Files
test/source/blender/compositor/operations/COM_CompositorOperation.h
Aras Pranckevicius f5f7024040 Cleanup: Remove now-unused "tiled" compositor implementation
New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.

TL;DR: 20 thousand lines of code gone.

This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
  groups, one-pixel-at-a-time node processing, read/write buffer operations
  related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
  the tiled compositor.
  - With that, remove CLEW external library too, since nothing within Blender
    uses OpenCL directly anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/118819
2024-02-28 16:59:16 +01:00

94 lines
2.0 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "COM_MultiThreadedOperation.h"
struct Scene;
namespace blender::compositor {
/**
* \brief Compositor output operation
*/
class CompositorOperation : public MultiThreadedOperation {
private:
const struct Scene *scene_;
/**
* \brief Scene name, used for getting the render output, includes 'SC' prefix.
*/
char scene_name_[MAX_ID_NAME];
/**
* \brief local reference to the scene
*/
const RenderData *rd_;
/**
* \brief reference to the output float buffer
*/
float *output_buffer_;
/**
* \brief Ignore any alpha input
*/
bool use_alpha_input_;
/**
* \brief operation is active for calculating final compo result
*/
bool active_;
/**
* \brief View name, used for multiview
*/
const char *view_name_;
public:
CompositorOperation();
bool is_active_compositor_output() const
{
return active_;
}
void set_scene(const struct Scene *scene)
{
scene_ = scene;
}
void set_scene_name(const char *scene_name);
void set_view_name(const char *view_name)
{
view_name_ = view_name;
}
void set_render_data(const RenderData *rd)
{
rd_ = rd;
}
bool is_output_operation(bool /*rendering*/) const override
{
return this->is_active_compositor_output();
}
void init_execution() override;
void deinit_execution() override;
eCompositorPriority get_render_priority() const override
{
return eCompositorPriority::Medium;
}
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
void set_use_alpha_input(bool value)
{
use_alpha_input_ = value;
}
void set_active(bool active)
{
active_ = active;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor