Files
test/intern/cycles/blender/addon/__init__.py
Brecht Van Lommel d9773edaa3 Cycles: code refactor to bake using regular render session and tiles
There should be no user visible change from this, except that tile size
now affects performance. The goal here is to simplify bake denoising in
D3099, letting it reuse more denoising tiles and pass code.

A lot of code is now shared with regular rendering, with the two main
differences being that we read some render result passes from the bake API
when starting to render a tile, and call the bake kernel instead of the
path trace kernel.

With this kind of design where Cycles asks for tiles from the bake API,
it should eventually be easier to reduce memory usage, show tiles as
they are baked, or bake multiple passes at once, though there's still
quite some work needed for that.

Reviewers: #cycles

Subscribers: monio, wmatyjewicz, lukasstockner97, michaelknubben

Differential Revision: https://developer.blender.org/D3108
2020-05-15 20:25:24 +02:00

162 lines
4.2 KiB
Python

#
# Copyright 2011-2013 Blender Foundation
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# <pep8 compliant>
bl_info = {
"name": "Cycles Render Engine",
"author": "",
"blender": (2, 80, 0),
"description": "Cycles renderer integration",
"warning": "",
"doc_url": "https://docs.blender.org/manual/en/latest/render/cycles/",
"tracker_url": "",
"support": 'OFFICIAL',
"category": "Render"}
# Support 'reload' case.
if "bpy" in locals():
import importlib
if "engine" in locals():
importlib.reload(engine)
if "version_update" in locals():
importlib.reload(version_update)
if "ui" in locals():
importlib.reload(ui)
if "operators" in locals():
importlib.reload(operators)
if "properties" in locals():
importlib.reload(properties)
if "presets" in locals():
importlib.reload(presets)
import bpy
from . import (
engine,
version_update,
)
class CyclesRender(bpy.types.RenderEngine):
bl_idname = 'CYCLES'
bl_label = "Cycles"
bl_use_eevee_viewport = True
bl_use_preview = True
bl_use_exclude_layers = True
bl_use_save_buffers = True
bl_use_spherical_stereo = True
def __init__(self):
self.session = None
def __del__(self):
engine.free(self)
# final render
def update(self, data, depsgraph):
if not self.session:
if self.is_preview:
cscene = bpy.context.scene.cycles
use_osl = cscene.shading_system and cscene.device == 'CPU'
engine.create(self, data, preview_osl=use_osl)
else:
engine.create(self, data)
engine.reset(self, data, depsgraph)
def render(self, depsgraph):
engine.render(self, depsgraph)
def bake(self, depsgraph, obj, pass_type, pass_filter, width, height):
engine.bake(self, depsgraph, obj, pass_type, pass_filter, width, height)
# viewport render
def view_update(self, context, depsgraph):
if not self.session:
engine.create(self, context.blend_data,
context.region, context.space_data, context.region_data)
engine.reset(self, context.blend_data, depsgraph)
engine.sync(self, depsgraph, context.blend_data)
def view_draw(self, context, depsgraph):
engine.draw(self, depsgraph, context.region, context.space_data, context.region_data)
def update_script_node(self, node):
if engine.with_osl():
from . import osl
osl.update_script_node(node, self.report)
else:
self.report({'ERROR'}, "OSL support disabled in this build.")
def update_render_passes(self, scene, srl):
engine.register_passes(self, scene, srl)
def engine_exit():
engine.exit()
classes = (
CyclesRender,
)
def register():
from bpy.utils import register_class
from . import ui
from . import operators
from . import properties
from . import presets
import atexit
# Make sure we only registered the callback once.
atexit.unregister(engine_exit)
atexit.register(engine_exit)
engine.init()
properties.register()
ui.register()
operators.register()
presets.register()
for cls in classes:
register_class(cls)
bpy.app.handlers.version_update.append(version_update.do_versions)
def unregister():
from bpy.utils import unregister_class
from . import ui
from . import operators
from . import properties
from . import presets
import atexit
bpy.app.handlers.version_update.remove(version_update.do_versions)
ui.unregister()
operators.unregister()
properties.unregister()
presets.unregister()
for cls in classes:
unregister_class(cls)