This allows secondary keys on tap. Currently Z-key to toggle wireframe and tilde for navigation. This is currently experimental, if users like this the preference can be kept and used where appropriate.
146 lines
4.5 KiB
Python
146 lines
4.5 KiB
Python
import os
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import bpy
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from bpy.props import (
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BoolProperty,
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EnumProperty,
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)
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dirname, filename = os.path.split(__file__)
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idname = os.path.splitext(filename)[0]
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def update_fn(_self, _context):
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load()
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class Prefs(bpy.types.KeyConfigPreferences):
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bl_idname = idname
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select_mouse: EnumProperty(
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name="Select Mouse",
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items=(
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('LEFT', "Left",
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"Use left mouse button for selection. "
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"The standard behavior that works well for mouse, trackpad and tablet devices"),
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('RIGHT', "Right",
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"Use right mouse button for selection, and left mouse button for actions. "
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"This works well primarily for keyboard and mouse devices"),
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),
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description=(
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"Mouse button used for selection"
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),
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default='LEFT',
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update=update_fn,
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)
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spacebar_action: EnumProperty(
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name="Spacebar",
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items=(
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('PLAY', "Play",
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"Toggle animation playback "
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"('Shift-Space' for Tools)",
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1),
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('TOOL', "Tools",
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"Open the popup tool-bar\n"
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"When 'Space' is held and used as a modifier:\n"
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"\u2022 Pressing the tools binding key switches to it immediately.\n"
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"\u2022 Dragging the cursor over a tool and releasing activates it (like a pie menu).\n"
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"For Play use 'Shift-Space'",
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0),
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('SEARCH', "Search",
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"Open the operator search popup",
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2),
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),
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description=(
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"Action when 'Space' is pressed"
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),
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default='PLAY',
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update=update_fn,
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)
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use_select_all_toggle: BoolProperty(
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name="Select All Toggles",
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description=(
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"Causes select-all ('A' key) to de-select in the case a selection exists"
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),
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default=False,
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update=update_fn,
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)
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# 3D View
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use_v3d_tab_menu: BoolProperty(
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name="Tab for Pie Menu",
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description=(
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"Causes tab to open pie menu (swaps 'Tab' / 'Ctrl-Tab')"
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),
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default=False,
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update=update_fn,
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)
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use_v3d_shade_ex_pie: BoolProperty(
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name="Extra Shading Pie Menu Items",
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description=(
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"Show additional options in the shading menu ('Z')"
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),
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default=False,
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update=update_fn,
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)
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# Developer note, this is an experemental option.
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use_pie_click_drag: BoolProperty(
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name="Pie Menu on Drag",
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description=(
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"Activate some pie menus on drag,\n"
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"allowing the tapping the same key to have a secondary action.\n"
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"\n"
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"\u2022 Tapping Z in the 3D view toggles wireframe.\n"
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"\u2022 Tapping Tilde in the 3D view for first person navigation"
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),
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default=False,
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update=update_fn,
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)
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def draw(self, layout):
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split = layout.split()
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col = split.column(align=True)
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col.label(text="Select With:")
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col.row().prop(self, "select_mouse", expand=True)
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col.prop(self, "use_select_all_toggle")
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col = split.column(align=True)
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col.label(text="Spacebar Action:")
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col.row().prop(self, "spacebar_action", expand=True)
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layout.label(text="3D View:")
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split = layout.split()
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col = split.column()
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col.prop(self, "use_v3d_tab_menu")
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col.prop(self, "use_pie_click_drag")
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col = split.column()
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col.prop(self, "use_v3d_shade_ex_pie")
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blender_default = bpy.utils.execfile(os.path.join(dirname, "keymap_data", "blender_default.py"))
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def load():
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from bpy import context
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from bl_keymap_utils.io import keyconfig_init_from_data
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prefs = context.preferences
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kc = context.window_manager.keyconfigs.new(idname)
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kc_prefs = kc.preferences
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keyconfig_data = blender_default.generate_keymaps(
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blender_default.Params(
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select_mouse=kc_prefs.select_mouse,
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use_mouse_emulate_3_button=prefs.inputs.use_mouse_emulate_3_button,
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spacebar_action=kc_prefs.spacebar_action,
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use_select_all_toggle=kc_prefs.use_select_all_toggle,
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use_v3d_tab_menu=kc_prefs.use_v3d_tab_menu,
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use_v3d_shade_ex_pie=kc_prefs.use_v3d_shade_ex_pie,
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use_pie_click_drag=kc_prefs.use_pie_click_drag,
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),
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)
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keyconfig_init_from_data(kc, keyconfig_data)
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if __name__ == "__main__":
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bpy.utils.register_class(Prefs)
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load()
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