GHOST_ContextVK used to pass only the surface texture format to the GPU backend, it didn't pass the color space. This PR also includes the color space. Pull Request: https://projects.blender.org/blender/blender/pulls/133185
GHOST_ContextVK used to pass only the surface texture format to the GPU backend, it didn't pass the color space. This PR also includes the color space. Pull Request: https://projects.blender.org/blender/blender/pulls/133185