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89ceb3b87a1ab08c6ee56fdb8bfd7fa633af8ace
test/source
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Dalai Felinto 89ceb3b87a bugfix: "glsl lamp not (directly) updated when there is no material in the object" reported by Olivier Amrein
lamps require a depsgraph update.
There is no more need to ED_render_id_flush_update because this is called by the DAG_id_flush_update.
help (and the right fix) from Brecht.
2010-10-31 12:12:57 +00:00
..
blender
bugfix: "glsl lamp not (directly) updated when there is no material in the object" reported by Olivier Amrein
2010-10-31 12:12:57 +00:00
blenderplayer
rename definition for enabling the game engine GAMEBLENDER==1 --> WITH_GAMEENGINE
2010-10-31 03:20:33 +00:00
creator
rename and negate DISABLE_PYTHON --> WITH_PYTHON
2010-10-31 04:11:39 +00:00
darwin
darwin Makefiles: copy release scripts and python modules to where blender looks for them,
2010-10-14 19:30:55 +00:00
gameengine
stdint include needed on non-msvc platforms
2010-10-31 08:42:42 +00:00
icons
Windows Icons:
2010-09-05 07:08:21 +00:00
kernel
use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
2010-10-23 04:05:55 +00:00
CMakeLists.txt
dont build blender/kernel if the game engines disabled.
2010-10-31 00:56:46 +00:00
Makefile
Fully disable AUD's FFTW3 usage.
2010-10-24 00:09:23 +00:00
SConscript
dont build blender/kernel if the game engines disabled.
2010-10-31 00:56:46 +00:00
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