When using clangd or running clang-tidy on headers there are currently many errors. These are noisy in IDEs, make auto fixes impossible, and break features like code completion, refactoring and navigation. This makes source/blender headers work by themselves, which is generally the goal anyway. But #includes and forward declarations were often incomplete. * Add #includes and forward declarations * Add IWYU pragma: export in a few places * Remove some unused #includes (but there are many more) * Tweak ShaderCreateInfo macros to work better with clangd Some types of headers still have errors, these could be fixed or worked around with more investigation. Mostly preprocessor template headers like NOD_static_types.h. Note that that disabling WITH_UNITY_BUILD is required for clangd to work properly, otherwise compile_commands.json does not contain the information for the relevant source files. For more details see the developer docs: https://developer.blender.org/docs/handbook/tooling/clangd/ Pull Request: https://projects.blender.org/blender/blender/pulls/132608
109 lines
3.0 KiB
C
109 lines
3.0 KiB
C
/* SPDX-FileCopyrightText: 2008 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bli
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*/
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#include "BLI_compiler_attrs.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct BLI_mempool;
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struct BLI_mempool_chunk;
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typedef struct BLI_mempool BLI_mempool;
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BLI_mempool *BLI_mempool_create(unsigned int esize,
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unsigned int elem_num,
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unsigned int pchunk,
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unsigned int flag)
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ATTR_MALLOC ATTR_WARN_UNUSED_RESULT ATTR_RETURNS_NONNULL;
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void *BLI_mempool_alloc(BLI_mempool *pool) ATTR_MALLOC ATTR_WARN_UNUSED_RESULT ATTR_RETURNS_NONNULL
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ATTR_NONNULL(1);
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void *BLI_mempool_calloc(BLI_mempool *pool)
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ATTR_MALLOC ATTR_WARN_UNUSED_RESULT ATTR_RETURNS_NONNULL ATTR_NONNULL(1);
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/**
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* Free an element from the mempool.
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*
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* \note doesn't protect against double frees, take care!
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*/
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void BLI_mempool_free(BLI_mempool *pool, void *addr) ATTR_NONNULL(1, 2);
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/**
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* Empty the pool, as if it were just created.
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*
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* \param pool: The pool to clear.
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* \param elem_num_reserve: Optionally reserve how many items should be kept from clearing.
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*/
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void BLI_mempool_clear_ex(BLI_mempool *pool, int elem_num_reserve) ATTR_NONNULL(1);
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/**
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* Wrap #BLI_mempool_clear_ex with no reserve set.
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*/
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void BLI_mempool_clear(BLI_mempool *pool) ATTR_NONNULL(1);
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/**
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* Free the mempool itself (and all elements).
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*/
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void BLI_mempool_destroy(BLI_mempool *pool) ATTR_NONNULL(1);
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int BLI_mempool_len(const BLI_mempool *pool) ATTR_NONNULL(1);
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void *BLI_mempool_findelem(BLI_mempool *pool, unsigned int index) ATTR_WARN_UNUSED_RESULT
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ATTR_NONNULL(1);
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/**
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* Fill in \a data with the contents of the mempool.
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*/
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void BLI_mempool_as_array(BLI_mempool *pool, void *data) ATTR_NONNULL(1, 2);
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/**
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* A version of #BLI_mempool_as_array that allocates and returns the data.
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*/
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void *BLI_mempool_as_arrayN(BLI_mempool *pool,
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const char *allocstr) ATTR_MALLOC ATTR_WARN_UNUSED_RESULT
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ATTR_NONNULL(1, 2);
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#ifndef NDEBUG
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void BLI_mempool_set_memory_debug(void);
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#endif
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/**
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* Iteration stuff.
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* \note this may easy to produce bugs with.
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*/
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/** \note Private structure. */
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typedef struct BLI_mempool_iter {
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BLI_mempool *pool;
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struct BLI_mempool_chunk *curchunk;
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unsigned int curindex;
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} BLI_mempool_iter;
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/** #BLI_mempool.flag */
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enum {
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BLI_MEMPOOL_NOP = 0,
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/**
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* Allow iterating on this mempool.
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*
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* \note this requires that the first four bytes of the elements
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* never begin with 'free' (#FREEWORD).
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* \note order of iteration is only assured to be the
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* order of allocation when no chunks have been freed.
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*/
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BLI_MEMPOOL_ALLOW_ITER = (1 << 0),
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};
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/**
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* Initialize a new mempool iterator, #BLI_MEMPOOL_ALLOW_ITER flag must be set.
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*/
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void BLI_mempool_iternew(BLI_mempool *pool, BLI_mempool_iter *iter) ATTR_NONNULL();
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/**
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* Step over the iterator, returning the mempool item or NULL.
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*/
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void *BLI_mempool_iterstep(BLI_mempool_iter *iter) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
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#ifdef __cplusplus
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}
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#endif
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