A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
101 lines
3.2 KiB
C++
101 lines
3.2 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup fn
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*
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* This file provides means to create a #LazyFunction from #Graph (which could then e.g. be used in
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* another #Graph again).
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*/
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#include "BLI_vector.hh"
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#include "BLI_vector_set.hh"
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#include "FN_lazy_function_graph.hh"
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namespace blender::fn::lazy_function {
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/**
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* Can be implemented to log values produced during graph evaluation.
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*/
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class GraphExecutorLogger {
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public:
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virtual ~GraphExecutorLogger() = default;
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virtual void log_socket_value(const Socket &socket,
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GPointer value,
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const Context &context) const;
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virtual void log_before_node_execute(const FunctionNode &node,
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const Params ¶ms,
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const Context &context) const;
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virtual void log_after_node_execute(const FunctionNode &node,
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const Params ¶ms,
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const Context &context) const;
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virtual void dump_when_outputs_are_missing(const FunctionNode &node,
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Span<const OutputSocket *> missing_sockets,
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const Context &context) const;
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virtual void dump_when_input_is_set_twice(const InputSocket &target_socket,
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const OutputSocket &from_socket,
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const Context &context) const;
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};
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/**
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* Has to be implemented when some of the nodes in the graph may have side effects. The
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* #GraphExecutor has to know about that to make sure that these nodes will be executed even though
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* their outputs are not needed.
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*/
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class GraphExecutorSideEffectProvider {
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public:
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virtual ~GraphExecutorSideEffectProvider() = default;
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virtual Vector<const FunctionNode *> get_nodes_with_side_effects(const Context &context) const;
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};
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class GraphExecutor : public LazyFunction {
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public:
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using Logger = GraphExecutorLogger;
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using SideEffectProvider = GraphExecutorSideEffectProvider;
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private:
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/**
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* The graph that is evaluated.
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*/
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const Graph &graph_;
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/**
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* Input and output sockets of the entire graph.
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*/
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VectorSet<const OutputSocket *> graph_inputs_;
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VectorSet<const InputSocket *> graph_outputs_;
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/**
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* Optional logger for events that happen during execution.
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*/
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const Logger *logger_;
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/**
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* Optional side effect provider. It knows which nodes have side effects based on the context
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* during evaluation.
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*/
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const SideEffectProvider *side_effect_provider_;
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friend class Executor;
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public:
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GraphExecutor(const Graph &graph,
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Span<const OutputSocket *> graph_inputs,
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Span<const InputSocket *> graph_outputs,
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const Logger *logger,
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const SideEffectProvider *side_effect_provider);
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void *init_storage(LinearAllocator<> &allocator) const override;
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void destruct_storage(void *storage) const override;
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private:
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void execute_impl(Params ¶ms, const Context &context) const override;
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};
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} // namespace blender::fn::lazy_function
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