Files
test/source/blender/draw/engines/image/image_engine.c
Jeroen Bakker 278011e44d Fix T80748: Render Emissive Colors in Compositor Backdrop
This change will use the image engine to draw the backdrop of the compositor. With this patch the alpha blending will be done in Linear Scene Reference space and shows pure emissive colors.

See differential for an example image.

**Technical changes**

As only the backdrop drawing is done using the draw manager there are some technical changes.
1. The overlay buffer is partly drawn outside the draw manager. When drawing the backdrop image the overlay buffer needs to be masked to simulate premultiplied alpha under.
2. The backdrop of the node editor is done in region pixel space. A `DRWView` is constructed with this space.
3. UDIM textures uses world position to generate the UV coordinates. This has been implemented more strict by the `IMAGE_DRAW_FLAG_USE_WORLD_POS`. When the flag isn't used the local coordinates are used to generate the UV coordinates what is image space.
4. The draw manager now checks the actual `eSpaceType` of the space data to use different code paths. In the future the movie clip editor will be added.

NOTE: The preview images in nodes are drawn in display space and cannot show pure emissive colors. As preview images are used on more locations it is best to fix this in a separate patch.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D9451
2020-11-24 13:22:17 +01:00

417 lines
14 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2020, Blender Foundation.
*/
/** \file
* \ingroup draw_editors
*
* Draw engine to draw the Image/UV editor
*/
#include "DRW_render.h"
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "DNA_camera_types.h"
#include "DNA_screen_types.h"
#include "IMB_imbuf_types.h"
#include "ED_image.h"
#include "GPU_batch.h"
#include "image_engine.h"
#include "image_private.h"
#define IMAGE_DRAW_FLAG_SHOW_ALPHA (1 << 0)
#define IMAGE_DRAW_FLAG_APPLY_ALPHA (1 << 1)
#define IMAGE_DRAW_FLAG_SHUFFLING (1 << 2)
#define IMAGE_DRAW_FLAG_DEPTH (1 << 3)
#define IMAGE_DRAW_FLAG_DO_REPEAT (1 << 4)
#define IMAGE_DRAW_FLAG_USE_WORLD_POS (1 << 5)
static void image_cache_image_add(DRWShadingGroup *grp, Image *image, ImBuf *ibuf)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const ARegion *region = draw_ctx->region;
const char space_type = draw_ctx->space_data->spacetype;
float zoom_x = 1.0f;
float zoom_y = 1.0f;
float translate_x = 0.0f;
float translate_y = 0.0f;
/* User can freely move the backdrop in the space of the node editor */
if (space_type == SPACE_NODE) {
SpaceNode *snode = (SpaceNode *)draw_ctx->space_data;
const float ibuf_width = ibuf->x;
const float ibuf_height = ibuf->y;
const float x = (region->winx - snode->zoom * ibuf_width) / 2 + snode->xof;
const float y = (region->winy - snode->zoom * ibuf_height) / 2 + snode->yof;
zoom_x = ibuf_width * snode->zoom;
zoom_y = ibuf_height * snode->zoom;
translate_x = x;
translate_y = y;
}
const bool is_tiled_texture = image && image->source == IMA_SRC_TILED;
float obmat[4][4];
unit_m4(obmat);
GPUBatch *geom = DRW_cache_quad_get();
obmat[0][0] = zoom_x;
obmat[1][1] = zoom_y;
obmat[3][1] = translate_y;
obmat[3][0] = translate_x;
if (is_tiled_texture) {
LISTBASE_FOREACH (ImageTile *, tile, &image->tiles) {
const int tile_x = ((tile->tile_number - 1001) % 10);
const int tile_y = ((tile->tile_number - 1001) / 10);
obmat[3][1] = (float)tile_y + translate_y;
obmat[3][0] = (float)tile_x + translate_x;
DRW_shgroup_call_obmat(grp, geom, obmat);
}
}
else {
DRW_shgroup_call_obmat(grp, geom, obmat);
}
}
static void space_image_gpu_texture_get(Image *image,
ImageUser *iuser,
ImBuf *ibuf,
GPUTexture **r_gpu_texture,
bool *r_owns_texture,
GPUTexture **r_tex_tile_data)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
if (BKE_image_is_multilayer(image)) {
/* update multiindex and pass for the current eye */
BKE_image_multilayer_index(image->rr, &sima->iuser);
}
else {
BKE_image_multiview_index(image, &sima->iuser);
}
if (ibuf) {
if (sima->flag & SI_SHOW_ZBUF && (ibuf->zbuf || ibuf->zbuf_float || (ibuf->channels == 1))) {
if (ibuf->zbuf) {
BLI_assert(!"Integer based depth buffers not supported");
}
else if (ibuf->zbuf_float) {
*r_gpu_texture = GPU_texture_create_2d(
__func__, ibuf->x, ibuf->y, 0, GPU_R16F, ibuf->zbuf_float);
*r_owns_texture = true;
}
else if (ibuf->rect_float && ibuf->channels == 1) {
*r_gpu_texture = GPU_texture_create_2d(
__func__, ibuf->x, ibuf->y, 0, GPU_R16F, ibuf->rect_float);
*r_owns_texture = true;
}
}
else if (image->source == IMA_SRC_TILED) {
*r_gpu_texture = BKE_image_get_gpu_tiles(image, iuser, ibuf);
*r_tex_tile_data = BKE_image_get_gpu_tilemap(image, iuser, NULL);
*r_owns_texture = false;
}
else {
*r_gpu_texture = BKE_image_get_gpu_texture(image, iuser, ibuf);
*r_owns_texture = false;
}
}
}
static void space_node_gpu_texture_get(Image *image,
ImageUser *iuser,
ImBuf *ibuf,
GPUTexture **r_gpu_texture,
bool *r_owns_texture,
GPUTexture **r_tex_tile_data)
{
*r_gpu_texture = BKE_image_get_gpu_texture(image, iuser, ibuf);
*r_owns_texture = false;
*r_tex_tile_data = NULL;
}
static void image_gpu_texture_get(Image *image,
ImageUser *iuser,
ImBuf *ibuf,
GPUTexture **r_gpu_texture,
bool *r_owns_texture,
GPUTexture **r_tex_tile_data)
{
if (!image) {
return;
}
const DRWContextState *draw_ctx = DRW_context_state_get();
const char space_type = draw_ctx->space_data->spacetype;
if (space_type == SPACE_IMAGE) {
space_image_gpu_texture_get(
image, iuser, ibuf, r_gpu_texture, r_owns_texture, r_tex_tile_data);
}
else if (space_type == SPACE_NODE) {
space_node_gpu_texture_get(image, iuser, ibuf, r_gpu_texture, r_owns_texture, r_tex_tile_data);
}
}
static void image_cache_image(IMAGE_Data *vedata, Image *image, ImageUser *iuser, ImBuf *ibuf)
{
IMAGE_PassList *psl = vedata->psl;
IMAGE_StorageList *stl = vedata->stl;
IMAGE_PrivateData *pd = stl->pd;
const DRWContextState *draw_ctx = DRW_context_state_get();
const char space_type = draw_ctx->space_data->spacetype;
const Scene *scene = draw_ctx->scene;
GPUTexture *tex_tile_data = NULL;
image_gpu_texture_get(image, iuser, ibuf, &pd->texture, &pd->owns_texture, &tex_tile_data);
if (pd->texture) {
static float color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
static float shuffle[4] = {1.0f, 1.0f, 1.0f, 1.0f};
static float far_near[2] = {100.0f, 0.0f};
if (scene->camera && scene->camera->type == OB_CAMERA) {
far_near[1] = ((Camera *)scene->camera->data)->clip_start;
far_near[0] = ((Camera *)scene->camera->data)->clip_end;
}
const bool use_premul_alpha = BKE_image_has_gpu_texture_premultiplied_alpha(image, ibuf);
const bool is_tiled_texture = tex_tile_data != NULL;
int draw_flags = 0;
if (space_type == SPACE_IMAGE) {
SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
const bool do_repeat = (!is_tiled_texture) && ((sima->flag & SI_DRAW_TILE) != 0);
SET_FLAG_FROM_TEST(draw_flags, do_repeat, IMAGE_DRAW_FLAG_DO_REPEAT);
SET_FLAG_FROM_TEST(draw_flags, is_tiled_texture, IMAGE_DRAW_FLAG_USE_WORLD_POS);
if ((sima->flag & SI_USE_ALPHA) != 0) {
/* Show RGBA */
draw_flags |= IMAGE_DRAW_FLAG_SHOW_ALPHA | IMAGE_DRAW_FLAG_APPLY_ALPHA;
}
else if ((sima->flag & SI_SHOW_ALPHA) != 0) {
draw_flags |= IMAGE_DRAW_FLAG_SHUFFLING;
copy_v4_fl4(shuffle, 0.0f, 0.0f, 0.0f, 1.0f);
}
else if ((sima->flag & SI_SHOW_ZBUF) != 0) {
draw_flags |= IMAGE_DRAW_FLAG_DEPTH | IMAGE_DRAW_FLAG_SHUFFLING;
copy_v4_fl4(shuffle, 1.0f, 0.0f, 0.0f, 0.0f);
}
else if ((sima->flag & SI_SHOW_R) != 0) {
draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA | IMAGE_DRAW_FLAG_SHUFFLING;
copy_v4_fl4(shuffle, 1.0f, 0.0f, 0.0f, 0.0f);
}
else if ((sima->flag & SI_SHOW_G) != 0) {
draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA | IMAGE_DRAW_FLAG_SHUFFLING;
copy_v4_fl4(shuffle, 0.0f, 1.0f, 0.0f, 0.0f);
}
else if ((sima->flag & SI_SHOW_B) != 0) {
draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA | IMAGE_DRAW_FLAG_SHUFFLING;
copy_v4_fl4(shuffle, 0.0f, 0.0f, 1.0f, 0.0f);
}
else /* RGB */ {
draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
}
}
if (space_type == SPACE_NODE) {
SpaceNode *snode = (SpaceNode *)draw_ctx->space_data;
if ((snode->flag & SNODE_USE_ALPHA) != 0) {
/* Show RGBA */
draw_flags |= IMAGE_DRAW_FLAG_SHOW_ALPHA | IMAGE_DRAW_FLAG_APPLY_ALPHA;
}
else if ((snode->flag & SNODE_SHOW_ALPHA) != 0) {
draw_flags |= IMAGE_DRAW_FLAG_SHUFFLING;
copy_v4_fl4(shuffle, 0.0f, 0.0f, 0.0f, 1.0f);
}
else if ((snode->flag & SNODE_SHOW_R) != 0) {
draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA | IMAGE_DRAW_FLAG_SHUFFLING;
copy_v4_fl4(shuffle, 1.0f, 0.0f, 0.0f, 0.0f);
}
else if ((snode->flag & SNODE_SHOW_G) != 0) {
draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA | IMAGE_DRAW_FLAG_SHUFFLING;
copy_v4_fl4(shuffle, 0.0f, 1.0f, 0.0f, 0.0f);
}
else if ((snode->flag & SNODE_SHOW_B) != 0) {
draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA | IMAGE_DRAW_FLAG_SHUFFLING;
copy_v4_fl4(shuffle, 0.0f, 0.0f, 1.0f, 0.0f);
}
else /* RGB */ {
draw_flags |= IMAGE_DRAW_FLAG_APPLY_ALPHA;
}
}
GPUShader *shader = IMAGE_shader_image_get(is_tiled_texture);
DRWShadingGroup *shgrp = DRW_shgroup_create(shader, psl->image_pass);
if (is_tiled_texture) {
DRW_shgroup_uniform_texture_ex(shgrp, "imageTileArray", pd->texture, 0);
DRW_shgroup_uniform_texture(shgrp, "imageTileData", tex_tile_data);
}
else {
DRW_shgroup_uniform_texture_ex(shgrp, "imageTexture", pd->texture, 0);
}
DRW_shgroup_uniform_vec2_copy(shgrp, "farNearDistances", far_near);
DRW_shgroup_uniform_vec4_copy(shgrp, "color", color);
DRW_shgroup_uniform_vec4_copy(shgrp, "shuffle", shuffle);
DRW_shgroup_uniform_int_copy(shgrp, "drawFlags", draw_flags);
DRW_shgroup_uniform_bool_copy(shgrp, "imgPremultiplied", use_premul_alpha);
image_cache_image_add(shgrp, image, ibuf);
}
}
/* -------------------------------------------------------------------- */
/** \name Engine Callbacks
* \{ */
static void IMAGE_engine_init(void *ved)
{
IMAGE_shader_library_ensure();
IMAGE_Data *vedata = (IMAGE_Data *)ved;
IMAGE_StorageList *stl = vedata->stl;
if (!stl->pd) {
stl->pd = MEM_callocN(sizeof(IMAGE_PrivateData), __func__);
}
IMAGE_PrivateData *pd = stl->pd;
pd->ibuf = NULL;
pd->lock = NULL;
pd->texture = NULL;
}
static void IMAGE_cache_init(void *ved)
{
IMAGE_Data *vedata = (IMAGE_Data *)ved;
IMAGE_StorageList *stl = vedata->stl;
IMAGE_PrivateData *pd = stl->pd;
IMAGE_PassList *psl = vedata->psl;
const DRWContextState *draw_ctx = DRW_context_state_get();
{
/* Write depth is needed for background overlay rendering. Near depth is used for
* transparency checker and Far depth is used for indicating the image size. */
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS |
DRW_STATE_BLEND_ALPHA_PREMUL;
psl->image_pass = DRW_pass_create("Image", state);
}
const SpaceLink *space_link = draw_ctx->space_data;
const char space_type = space_link->spacetype;
pd->view = NULL;
if (space_type == SPACE_IMAGE) {
SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
Image *image = ED_space_image(sima);
ImBuf *ibuf = ED_space_image_acquire_buffer(sima, &pd->lock, 0);
image_cache_image(vedata, image, &sima->iuser, ibuf);
pd->image = image;
pd->ibuf = ibuf;
}
else if (space_type == SPACE_NODE) {
ARegion *region = draw_ctx->region;
Main *bmain = CTX_data_main(draw_ctx->evil_C);
Image *image = BKE_image_ensure_viewer(bmain, IMA_TYPE_COMPOSITE, "Viewer Node");
ImBuf *ibuf = BKE_image_acquire_ibuf(image, NULL, &pd->lock);
{
/* Setup a screen pixel view. The backdrop of the node editor doesn't follow the region. */
float winmat[4][4], viewmat[4][4];
orthographic_m4(viewmat, 0.0, region->winx, 0.0, region->winy, 0.0, 1.0);
unit_m4(winmat);
pd->view = DRW_view_create(viewmat, winmat, NULL, NULL, NULL);
}
image_cache_image(vedata, image, NULL, ibuf);
pd->image = image;
pd->ibuf = ibuf;
}
}
static void IMAGE_cache_populate(void *UNUSED(vedata), Object *UNUSED(ob))
{
/* Function intentional left empty. `cache_populate` is required to be implemented. */
}
static void image_draw_finish(IMAGE_Data *ved)
{
IMAGE_Data *vedata = (IMAGE_Data *)ved;
IMAGE_StorageList *stl = vedata->stl;
IMAGE_PrivateData *pd = stl->pd;
const DRWContextState *draw_ctx = DRW_context_state_get();
const char space_type = draw_ctx->space_data->spacetype;
if (space_type == SPACE_IMAGE) {
SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
ED_space_image_release_buffer(sima, pd->ibuf, pd->lock);
}
else if (space_type == SPACE_NODE) {
BKE_image_release_ibuf(pd->image, pd->ibuf, pd->lock);
}
pd->image = NULL;
pd->ibuf = NULL;
if (pd->texture && pd->owns_texture) {
GPU_texture_free(pd->texture);
pd->owns_texture = false;
}
pd->texture = NULL;
}
static void IMAGE_draw_scene(void *ved)
{
IMAGE_Data *vedata = (IMAGE_Data *)ved;
IMAGE_PassList *psl = vedata->psl;
IMAGE_PrivateData *pd = vedata->stl->pd;
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
GPU_framebuffer_bind(dfbl->default_fb);
static float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
GPU_framebuffer_clear_color_depth(dfbl->default_fb, clear_col, 1.0);
DRW_view_set_active(pd->view);
DRW_draw_pass(psl->image_pass);
DRW_view_set_active(NULL);
image_draw_finish(vedata);
}
static void IMAGE_engine_free(void)
{
IMAGE_shader_free();
}
/* \} */
static const DrawEngineDataSize IMAGE_data_size = DRW_VIEWPORT_DATA_SIZE(IMAGE_Data);
DrawEngineType draw_engine_image_type = {
NULL, /* next */
NULL, /* prev */
N_("UV/Image"), /* idname */
&IMAGE_data_size, /* vedata_size */
&IMAGE_engine_init, /* engine_init */
&IMAGE_engine_free, /* engine_free */
&IMAGE_cache_init, /* cache_init */
&IMAGE_cache_populate, /* cache_populate */
NULL, /* cache_finish */
&IMAGE_draw_scene, /* draw_scene */
NULL, /* view_update */
NULL, /* id_update */
NULL, /* render_to_image */
};