Files
test/intern/cycles/util/CMakeLists.txt
Sergey Sharybin 2cc6b249c3 Cycles: Remove usage of libnumaapi
No need for it now since all the threading queries and
scheduling is done via TBB.

Should be no functional changes as all the removed code
is supposed to be unused.
2022-01-07 11:47:37 +01:00

167 lines
2.6 KiB
CMake

# Copyright 2011-2020 Blender Foundation
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
set(INC
..
../../glew-mx
)
set(INC_SYS
${GLEW_INCLUDE_DIR}
)
set(SRC
aligned_malloc.cpp
debug.cpp
ies.cpp
log.cpp
math_cdf.cpp
md5.cpp
murmurhash.cpp
path.cpp
profiling.cpp
string.cpp
simd.cpp
system.cpp
task.cpp
thread.cpp
time.cpp
transform.cpp
windows.cpp
)
set(LIB
${TBB_LIBRARIES}
)
if(WITH_CYCLES_STANDALONE)
if(WITH_CYCLES_STANDALONE_GUI)
list(APPEND SRC
view.cpp
)
endif()
endif()
set(SRC_HEADERS
algorithm.h
aligned_malloc.h
args.h
array.h
atomic.h
boundbox.h
debug.h
defines.h
deque.h
disjoint_set.h
guarded_allocator.cpp
foreach.h
function.h
guarded_allocator.h
half.h
hash.h
ies.h
image.h
image_impl.h
list.h
log.h
map.h
math.h
math_cdf.h
math_fast.h
math_intersect.h
math_float2.h
math_float3.h
math_float4.h
math_int2.h
math_int3.h
math_int4.h
math_matrix.h
md5.h
murmurhash.h
openimagedenoise.h
opengl.h
openvdb.h
optimization.h
param.h
path.h
profiling.h
progress.h
projection.h
queue.h
rect.h
set.h
simd.h
avxf.h
avxb.h
avxi.h
semaphore.h
sseb.h
ssef.h
ssei.h
stack_allocator.h
static_assert.h
stats.h
string.h
system.h
task.h
tbb.h
texture.h
thread.h
time.h
transform.h
types.h
types_float2.h
types_float2_impl.h
types_float3.h
types_float3_impl.h
types_float4.h
types_float4_impl.h
types_float8.h
types_float8_impl.h
types_int2.h
types_int2_impl.h
types_int3.h
types_int3_impl.h
types_int4.h
types_int4_impl.h
types_uchar2.h
types_uchar2_impl.h
types_uchar3.h
types_uchar3_impl.h
types_uchar4.h
types_uchar4_impl.h
types_uint2.h
types_uint2_impl.h
types_uint3.h
types_uint3_impl.h
types_uint4.h
types_uint4_impl.h
types_ushort4.h
types_vector3.h
types_vector3_impl.h
unique_ptr.h
vector.h
version.h
view.h
windows.h
xml.h
)
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})
add_definitions(${GL_DEFINITIONS})
cycles_add_library(cycles_util "${LIB}" ${SRC} ${SRC_HEADERS})