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test/source/blender/gpu/vulkan/vk_vertex_buffer.cc
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216 lines
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C++

/* SPDX-FileCopyrightText: 2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#include "MEM_guardedalloc.h"
#include "vk_data_conversion.hh"
#include "vk_shader.hh"
#include "vk_shader_interface.hh"
#include "vk_staging_buffer.hh"
#include "vk_state_manager.hh"
#include "vk_vertex_buffer.hh"
#include "CLG_log.h"
static CLG_LogRef LOG = {"gpu.vulkan"};
namespace blender::gpu {
VKVertexBuffer::~VKVertexBuffer()
{
release_data();
}
void VKVertexBuffer::bind_as_ssbo(uint binding)
{
VKContext &context = *VKContext::get();
VKStateManager &state_manager = context.state_manager_get();
state_manager.storage_buffer_bind(BindSpaceStorageBuffers::Type::VertexBuffer, this, binding);
}
void VKVertexBuffer::bind_as_texture(uint binding)
{
VKContext &context = *VKContext::get();
VKStateManager &state_manager = context.state_manager_get();
state_manager.texel_buffer_bind(*this, binding);
}
void VKVertexBuffer::ensure_updated()
{
upload_data();
}
void VKVertexBuffer::ensure_buffer_view()
{
if (vk_buffer_view_ != VK_NULL_HANDLE) {
return;
}
VkBufferViewCreateInfo buffer_view_info = {};
buffer_view_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
buffer_view_info.buffer = buffer_.vk_handle();
buffer_view_info.format = to_vk_format();
buffer_view_info.range = buffer_.size_in_bytes();
const VKDevice &device = VKBackend::get().device;
vkCreateBufferView(device.vk_handle(), &buffer_view_info, nullptr, &vk_buffer_view_);
debug::object_label(vk_buffer_view_, "VertexBufferView");
}
void VKVertexBuffer::wrap_handle(uint64_t /*handle*/)
{
NOT_YET_IMPLEMENTED
}
void VKVertexBuffer::update_sub(uint start_offset, uint data_size_in_bytes, const void *data)
{
if (!buffer_.is_allocated()) {
/* Allocating huge buffers can fail, in that case we skip copying data. */
return;
}
if (buffer_.is_mapped()) {
buffer_.update_sub_immediately(start_offset, data_size_in_bytes, data);
}
else {
VKContext &context = *VKContext::get();
VKStagingBuffer staging_buffer(
buffer_, VKStagingBuffer::Direction::HostToDevice, start_offset, data_size_in_bytes);
memcpy(staging_buffer.host_buffer_get().mapped_memory_get(), data, data_size_in_bytes);
staging_buffer.copy_to_device(context);
}
}
void VKVertexBuffer::read(void *data) const
{
VKContext &context = *VKContext::get();
if (buffer_.is_mapped()) {
buffer_.read(context, data);
return;
}
/* Allocating huge buffers can fail, in that case we skip copying data. */
if (buffer_.is_allocated()) {
VKStagingBuffer staging_buffer(buffer_, VKStagingBuffer::Direction::DeviceToHost);
VKBuffer &buffer = staging_buffer.host_buffer_get();
if (buffer.is_mapped()) {
staging_buffer.copy_from_device(context);
staging_buffer.host_buffer_get().read(context, data);
}
else {
CLOG_ERROR(
&LOG,
"Unable to read data from vertex buffer via a staging buffer as the staging buffer "
"could not be allocated. ");
}
}
}
void VKVertexBuffer::acquire_data()
{
if (usage_ == GPU_USAGE_DEVICE_ONLY) {
return;
}
/* Discard previous data if any. */
/* TODO: Use mapped memory. */
MEM_SAFE_FREE(data_);
data_ = MEM_malloc_arrayN<uchar>(this->size_alloc_get(), __func__);
}
void VKVertexBuffer::resize_data()
{
if (usage_ == GPU_USAGE_DEVICE_ONLY) {
return;
}
data_ = (uchar *)MEM_reallocN(data_, sizeof(uchar) * this->size_alloc_get());
}
void VKVertexBuffer::release_data()
{
if (vk_buffer_view_ != VK_NULL_HANDLE) {
VKDiscardPool::discard_pool_get().discard_buffer_view(vk_buffer_view_);
vk_buffer_view_ = VK_NULL_HANDLE;
}
MEM_SAFE_FREE(data_);
}
void VKVertexBuffer::upload_data_direct(const VKBuffer &host_buffer)
{
host_buffer.update_immediately(data_);
}
void VKVertexBuffer::upload_data_via_staging_buffer(VKContext &context)
{
VKStagingBuffer staging_buffer(buffer_, VKStagingBuffer::Direction::HostToDevice);
VKBuffer &buffer = staging_buffer.host_buffer_get();
if (buffer.is_allocated()) {
upload_data_direct(buffer);
staging_buffer.copy_to_device(context);
}
else {
CLOG_ERROR(&LOG,
"Unable to upload data to vertex buffer via a staging buffer as the staging buffer "
"could not be allocated. Vertex buffer will be filled with on zeros to reduce "
"drawing artifacts due to read from uninitialized memory.");
buffer_.clear(context, 0u);
}
}
void VKVertexBuffer::upload_data()
{
if (!buffer_.is_allocated()) {
allocate();
/* If allocation fails, don't upload. */
if (!buffer_.is_allocated()) {
CLOG_ERROR(&LOG, "Unable to allocate vertex buffer. Most likely an out of memory issue.");
return;
}
}
if (!ELEM(usage_, GPU_USAGE_STATIC, GPU_USAGE_STREAM, GPU_USAGE_DYNAMIC)) {
return;
}
if (flag & GPU_VERTBUF_DATA_DIRTY) {
if (buffer_.is_mapped() && !data_uploaded_) {
upload_data_direct(buffer_);
}
else {
VKContext &context = *VKContext::get();
upload_data_via_staging_buffer(context);
}
if (usage_ == GPU_USAGE_STATIC) {
MEM_SAFE_FREE(data_);
}
data_uploaded_ = true;
flag &= ~GPU_VERTBUF_DATA_DIRTY;
flag |= GPU_VERTBUF_DATA_UPLOADED;
}
}
void VKVertexBuffer::allocate()
{
VkBufferUsageFlags vk_buffer_usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT;
buffer_.create(size_alloc_get(),
vk_buffer_usage,
0,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
VmaAllocationCreateFlags(0));
debug::object_label(buffer_.vk_handle(), "VertexBuffer");
}
} // namespace blender::gpu