Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
548 lines
15 KiB
C++
548 lines
15 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include <string.h>
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extern "C" {
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#include "DNA_node_types.h"
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#include "BKE_node.h"
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}
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#include "COM_NodeOperationBuilder.h"
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#include "COM_NodeOperation.h"
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#include "COM_AlphaOverNode.h"
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#include "COM_BilateralBlurNode.h"
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#include "COM_BlurNode.h"
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#include "COM_BokehBlurNode.h"
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#include "COM_BokehImageNode.h"
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#include "COM_BoxMaskNode.h"
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#include "COM_BrightnessNode.h"
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#include "COM_ChannelMatteNode.h"
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#include "COM_ChromaMatteNode.h"
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#include "COM_ColorBalanceNode.h"
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#include "COM_ColorCorrectionNode.h"
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#include "COM_ColorCurveNode.h"
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#include "COM_ColorMatteNode.h"
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#include "COM_ColorNode.h"
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#include "COM_ColorRampNode.h"
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#include "COM_ColorSpillNode.h"
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#include "COM_ColorToBWNode.h"
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#include "COM_CombineColorNode.h"
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#include "COM_CompositorNode.h"
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#include "COM_ConvertAlphaNode.h"
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#include "COM_ConvertOperation.h"
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#include "COM_Converter.h"
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#include "COM_CornerPinNode.h"
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#include "COM_CropNode.h"
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#include "COM_DefocusNode.h"
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#include "COM_DespeckleNode.h"
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#include "COM_DifferenceMatteNode.h"
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#include "COM_DilateErodeNode.h"
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#include "COM_DirectionalBlurNode.h"
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#include "COM_DisplaceNode.h"
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#include "COM_DistanceMatteNode.h"
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#include "COM_DoubleEdgeMaskNode.h"
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#include "COM_EllipseMaskNode.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_FilterNode.h"
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#include "COM_FlipNode.h"
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#include "COM_GammaNode.h"
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#include "COM_GlareNode.h"
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#include "COM_HueSaturationValueCorrectNode.h"
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#include "COM_HueSaturationValueNode.h"
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#include "COM_IDMaskNode.h"
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#include "COM_ImageNode.h"
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#include "COM_InpaintNode.h"
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#include "COM_InvertNode.h"
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#include "COM_KeyingNode.h"
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#include "COM_KeyingScreenNode.h"
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#include "COM_LensDistortionNode.h"
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#include "COM_LuminanceMatteNode.h"
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#include "COM_MapUVNode.h"
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#include "COM_MapValueNode.h"
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#include "COM_MapRangeNode.h"
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#include "COM_MaskNode.h"
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#include "COM_MathNode.h"
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#include "COM_MixNode.h"
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#include "COM_MovieClipNode.h"
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#include "COM_MovieDistortionNode.h"
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#include "COM_NormalNode.h"
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#include "COM_NormalizeNode.h"
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#include "COM_OutputFileNode.h"
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#include "COM_RenderLayersNode.h"
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#include "COM_RotateNode.h"
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#include "COM_ScaleNode.h"
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#include "COM_ScaleOperation.h"
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#include "COM_SeparateColorNode.h"
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#include "COM_SetAlphaNode.h"
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#include "COM_SetValueOperation.h"
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#include "COM_SplitViewerNode.h"
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#include "COM_Stabilize2dNode.h"
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#include "COM_SunBeamsNode.h"
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#include "COM_SwitchNode.h"
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#include "COM_SwitchViewNode.h"
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#include "COM_TextureNode.h"
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#include "COM_TimeNode.h"
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#include "COM_TonemapNode.h"
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#include "COM_TransformNode.h"
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#include "COM_TranslateNode.h"
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#include "COM_TranslateOperation.h"
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#include "COM_TrackPositionNode.h"
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#include "COM_ValueNode.h"
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#include "COM_VectorBlurNode.h"
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#include "COM_VectorCurveNode.h"
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#include "COM_ViewLevelsNode.h"
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#include "COM_ViewerNode.h"
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#include "COM_ZCombineNode.h"
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#include "COM_PixelateNode.h"
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#include "COM_PlaneTrackDeformNode.h"
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bool Converter::is_fast_node(bNode *b_node)
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{
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return !(b_node->type == CMP_NODE_BLUR ||
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b_node->type == CMP_NODE_VECBLUR ||
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b_node->type == CMP_NODE_BILATERALBLUR ||
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b_node->type == CMP_NODE_DEFOCUS ||
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b_node->type == CMP_NODE_BOKEHBLUR ||
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b_node->type == CMP_NODE_GLARE ||
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b_node->type == CMP_NODE_DBLUR ||
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b_node->type == CMP_NODE_MOVIEDISTORTION ||
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b_node->type == CMP_NODE_LENSDIST ||
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b_node->type == CMP_NODE_DOUBLEEDGEMASK ||
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b_node->type == CMP_NODE_DILATEERODE);
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}
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Node *Converter::convert(bNode *b_node)
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{
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Node *node = NULL;
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switch (b_node->type) {
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case CMP_NODE_COMPOSITE:
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node = new CompositorNode(b_node);
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break;
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case CMP_NODE_R_LAYERS:
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node = new RenderLayersNode(b_node);
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break;
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case CMP_NODE_TEXTURE:
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node = new TextureNode(b_node);
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break;
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case CMP_NODE_RGBTOBW:
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node = new ColorToBWNode(b_node);
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break;
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case CMP_NODE_MIX_RGB:
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node = new MixNode(b_node);
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break;
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case CMP_NODE_TRANSLATE:
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node = new TranslateNode(b_node);
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break;
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case CMP_NODE_SCALE:
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node = new ScaleNode(b_node);
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break;
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case CMP_NODE_ROTATE:
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node = new RotateNode(b_node);
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break;
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case CMP_NODE_FLIP:
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node = new FlipNode(b_node);
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break;
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case CMP_NODE_FILTER:
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node = new FilterNode(b_node);
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break;
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case CMP_NODE_ID_MASK:
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node = new IDMaskNode(b_node);
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break;
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case CMP_NODE_BRIGHTCONTRAST:
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node = new BrightnessNode(b_node);
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break;
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case CMP_NODE_SEPRGBA:
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node = new SeparateRGBANode(b_node);
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break;
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case CMP_NODE_COMBRGBA:
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node = new CombineRGBANode(b_node);
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break;
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case CMP_NODE_SEPHSVA:
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node = new SeparateHSVANode(b_node);
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break;
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case CMP_NODE_COMBHSVA:
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node = new CombineHSVANode(b_node);
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break;
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case CMP_NODE_SEPYUVA:
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node = new SeparateYUVANode(b_node);
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break;
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case CMP_NODE_COMBYUVA:
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node = new CombineYUVANode(b_node);
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break;
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case CMP_NODE_SEPYCCA:
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node = new SeparateYCCANode(b_node);
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break;
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case CMP_NODE_COMBYCCA:
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node = new CombineYCCANode(b_node);
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break;
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case CMP_NODE_ALPHAOVER:
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node = new AlphaOverNode(b_node);
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break;
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case CMP_NODE_COLORBALANCE:
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node = new ColorBalanceNode(b_node);
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break;
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case CMP_NODE_VIEWER:
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node = new ViewerNode(b_node);
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break;
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case CMP_NODE_SPLITVIEWER:
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node = new SplitViewerNode(b_node);
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break;
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case CMP_NODE_INVERT:
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node = new InvertNode(b_node);
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break;
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case NODE_GROUP:
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case NODE_GROUP_INPUT:
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case NODE_GROUP_OUTPUT:
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/* handled in NodeCompiler */
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break;
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case CMP_NODE_NORMAL:
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node = new NormalNode(b_node);
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break;
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case CMP_NODE_NORMALIZE:
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node = new NormalizeNode(b_node);
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break;
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case CMP_NODE_IMAGE:
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node = new ImageNode(b_node);
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break;
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case CMP_NODE_SETALPHA:
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node = new SetAlphaNode(b_node);
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break;
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case CMP_NODE_PREMULKEY:
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node = new ConvertAlphaNode(b_node);
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break;
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case CMP_NODE_MATH:
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node = new MathNode(b_node);
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break;
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case CMP_NODE_HUE_SAT:
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node = new HueSaturationValueNode(b_node);
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break;
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case CMP_NODE_COLORCORRECTION:
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node = new ColorCorrectionNode(b_node);
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break;
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case CMP_NODE_MASK_BOX:
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node = new BoxMaskNode(b_node);
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break;
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case CMP_NODE_MASK_ELLIPSE:
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node = new EllipseMaskNode(b_node);
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break;
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case CMP_NODE_GAMMA:
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node = new GammaNode(b_node);
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break;
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case CMP_NODE_CURVE_RGB:
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node = new ColorCurveNode(b_node);
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break;
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case CMP_NODE_CURVE_VEC:
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node = new VectorCurveNode(b_node);
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break;
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case CMP_NODE_HUECORRECT:
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node = new HueSaturationValueCorrectNode(b_node);
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break;
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case CMP_NODE_MAP_UV:
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node = new MapUVNode(b_node);
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break;
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case CMP_NODE_DISPLACE:
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node = new DisplaceNode(b_node);
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break;
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case CMP_NODE_VALTORGB:
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node = new ColorRampNode(b_node);
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break;
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case CMP_NODE_DIFF_MATTE:
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node = new DifferenceMatteNode(b_node);
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break;
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case CMP_NODE_LUMA_MATTE:
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node = new LuminanceMatteNode(b_node);
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break;
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case CMP_NODE_DIST_MATTE:
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node = new DistanceMatteNode(b_node);
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break;
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case CMP_NODE_CHROMA_MATTE:
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node = new ChromaMatteNode(b_node);
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break;
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case CMP_NODE_COLOR_MATTE:
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node = new ColorMatteNode(b_node);
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break;
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case CMP_NODE_CHANNEL_MATTE:
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node = new ChannelMatteNode(b_node);
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break;
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case CMP_NODE_BLUR:
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node = new BlurNode(b_node);
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break;
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case CMP_NODE_BOKEHIMAGE:
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node = new BokehImageNode(b_node);
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break;
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case CMP_NODE_BOKEHBLUR:
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node = new BokehBlurNode(b_node);
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break;
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case CMP_NODE_DILATEERODE:
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node = new DilateErodeNode(b_node);
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break;
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case CMP_NODE_INPAINT:
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node = new InpaintNode(b_node);
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break;
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case CMP_NODE_DESPECKLE:
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node = new DespeckleNode(b_node);
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break;
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case CMP_NODE_LENSDIST:
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node = new LensDistortionNode(b_node);
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break;
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case CMP_NODE_RGB:
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node = new ColorNode(b_node);
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break;
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case CMP_NODE_VALUE:
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node = new ValueNode(b_node);
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break;
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case CMP_NODE_TIME:
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node = new TimeNode(b_node);
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break;
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case CMP_NODE_DBLUR:
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node = new DirectionalBlurNode(b_node);
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break;
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case CMP_NODE_ZCOMBINE:
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node = new ZCombineNode(b_node);
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break;
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case CMP_NODE_TONEMAP:
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node = new TonemapNode(b_node);
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break;
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case CMP_NODE_SWITCH:
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node = new SwitchNode(b_node);
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break;
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case CMP_NODE_SWITCH_VIEW:
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node = new SwitchViewNode(b_node);
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break;
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case CMP_NODE_GLARE:
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node = new GlareNode(b_node);
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break;
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case CMP_NODE_MOVIECLIP:
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node = new MovieClipNode(b_node);
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break;
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case CMP_NODE_COLOR_SPILL:
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node = new ColorSpillNode(b_node);
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break;
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case CMP_NODE_OUTPUT_FILE:
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node = new OutputFileNode(b_node);
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break;
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case CMP_NODE_MAP_VALUE:
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node = new MapValueNode(b_node);
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break;
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case CMP_NODE_MAP_RANGE:
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node = new MapRangeNode(b_node);
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break;
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case CMP_NODE_TRANSFORM:
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node = new TransformNode(b_node);
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break;
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case CMP_NODE_STABILIZE2D:
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node = new Stabilize2dNode(b_node);
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break;
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case CMP_NODE_BILATERALBLUR:
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node = new BilateralBlurNode(b_node);
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break;
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case CMP_NODE_VECBLUR:
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node = new VectorBlurNode(b_node);
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break;
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case CMP_NODE_MOVIEDISTORTION:
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node = new MovieDistortionNode(b_node);
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break;
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case CMP_NODE_VIEW_LEVELS:
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node = new ViewLevelsNode(b_node);
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break;
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case CMP_NODE_DEFOCUS:
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node = new DefocusNode(b_node);
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break;
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case CMP_NODE_DOUBLEEDGEMASK:
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node = new DoubleEdgeMaskNode(b_node);
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break;
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case CMP_NODE_CROP:
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node = new CropNode(b_node);
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break;
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case CMP_NODE_MASK:
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node = new MaskNode(b_node);
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break;
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case CMP_NODE_KEYINGSCREEN:
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node = new KeyingScreenNode(b_node);
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break;
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case CMP_NODE_KEYING:
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node = new KeyingNode(b_node);
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break;
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case CMP_NODE_TRACKPOS:
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node = new TrackPositionNode(b_node);
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break;
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/* not inplemented yet */
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case CMP_NODE_PIXELATE:
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node = new PixelateNode(b_node);
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break;
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case CMP_NODE_PLANETRACKDEFORM:
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node = new PlaneTrackDeformNode(b_node);
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break;
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case CMP_NODE_CORNERPIN:
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node = new CornerPinNode(b_node);
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break;
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case CMP_NODE_SUNBEAMS:
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node = new SunBeamsNode(b_node);
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break;
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}
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return node;
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}
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NodeOperation *Converter::convertDataType(NodeOperationOutput *from, NodeOperationInput *to)
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{
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DataType fromDatatype = from->getDataType();
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DataType toDatatype = to->getDataType();
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if (fromDatatype == COM_DT_VALUE && toDatatype == COM_DT_COLOR) {
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return new ConvertValueToColorOperation();
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}
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else if (fromDatatype == COM_DT_VALUE && toDatatype == COM_DT_VECTOR) {
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return new ConvertValueToVectorOperation();
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}
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else if (fromDatatype == COM_DT_COLOR && toDatatype == COM_DT_VALUE) {
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return new ConvertColorToValueOperation();
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}
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else if (fromDatatype == COM_DT_COLOR && toDatatype == COM_DT_VECTOR) {
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return new ConvertColorToVectorOperation();
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}
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else if (fromDatatype == COM_DT_VECTOR && toDatatype == COM_DT_VALUE) {
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return new ConvertVectorToValueOperation();
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}
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else if (fromDatatype == COM_DT_VECTOR && toDatatype == COM_DT_COLOR) {
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return new ConvertVectorToColorOperation();
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}
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return NULL;
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}
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void Converter::convertResolution(NodeOperationBuilder &builder, NodeOperationOutput *fromSocket, NodeOperationInput *toSocket)
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{
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InputResizeMode mode = toSocket->getResizeMode();
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NodeOperation *toOperation = &toSocket->getOperation();
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const float toWidth = toOperation->getWidth();
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const float toHeight = toOperation->getHeight();
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NodeOperation *fromOperation = &fromSocket->getOperation();
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const float fromWidth = fromOperation->getWidth();
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const float fromHeight = fromOperation->getHeight();
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bool doCenter = false;
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bool doScale = false;
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float addX = (toWidth - fromWidth) / 2.0f;
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float addY = (toHeight - fromHeight) / 2.0f;
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float scaleX = 0;
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float scaleY = 0;
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switch (mode) {
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case COM_SC_NO_RESIZE:
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break;
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case COM_SC_CENTER:
|
|
doCenter = true;
|
|
break;
|
|
case COM_SC_FIT_WIDTH:
|
|
doCenter = true;
|
|
doScale = true;
|
|
scaleX = scaleY = toWidth / fromWidth;
|
|
break;
|
|
case COM_SC_FIT_HEIGHT:
|
|
doCenter = true;
|
|
doScale = true;
|
|
scaleX = scaleY = toHeight / fromHeight;
|
|
break;
|
|
case COM_SC_FIT:
|
|
doCenter = true;
|
|
doScale = true;
|
|
scaleX = toWidth / fromWidth;
|
|
scaleY = toHeight / fromHeight;
|
|
if (scaleX < scaleY) {
|
|
scaleX = scaleY;
|
|
}
|
|
else {
|
|
scaleY = scaleX;
|
|
}
|
|
break;
|
|
case COM_SC_STRETCH:
|
|
doCenter = true;
|
|
doScale = true;
|
|
scaleX = toWidth / fromWidth;
|
|
scaleY = toHeight / fromHeight;
|
|
break;
|
|
|
|
}
|
|
|
|
if (doCenter) {
|
|
NodeOperation *first = NULL;
|
|
ScaleOperation *scaleOperation = NULL;
|
|
if (doScale) {
|
|
scaleOperation = new ScaleOperation();
|
|
scaleOperation->getInputSocket(1)->setResizeMode(COM_SC_NO_RESIZE);
|
|
scaleOperation->getInputSocket(2)->setResizeMode(COM_SC_NO_RESIZE);
|
|
first = scaleOperation;
|
|
SetValueOperation *sxop = new SetValueOperation();
|
|
sxop->setValue(scaleX);
|
|
builder.addLink(sxop->getOutputSocket(), scaleOperation->getInputSocket(1));
|
|
SetValueOperation *syop = new SetValueOperation();
|
|
syop->setValue(scaleY);
|
|
builder.addLink(syop->getOutputSocket(), scaleOperation->getInputSocket(2));
|
|
builder.addOperation(sxop);
|
|
builder.addOperation(syop);
|
|
|
|
unsigned int resolution[2] = {fromOperation->getWidth(),
|
|
fromOperation->getHeight()};
|
|
scaleOperation->setResolution(resolution);
|
|
sxop->setResolution(resolution);
|
|
syop->setResolution(resolution);
|
|
builder.addOperation(scaleOperation);
|
|
}
|
|
|
|
TranslateOperation *translateOperation = new TranslateOperation();
|
|
translateOperation->getInputSocket(1)->setResizeMode(COM_SC_NO_RESIZE);
|
|
translateOperation->getInputSocket(2)->setResizeMode(COM_SC_NO_RESIZE);
|
|
if (!first) first = translateOperation;
|
|
SetValueOperation *xop = new SetValueOperation();
|
|
xop->setValue(addX);
|
|
builder.addLink(xop->getOutputSocket(), translateOperation->getInputSocket(1));
|
|
SetValueOperation *yop = new SetValueOperation();
|
|
yop->setValue(addY);
|
|
builder.addLink(yop->getOutputSocket(), translateOperation->getInputSocket(2));
|
|
builder.addOperation(xop);
|
|
builder.addOperation(yop);
|
|
|
|
unsigned int resolution[2] = {toOperation->getWidth(),
|
|
toOperation->getHeight()};
|
|
translateOperation->setResolution(resolution);
|
|
xop->setResolution(resolution);
|
|
yop->setResolution(resolution);
|
|
builder.addOperation(translateOperation);
|
|
|
|
if (doScale) {
|
|
translateOperation->getInputSocket(0)->setResizeMode(COM_SC_NO_RESIZE);
|
|
builder.addLink(scaleOperation->getOutputSocket(), translateOperation->getInputSocket(0));
|
|
}
|
|
|
|
/* remove previous link and replace */
|
|
builder.removeInputLink(toSocket);
|
|
first->getInputSocket(0)->setResizeMode(COM_SC_NO_RESIZE);
|
|
toSocket->setResizeMode(COM_SC_NO_RESIZE);
|
|
builder.addLink(fromSocket, first->getInputSocket(0));
|
|
builder.addLink(translateOperation->getOutputSocket(), toSocket);
|
|
}
|
|
}
|