Use code adapted from boost::locale to implement locale name parsing and .mo file reading ourselves. Together with #132142 this removes the last direct Blender dependency on Boost. Pull Request: https://projects.blender.org/blender/blender/pulls/133347
41 lines
576 B
CMake
41 lines
576 B
CMake
# SPDX-FileCopyrightText: 2012 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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set(INC
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.
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)
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set(INC_SYS
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)
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set(SRC
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blender_locale.cpp
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messages.cpp
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blender_locale.h
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messages.h
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)
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set(LIB
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PRIVATE bf::blenlib
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PRIVATE bf::intern::guardedalloc
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)
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if(APPLE)
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# Cocoa code to read the locale on OSX
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list(APPEND SRC
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messages_apple.mm
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)
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endif()
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if(WITH_HEADLESS)
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add_definitions(-DWITH_HEADLESS)
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endif()
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if(WITH_GHOST_SDL)
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add_definitions(-DWITH_GHOST_SDL)
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endif()
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blender_add_lib(bf_intern_locale "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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