New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.
TL;DR: 20 thousand lines of code gone.
This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
groups, one-pixel-at-a-time node processing, read/write buffer operations
related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
the tiled compositor.
- With that, remove CLEW external library too, since nothing within Blender
uses OpenCL directly anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/118819
138 lines
3.4 KiB
C++
138 lines
3.4 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_CompositorOperation.h"
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#include "BLI_string.h"
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#include "BKE_global.hh"
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#include "BKE_image.h"
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#include "BKE_scene.hh"
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#include "IMB_imbuf.hh"
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#include "RE_pipeline.h"
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namespace blender::compositor {
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CompositorOperation::CompositorOperation()
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{
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this->add_input_socket(DataType::Color);
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this->add_input_socket(DataType::Value);
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this->set_render_data(nullptr);
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output_buffer_ = nullptr;
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use_alpha_input_ = false;
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active_ = false;
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scene_ = nullptr;
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scene_name_[0] = '\0';
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view_name_ = nullptr;
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flags_.use_render_border = true;
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}
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void CompositorOperation::init_execution()
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{
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if (!active_) {
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return;
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}
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/* When initializing the tree during initial load the width and height can be zero. */
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if (this->get_width() * this->get_height() != 0) {
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output_buffer_ = (float *)MEM_callocN(
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sizeof(float[4]) * this->get_width() * this->get_height(), "CompositorOperation");
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}
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}
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void CompositorOperation::deinit_execution()
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{
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if (!active_) {
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return;
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}
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if (!is_braked()) {
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Render *re = RE_GetSceneRender(scene_);
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RenderResult *rr = RE_AcquireResultWrite(re);
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if (rr) {
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RenderView *rv = RE_RenderViewGetByName(rr, view_name_);
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ImBuf *ibuf = RE_RenderViewEnsureImBuf(rr, rv);
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IMB_assign_float_buffer(ibuf, output_buffer_, IB_TAKE_OWNERSHIP);
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rr->have_combined = true;
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}
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else {
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if (output_buffer_) {
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MEM_freeN(output_buffer_);
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}
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}
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if (re) {
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RE_ReleaseResult(re);
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re = nullptr;
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}
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Image *image = BKE_image_ensure_viewer(G.main, IMA_TYPE_R_RESULT, "Render Result");
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BKE_image_partial_update_mark_full_update(image);
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BLI_thread_lock(LOCK_DRAW_IMAGE);
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BKE_image_signal(G.main, image, nullptr, IMA_SIGNAL_FREE);
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BLI_thread_unlock(LOCK_DRAW_IMAGE);
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}
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else {
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if (output_buffer_) {
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MEM_freeN(output_buffer_);
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}
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}
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output_buffer_ = nullptr;
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}
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void CompositorOperation::set_scene_name(const char *scene_name)
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{
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STRNCPY(scene_name_, scene_name);
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}
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void CompositorOperation::update_memory_buffer_partial(MemoryBuffer * /*output*/,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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if (!output_buffer_) {
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return;
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}
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MemoryBuffer output_buf(output_buffer_, COM_DATA_TYPE_COLOR_CHANNELS, get_width(), get_height());
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output_buf.copy_from(inputs[0], area);
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if (use_alpha_input_) {
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output_buf.copy_from(inputs[1], area, 0, COM_DATA_TYPE_VALUE_CHANNELS, 3);
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}
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}
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void CompositorOperation::determine_canvas(const rcti & /*preferred_area*/, rcti &r_area)
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{
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int width, height;
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BKE_render_resolution(rd_, false, &width, &height);
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/* Check actual render resolution with cropping it may differ with cropped border.rendering
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* Fix for #31777 Border Crop gives black (easy). */
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Render *re = RE_GetSceneRender(scene_);
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if (re) {
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RenderResult *rr = RE_AcquireResultRead(re);
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if (rr) {
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width = rr->rectx;
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height = rr->recty;
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}
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RE_ReleaseResult(re);
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}
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rcti local_preferred;
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BLI_rcti_init(&local_preferred, 0, width, 0, height);
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set_determined_canvas_modifier([&](rcti &canvas) { canvas = local_preferred; });
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NodeOperation::determine_canvas(local_preferred, r_area);
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}
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} // namespace blender::compositor
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