The "PROP" in the name reflects its generic status, and removing "LOOP" makes sense because it is no longer associated with just mesh face corners. In general the goal is to remove extra semantic meaning from the custom data types.
211 lines
5.6 KiB
C++
211 lines
5.6 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BLI_bitmap.h"
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#include "BLI_ghash.h"
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#include "BLI_index_range.hh"
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#include "BLI_math.h"
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#include "BLI_rand.h"
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#include "BLI_span.hh"
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#include "BLI_task.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "BKE_attribute.h"
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#include "BKE_ccg.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_mapping.h"
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#include "BKE_paint.h"
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#include "BKE_pbvh.h"
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#include "BKE_subdiv_ccg.h"
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#include "PIL_time.h"
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#include "GPU_buffers.h"
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#include "bmesh.h"
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#include "atomic_ops.h"
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#include "pbvh_intern.h"
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#include <climits>
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using blender::IndexRange;
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namespace blender::bke {
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template<typename Func>
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inline void to_static_color_type(const CustomDataType type, const Func &func)
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{
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switch (type) {
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case CD_PROP_COLOR:
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func(MPropCol());
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break;
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case CD_PROP_BYTE_COLOR:
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func(MLoopCol());
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break;
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default:
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BLI_assert_unreachable();
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break;
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}
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}
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template<typename T> void to_float(const T &src, float dst[4]);
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template<> void to_float(const MLoopCol &src, float dst[4])
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{
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rgba_uchar_to_float(dst, reinterpret_cast<const unsigned char *>(&src));
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srgb_to_linearrgb_v3_v3(dst, dst);
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}
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template<> void to_float(const MPropCol &src, float dst[4])
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{
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copy_v4_v4(dst, src.color);
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}
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template<typename T> void from_float(const float src[4], T &dst);
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template<> void from_float(const float src[4], MLoopCol &dst)
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{
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float temp[4];
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linearrgb_to_srgb_v3_v3(temp, src);
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temp[3] = src[3];
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rgba_float_to_uchar(reinterpret_cast<unsigned char *>(&dst), temp);
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}
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template<> void from_float(const float src[4], MPropCol &dst)
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{
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copy_v4_v4(dst.color, src);
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}
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template<typename T>
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static void pbvh_vertex_color_get(const PBVH &pbvh, int vertex, float r_color[4])
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{
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if (pbvh.color_domain == ATTR_DOMAIN_CORNER) {
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const MeshElemMap &melem = pbvh.pmap[vertex];
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int count = 0;
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zero_v4(r_color);
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for (const int i_poly : Span(melem.indices, melem.count)) {
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const MPoly &mp = pbvh.mpoly[i_poly];
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Span<T> colors{static_cast<const T *>(pbvh.color_layer->data) + mp.loopstart, mp.totloop};
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Span<MLoop> loops{pbvh.mloop + mp.loopstart, mp.totloop};
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for (const int i_loop : IndexRange(mp.totloop)) {
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if (loops[i_loop].v == vertex) {
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float temp[4];
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to_float(colors[i_loop], temp);
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add_v4_v4(r_color, temp);
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count++;
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}
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}
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}
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if (count) {
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mul_v4_fl(r_color, 1.0f / (float)count);
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}
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}
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else {
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to_float(static_cast<T *>(pbvh.color_layer->data)[vertex], r_color);
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}
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}
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template<typename T>
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static void pbvh_vertex_color_set(PBVH &pbvh, int vertex, const float color[4])
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{
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if (pbvh.color_domain == ATTR_DOMAIN_CORNER) {
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const MeshElemMap &melem = pbvh.pmap[vertex];
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for (const int i_poly : Span(melem.indices, melem.count)) {
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const MPoly &mp = pbvh.mpoly[i_poly];
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MutableSpan<T> colors{static_cast<T *>(pbvh.color_layer->data) + mp.loopstart, mp.totloop};
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Span<MLoop> loops{pbvh.mloop + mp.loopstart, mp.totloop};
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for (const int i_loop : IndexRange(mp.totloop)) {
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if (loops[i_loop].v == vertex) {
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from_float(color, colors[i_loop]);
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}
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}
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}
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}
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else {
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from_float(color, static_cast<T *>(pbvh.color_layer->data)[vertex]);
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}
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}
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} // namespace blender::bke
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extern "C" {
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void BKE_pbvh_vertex_color_get(const PBVH *pbvh, int vertex, float r_color[4])
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{
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blender::bke::to_static_color_type(CustomDataType(pbvh->color_layer->type), [&](auto dummy) {
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using T = decltype(dummy);
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blender::bke::pbvh_vertex_color_get<T>(*pbvh, vertex, r_color);
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});
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}
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void BKE_pbvh_vertex_color_set(PBVH *pbvh, int vertex, const float color[4])
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{
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blender::bke::to_static_color_type(CustomDataType(pbvh->color_layer->type), [&](auto dummy) {
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using T = decltype(dummy);
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blender::bke::pbvh_vertex_color_set<T>(*pbvh, vertex, color);
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});
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}
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void BKE_pbvh_swap_colors(PBVH *pbvh,
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const int *indices,
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const int indices_num,
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float (*r_colors)[4])
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{
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blender::bke::to_static_color_type(CustomDataType(pbvh->color_layer->type), [&](auto dummy) {
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using T = decltype(dummy);
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T *pbvh_colors = static_cast<T *>(pbvh->color_layer->data);
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for (const int i : IndexRange(indices_num)) {
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T temp = pbvh_colors[indices[i]];
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blender::bke::from_float(r_colors[i], pbvh_colors[indices[i]]);
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blender::bke::to_float(temp, r_colors[i]);
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}
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});
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}
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void BKE_pbvh_store_colors(PBVH *pbvh,
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const int *indices,
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const int indices_num,
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float (*r_colors)[4])
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{
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blender::bke::to_static_color_type(CustomDataType(pbvh->color_layer->type), [&](auto dummy) {
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using T = decltype(dummy);
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T *pbvh_colors = static_cast<T *>(pbvh->color_layer->data);
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for (const int i : IndexRange(indices_num)) {
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blender::bke::to_float(pbvh_colors[indices[i]], r_colors[i]);
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}
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});
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}
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void BKE_pbvh_store_colors_vertex(PBVH *pbvh,
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const int *indices,
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const int indices_num,
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float (*r_colors)[4])
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{
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if (pbvh->color_domain == ATTR_DOMAIN_POINT) {
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BKE_pbvh_store_colors(pbvh, indices, indices_num, r_colors);
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}
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else {
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blender::bke::to_static_color_type(CustomDataType(pbvh->color_layer->type), [&](auto dummy) {
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using T = decltype(dummy);
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for (const int i : IndexRange(indices_num)) {
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blender::bke::pbvh_vertex_color_get<T>(*pbvh, indices[i], r_colors[i]);
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}
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});
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}
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}
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}
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