Files
test/source/blender/draw/intern/draw_resource.cc
Campbell Barton 4df285ccd5 Cleanup: move function comments into headers or implementation notes
For C/C++ doc-strings should be located in headers,
move function comments into the headers, in some cases merging
with existing doc-strings, in other cases, moving implementation
notes into the function body.
2024-11-02 17:27:09 +11:00

50 lines
1.3 KiB
C++

/* SPDX-FileCopyrightText: 2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw
*/
#include "DNA_particle_types.h"
#include "RNA_access.hh"
#include "RNA_path.hh"
#include "RNA_types.hh"
#include "draw_handle.hh"
#include "draw_manager.hh"
#include "draw_shader_shared.hh"
/* -------------------------------------------------------------------- */
/** \name ObjectAttributes
* \{ */
bool ObjectAttribute::sync(const blender::draw::ObjectRef &ref, const GPUUniformAttr &attr)
{
/* This function mirrors `lookup_instance_property` in `cycles/blender/blender_object.cpp`. */
hash_code = attr.hash_code;
/* If requesting instance data, check the parent particle system and object. */
if (attr.use_dupli) {
return BKE_object_dupli_find_rgba_attribute(
ref.object, ref.dupli_object, ref.dupli_parent, attr.name, &data_x);
}
return BKE_object_dupli_find_rgba_attribute(ref.object, nullptr, nullptr, attr.name, &data_x);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name LayerAttributes
* \{ */
bool LayerAttribute::sync(const Scene *scene, const ViewLayer *layer, const GPULayerAttr &attr)
{
hash_code = attr.hash_code;
return BKE_view_layer_find_rgba_attribute(scene, layer, attr.name, &data.x);
}
/** \} */