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81ea1e7fcb4a746e4ecd4349cc9fba1eb1dcec70
test/source
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Campbell Barton 81ea1e7fcb remove implicit casts to doubles in the noise code, also use floating point math functions rather then double since the noise functions range is already limited by casting to ints in many places.
- gives a very small speedup.
2011-08-28 02:54:26 +00:00
..
blender
remove implicit casts to doubles in the noise code, also use floating point math functions rather then double since the noise functions range is already limited by casting to ints in many places.
2011-08-28 02:54:26 +00:00
blenderplayer
fix for buildinfo changes with blenderplayer
2011-08-22 19:13:26 +00:00
creator
FFmpeg library update:
2011-08-22 18:49:42 +00:00
darwin
set svn end of lines to native
2011-05-09 08:15:38 +00:00
gameengine
- use %u rather tham %d for unsigned ints in string formatting funcs.
2011-08-27 03:25:02 +00:00
icons
set svn end of lines to native
2011-05-09 08:15:38 +00:00
tests
use static sets rather then tuples, python optimizes this case.
2011-08-08 05:21:37 +00:00
CMakeLists.txt
Code cleanup: remove source/kernel module, this wasn't really the kernel of
2011-05-06 20:18:42 +00:00
SConscript
Code cleanup: remove source/kernel module, this wasn't really the kernel of
2011-05-06 20:18:42 +00:00
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