The following two sort keys are added for sorting chains. * Projected X - Sort by the projected X value in the image coordinate system. * Projected Y - Sort by the projected Y value in the image coordinate system. A new line style option for the selection of first N chains is also added. Moreover, the chain sorting and chain selection operations are now executed in this order instead of the reverse order used previously. The UI has also changed accordingly. This functional change is backward compatible and won't result in visual differences.
734 lines
28 KiB
Python
734 lines
28 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Menu, Panel, UIList
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# Render properties
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class RenderFreestyleButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "render"
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# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
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@classmethod
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def poll(cls, context):
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scene = context.scene
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with_freestyle = bpy.app.build_options.freestyle
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return scene and with_freestyle and(scene.render.engine in cls.COMPAT_ENGINES)
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class RENDER_PT_freestyle(RenderFreestyleButtonsPanel, Panel):
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bl_label = "Freestyle"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'CYCLES'}
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def draw_header(self, context):
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rd = context.scene.render
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self.layout.prop(rd, "use_freestyle", text="")
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def draw(self, context):
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layout = self.layout
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rd = context.scene.render
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layout.active = rd.use_freestyle
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row = layout.row()
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row.label(text="Line Thickness:")
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row.prop(rd, "line_thickness_mode", expand=True)
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if (rd.line_thickness_mode == 'ABSOLUTE'):
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layout.prop(rd, "line_thickness")
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# Render layer properties
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class RenderLayerFreestyleButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "render_layer"
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# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
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@classmethod
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def poll(cls, context):
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scene = context.scene
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rd = context.scene.render
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with_freestyle = bpy.app.build_options.freestyle
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return (scene and with_freestyle and rd.use_freestyle
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and rd.layers.active and(scene.render.engine in cls.COMPAT_ENGINES))
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class RenderLayerFreestyleEditorButtonsPanel(RenderLayerFreestyleButtonsPanel):
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# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
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@classmethod
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def poll(cls, context):
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if not super().poll(context):
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return False
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rl = context.scene.render.layers.active
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return rl and rl.freestyle_settings.mode == 'EDITOR'
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class RENDERLAYER_UL_linesets(UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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lineset = item
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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layout.prop(lineset, "name", text="", emboss=False, icon_value=icon)
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layout.prop(lineset, "show_render", text="", index=index)
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elif self.layout_type in {'GRID'}:
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layout.alignment = 'CENTER'
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layout.label("", icon_value=icon)
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class RENDER_MT_lineset_specials(Menu):
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bl_label = "Lineset Specials"
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def draw(self, context):
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layout = self.layout
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layout.operator("scene.freestyle_lineset_copy", icon='COPYDOWN')
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layout.operator("scene.freestyle_lineset_paste", icon='PASTEDOWN')
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class RENDERLAYER_PT_freestyle(RenderLayerFreestyleButtonsPanel, Panel):
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bl_label = "Freestyle"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'CYCLES'}
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def draw(self, context):
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layout = self.layout
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rd = context.scene.render
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rl = rd.layers.active
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freestyle = rl.freestyle_settings
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layout.active = rl.use_freestyle
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layout.prop(freestyle, "mode", text="Control mode")
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layout.label(text="Edge Detection Options:")
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split = layout.split()
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col = split.column()
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col.prop(freestyle, "crease_angle")
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col.prop(freestyle, "use_culling")
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col.prop(freestyle, "use_advanced_options")
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col = split.column()
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col.prop(freestyle, "use_smoothness")
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if freestyle.mode == 'SCRIPT':
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col.prop(freestyle, "use_material_boundaries")
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# Advanced options are hidden by default to warn new users
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if freestyle.use_advanced_options:
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if freestyle.mode == 'SCRIPT':
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row = layout.row()
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row.prop(freestyle, "use_ridges_and_valleys")
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row.prop(freestyle, "use_suggestive_contours")
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row = layout.row()
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row.prop(freestyle, "sphere_radius")
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row.prop(freestyle, "kr_derivative_epsilon")
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if freestyle.mode == 'SCRIPT':
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row = layout.row()
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row.label("Style modules:")
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row.operator("scene.freestyle_module_add", text="Add")
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for i, module in enumerate(freestyle.modules):
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box = layout.box()
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box.context_pointer_set("freestyle_module", module)
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row = box.row(align=True)
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row.prop(module, "use", text="")
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row.prop(module, "script", text="")
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row.operator("scene.freestyle_module_open", icon='FILESEL', text="")
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row.operator("scene.freestyle_module_remove", icon='X', text="")
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row.operator("scene.freestyle_module_move", icon='TRIA_UP', text="").direction = 'UP'
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row.operator("scene.freestyle_module_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
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class RENDERLAYER_PT_freestyle_lineset(RenderLayerFreestyleEditorButtonsPanel, Panel):
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bl_label = "Freestyle Line Set"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'CYCLES'}
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def draw_edge_type_buttons(self, box, lineset, edge_type):
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# property names
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select_edge_type = "select_" + edge_type
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exclude_edge_type = "exclude_" + edge_type
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# draw edge type buttons
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row = box.row(align=True)
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row.prop(lineset, select_edge_type)
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sub = row.column(align=True)
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sub.prop(lineset, exclude_edge_type, text="")
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sub.active = getattr(lineset, select_edge_type)
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def draw(self, context):
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layout = self.layout
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rd = context.scene.render
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rl = rd.layers.active
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freestyle = rl.freestyle_settings
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lineset = freestyle.linesets.active
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layout.active = rl.use_freestyle
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row = layout.row()
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rows = 4 if lineset else 2
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row.template_list("RENDERLAYER_UL_linesets", "", freestyle, "linesets", freestyle.linesets, "active_index", rows=rows)
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sub = row.column(align=True)
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sub.operator("scene.freestyle_lineset_add", icon='ZOOMIN', text="")
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sub.operator("scene.freestyle_lineset_remove", icon='ZOOMOUT', text="")
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sub.menu("RENDER_MT_lineset_specials", icon='DOWNARROW_HLT', text="")
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if lineset:
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sub.separator()
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sub.separator()
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sub.operator("scene.freestyle_lineset_move", icon='TRIA_UP', text="").direction = 'UP'
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sub.operator("scene.freestyle_lineset_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
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col = layout.column()
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col.label(text="Selection By:")
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row = col.row(align=True)
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row.prop(lineset, "select_by_visibility", text="Visibility", toggle=True)
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row.prop(lineset, "select_by_edge_types", text="Edge Types", toggle=True)
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row.prop(lineset, "select_by_face_marks", text="Face Marks", toggle=True)
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row.prop(lineset, "select_by_group", text="Group", toggle=True)
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row.prop(lineset, "select_by_image_border", text="Image Border", toggle=True)
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if lineset.select_by_visibility:
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col.label(text="Visibility:")
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row = col.row(align=True)
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row.prop(lineset, "visibility", expand=True)
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if lineset.visibility == 'RANGE':
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row = col.row(align=True)
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row.prop(lineset, "qi_start")
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row.prop(lineset, "qi_end")
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if lineset.select_by_edge_types:
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col.label(text="Edge Types:")
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row = col.row()
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row.prop(lineset, "edge_type_negation", expand=True)
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row.prop(lineset, "edge_type_combination", expand=True)
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split = col.split()
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sub = split.column()
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self.draw_edge_type_buttons(sub, lineset, "silhouette")
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self.draw_edge_type_buttons(sub, lineset, "border")
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self.draw_edge_type_buttons(sub, lineset, "contour")
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self.draw_edge_type_buttons(sub, lineset, "suggestive_contour")
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self.draw_edge_type_buttons(sub, lineset, "ridge_valley")
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sub = split.column()
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self.draw_edge_type_buttons(sub, lineset, "crease")
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self.draw_edge_type_buttons(sub, lineset, "edge_mark")
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self.draw_edge_type_buttons(sub, lineset, "external_contour")
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self.draw_edge_type_buttons(sub, lineset, "material_boundary")
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if lineset.select_by_face_marks:
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col.label(text="Face Marks:")
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row = col.row()
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row.prop(lineset, "face_mark_negation", expand=True)
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row.prop(lineset, "face_mark_condition", expand=True)
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if lineset.select_by_group:
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col.label(text="Group:")
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row = col.row()
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row.prop(lineset, "group", text="")
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row.prop(lineset, "group_negation", expand=True)
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class RENDERLAYER_PT_freestyle_linestyle(RenderLayerFreestyleEditorButtonsPanel, Panel):
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bl_label = "Freestyle Line Style"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'CYCLES'}
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def draw_modifier_box_header(self, box, modifier):
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row = box.row()
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row.context_pointer_set("modifier", modifier)
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if modifier.expanded:
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icon = 'TRIA_DOWN'
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else:
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icon = 'TRIA_RIGHT'
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row.prop(modifier, "expanded", text="", icon=icon, emboss=False)
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# TODO: Use icons rather than text label, would save some room!
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row.label(text=modifier.rna_type.name)
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row.prop(modifier, "name", text="")
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if modifier.use:
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icon = 'RESTRICT_RENDER_OFF'
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else:
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icon = 'RESTRICT_RENDER_ON'
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row.prop(modifier, "use", text="", icon=icon)
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sub = row.row(align=True)
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sub.operator("scene.freestyle_modifier_copy", icon='NONE', text="Copy")
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sub.operator("scene.freestyle_modifier_move", icon='TRIA_UP', text="").direction = 'UP'
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sub.operator("scene.freestyle_modifier_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
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sub.operator("scene.freestyle_modifier_remove", icon='X', text="")
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def draw_modifier_common(self, box, modifier):
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row = box.row()
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row.prop(modifier, "blend", text="")
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row.prop(modifier, "influence")
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def draw_modifier_color_ramp_common(self, box, modifier, has_range):
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box.template_color_ramp(modifier, "color_ramp", expand=True)
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if has_range:
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row = box.row(align=True)
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row.prop(modifier, "range_min")
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row.prop(modifier, "range_max")
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def draw_modifier_curve_common(self, box, modifier, has_range, has_value):
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row = box.row()
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row.prop(modifier, "mapping", text="")
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sub = row.column()
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sub.prop(modifier, "invert")
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if modifier.mapping == 'CURVE':
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sub.active = False
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box.template_curve_mapping(modifier, "curve")
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if has_range:
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row = box.row(align=True)
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row.prop(modifier, "range_min")
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row.prop(modifier, "range_max")
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if has_value:
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row = box.row(align=True)
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row.prop(modifier, "value_min")
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row.prop(modifier, "value_max")
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def draw_color_modifier(self, context, modifier):
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layout = self.layout
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col = layout.column(align=True)
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self.draw_modifier_box_header(col.box(), modifier)
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if modifier.expanded:
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box = col.box()
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self.draw_modifier_common(box, modifier)
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if modifier.type == 'ALONG_STROKE':
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self.draw_modifier_color_ramp_common(box, modifier, False)
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elif modifier.type == 'DISTANCE_FROM_OBJECT':
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box.prop(modifier, "target")
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self.draw_modifier_color_ramp_common(box, modifier, True)
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prop = box.operator("scene.freestyle_fill_range_by_selection")
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prop.type = 'COLOR'
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prop.name = modifier.name
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elif modifier.type == 'DISTANCE_FROM_CAMERA':
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self.draw_modifier_color_ramp_common(box, modifier, True)
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prop = box.operator("scene.freestyle_fill_range_by_selection")
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prop.type = 'COLOR'
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prop.name = modifier.name
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elif modifier.type == 'MATERIAL':
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row = box.row()
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row.prop(modifier, "material_attribute", text="")
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sub = row.column()
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sub.prop(modifier, "use_ramp")
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if modifier.material_attribute in {'LINE', 'DIFF', 'SPEC'}:
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sub.active = True
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show_ramp = modifier.use_ramp
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else:
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sub.active = False
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show_ramp = True
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if show_ramp:
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self.draw_modifier_color_ramp_common(box, modifier, False)
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def draw_alpha_modifier(self, context, modifier):
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layout = self.layout
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col = layout.column(align=True)
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self.draw_modifier_box_header(col.box(), modifier)
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if modifier.expanded:
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box = col.box()
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self.draw_modifier_common(box, modifier)
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if modifier.type == 'ALONG_STROKE':
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self.draw_modifier_curve_common(box, modifier, False, False)
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elif modifier.type == 'DISTANCE_FROM_OBJECT':
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box.prop(modifier, "target")
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self.draw_modifier_curve_common(box, modifier, True, False)
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prop = box.operator("scene.freestyle_fill_range_by_selection")
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prop.type = 'ALPHA'
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prop.name = modifier.name
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elif modifier.type == 'DISTANCE_FROM_CAMERA':
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self.draw_modifier_curve_common(box, modifier, True, False)
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prop = box.operator("scene.freestyle_fill_range_by_selection")
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prop.type = 'ALPHA'
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prop.name = modifier.name
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elif modifier.type == 'MATERIAL':
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box.prop(modifier, "material_attribute", text="")
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self.draw_modifier_curve_common(box, modifier, False, False)
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def draw_thickness_modifier(self, context, modifier):
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layout = self.layout
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col = layout.column(align=True)
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self.draw_modifier_box_header(col.box(), modifier)
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if modifier.expanded:
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box = col.box()
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self.draw_modifier_common(box, modifier)
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if modifier.type == 'ALONG_STROKE':
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self.draw_modifier_curve_common(box, modifier, False, True)
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elif modifier.type == 'DISTANCE_FROM_OBJECT':
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box.prop(modifier, "target")
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self.draw_modifier_curve_common(box, modifier, True, True)
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prop = box.operator("scene.freestyle_fill_range_by_selection")
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prop.type = 'THICKNESS'
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prop.name = modifier.name
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elif modifier.type == 'DISTANCE_FROM_CAMERA':
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self.draw_modifier_curve_common(box, modifier, True, True)
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prop = box.operator("scene.freestyle_fill_range_by_selection")
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prop.type = 'THICKNESS'
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prop.name = modifier.name
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elif modifier.type == 'MATERIAL':
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box.prop(modifier, "material_attribute", text="")
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self.draw_modifier_curve_common(box, modifier, False, True)
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elif modifier.type == 'CALLIGRAPHY':
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box.prop(modifier, "orientation")
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row = box.row(align=True)
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row.prop(modifier, "thickness_min")
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row.prop(modifier, "thickness_max")
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def draw_geometry_modifier(self, context, modifier):
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layout = self.layout
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col = layout.column(align=True)
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self.draw_modifier_box_header(col.box(), modifier)
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if modifier.expanded:
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box = col.box()
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if modifier.type == 'SAMPLING':
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box.prop(modifier, "sampling")
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elif modifier.type == 'BEZIER_CURVE':
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box.prop(modifier, "error")
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elif modifier.type == 'SINUS_DISPLACEMENT':
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split = box.split()
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col = split.column()
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col.prop(modifier, "wavelength")
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col.prop(modifier, "amplitude")
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col = split.column()
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col.prop(modifier, "phase")
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elif modifier.type == 'SPATIAL_NOISE':
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split = box.split()
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col = split.column()
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col.prop(modifier, "amplitude")
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col.prop(modifier, "scale")
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col.prop(modifier, "octaves")
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col = split.column()
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col.prop(modifier, "smooth")
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col.prop(modifier, "use_pure_random")
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elif modifier.type == 'PERLIN_NOISE_1D':
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split = box.split()
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col = split.column()
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col.prop(modifier, "frequency")
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col.prop(modifier, "amplitude")
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col.prop(modifier, "seed")
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col = split.column()
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col.prop(modifier, "octaves")
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col.prop(modifier, "angle")
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elif modifier.type == 'PERLIN_NOISE_2D':
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split = box.split()
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col = split.column()
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col.prop(modifier, "frequency")
|
|
col.prop(modifier, "amplitude")
|
|
col.prop(modifier, "seed")
|
|
col = split.column()
|
|
col.prop(modifier, "octaves")
|
|
col.prop(modifier, "angle")
|
|
|
|
elif modifier.type == 'BACKBONE_STRETCHER':
|
|
box.prop(modifier, "backbone_length")
|
|
|
|
elif modifier.type == 'TIP_REMOVER':
|
|
box.prop(modifier, "tip_length")
|
|
|
|
elif modifier.type == 'POLYGONIZATION':
|
|
box.prop(modifier, "error")
|
|
|
|
elif modifier.type == 'GUIDING_LINES':
|
|
box.prop(modifier, "offset")
|
|
|
|
elif modifier.type == 'BLUEPRINT':
|
|
row = box.row()
|
|
row.prop(modifier, "shape", expand=True)
|
|
box.prop(modifier, "rounds")
|
|
row = box.row()
|
|
if modifier.shape in {'CIRCLES', 'ELLIPSES'}:
|
|
row.prop(modifier, "random_radius")
|
|
row.prop(modifier, "random_center")
|
|
elif modifier.shape == 'SQUARES':
|
|
row.prop(modifier, "backbone_length")
|
|
row.prop(modifier, "random_backbone")
|
|
|
|
elif modifier.type == '2D_OFFSET':
|
|
row = box.row(align=True)
|
|
row.prop(modifier, "start")
|
|
row.prop(modifier, "end")
|
|
row = box.row(align=True)
|
|
row.prop(modifier, "x")
|
|
row.prop(modifier, "y")
|
|
|
|
elif modifier.type == '2D_TRANSFORM':
|
|
box.prop(modifier, "pivot")
|
|
if modifier.pivot == 'PARAM':
|
|
box.prop(modifier, "pivot_u")
|
|
elif modifier.pivot == 'ABSOLUTE':
|
|
row = box.row(align=True)
|
|
row.prop(modifier, "pivot_x")
|
|
row.prop(modifier, "pivot_y")
|
|
row = box.row(align=True)
|
|
row.prop(modifier, "scale_x")
|
|
row.prop(modifier, "scale_y")
|
|
box.prop(modifier, "angle")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
rd = context.scene.render
|
|
rl = rd.layers.active
|
|
lineset = rl.freestyle_settings.linesets.active
|
|
|
|
layout.active = rl.use_freestyle
|
|
|
|
if lineset is None:
|
|
return
|
|
linestyle = lineset.linestyle
|
|
|
|
layout.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
|
|
if linestyle is None:
|
|
return
|
|
row = layout.row(align=True)
|
|
row.prop(linestyle, "panel", expand=True)
|
|
if linestyle.panel == 'STROKES':
|
|
## Chaining
|
|
layout.prop(linestyle, "use_chaining", text="Chaining:")
|
|
split = layout.split(align=True)
|
|
split.active = linestyle.use_chaining
|
|
# First column
|
|
col = split.column()
|
|
col.active = linestyle.use_chaining
|
|
col.prop(linestyle, "chaining", text="")
|
|
if linestyle.chaining == 'SKETCHY':
|
|
col.prop(linestyle, "rounds")
|
|
# Second column
|
|
col = split.column()
|
|
col.prop(linestyle, "use_same_object")
|
|
|
|
## Splitting
|
|
layout.label(text="Splitting:")
|
|
split = layout.split(align=True)
|
|
# First column
|
|
col = split.column()
|
|
row = col.row(align=True)
|
|
row.prop(linestyle, "use_angle_min", text="")
|
|
sub = row.row()
|
|
sub.active = linestyle.use_angle_min
|
|
sub.prop(linestyle, "angle_min")
|
|
row = col.row(align=True)
|
|
row.prop(linestyle, "use_angle_max", text="")
|
|
sub = row.row()
|
|
sub.active = linestyle.use_angle_max
|
|
sub.prop(linestyle, "angle_max")
|
|
# Second column
|
|
col = split.column()
|
|
row = col.row(align=True)
|
|
row.prop(linestyle, "use_split_length", text="")
|
|
sub = row.row()
|
|
sub.active = linestyle.use_split_length
|
|
sub.prop(linestyle, "split_length", text="2D Length")
|
|
row = col.row(align=True)
|
|
row.prop(linestyle, "material_boundary")
|
|
# End of columns
|
|
row = layout.row(align=True)
|
|
row.prop(linestyle, "use_split_pattern", text="")
|
|
sub = row.row(align=True)
|
|
sub.active = linestyle.use_split_pattern
|
|
sub.prop(linestyle, "split_dash1", text="D1")
|
|
sub.prop(linestyle, "split_gap1", text="G1")
|
|
sub.prop(linestyle, "split_dash2", text="D2")
|
|
sub.prop(linestyle, "split_gap2", text="G2")
|
|
sub.prop(linestyle, "split_dash3", text="D3")
|
|
sub.prop(linestyle, "split_gap3", text="G3")
|
|
|
|
## Sorting
|
|
layout.prop(linestyle, "use_sorting", text="Sorting:")
|
|
col = layout.column()
|
|
col.active = linestyle.use_sorting
|
|
row = col.row(align=True)
|
|
row.prop(linestyle, "sort_key", text="")
|
|
sub = row.row()
|
|
sub.active = linestyle.sort_key in {'DISTANCE_FROM_CAMERA',
|
|
'PROJECTED_X',
|
|
'PROJECTED_Y'}
|
|
sub.prop(linestyle, "integration_type", text="")
|
|
row = col.row(align=True)
|
|
row.prop(linestyle, "sort_order", expand=True)
|
|
|
|
## Selection
|
|
layout.label(text="Selection:")
|
|
split = layout.split(align=True)
|
|
# First column
|
|
col = split.column()
|
|
row = col.row(align=True)
|
|
row.prop(linestyle, "use_length_min", text="")
|
|
sub = row.row()
|
|
sub.active = linestyle.use_length_min
|
|
sub.prop(linestyle, "length_min")
|
|
row = col.row(align=True)
|
|
row.prop(linestyle, "use_length_max", text="")
|
|
sub = row.row()
|
|
sub.active = linestyle.use_length_max
|
|
sub.prop(linestyle, "length_max")
|
|
# Second column
|
|
col = split.column()
|
|
row = col.row(align=True)
|
|
row.prop(linestyle, "use_chain_count", text="")
|
|
sub = row.row()
|
|
sub.active = linestyle.use_chain_count
|
|
sub.prop(linestyle, "chain_count")
|
|
|
|
## Caps
|
|
layout.label(text="Caps:")
|
|
row = layout.row(align=True)
|
|
row.prop(linestyle, "caps", expand=True)
|
|
|
|
## Dashed lines
|
|
layout.prop(linestyle, "use_dashed_line", text="Dashed Line:")
|
|
row = layout.row(align=True)
|
|
row.active = linestyle.use_dashed_line
|
|
row.prop(linestyle, "dash1", text="D1")
|
|
row.prop(linestyle, "gap1", text="G1")
|
|
row.prop(linestyle, "dash2", text="D2")
|
|
row.prop(linestyle, "gap2", text="G2")
|
|
row.prop(linestyle, "dash3", text="D3")
|
|
row.prop(linestyle, "gap3", text="G3")
|
|
|
|
elif linestyle.panel == 'COLOR':
|
|
col = layout.column()
|
|
row = col.row()
|
|
row.label(text="Base Color:")
|
|
row.prop(linestyle, "color", text="")
|
|
col.label(text="Modifiers:")
|
|
col.operator_menu_enum("scene.freestyle_color_modifier_add", "type", text="Add Modifier")
|
|
for modifier in linestyle.color_modifiers:
|
|
self.draw_color_modifier(context, modifier)
|
|
|
|
elif linestyle.panel == 'ALPHA':
|
|
col = layout.column()
|
|
row = col.row()
|
|
row.label(text="Base Transparency:")
|
|
row.prop(linestyle, "alpha")
|
|
col.label(text="Modifiers:")
|
|
col.operator_menu_enum("scene.freestyle_alpha_modifier_add", "type", text="Add Modifier")
|
|
for modifier in linestyle.alpha_modifiers:
|
|
self.draw_alpha_modifier(context, modifier)
|
|
|
|
elif linestyle.panel == 'THICKNESS':
|
|
col = layout.column()
|
|
row = col.row()
|
|
row.label(text="Base Thickness:")
|
|
row.prop(linestyle, "thickness")
|
|
subcol = col.column()
|
|
subcol.active = linestyle.chaining == 'PLAIN' and linestyle.use_same_object
|
|
row = subcol.row()
|
|
row.prop(linestyle, "thickness_position", expand=True)
|
|
row = subcol.row()
|
|
row.prop(linestyle, "thickness_ratio")
|
|
row.active = (linestyle.thickness_position == 'RELATIVE')
|
|
col = layout.column()
|
|
col.label(text="Modifiers:")
|
|
col.operator_menu_enum("scene.freestyle_thickness_modifier_add", "type", text="Add Modifier")
|
|
for modifier in linestyle.thickness_modifiers:
|
|
self.draw_thickness_modifier(context, modifier)
|
|
|
|
elif linestyle.panel == 'GEOMETRY':
|
|
col = layout.column()
|
|
col.label(text="Modifiers:")
|
|
col.operator_menu_enum("scene.freestyle_geometry_modifier_add", "type", text="Add Modifier")
|
|
for modifier in linestyle.geometry_modifiers:
|
|
self.draw_geometry_modifier(context, modifier)
|
|
|
|
elif linestyle.panel == 'TEXTURE':
|
|
layout.separator()
|
|
|
|
row = layout.row()
|
|
if rd.use_shading_nodes:
|
|
row.prop(linestyle, "use_nodes")
|
|
else:
|
|
row.prop(linestyle, "use_texture")
|
|
row.prop(linestyle, "texture_spacing", text="Spacing Along Stroke")
|
|
|
|
row = layout.row()
|
|
op = row.operator("wm.properties_context_change",
|
|
text="Go to Linestyle Textures Properties",
|
|
icon='TEXTURE')
|
|
op.context = 'TEXTURE'
|
|
|
|
elif linestyle.panel == 'MISC':
|
|
pass
|
|
|
|
|
|
# Material properties
|
|
|
|
class MaterialFreestyleButtonsPanel():
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "material"
|
|
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
scene = context.scene
|
|
material = context.material
|
|
with_freestyle = bpy.app.build_options.freestyle
|
|
return with_freestyle and material and scene and scene.render.use_freestyle and \
|
|
(scene.render.engine in cls.COMPAT_ENGINES)
|
|
|
|
|
|
class MATERIAL_PT_freestyle_line(MaterialFreestyleButtonsPanel, Panel):
|
|
bl_label = "Freestyle Line"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'CYCLES'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
mat = context.material
|
|
|
|
row = layout.row()
|
|
row.prop(mat, "line_color", text="")
|
|
row.prop(mat, "line_priority", text="Priority")
|
|
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
bpy.utils.register_module(__name__)
|