Files
test/source/blender/blenkernel/BKE_object.h
Ton Roosendaal c0e9d77188 Next level of Proxy support for animation: Proxy for duplicated groups.
Notes:
- Only referenced groups (from other files)
- Only 1 group (no more duplicates using same group yet)
- Only Proxy working well for Armature or Empty

Is going to be reviewed in Plumiferos team; but target is that this will
solve a major animation pipeline bottleneck :)

Usage; select group, alt+ctrl+p, pick an object you want to proxify.
2006-11-14 15:27:43 +00:00

124 lines
3.9 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
* General operations, lookup, etc. for blender objects.
*/
#ifndef BKE_OBJECT_H
#define BKE_OBJECT_H
#ifdef __cplusplus
extern "C" {
#endif
/* defines now, might become functions */
/* proxy rule: lib_object->proxy == the one we borrow from, only set temporal and cleared here */
/* local_object->proxy == pointer to library object, saved in files and read */
#define OB_COPY_PROXY(a) a->id.lib && a->proxy
#define OB_IS_PROXY(a) a->id.lib==NULL && a->proxy
#define OB_DO_PROXY(a) a->id.lib==NULL && a->proxy && a->proxy_group==NULL
struct Base;
struct Object;
struct Camera;
struct BoundBox;
struct View3D;
struct SoftBody;
struct Group;
void clear_workob(void);
void copy_baseflags(void);
void copy_objectflags(void);
struct SoftBody *copy_softbody(struct SoftBody *sb);
void update_base_layer(struct Object *ob);
void free_object(struct Object *ob);
void object_free_display(struct Object *ob);
void object_free_modifiers(struct Object *ob);
void object_make_proxy(struct Object *ob, struct Object *target, struct Object *gob);
void unlink_object(struct Object *ob);
int exist_object(struct Object *obtest);
void *add_camera(void);
struct Camera *copy_camera(struct Camera *cam);
void make_local_camera(struct Camera *cam);
void *add_lamp(void);
struct Lamp *copy_lamp(struct Lamp *la);
void make_local_lamp(struct Lamp *la);
void free_camera(struct Camera *ca);
void free_lamp(struct Lamp *la);
void *add_wave(void);
struct Object *add_object(int type);
void base_init_from_view3d(struct Base *base, struct View3D *v3d);
struct Object *copy_object(struct Object *ob);
void expand_local_object(struct Object *ob);
void make_local_object(struct Object *ob);
void set_mblur_offs(float blur);
void set_field_offs(float field);
void disable_speed_curve(int val);
float bsystem_time(struct Object *ob, struct Object *par, float cfra, float ofs);
void object_to_mat3(struct Object *ob, float mat[][3]);
void object_to_mat4(struct Object *ob, float mat[][4]);
void set_no_parent_ipo(int val);
void disable_where_script(short on);
int during_script(void);
void disable_where_scriptlink(short on);
int during_scriptlink(void);
void where_is_object_time(struct Object *ob, float ctime);
void where_is_object(struct Object *ob);
void where_is_object_simul(struct Object *ob);
void what_does_parent(struct Object *ob);
struct BoundBox *unit_boundbox(void);
void boundbox_set_from_min_max(struct BoundBox *bb, float min[3], float max[3]);
struct BoundBox *object_get_boundbox(struct Object *ob);
void minmax_object(struct Object *ob, float *min, float *max);
void solve_tracking (struct Object *ob, float targetmat[][4]);
void solve_constraints (struct Object *ob, short obtype, void *obdata, float ctime);
void object_handle_update(struct Object *ob);
#ifdef __cplusplus
}
#endif
#endif