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test/source
Luca Rood 871248a77d Fix texture paint UV dilation algorithm
Two aspects are addressed:

- Correct computation of dilation distance,
  so that dilated boundaries remain parallel to the original boundaries
  (and with the actual distance specified as bleed distance).

- Dilate with regard to adjacent seams
  instead of adjacent triangle edges, for a more correct result.
  This is especially important in the case of concave shapes,
  where spikes could overlap with actual geometry.

See: D4436
2019-03-05 01:36:22 +11:00
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