Files
test/source/blender/editors/transform
Lukas Toenne c2aca3b517 Fix for node transform offsets when adding new nodes: The transform operator was using the node->totr rect for defining the initial location of the node - but this is only defined after the node has been
drawn at least once, so nodes would jump to (0,0) after adding ... Use the locx/locy instead (including DPI factor), which is more reliable.
2013-11-07 09:15:29 +00:00
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