Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
/*
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* Copyright 2011-2021 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "device/memory.h"
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#include "kernel/types.h"
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#include "util/function.h"
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CCL_NAMESPACE_BEGIN
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class Device;
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class Progress;
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enum ShaderEvalType {
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SHADER_EVAL_DISPLACE,
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SHADER_EVAL_BACKGROUND,
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SHADER_EVAL_CURVE_SHADOW_TRANSPARENCY,
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};
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/* ShaderEval class performs shader evaluation for background light and displacement. */
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class ShaderEval {
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public:
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ShaderEval(Device *device, Progress &progress);
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/* Evaluate shader at points specified by KernelShaderEvalInput and write out
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* RGBA colors to output. */
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bool eval(const ShaderEvalType type,
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const int max_num_inputs,
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const int num_channels,
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const function<int(device_vector<KernelShaderEvalInput> &)> &fill_input,
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const function<void(device_vector<float> &)> &read_output);
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protected:
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bool eval_cpu(Device *device,
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const ShaderEvalType type,
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device_vector<KernelShaderEvalInput> &input,
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device_vector<float> &output,
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const int64_t work_size);
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bool eval_gpu(Device *device,
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const ShaderEvalType type,
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device_vector<KernelShaderEvalInput> &input,
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device_vector<float> &output,
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const int64_t work_size);
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Device *device_;
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Progress &progress_;
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};
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CCL_NAMESPACE_END
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