Files
test/intern/cycles/kernel/kernels/opencl/kernel_split_bundle.cl
Brecht Van Lommel 4ce9785e01 Cycles: Support multithreaded compilation of kernels
This patch implements a workaround to get the multithreaded compilation from D2231 working.
So far, it only works for Blender, not for Cycles Standalone. Also, I have only tested the Linux codepath in the helper function.
Depends on D2231.

Reviewers: brecht, dingto, sergey, juicyfruit, lukasstockner97

Reviewed By: brecht

Subscribers: Loner, jbakker, candreacchio, 3dLuver, LazyDodo, bliblubli

Differential Revision: https://developer.blender.org/D2264
2019-02-15 08:49:25 +01:00

29 lines
1.2 KiB
Common Lisp

/*
* Copyright 2011-2017 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "kernel/kernel_compat_opencl.h" // PRECOMPILED
#include "kernel/split/kernel_split_common.h" // PRECOMPILED
#include "kernel/kernels/opencl/kernel_path_init.cl"
#include "kernel/kernels/opencl/kernel_scene_intersect.cl"
#include "kernel/kernels/opencl/kernel_queue_enqueue.cl"
#include "kernel/kernels/opencl/kernel_shader_setup.cl"
#include "kernel/kernels/opencl/kernel_shader_sort.cl"
#include "kernel/kernels/opencl/kernel_enqueue_inactive.cl"
#include "kernel/kernels/opencl/kernel_next_iteration_setup.cl"
#include "kernel/kernels/opencl/kernel_indirect_subsurface.cl"
#include "kernel/kernels/opencl/kernel_buffer_update.cl"