Use snake style naming for all the kernel nodes functions.
Omit kernel prefix in the names since of the using namespace.
Use full forms of the terms
('iter' -> 'iterator', 'ntree' -> 'node_tree', 'rem' -> 'remove', ...).
Pull Request: https://projects.blender.org/blender/blender/pulls/126416
61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
/* SPDX-FileCopyrightText: 2024 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#include "BLI_math_euler.hh"
|
|
#include "BLI_math_quaternion.hh"
|
|
|
|
#include "NOD_socket_search_link.hh"
|
|
|
|
#include "UI_interface.hh"
|
|
#include "UI_resources.hh"
|
|
|
|
#include "node_function_util.hh"
|
|
|
|
namespace blender::nodes::node_fn_input_rotation_cc {
|
|
|
|
static void node_declare(NodeDeclarationBuilder &b)
|
|
{
|
|
b.add_output<decl::Rotation>("Rotation");
|
|
}
|
|
|
|
static void node_layout(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
|
|
{
|
|
uiLayout *col = uiLayoutColumn(layout, true);
|
|
uiItemR(col, ptr, "rotation_euler", UI_ITEM_R_EXPAND, "", ICON_NONE);
|
|
}
|
|
|
|
static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
|
|
{
|
|
const bNode &bnode = builder.node();
|
|
const NodeInputRotation &node_storage = *static_cast<const NodeInputRotation *>(bnode.storage);
|
|
const math::EulerXYZ euler_rotation(node_storage.rotation_euler[0],
|
|
node_storage.rotation_euler[1],
|
|
node_storage.rotation_euler[2]);
|
|
builder.construct_and_set_matching_fn<mf::CustomMF_Constant<math::Quaternion>>(
|
|
math::to_quaternion(euler_rotation));
|
|
}
|
|
|
|
static void node_init(bNodeTree * /*tree*/, bNode *node)
|
|
{
|
|
NodeInputRotation *data = MEM_cnew<NodeInputRotation>(__func__);
|
|
node->storage = data;
|
|
}
|
|
|
|
static void node_register()
|
|
{
|
|
static blender::bke::bNodeType ntype;
|
|
|
|
fn_node_type_base(&ntype, FN_NODE_INPUT_ROTATION, "Rotation", 0);
|
|
ntype.declare = node_declare;
|
|
ntype.initfunc = node_init;
|
|
blender::bke::node_type_storage(
|
|
&ntype, "NodeInputRotation", node_free_standard_storage, node_copy_standard_storage);
|
|
ntype.build_multi_function = node_build_multi_function;
|
|
ntype.draw_buttons = node_layout;
|
|
blender::bke::node_register_type(&ntype);
|
|
}
|
|
NOD_REGISTER_NODE(node_register)
|
|
|
|
} // namespace blender::nodes::node_fn_input_rotation_cc
|