A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
102 lines
2.9 KiB
C++
102 lines
2.9 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file blender/freestyle/intern/application/AppConfig.cpp
|
|
* \ingroup freestyle
|
|
*/
|
|
|
|
#include "AppConfig.h"
|
|
#include <iostream>
|
|
|
|
#include "../system/StringUtils.h"
|
|
|
|
using namespace std;
|
|
|
|
extern "C" {
|
|
#include "BLI_path_util.h"
|
|
}
|
|
|
|
namespace Freestyle {
|
|
|
|
namespace Config {
|
|
|
|
Path *Path::_pInstance = 0;
|
|
Path::Path()
|
|
{
|
|
// get the root directory
|
|
// soc
|
|
setRootDir(BLI_get_folder(BLENDER_SYSTEM_SCRIPTS, NULL));
|
|
|
|
_pInstance = this;
|
|
}
|
|
|
|
void Path::setRootDir(const string& iRootDir)
|
|
{
|
|
_ProjectDir = iRootDir + string(DIR_SEP.c_str()) + "freestyle";
|
|
_ModelsPath = "";
|
|
_PatternsPath = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "textures" +
|
|
string(DIR_SEP.c_str()) + "variation_patterns" + string(DIR_SEP.c_str());
|
|
_BrushesPath = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "textures" +
|
|
string(DIR_SEP.c_str()) + "brushes" + string(DIR_SEP.c_str());
|
|
_PythonPath = _ProjectDir + string(DIR_SEP.c_str()) + "style_modules" + string(DIR_SEP.c_str());
|
|
if (getenv("PYTHONPATH")) {
|
|
_PythonPath += string(PATH_SEP.c_str()) + string(getenv("PYTHONPATH"));
|
|
}
|
|
_EnvMapDir = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "env_map" +
|
|
string(DIR_SEP.c_str());
|
|
_MapsDir = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "maps" +
|
|
string(DIR_SEP.c_str());
|
|
}
|
|
|
|
void Path::setHomeDir(const string& iHomeDir)
|
|
{
|
|
_HomeDir = iHomeDir;
|
|
}
|
|
|
|
Path::~Path()
|
|
{
|
|
_pInstance = 0;
|
|
}
|
|
|
|
Path *Path::getInstance()
|
|
{
|
|
return _pInstance;
|
|
}
|
|
|
|
string Path::getEnvVar(const string& iEnvVarName)
|
|
{
|
|
string value;
|
|
if (!getenv(StringUtils::toAscii(iEnvVarName).c_str())) {
|
|
cerr << "Warning: You may want to set the $" <<
|
|
StringUtils::toAscii(iEnvVarName) <<
|
|
" environment variable to use Freestyle." << endl <<
|
|
" Otherwise, the current directory will be used instead." << endl;
|
|
value = ".";
|
|
}
|
|
else {
|
|
value = getenv(StringUtils::toAscii(iEnvVarName).c_str());
|
|
}
|
|
return value;
|
|
}
|
|
|
|
} // End of namepace Config
|
|
|
|
} /* namespace Freestyle */
|