Files
test/intern/cycles/kernel/device/cuda/globals.h
Brecht Van Lommel fd25e883e2 Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:37:04 +02:00

51 lines
1.4 KiB
C

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* Constant Globals */
#pragma once
#include "kernel/types.h"
#include "kernel/integrator/state.h"
#include "kernel/util/profiling.h"
CCL_NAMESPACE_BEGIN
/* Not actually used, just a NULL pointer that gets passed everywhere, which we
* hope gets optimized out by the compiler. */
struct KernelGlobalsGPU {
int unused[1];
};
typedef ccl_global const KernelGlobalsGPU *ccl_restrict KernelGlobals;
/* Global scene data and textures */
__constant__ KernelData __data;
#define KERNEL_TEX(type, name) const __constant__ __device__ type *name;
#include "kernel/textures.h"
/* Integrator state */
__constant__ IntegratorStateGPU __integrator_state;
/* Abstraction macros */
#define kernel_data __data
#define kernel_tex_fetch(t, index) t[(index)]
#define kernel_tex_array(t) (t)
#define kernel_integrator_state __integrator_state
CCL_NAMESPACE_END