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test/source/blender/io
Aras Pranckevicius 6f0620161d Fix #123949: OBJ importer should not set face sharpness when vertex normals are present
Having both custom vertex normals and the "is the face sharp?"
attribute on a mesh leads to some non-intuitive behaviours. Instead,
make the behaviour more aligned with OBJ format description wording,
which says "When vertex normals are present, they supersede
smoothing groups" (https://paulbourke.net/dataformats/obj/).

Pull Request: https://projects.blender.org/blender/blender/pulls/124366
2024-07-09 16:59:17 +02:00
..
2024-06-26 20:39:01 +02:00
2024-07-05 12:13:17 +03:00
2024-07-08 09:07:07 -07:00