This is the first step into merging DRW_gpu_wrapper.hh into the GPU module. This is very similar to #119825. Pull Request: https://projects.blender.org/blender/blender/pulls/144329
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup gpu
|
|
*/
|
|
|
|
#include "GPU_compute.hh"
|
|
|
|
#include "gpu_backend.hh"
|
|
|
|
void GPU_compute_dispatch(blender::gpu::Shader *shader,
|
|
uint groups_x_len,
|
|
uint groups_y_len,
|
|
uint groups_z_len,
|
|
const blender::gpu::shader::SpecializationConstants *constants_state)
|
|
{
|
|
blender::gpu::GPUBackend &gpu_backend = *blender::gpu::GPUBackend::get();
|
|
GPU_shader_bind(shader, constants_state);
|
|
gpu_backend.compute_dispatch(groups_x_len, groups_y_len, groups_z_len);
|
|
}
|
|
|
|
void GPU_compute_dispatch_indirect(
|
|
blender::gpu::Shader *shader,
|
|
blender::gpu::StorageBuf *indirect_buf_,
|
|
const blender::gpu::shader::SpecializationConstants *constants_state)
|
|
{
|
|
blender::gpu::GPUBackend &gpu_backend = *blender::gpu::GPUBackend::get();
|
|
blender::gpu::StorageBuf *indirect_buf = reinterpret_cast<blender::gpu::StorageBuf *>(
|
|
indirect_buf_);
|
|
|
|
GPU_shader_bind(shader, constants_state);
|
|
gpu_backend.compute_dispatch_indirect(indirect_buf);
|
|
}
|