Remember the last intersected primitive and skip any intersections with the same primitive. Ref D12954
51 lines
1.2 KiB
C
51 lines
1.2 KiB
C
/*
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* Copyright 2021 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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struct MetalRTIntersectionPayload {
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RaySelfPrimitives self;
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uint visibility;
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float u, v;
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int prim;
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int type;
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#if defined(__METALRT_MOTION__)
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float time;
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#endif
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};
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struct MetalRTIntersectionLocalPayload {
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RaySelfPrimitives self;
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uint local_object;
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uint lcg_state;
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short max_hits;
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bool has_lcg_state;
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bool result;
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LocalIntersection local_isect;
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};
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struct MetalRTIntersectionShadowPayload {
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RaySelfPrimitives self;
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uint visibility;
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#if defined(__METALRT_MOTION__)
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float time;
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#endif
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int state;
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float throughput;
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short max_hits;
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short num_hits;
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short num_recorded_hits;
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bool result;
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};
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