{D9211} introduced pre-multiplying the color for the keying node. This
pre-multiplication should also be done by other keying nodes and should be
the default operation for alpha node.
This patch will change the logic of keying nodes (Cryptomatte Node,
Channel Matte, Chroma Matte, Color Matte, Difference Matte, Distance
Matte, Luminance Matte) and breaks old files.
The Set alpha node has a mode parameter. This parameter changes
the logic to `Apply Mask` the alpha on the RGBA channels of the input color
or only replace the alpha channel (old behavior).
The replace mode is automatically set for older files. When adding
new files the the multiply mode is set.
Reviewed By: Sergey Sharybin
Differential Revision: https://developer.blender.org/D9630
351 lines
13 KiB
C++
351 lines
13 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2012, Blender Foundation.
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*/
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#include "COM_KeyingNode.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_KeyingBlurOperation.h"
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#include "COM_KeyingClipOperation.h"
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#include "COM_KeyingDespillOperation.h"
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#include "COM_KeyingOperation.h"
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#include "COM_MathBaseOperation.h"
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#include "COM_ConvertOperation.h"
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#include "COM_SetValueOperation.h"
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#include "COM_DilateErodeOperation.h"
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#include "COM_SetAlphaMultiplyOperation.h"
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#include "COM_GaussianAlphaXBlurOperation.h"
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#include "COM_GaussianAlphaYBlurOperation.h"
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KeyingNode::KeyingNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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}
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NodeOperationOutput *KeyingNode::setupPreBlur(NodeConverter &converter,
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NodeInput *inputImage,
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int size) const
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{
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ConvertRGBToYCCOperation *convertRGBToYCCOperation = new ConvertRGBToYCCOperation();
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convertRGBToYCCOperation->setMode(BLI_YCC_ITU_BT709);
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converter.addOperation(convertRGBToYCCOperation);
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converter.mapInputSocket(inputImage, convertRGBToYCCOperation->getInputSocket(0));
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CombineChannelsOperation *combineOperation = new CombineChannelsOperation();
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converter.addOperation(combineOperation);
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for (int channel = 0; channel < 4; channel++) {
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SeparateChannelOperation *separateOperation = new SeparateChannelOperation();
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separateOperation->setChannel(channel);
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converter.addOperation(separateOperation);
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converter.addLink(convertRGBToYCCOperation->getOutputSocket(0),
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separateOperation->getInputSocket(0));
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if (ELEM(channel, 0, 3)) {
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converter.addLink(separateOperation->getOutputSocket(0),
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combineOperation->getInputSocket(channel));
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}
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else {
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KeyingBlurOperation *blurXOperation = new KeyingBlurOperation();
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blurXOperation->setSize(size);
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blurXOperation->setAxis(KeyingBlurOperation::BLUR_AXIS_X);
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converter.addOperation(blurXOperation);
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KeyingBlurOperation *blurYOperation = new KeyingBlurOperation();
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blurYOperation->setSize(size);
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blurYOperation->setAxis(KeyingBlurOperation::BLUR_AXIS_Y);
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converter.addOperation(blurYOperation);
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converter.addLink(separateOperation->getOutputSocket(), blurXOperation->getInputSocket(0));
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converter.addLink(blurXOperation->getOutputSocket(), blurYOperation->getInputSocket(0));
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converter.addLink(blurYOperation->getOutputSocket(0),
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combineOperation->getInputSocket(channel));
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}
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}
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ConvertYCCToRGBOperation *convertYCCToRGBOperation = new ConvertYCCToRGBOperation();
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convertYCCToRGBOperation->setMode(BLI_YCC_ITU_BT709);
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converter.addOperation(convertYCCToRGBOperation);
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converter.addLink(combineOperation->getOutputSocket(0),
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convertYCCToRGBOperation->getInputSocket(0));
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return convertYCCToRGBOperation->getOutputSocket(0);
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}
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NodeOperationOutput *KeyingNode::setupPostBlur(NodeConverter &converter,
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NodeOperationOutput *postBlurInput,
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int size) const
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{
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KeyingBlurOperation *blurXOperation = new KeyingBlurOperation();
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blurXOperation->setSize(size);
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blurXOperation->setAxis(KeyingBlurOperation::BLUR_AXIS_X);
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converter.addOperation(blurXOperation);
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KeyingBlurOperation *blurYOperation = new KeyingBlurOperation();
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blurYOperation->setSize(size);
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blurYOperation->setAxis(KeyingBlurOperation::BLUR_AXIS_Y);
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converter.addOperation(blurYOperation);
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converter.addLink(postBlurInput, blurXOperation->getInputSocket(0));
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converter.addLink(blurXOperation->getOutputSocket(), blurYOperation->getInputSocket(0));
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return blurYOperation->getOutputSocket();
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}
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NodeOperationOutput *KeyingNode::setupDilateErode(NodeConverter &converter,
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NodeOperationOutput *dilateErodeInput,
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int distance) const
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{
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DilateDistanceOperation *dilateErodeOperation;
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if (distance > 0) {
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dilateErodeOperation = new DilateDistanceOperation();
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dilateErodeOperation->setDistance(distance);
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}
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else {
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dilateErodeOperation = new ErodeDistanceOperation();
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dilateErodeOperation->setDistance(-distance);
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}
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converter.addOperation(dilateErodeOperation);
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converter.addLink(dilateErodeInput, dilateErodeOperation->getInputSocket(0));
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return dilateErodeOperation->getOutputSocket(0);
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}
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NodeOperationOutput *KeyingNode::setupFeather(NodeConverter &converter,
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const CompositorContext &context,
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NodeOperationOutput *featherInput,
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int falloff,
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int distance) const
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{
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/* this uses a modified gaussian blur function otherwise its far too slow */
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CompositorQuality quality = context.getQuality();
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/* initialize node data */
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NodeBlurData data;
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memset(&data, 0, sizeof(NodeBlurData));
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data.filtertype = R_FILTER_GAUSS;
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if (distance > 0) {
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data.sizex = data.sizey = distance;
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}
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else {
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data.sizex = data.sizey = -distance;
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}
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GaussianAlphaXBlurOperation *operationx = new GaussianAlphaXBlurOperation();
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operationx->setData(&data);
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operationx->setQuality(quality);
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operationx->setSize(1.0f);
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operationx->setSubtract(distance < 0);
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operationx->setFalloff(falloff);
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converter.addOperation(operationx);
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GaussianAlphaYBlurOperation *operationy = new GaussianAlphaYBlurOperation();
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operationy->setData(&data);
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operationy->setQuality(quality);
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operationy->setSize(1.0f);
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operationy->setSubtract(distance < 0);
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operationy->setFalloff(falloff);
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converter.addOperation(operationy);
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converter.addLink(featherInput, operationx->getInputSocket(0));
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converter.addLink(operationx->getOutputSocket(), operationy->getInputSocket(0));
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return operationy->getOutputSocket();
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}
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NodeOperationOutput *KeyingNode::setupDespill(NodeConverter &converter,
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NodeOperationOutput *despillInput,
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NodeInput *inputScreen,
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float factor,
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float colorBalance) const
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{
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KeyingDespillOperation *despillOperation = new KeyingDespillOperation();
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despillOperation->setDespillFactor(factor);
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despillOperation->setColorBalance(colorBalance);
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converter.addOperation(despillOperation);
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converter.addLink(despillInput, despillOperation->getInputSocket(0));
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converter.mapInputSocket(inputScreen, despillOperation->getInputSocket(1));
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return despillOperation->getOutputSocket(0);
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}
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NodeOperationOutput *KeyingNode::setupClip(NodeConverter &converter,
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NodeOperationOutput *clipInput,
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int kernelRadius,
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float kernelTolerance,
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float clipBlack,
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float clipWhite,
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bool edgeMatte) const
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{
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KeyingClipOperation *clipOperation = new KeyingClipOperation();
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clipOperation->setKernelRadius(kernelRadius);
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clipOperation->setKernelTolerance(kernelTolerance);
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clipOperation->setClipBlack(clipBlack);
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clipOperation->setClipWhite(clipWhite);
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clipOperation->setIsEdgeMatte(edgeMatte);
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converter.addOperation(clipOperation);
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converter.addLink(clipInput, clipOperation->getInputSocket(0));
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return clipOperation->getOutputSocket(0);
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}
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void KeyingNode::convertToOperations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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bNode *editorNode = this->getbNode();
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NodeKeyingData *keying_data = (NodeKeyingData *)editorNode->storage;
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NodeInput *inputImage = this->getInputSocket(0);
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NodeInput *inputScreen = this->getInputSocket(1);
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NodeInput *inputGarbageMatte = this->getInputSocket(2);
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NodeInput *inputCoreMatte = this->getInputSocket(3);
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NodeOutput *outputImage = this->getOutputSocket(0);
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NodeOutput *outputMatte = this->getOutputSocket(1);
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NodeOutput *outputEdges = this->getOutputSocket(2);
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NodeOperationOutput *postprocessedMatte = nullptr, *postprocessedImage = nullptr,
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*edgesMatte = nullptr;
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/* keying operation */
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KeyingOperation *keyingOperation = new KeyingOperation();
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keyingOperation->setScreenBalance(keying_data->screen_balance);
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converter.addOperation(keyingOperation);
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converter.mapInputSocket(inputScreen, keyingOperation->getInputSocket(1));
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if (keying_data->blur_pre) {
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/* chroma preblur operation for input of keying operation */
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NodeOperationOutput *preBluredImage = setupPreBlur(
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converter, inputImage, keying_data->blur_pre);
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converter.addLink(preBluredImage, keyingOperation->getInputSocket(0));
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}
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else {
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converter.mapInputSocket(inputImage, keyingOperation->getInputSocket(0));
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}
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postprocessedMatte = keyingOperation->getOutputSocket();
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/* black / white clipping */
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if (keying_data->clip_black > 0.0f || keying_data->clip_white < 1.0f) {
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postprocessedMatte = setupClip(converter,
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postprocessedMatte,
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keying_data->edge_kernel_radius,
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keying_data->edge_kernel_tolerance,
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keying_data->clip_black,
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keying_data->clip_white,
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false);
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}
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/* output edge matte */
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edgesMatte = setupClip(converter,
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postprocessedMatte,
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keying_data->edge_kernel_radius,
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keying_data->edge_kernel_tolerance,
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keying_data->clip_black,
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keying_data->clip_white,
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true);
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/* apply garbage matte */
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if (inputGarbageMatte->isLinked()) {
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SetValueOperation *valueOperation = new SetValueOperation();
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valueOperation->setValue(1.0f);
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converter.addOperation(valueOperation);
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MathSubtractOperation *subtractOperation = new MathSubtractOperation();
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converter.addOperation(subtractOperation);
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MathMinimumOperation *minOperation = new MathMinimumOperation();
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converter.addOperation(minOperation);
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converter.addLink(valueOperation->getOutputSocket(), subtractOperation->getInputSocket(0));
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converter.mapInputSocket(inputGarbageMatte, subtractOperation->getInputSocket(1));
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converter.addLink(subtractOperation->getOutputSocket(), minOperation->getInputSocket(0));
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converter.addLink(postprocessedMatte, minOperation->getInputSocket(1));
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postprocessedMatte = minOperation->getOutputSocket();
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}
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/* apply core matte */
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if (inputCoreMatte->isLinked()) {
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MathMaximumOperation *maxOperation = new MathMaximumOperation();
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converter.addOperation(maxOperation);
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converter.mapInputSocket(inputCoreMatte, maxOperation->getInputSocket(0));
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converter.addLink(postprocessedMatte, maxOperation->getInputSocket(1));
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postprocessedMatte = maxOperation->getOutputSocket();
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}
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/* apply blur on matte if needed */
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if (keying_data->blur_post) {
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postprocessedMatte = setupPostBlur(converter, postprocessedMatte, keying_data->blur_post);
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}
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/* matte dilate/erode */
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if (keying_data->dilate_distance != 0) {
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postprocessedMatte = setupDilateErode(
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converter, postprocessedMatte, keying_data->dilate_distance);
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}
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/* matte feather */
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if (keying_data->feather_distance != 0) {
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postprocessedMatte = setupFeather(converter,
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context,
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postprocessedMatte,
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keying_data->feather_falloff,
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keying_data->feather_distance);
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}
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/* set alpha channel to output image */
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SetAlphaMultiplyOperation *alphaOperation = new SetAlphaMultiplyOperation();
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converter.addOperation(alphaOperation);
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converter.mapInputSocket(inputImage, alphaOperation->getInputSocket(0));
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converter.addLink(postprocessedMatte, alphaOperation->getInputSocket(1));
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postprocessedImage = alphaOperation->getOutputSocket();
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/* despill output image */
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if (keying_data->despill_factor > 0.0f) {
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postprocessedImage = setupDespill(converter,
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postprocessedImage,
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inputScreen,
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keying_data->despill_factor,
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keying_data->despill_balance);
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}
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/* connect result to output sockets */
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converter.mapOutputSocket(outputImage, postprocessedImage);
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converter.mapOutputSocket(outputMatte, postprocessedMatte);
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if (edgesMatte) {
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converter.mapOutputSocket(outputEdges, edgesMatte);
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}
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}
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