Files
test/source/blender/nodes/function/nodes/node_fn_input_rotation.cc
Iliya Katueshenock 1b67be14c6 Cleanup: BKE: Nodes: Functions renaming
Use snake style naming for all the kernel nodes functions.
Omit kernel prefix in the names since of the using namespace.
Use full forms of the terms
('iter' -> 'iterator', 'ntree' -> 'node_tree', 'rem' -> 'remove', ...).

Pull Request: https://projects.blender.org/blender/blender/pulls/126416
2024-08-19 20:27:37 +02:00

61 lines
1.9 KiB
C++

/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_math_euler.hh"
#include "BLI_math_quaternion.hh"
#include "NOD_socket_search_link.hh"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "node_function_util.hh"
namespace blender::nodes::node_fn_input_rotation_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Rotation>("Rotation");
}
static void node_layout(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
uiLayout *col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "rotation_euler", UI_ITEM_R_EXPAND, "", ICON_NONE);
}
static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
{
const bNode &bnode = builder.node();
const NodeInputRotation &node_storage = *static_cast<const NodeInputRotation *>(bnode.storage);
const math::EulerXYZ euler_rotation(node_storage.rotation_euler[0],
node_storage.rotation_euler[1],
node_storage.rotation_euler[2]);
builder.construct_and_set_matching_fn<mf::CustomMF_Constant<math::Quaternion>>(
math::to_quaternion(euler_rotation));
}
static void node_init(bNodeTree * /*tree*/, bNode *node)
{
NodeInputRotation *data = MEM_cnew<NodeInputRotation>(__func__);
node->storage = data;
}
static void node_register()
{
static blender::bke::bNodeType ntype;
fn_node_type_base(&ntype, FN_NODE_INPUT_ROTATION, "Rotation", 0);
ntype.declare = node_declare;
ntype.initfunc = node_init;
blender::bke::node_type_storage(
&ntype, "NodeInputRotation", node_free_standard_storage, node_copy_standard_storage);
ntype.build_multi_function = node_build_multi_function;
ntype.draw_buttons = node_layout;
blender::bke::node_register_type(&ntype);
}
NOD_REGISTER_NODE(node_register)
} // namespace blender::nodes::node_fn_input_rotation_cc