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Ton Roosendaal 86511abe5a Reviewed octree filling times... found a way to optimize some 10% of time,
nothing radical. :)
Just remember to always try higher octree resolutions (256 or 512) or more
complex scenes. Can be 5-10 times faster.

For waiting pleasure; added a per-second header print update to tell where
octree is. Also added an ESC test in octree making.

(Commit in image.c is a faulty print for 'Not an anim').
2006-02-14 10:02:25 +00:00
..
2006-02-04 14:15:10 +00:00
2004-01-05 00:06:11 +00:00
2006-02-07 21:24:36 +00:00
2005-03-09 19:45:59 +00:00
2006-02-04 14:15:10 +00:00