Files
test/intern/cycles/kernel/bvh/metal.h
William Leeson ae44070341 Cycles: explicitly skip self-intersection
Remember the last intersected primitive and skip any intersections with the
same primitive.

Ref D12954
2022-01-26 17:51:05 +01:00

51 lines
1.2 KiB
C

/*
* Copyright 2021 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
struct MetalRTIntersectionPayload {
RaySelfPrimitives self;
uint visibility;
float u, v;
int prim;
int type;
#if defined(__METALRT_MOTION__)
float time;
#endif
};
struct MetalRTIntersectionLocalPayload {
RaySelfPrimitives self;
uint local_object;
uint lcg_state;
short max_hits;
bool has_lcg_state;
bool result;
LocalIntersection local_isect;
};
struct MetalRTIntersectionShadowPayload {
RaySelfPrimitives self;
uint visibility;
#if defined(__METALRT_MOTION__)
float time;
#endif
int state;
float throughput;
short max_hits;
short num_hits;
short num_recorded_hits;
bool result;
};