Files
test/source/blender/gpu/GPU_capabilities.hh
Clément Foucault cae6c6d81a GPU: Remove Shader Draw Parameter workaround
With 5.0 we start requiring this extension for GL and VK.
All of our target hardware supports it with up to date
drivers.

Some old drivers were disabling this extension because of
buggy behavior. We simply drop support for them in 5.0.

This allows us to remove a lot of code and the last
shader create info override done at startup. This will
unlock more refactoring of the shader create info into
static classes to reduce binary size and other benefits.

## TODO:
- [x] Remove checks for ARB_shader_draw_parameters
- [x] Remove checks for ARB_clip_control
- [x] Check for the extension on startup for OpenGL
- [x] Check for the extension on startup for Vulkan
- [x] ~~Add user facing popup message about minimum
      requirements not being met.~~ Done using the same
      popup as old hardware.

Pull Request: https://projects.blender.org/blender/blender/pulls/142334
2025-08-12 14:04:41 +02:00

72 lines
2.0 KiB
C++

/* SPDX-FileCopyrightText: 2005 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*
* GPU Capabilities & workarounds
* This module expose the reported implementation limits & enabled
* workaround for drivers that needs specific code-paths.
*/
#pragma once
#include "BLI_sys_types.h"
int GPU_max_texture_size();
int GPU_max_texture_3d_size();
int GPU_max_texture_layers();
int GPU_max_textures();
int GPU_max_textures_vert();
int GPU_max_textures_geom();
int GPU_max_textures_frag();
int GPU_max_images();
int GPU_max_work_group_count(int index);
int GPU_max_work_group_size(int index);
int GPU_max_uniforms_vert();
int GPU_max_uniforms_frag();
int GPU_max_batch_indices();
int GPU_max_batch_vertices();
int GPU_max_vertex_attribs();
int GPU_max_varying_floats();
int GPU_max_shader_storage_buffer_bindings();
int GPU_max_compute_shader_storage_blocks();
int GPU_max_samplers();
size_t GPU_max_storage_buffer_size();
/* Used when binding subrange of SSBOs. In bytes.
* The start of the range must be aligned with this value. */
size_t GPU_storage_buffer_alignment();
int GPU_extensions_len();
const char *GPU_extension_get(int i);
int GPU_texture_size_with_limit(int res);
bool GPU_use_subprocess_compilation();
int GPU_max_parallel_compilations();
bool GPU_stencil_clasify_buffer_workaround();
bool GPU_node_link_instancing_workaround();
bool GPU_depth_blitting_workaround();
bool GPU_use_main_context_workaround();
bool GPU_use_hq_normals_workaround();
bool GPU_crappy_amd_driver();
bool GPU_geometry_shader_support();
bool GPU_hdr_support();
bool GPU_stencil_export_support();
bool GPU_mem_stats_supported();
void GPU_mem_stats_get(int *r_totalmem, int *r_freemem);
/**
* Return support for the active context + window.
*/
bool GPU_stereo_quadbuffer_support();
int GPU_minimum_per_vertex_stride();
/** WARNING: Should only be called at startup from creator_args. Never call it at runtime. */
void GPU_compilation_subprocess_override_set(int count);