Useful to use before sending blend files to the renderfarm. * Make all Paths Relative - makes any absolute paths relative. * Report Missing Files - creates a textblock listing all missing files. * Find Missing Files - searches a directory recursively for filenames that dont exist at their current path. Added a path looper type and functions that currently loop on image, sound, font and external library paths.
67 lines
1.8 KiB
C
67 lines
1.8 KiB
C
/**
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*
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Campbell Barton
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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/* Box Packer */
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/* verts, internal use only */
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typedef struct boxVert {
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float x;
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float y;
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short free;
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struct boxPack *trb; /* top right box */
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struct boxPack *blb; /* bottom left box */
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struct boxPack *brb; /* bottom right box */
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struct boxPack *tlb; /* top left box */
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/* Store last intersecting boxes here
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* speedup intersection testing */
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struct boxPack *isect_cache[4];
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int index;
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} boxVert;
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typedef struct boxPack {
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float x;
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float y;
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float w;
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float h;
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int index;
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/* Verts this box uses
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* (BL,TR,TL,BR) / 0,1,2,3 */
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boxVert *v[4];
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} boxPack;
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void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height);
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