There should be no user visible change from this, except that tile size now affects performance. The goal here is to simplify bake denoising in D3099, letting it reuse more denoising tiles and pass code. A lot of code is now shared with regular rendering, with the two main differences being that we read some render result passes from the bake API when starting to render a tile, and call the bake kernel instead of the path trace kernel. With this kind of design where Cycles asks for tiles from the bake API, it should eventually be easier to reduce memory usage, show tiles as they are baked, or bake multiple passes at once, though there's still quite some work needed for that. Reviewers: #cycles Subscribers: monio, wmatyjewicz, lukasstockner97, michaelknubben Differential Revision: https://developer.blender.org/D3108
162 lines
4.2 KiB
Python
162 lines
4.2 KiB
Python
#
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# Copyright 2011-2013 Blender Foundation
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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# <pep8 compliant>
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bl_info = {
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"name": "Cycles Render Engine",
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"author": "",
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"blender": (2, 80, 0),
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"description": "Cycles renderer integration",
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"warning": "",
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"doc_url": "https://docs.blender.org/manual/en/latest/render/cycles/",
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"tracker_url": "",
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"support": 'OFFICIAL',
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"category": "Render"}
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# Support 'reload' case.
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if "bpy" in locals():
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import importlib
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if "engine" in locals():
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importlib.reload(engine)
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if "version_update" in locals():
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importlib.reload(version_update)
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if "ui" in locals():
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importlib.reload(ui)
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if "operators" in locals():
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importlib.reload(operators)
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if "properties" in locals():
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importlib.reload(properties)
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if "presets" in locals():
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importlib.reload(presets)
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import bpy
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from . import (
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engine,
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version_update,
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)
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class CyclesRender(bpy.types.RenderEngine):
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bl_idname = 'CYCLES'
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bl_label = "Cycles"
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bl_use_eevee_viewport = True
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bl_use_preview = True
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bl_use_exclude_layers = True
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bl_use_save_buffers = True
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bl_use_spherical_stereo = True
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def __init__(self):
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self.session = None
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def __del__(self):
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engine.free(self)
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# final render
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def update(self, data, depsgraph):
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if not self.session:
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if self.is_preview:
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cscene = bpy.context.scene.cycles
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use_osl = cscene.shading_system and cscene.device == 'CPU'
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engine.create(self, data, preview_osl=use_osl)
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else:
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engine.create(self, data)
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engine.reset(self, data, depsgraph)
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def render(self, depsgraph):
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engine.render(self, depsgraph)
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def bake(self, depsgraph, obj, pass_type, pass_filter, width, height):
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engine.bake(self, depsgraph, obj, pass_type, pass_filter, width, height)
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# viewport render
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def view_update(self, context, depsgraph):
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if not self.session:
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engine.create(self, context.blend_data,
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context.region, context.space_data, context.region_data)
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engine.reset(self, context.blend_data, depsgraph)
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engine.sync(self, depsgraph, context.blend_data)
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def view_draw(self, context, depsgraph):
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engine.draw(self, depsgraph, context.region, context.space_data, context.region_data)
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def update_script_node(self, node):
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if engine.with_osl():
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from . import osl
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osl.update_script_node(node, self.report)
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else:
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self.report({'ERROR'}, "OSL support disabled in this build.")
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def update_render_passes(self, scene, srl):
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engine.register_passes(self, scene, srl)
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def engine_exit():
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engine.exit()
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classes = (
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CyclesRender,
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)
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def register():
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from bpy.utils import register_class
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from . import ui
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from . import operators
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from . import properties
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from . import presets
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import atexit
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# Make sure we only registered the callback once.
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atexit.unregister(engine_exit)
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atexit.register(engine_exit)
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engine.init()
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properties.register()
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ui.register()
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operators.register()
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presets.register()
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for cls in classes:
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register_class(cls)
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bpy.app.handlers.version_update.append(version_update.do_versions)
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def unregister():
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from bpy.utils import unregister_class
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from . import ui
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from . import operators
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from . import properties
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from . import presets
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import atexit
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bpy.app.handlers.version_update.remove(version_update.do_versions)
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ui.unregister()
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operators.unregister()
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properties.unregister()
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presets.unregister()
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for cls in classes:
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unregister_class(cls)
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