Files
test/intern/cycles/kernel/svm/mix.h
Lukas Stockner 11ae08157e Revert Cycles SVM state cleanup due to Mac ARM test timeout
Not sure what is happening here, needs to be checked by someone on Mac.
Let's revert for now, it's not like this is a critical change.

Pull Request: https://projects.blender.org/blender/blender/pulls/110443
2024-10-08 00:33:56 +02:00

116 lines
4.3 KiB
C

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
CCL_NAMESPACE_BEGIN
/* Node */
ccl_device_noinline int svm_node_mix(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint fac_offset,
uint c1_offset,
uint c2_offset,
int offset)
{
/* read extra data */
uint4 node1 = read_node(kg, &offset);
float fac = stack_load_float(stack, fac_offset);
float3 c1 = stack_load_float3(stack, c1_offset);
float3 c2 = stack_load_float3(stack, c2_offset);
float3 result = svm_mix_clamped_factor((NodeMix)node1.y, fac, c1, c2);
stack_store_float3(stack, node1.z, result);
return offset;
}
ccl_device_noinline void svm_node_mix_color(ccl_private ShaderData *sd,
ccl_private float *stack,
uint options,
uint input_offset,
uint result_offset)
{
uint use_clamp, blend_type, use_clamp_result;
uint fac_in_stack_offset, a_in_stack_offset, b_in_stack_offset;
svm_unpack_node_uchar3(options, &use_clamp, &blend_type, &use_clamp_result);
svm_unpack_node_uchar3(
input_offset, &fac_in_stack_offset, &a_in_stack_offset, &b_in_stack_offset);
float t = stack_load_float(stack, fac_in_stack_offset);
if (use_clamp > 0) {
t = saturatef(t);
}
float3 a = stack_load_float3(stack, a_in_stack_offset);
float3 b = stack_load_float3(stack, b_in_stack_offset);
float3 result = svm_mix((NodeMix)blend_type, t, a, b);
if (use_clamp_result) {
result = saturate(result);
}
stack_store_float3(stack, result_offset, result);
}
ccl_device_noinline void svm_node_mix_float(ccl_private ShaderData *sd,
ccl_private float *stack,
uint use_clamp,
uint input_offset,
uint result_offset)
{
uint fac_in_stack_offset, a_in_stack_offset, b_in_stack_offset;
svm_unpack_node_uchar3(
input_offset, &fac_in_stack_offset, &a_in_stack_offset, &b_in_stack_offset);
float t = stack_load_float(stack, fac_in_stack_offset);
if (use_clamp > 0) {
t = saturatef(t);
}
float a = stack_load_float(stack, a_in_stack_offset);
float b = stack_load_float(stack, b_in_stack_offset);
float result = a * (1 - t) + b * t;
stack_store_float(stack, result_offset, result);
}
ccl_device_noinline void svm_node_mix_vector(ccl_private ShaderData *sd,
ccl_private float *stack,
uint input_offset,
uint result_offset)
{
uint use_clamp, fac_in_stack_offset, a_in_stack_offset, b_in_stack_offset;
svm_unpack_node_uchar4(
input_offset, &use_clamp, &fac_in_stack_offset, &a_in_stack_offset, &b_in_stack_offset);
float t = stack_load_float(stack, fac_in_stack_offset);
if (use_clamp > 0) {
t = saturatef(t);
}
float3 a = stack_load_float3(stack, a_in_stack_offset);
float3 b = stack_load_float3(stack, b_in_stack_offset);
float3 result = a * (one_float3() - t) + b * t;
stack_store_float3(stack, result_offset, result);
}
ccl_device_noinline void svm_node_mix_vector_non_uniform(ccl_private ShaderData *sd,
ccl_private float *stack,
uint input_offset,
uint result_offset)
{
uint use_clamp, fac_in_stack_offset, a_in_stack_offset, b_in_stack_offset;
svm_unpack_node_uchar4(
input_offset, &use_clamp, &fac_in_stack_offset, &a_in_stack_offset, &b_in_stack_offset);
float3 t = stack_load_float3(stack, fac_in_stack_offset);
if (use_clamp > 0) {
t = saturate(t);
}
float3 a = stack_load_float3(stack, a_in_stack_offset);
float3 b = stack_load_float3(stack, b_in_stack_offset);
float3 result = a * (one_float3() - t) + b * t;
stack_store_float3(stack, result_offset, result);
}
CCL_NAMESPACE_END