This PR will share render graphs between all contexts that run in the same thread. This allows the draw manager commands to be added to the same render graph as the UI. - Fixes debug groups hiearchy. Draw manager would restart a hierarchy as it wasn't aware of the debug groups already added by the UI - Removes cpu sync when switching between contexts. In a future change this is needed to improve discarding resources. Pull Request: https://projects.blender.org/blender/blender/pulls/124715
281 lines
7.7 KiB
C++
281 lines
7.7 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "BLI_utility_mixins.hh"
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#include "BLI_vector.hh"
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#include "render_graph/vk_render_graph.hh"
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#include "render_graph/vk_resource_state_tracker.hh"
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#include "vk_buffer.hh"
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#include "vk_common.hh"
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#include "vk_debug.hh"
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#include "vk_descriptor_pools.hh"
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#include "vk_descriptor_set_layouts.hh"
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#include "vk_pipeline_pool.hh"
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#include "vk_samplers.hh"
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namespace blender::gpu {
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class VKBackend;
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struct VKWorkarounds {
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/**
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* Some devices don't support pixel formats that are aligned to 24 and 48 bits.
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* In this case we need to use a different texture format.
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*
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* If set to true we should work around this issue by using a different texture format.
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*/
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bool not_aligned_pixel_formats = false;
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/**
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* Is the workaround for devices that don't support
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* #VkPhysicalDeviceVulkan12Features::shaderOutputViewportIndex enabled.
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*/
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bool shader_output_viewport_index = false;
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/**
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* Is the workaround for devices that don't support
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* #VkPhysicalDeviceVulkan12Features::shaderOutputLayer enabled.
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*/
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bool shader_output_layer = false;
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struct {
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/**
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* Is the workaround enabled for devices that don't support using VK_FORMAT_R8G8B8_* as vertex
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* buffer.
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*/
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bool r8g8b8 = false;
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} vertex_formats;
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};
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class VKDevice : public NonCopyable {
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private:
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/** Copies of the handles owned by the GHOST context. */
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VkInstance vk_instance_ = VK_NULL_HANDLE;
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VkPhysicalDevice vk_physical_device_ = VK_NULL_HANDLE;
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VkDevice vk_device_ = VK_NULL_HANDLE;
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uint32_t vk_queue_family_ = 0;
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VkQueue vk_queue_ = VK_NULL_HANDLE;
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VKSamplers samplers_;
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VKDescriptorSetLayouts descriptor_set_layouts_;
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/**
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* Available Contexts for this device.
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*
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* Device keeps track of each contexts. When buffers/images are freed they need to be removed
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* from all contexts state managers.
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*
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* The contexts inside this list aren't owned by the VKDevice. Caller of `GPU_context_create`
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* holds the ownership.
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*/
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Vector<std::reference_wrapper<VKContext>> contexts_;
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/** Allocator used for texture and buffers and other resources. */
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VmaAllocator mem_allocator_ = VK_NULL_HANDLE;
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VkPipelineCache vk_pipeline_cache_ = VK_NULL_HANDLE;
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/** Limits of the device linked to this context. */
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VkPhysicalDeviceProperties vk_physical_device_properties_ = {};
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VkPhysicalDeviceMemoryProperties vk_physical_device_memory_properties_ = {};
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/** Features support. */
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VkPhysicalDeviceFeatures vk_physical_device_features_ = {};
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VkPhysicalDeviceVulkan11Features vk_physical_device_vulkan_11_features_ = {};
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VkPhysicalDeviceVulkan12Features vk_physical_device_vulkan_12_features_ = {};
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Array<VkExtensionProperties> device_extensions_;
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/** Functions of vk_ext_debugutils for this device/instance. */
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debug::VKDebuggingTools debugging_tools_;
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/* Workarounds */
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VKWorkarounds workarounds_;
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/** Buffer to bind to unbound resource locations. */
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VKBuffer dummy_buffer_;
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Vector<std::pair<VkImage, VmaAllocation>> discarded_images_;
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Vector<std::pair<VkBuffer, VmaAllocation>> discarded_buffers_;
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Vector<VkImageView> discarded_image_views_;
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std::string glsl_patch_;
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Vector<render_graph::VKRenderGraph *> render_graphs_;
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public:
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render_graph::VKResourceStateTracker resources;
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VKPipelinePool pipelines;
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/**
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* This struct contains the functions pointer to extension provided functions.
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*/
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struct {
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/* Extension: VK_KHR_dynamic_rendering */
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PFN_vkCmdBeginRendering vkCmdBeginRendering = nullptr;
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PFN_vkCmdEndRendering vkCmdEndRendering = nullptr;
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/* Extension: VK_EXT_debug_utils */
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PFN_vkCmdBeginDebugUtilsLabelEXT vkCmdBeginDebugUtilsLabel = nullptr;
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PFN_vkCmdEndDebugUtilsLabelEXT vkCmdEndDebugUtilsLabel = nullptr;
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PFN_vkSetDebugUtilsObjectNameEXT vkSetDebugUtilsObjectName = nullptr;
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PFN_vkCreateDebugUtilsMessengerEXT vkCreateDebugUtilsMessenger = nullptr;
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PFN_vkDestroyDebugUtilsMessengerEXT vkDestroyDebugUtilsMessenger = nullptr;
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} functions;
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VkPhysicalDevice physical_device_get() const
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{
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return vk_physical_device_;
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}
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const VkPhysicalDeviceProperties &physical_device_properties_get() const
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{
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return vk_physical_device_properties_;
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}
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const VkPhysicalDeviceFeatures &physical_device_features_get() const
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{
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return vk_physical_device_features_;
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}
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const VkPhysicalDeviceVulkan11Features &physical_device_vulkan_11_features_get() const
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{
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return vk_physical_device_vulkan_11_features_;
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}
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const VkPhysicalDeviceVulkan12Features &physical_device_vulkan_12_features_get() const
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{
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return vk_physical_device_vulkan_12_features_;
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}
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VkInstance instance_get() const
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{
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return vk_instance_;
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};
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VkDevice vk_handle() const
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{
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return vk_device_;
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}
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VkQueue queue_get() const
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{
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return vk_queue_;
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}
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const uint32_t queue_family_get() const
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{
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return vk_queue_family_;
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}
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VmaAllocator mem_allocator_get() const
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{
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return mem_allocator_;
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}
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VkPipelineCache vk_pipeline_cache_get() const
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{
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return vk_pipeline_cache_;
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}
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VKDescriptorSetLayouts &descriptor_set_layouts_get()
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{
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return descriptor_set_layouts_;
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}
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debug::VKDebuggingTools &debugging_tools_get()
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{
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return debugging_tools_;
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}
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const debug::VKDebuggingTools &debugging_tools_get() const
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{
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return debugging_tools_;
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}
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VKSamplers &samplers()
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{
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return samplers_;
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}
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bool is_initialized() const;
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void init(void *ghost_context);
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/**
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* Initialize a dummy buffer that can be bound for missing attributes.
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*
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* Dummy buffer can only be initialized after the command buffer of the context is retrieved.
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*/
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void init_dummy_buffer(VKContext &context);
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void reinit();
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void deinit();
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eGPUDeviceType device_type() const;
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eGPUDriverType driver_type() const;
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std::string vendor_name() const;
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std::string driver_version() const;
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/**
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* Check if a specific extension is supported by the device.
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*
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* This should be called from vk_backend to set the correct capabilities and workarounds needed
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* for this device.
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*/
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bool supports_extension(const char *extension_name) const;
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const VKWorkarounds &workarounds_get() const
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{
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return workarounds_;
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}
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const char *glsl_patch_get() const;
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void init_glsl_patch();
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/* -------------------------------------------------------------------- */
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/** \name Resource management
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* \{ */
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/**
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* Get the render graph associated with the current thread. Create a new one when not existing.
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*/
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render_graph::VKRenderGraph &render_graph();
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void context_register(VKContext &context);
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void context_unregister(VKContext &context);
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Span<std::reference_wrapper<VKContext>> contexts_get() const;
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const VKBuffer &dummy_buffer_get() const
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{
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return dummy_buffer_;
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}
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void discard_image(VkImage vk_image, VmaAllocation vma_allocation);
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void discard_image_view(VkImageView vk_image_view);
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void discard_buffer(VkBuffer vk_buffer, VmaAllocation vma_allocation);
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void destroy_discarded_resources();
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void memory_statistics_get(int *r_total_mem_kb, int *r_free_mem_kb) const;
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void debug_print();
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/** \} */
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private:
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void init_physical_device_properties();
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void init_physical_device_memory_properties();
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void init_physical_device_features();
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void init_physical_device_extensions();
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void init_debug_callbacks();
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void init_memory_allocator();
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void init_pipeline_cache();
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/**
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* Initialize the functions struct with extension specific function pointer.
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*/
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void init_functions();
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/* During initialization the backend requires access to update the workarounds. */
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friend VKBackend;
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};
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} // namespace blender::gpu
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