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test/source/blender/compositor/intern/COM_Converter.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

57 lines
1.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
struct bNode;
namespace blender::compositor {
class Node;
class NodeOperation;
class NodeOperationInput;
class NodeOperationOutput;
class NodeOperationBuilder;
/**
* \brief Wraps a bNode in its Node instance.
*
* For all nodetypes a wrapper class is created.
*
* \note When adding a new node to blender, this method needs to be changed to return the correct
* Node instance.
*
* \see Node
*/
Node *COM_convert_bnode(bNode *b_node);
/**
* \brief True if the node is considered 'fast'.
*
* Slow nodes will be skipped if fast execution is required.
*/
bool COM_bnode_is_fast_node(const bNode &b_node);
/**
* \brief This function will add a datetype conversion rule when the to-socket does not support the
* from-socket actual data type.
*/
NodeOperation *COM_convert_data_type(const NodeOperationOutput &from,
const NodeOperationInput &to);
/**
* \brief This function will add a resolution rule based on the settings of the NodeInput.
*
* \note Conversion logic is implemented in this function.
* \see InputSocketResizeMode for the possible conversions.
*/
void COM_convert_canvas(NodeOperationBuilder &builder,
NodeOperationOutput *from_socket,
NodeOperationInput *to_socket);
} // namespace blender::compositor