Files
test/doc/python_api/examples/gpu.6.py
Jeroen Bakker e2dc63c5de Fix #147618: PyGPU incorrect colors when drawing images
644fb2b679 fixed a long standing issue
that offscreen example showed the wrong colors. However the fix assumes
that input texture color space is always sRGB.

This adds a shader variation that draws textures that are stored in scene referred
linear color space (like all of our Image data-block).

Co-authored-by: Clément Foucault <foucault.clem@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/147788
2025-10-16 19:12:16 +02:00

64 lines
1.5 KiB
Python

"""
2D Image
--------
To use this example you have to provide an image that should be displayed.
"""
import bpy
import gpu
from gpu_extras.batch import batch_for_shader
IMAGE_NAME = "Untitled"
image = bpy.data.images[IMAGE_NAME]
texture = gpu.texture.from_image(image)
shader = gpu.shader.from_builtin('IMAGE_SCENE_LINEAR_TO_REC709_SRGB')
batch = batch_for_shader(
shader, 'TRI_FAN',
{
"pos": ((100, 100), (200, 100), (200, 200), (100, 200)),
"texCoord": ((0, 0), (1, 0), (1, 1), (0, 1)),
},
)
def draw():
shader.bind()
shader.uniform_sampler("image", texture)
batch.draw(shader)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_PIXEL')
"""
3D Image
--------
Similar to the 2D Image shader, but works with 3D positions for the image vertices.
To use this example you have to provide an image that should be displayed.
"""
import bpy
import gpu
from gpu_extras.batch import batch_for_shader
IMAGE_NAME = "Untitled"
image = bpy.data.images[IMAGE_NAME]
texture = gpu.texture.from_image(image)
shader = gpu.shader.from_builtin('IMAGE_SCENE_LINEAR_TO_REC709_SRGB')
batch = batch_for_shader(
shader, 'TRIS',
{
"pos": ((0, 0, 0), (0, 1, 1), (1, 1, 1), (1, 1, 1), (1, 0, 0), (0, 0, 0)),
"texCoord": ((0, 0), (0, 1), (1, 1), (1, 1), (1, 0), (0, 0)),
},
)
def draw():
shader.uniform_sampler("image", texture)
batch.draw(shader)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')