Files
test/source/blender/editors/space_node/drawnode.cc
Leon Schittek 8a78c14d03 Nodes: Remove resize widgets from collapsed nodes
Collapsed nodes had a specific widget to change their width.
Now that collapsed nodes are square rather than pill-shaped, the edges
can be used to resize them, just like in the uncollapsed state.
Therefore the scape widget can be removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/147576
2025-10-14 18:05:11 +02:00

2349 lines
78 KiB
C++

/* SPDX-FileCopyrightText: 2005 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup spnode
* \brief lower level node drawing for nodes (boarders, headers etc), also node layout.
*/
#include "BLI_color.hh"
#include "BLI_listbase.h"
#include "BLI_string_utf8.h"
#include "BLI_threads.h"
#include "DNA_node_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "BKE_context.hh"
#include "BKE_curve.hh"
#include "BKE_image.hh"
#include "BKE_main.hh"
#include "BKE_main_invariants.hh"
#include "BKE_node.hh"
#include "BKE_node_enum.hh"
#include "BKE_node_legacy_types.hh"
#include "BKE_node_runtime.hh"
#include "BKE_node_tree_update.hh"
#include "BKE_scene.hh"
#include "BKE_tracking.h"
#include "BLT_translation.hh"
#include "BIF_glutil.hh"
#include "GPU_batch.hh"
#include "GPU_batch_presets.hh"
#include "GPU_capabilities.hh"
#include "GPU_framebuffer.hh"
#include "GPU_immediate.hh"
#include "GPU_matrix.hh"
#include "GPU_shader_shared.hh"
#include "GPU_state.hh"
#include "GPU_uniform_buffer.hh"
#include "DRW_engine.hh"
#include "RNA_access.hh"
#include "RNA_define.hh"
#include "RNA_prototypes.hh"
#include "ED_node.hh"
#include "ED_space_api.hh"
#include "WM_api.hh"
#include "WM_types.hh"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "UI_view2d.hh"
#include "IMB_colormanagement.hh"
#include "IMB_imbuf_types.hh"
#include "NOD_composite.hh"
#include "NOD_geometry.hh"
#include "NOD_geometry_nodes_gizmos.hh"
#include "NOD_node_declaration.hh"
#include "NOD_partial_eval.hh"
#include "NOD_socket.hh"
#include "NOD_socket_declarations.hh"
#include "node_intern.hh" /* own include */
namespace blender::ed::space_node {
/* Default flags for uiLayout::prop(). Name is kept short since this is used a lot in this file. */
#define DEFAULT_FLAGS UI_ITEM_R_SPLIT_EMPTY_NAME
/* ****************** SOCKET BUTTON DRAW FUNCTIONS ***************** */
static void node_socket_button_label(bContext * /*C*/,
uiLayout *layout,
PointerRNA * /*ptr*/,
PointerRNA * /*node_ptr*/,
const StringRef text)
{
layout->label(text, ICON_NONE);
}
/* ****************** BUTTON CALLBACKS FOR ALL TREES ***************** */
static void node_buts_mix_rgb(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
bNodeTree *ntree = (bNodeTree *)ptr->owner_id;
uiLayout *col = &layout->column(false);
uiLayout *row = &col->row(true);
row->prop(ptr, "blend_type", DEFAULT_FLAGS, "", ICON_NONE);
if (ELEM(ntree->type, NTREE_COMPOSIT, NTREE_TEXTURE)) {
row->prop(ptr, "use_alpha", DEFAULT_FLAGS, "", ICON_IMAGE_RGB_ALPHA);
}
col->prop(ptr, "use_clamp", DEFAULT_FLAGS, std::nullopt, ICON_NONE);
}
static void node_buts_time(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
uiTemplateCurveMapping(layout, ptr, "curve", 's', false, false, false, false, false);
}
static void node_buts_colorramp(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
uiTemplateColorRamp(layout, ptr, "color_ramp", false);
}
static void node_buts_curvevec(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
uiTemplateCurveMapping(layout, ptr, "mapping", 'v', false, false, false, false, false);
}
static void node_buts_curvefloat(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
uiTemplateCurveMapping(layout, ptr, "mapping", 0, false, false, false, false, false);
}
} // namespace blender::ed::space_node
#define SAMPLE_FLT_ISNONE FLT_MAX
/* Bad! 2.5 will do better? ... no it won't! */
static float _sample_col[4] = {SAMPLE_FLT_ISNONE};
void ED_node_sample_set(const float col[4])
{
if (col) {
copy_v4_v4(_sample_col, col);
}
else {
copy_v4_fl(_sample_col, SAMPLE_FLT_ISNONE);
}
}
namespace blender::ed::space_node {
static void node_buts_curvecol(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
bNode *node = (bNode *)ptr->data;
CurveMapping *cumap = (CurveMapping *)node->storage;
if (_sample_col[0] != SAMPLE_FLT_ISNONE) {
cumap->flag |= CUMA_DRAW_SAMPLE;
copy_v3_v3(cumap->sample, _sample_col);
}
else {
cumap->flag &= ~CUMA_DRAW_SAMPLE;
}
/* "Tone" (Standard/Film-like) only used in the Compositor. */
bNodeTree *ntree = (bNodeTree *)ptr->owner_id;
uiTemplateCurveMapping(
layout, ptr, "mapping", 'c', false, false, false, (ntree->type == NTREE_COMPOSIT), false);
}
static void node_buts_normal(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
bNode *node = (bNode *)ptr->data;
/* first output stores normal */
bNodeSocket *output = (bNodeSocket *)node->outputs.first;
PointerRNA sockptr = RNA_pointer_create_discrete(ptr->owner_id, &RNA_NodeSocket, output);
layout->prop(&sockptr, "default_value", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_buts_texture(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = (bNode *)ptr->data;
short multi = (node->id && ((Tex *)node->id)->use_nodes &&
(node->type_legacy != TEX_NODE_TEXTURE));
uiTemplateID(layout, C, ptr, "texture", "texture.new", nullptr, nullptr);
if (multi) {
/* Number Drawing not optimal here, better have a list. */
layout->prop(ptr, "node_output", DEFAULT_FLAGS, "", ICON_NONE);
}
}
static void node_buts_math(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
layout->prop(ptr, "operation", DEFAULT_FLAGS, "", ICON_NONE);
layout->prop(ptr, "use_clamp", DEFAULT_FLAGS, std::nullopt, ICON_NONE);
}
static void node_buts_combsep_color(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
layout->prop(ptr, "mode", DEFAULT_FLAGS, "", ICON_NONE);
}
NodeResizeDirection node_get_resize_direction(const SpaceNode &snode,
const bNode *node,
const int x,
const int y)
{
const bool node_is_collapsed = node->flag & NODE_COLLAPSED;
const float size = NODE_RESIZE_MARGIN * math::max(snode.runtime->aspect, 1.0f) *
(node_is_collapsed ? 3.0f : 1.0f);
if (node->is_frame()) {
NodeFrame *data = (NodeFrame *)node->storage;
/* shrinking frame size is determined by child nodes */
if (!(data->flag & NODE_FRAME_RESIZEABLE)) {
return NODE_RESIZE_NONE;
}
NodeResizeDirection dir = NODE_RESIZE_NONE;
const rctf &bounds = node->runtime->draw_bounds;
if (x > bounds.xmax - size && x <= bounds.xmax && y >= bounds.ymin && y < bounds.ymax) {
dir |= NODE_RESIZE_RIGHT;
}
if (x >= bounds.xmin && x < bounds.xmin + size && y >= bounds.ymin && y < bounds.ymax) {
dir |= NODE_RESIZE_LEFT;
}
if (x >= bounds.xmin && x < bounds.xmax && y >= bounds.ymax - size && y < bounds.ymax) {
dir |= NODE_RESIZE_TOP;
}
if (x >= bounds.xmin && x < bounds.xmax && y >= bounds.ymin && y < bounds.ymin + size) {
dir |= NODE_RESIZE_BOTTOM;
}
return dir;
}
const rctf &bounds = node->runtime->draw_bounds;
NodeResizeDirection dir = NODE_RESIZE_NONE;
if (x >= bounds.xmax - size && x < bounds.xmax && y >= bounds.ymin && y < bounds.ymax) {
dir |= NODE_RESIZE_RIGHT;
}
if (x >= bounds.xmin && x < bounds.xmin + size && y >= bounds.ymin && y < bounds.ymax) {
dir |= NODE_RESIZE_LEFT;
if (node_is_collapsed) {
/* Prevent conflict with the collapse/expand icon. */
if ((abs(y - BLI_rctf_cent_y(&bounds)) < 0.4f * U.widget_unit) &&
(x > (bounds.xmin + 0.4f * U.widget_unit)))
{
dir = NODE_RESIZE_NONE;
}
}
}
return dir;
}
/* ****************** BUTTON CALLBACKS FOR COMMON NODES ***************** */
static void node_draw_buttons_group(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiTemplateIDBrowse(layout, C, ptr, "node_tree", nullptr, nullptr, nullptr);
}
static void node_buts_frame_ex(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
layout->prop(ptr, "label_size", DEFAULT_FLAGS, IFACE_("Label Size"), ICON_NONE);
layout->prop(ptr, "shrink", DEFAULT_FLAGS, IFACE_("Shrink"), ICON_NONE);
layout->prop(ptr, "text", DEFAULT_FLAGS, std::nullopt, ICON_NONE);
}
static void node_common_set_butfunc(blender::bke::bNodeType *ntype)
{
switch (ntype->type_legacy) {
case NODE_GROUP:
ntype->draw_buttons = node_draw_buttons_group;
break;
case NODE_FRAME:
ntype->draw_buttons_ex = node_buts_frame_ex;
break;
}
}
/* ****************** BUTTON CALLBACKS FOR SHADER NODES ***************** */
static void node_buts_image_user(uiLayout *layout,
bContext *C,
PointerRNA *ptr,
PointerRNA *imaptr,
PointerRNA *iuserptr,
const bool show_layer_selection,
const bool show_color_management)
{
Image *image = (Image *)imaptr->data;
if (!image) {
return;
}
ImageUser *iuser = (ImageUser *)iuserptr->data;
uiLayout *col = &layout->column(false);
col->prop(imaptr, "source", DEFAULT_FLAGS, "", ICON_NONE);
const int source = RNA_enum_get(imaptr, "source");
if (source == IMA_SRC_SEQUENCE) {
/* don't use iuser->framenr directly
* because it may not be updated if auto-refresh is off */
Scene *scene = CTX_data_scene(C);
char numstr[32];
const int framenr = BKE_image_user_frame_get(iuser, scene->r.cfra, nullptr);
SNPRINTF_UTF8(numstr, IFACE_("Frame: %d"), framenr);
layout->label(numstr, ICON_NONE);
}
if (ELEM(source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE)) {
col = &layout->column(true);
col->prop(ptr, "frame_duration", DEFAULT_FLAGS, std::nullopt, ICON_NONE);
col->prop(ptr, "frame_start", DEFAULT_FLAGS, std::nullopt, ICON_NONE);
col->prop(ptr, "frame_offset", DEFAULT_FLAGS, std::nullopt, ICON_NONE);
col->prop(ptr, "use_cyclic", DEFAULT_FLAGS, std::nullopt, ICON_NONE);
col->prop(ptr, "use_auto_refresh", DEFAULT_FLAGS, std::nullopt, ICON_NONE);
}
if (show_layer_selection && RNA_enum_get(imaptr, "type") == IMA_TYPE_MULTILAYER &&
RNA_boolean_get(ptr, "has_layers"))
{
col = &layout->column(false);
col->prop(ptr, "layer", DEFAULT_FLAGS, std::nullopt, ICON_NONE);
}
if (show_color_management) {
uiLayout *split = &layout->split(0.33f, true);
PointerRNA colorspace_settings_ptr = RNA_pointer_get(imaptr, "colorspace_settings");
split->label(IFACE_("Color Space"), ICON_NONE);
split->prop(&colorspace_settings_ptr, "name", DEFAULT_FLAGS, "", ICON_NONE);
if (image->source != IMA_SRC_GENERATED) {
split = &layout->split(0.33f, true);
split->label(IFACE_("Alpha"), ICON_NONE);
split->prop(imaptr, "alpha_mode", DEFAULT_FLAGS, "", ICON_NONE);
bool is_data = IMB_colormanagement_space_name_is_data(image->colorspace_settings.name);
split->active_set(!is_data);
}
/* Avoid losing changes image is painted. */
if (BKE_image_is_dirty((Image *)imaptr->data)) {
split->enabled_set(false);
}
}
}
static void node_shader_buts_tex_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA imaptr = RNA_pointer_get(ptr, "image");
PointerRNA iuserptr = RNA_pointer_get(ptr, "image_user");
layout->context_ptr_set("image_user", &iuserptr);
uiTemplateID(layout, C, ptr, "image", "IMAGE_OT_new", "IMAGE_OT_open", nullptr);
layout->prop(ptr, "interpolation", DEFAULT_FLAGS, "", ICON_NONE);
layout->prop(ptr, "projection", DEFAULT_FLAGS, "", ICON_NONE);
if (RNA_enum_get(ptr, "projection") == SHD_PROJ_BOX) {
layout->prop(ptr, "projection_blend", DEFAULT_FLAGS, IFACE_("Blend"), ICON_NONE);
}
layout->prop(ptr, "extension", DEFAULT_FLAGS, "", ICON_NONE);
/* NOTE: image user properties used directly here, unlike compositor image node,
* which redefines them in the node struct RNA to get proper updates.
*/
node_buts_image_user(layout, C, &iuserptr, &imaptr, &iuserptr, false, true);
}
static void node_shader_buts_tex_image_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA iuserptr = RNA_pointer_get(ptr, "image_user");
uiTemplateImage(layout, C, ptr, "image", &iuserptr, false, false);
}
static void node_shader_buts_tex_environment(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA imaptr = RNA_pointer_get(ptr, "image");
PointerRNA iuserptr = RNA_pointer_get(ptr, "image_user");
layout->context_ptr_set("image_user", &iuserptr);
uiTemplateID(layout, C, ptr, "image", "IMAGE_OT_new", "IMAGE_OT_open", nullptr);
layout->prop(ptr, "interpolation", DEFAULT_FLAGS, "", ICON_NONE);
layout->prop(ptr, "projection", DEFAULT_FLAGS, "", ICON_NONE);
node_buts_image_user(layout, C, &iuserptr, &imaptr, &iuserptr, false, true);
}
static void node_shader_buts_tex_environment_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA iuserptr = RNA_pointer_get(ptr, "image_user");
uiTemplateImage(layout, C, ptr, "image", &iuserptr, false, false);
layout->prop(ptr, "interpolation", DEFAULT_FLAGS, IFACE_("Interpolation"), ICON_NONE);
layout->prop(ptr, "projection", DEFAULT_FLAGS, IFACE_("Projection"), ICON_NONE);
}
static void node_shader_buts_displacement(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
layout->prop(ptr, "space", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_shader_buts_glossy(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
layout->prop(ptr, "distribution", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_buts_output_shader(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
layout->prop(ptr, "target", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_shader_buts_scatter(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
layout->prop(ptr, "phase", DEFAULT_FLAGS, "", ICON_NONE);
}
/* only once called */
static void node_shader_set_butfunc(blender::bke::bNodeType *ntype)
{
switch (ntype->type_legacy) {
case SH_NODE_NORMAL:
ntype->draw_buttons = node_buts_normal;
break;
case SH_NODE_CURVE_VEC:
ntype->draw_buttons = node_buts_curvevec;
break;
case SH_NODE_CURVE_RGB:
ntype->draw_buttons = node_buts_curvecol;
break;
case SH_NODE_CURVE_FLOAT:
ntype->draw_buttons = node_buts_curvefloat;
break;
case SH_NODE_MIX_RGB_LEGACY:
ntype->draw_buttons = node_buts_mix_rgb;
break;
case SH_NODE_VALTORGB:
ntype->draw_buttons = node_buts_colorramp;
break;
case SH_NODE_MATH:
ntype->draw_buttons = node_buts_math;
break;
case SH_NODE_COMBINE_COLOR:
case SH_NODE_SEPARATE_COLOR:
ntype->draw_buttons = node_buts_combsep_color;
break;
case SH_NODE_TEX_IMAGE:
ntype->draw_buttons = node_shader_buts_tex_image;
ntype->draw_buttons_ex = node_shader_buts_tex_image_ex;
break;
case SH_NODE_TEX_ENVIRONMENT:
ntype->draw_buttons = node_shader_buts_tex_environment;
ntype->draw_buttons_ex = node_shader_buts_tex_environment_ex;
break;
case SH_NODE_DISPLACEMENT:
case SH_NODE_VECTOR_DISPLACEMENT:
ntype->draw_buttons = node_shader_buts_displacement;
break;
case SH_NODE_BSDF_REFRACTION:
ntype->draw_buttons = node_shader_buts_glossy;
break;
case SH_NODE_OUTPUT_MATERIAL:
case SH_NODE_OUTPUT_LIGHT:
case SH_NODE_OUTPUT_WORLD:
ntype->draw_buttons = node_buts_output_shader;
break;
case SH_NODE_VOLUME_SCATTER:
ntype->draw_buttons = node_shader_buts_scatter;
break;
}
}
/* ****************** BUTTON CALLBACKS FOR COMPOSITE NODES ***************** */
static void node_buts_image_views(uiLayout *layout,
bContext * /*C*/,
PointerRNA *ptr,
PointerRNA *imaptr)
{
uiLayout *col;
if (!imaptr->data) {
return;
}
col = &layout->column(false);
if (RNA_boolean_get(ptr, "has_views")) {
if (RNA_enum_get(ptr, "view") == 0) {
col->prop(ptr, "view", DEFAULT_FLAGS, std::nullopt, ICON_CAMERA_STEREO);
}
else {
col->prop(ptr, "view", DEFAULT_FLAGS, std::nullopt, ICON_SCENE);
}
}
}
static void node_composit_buts_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = (bNode *)ptr->data;
PointerRNA iuserptr = RNA_pointer_create_discrete(ptr->owner_id, &RNA_ImageUser, node->storage);
layout->context_ptr_set("image_user", &iuserptr);
uiTemplateID(layout, C, ptr, "image", "IMAGE_OT_new", "IMAGE_OT_open", nullptr);
if (!node->id) {
return;
}
PointerRNA imaptr = RNA_pointer_get(ptr, "image");
node_buts_image_user(layout, C, ptr, &imaptr, &iuserptr, true, true);
node_buts_image_views(layout, C, ptr, &imaptr);
}
static void node_composit_buts_image_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = (bNode *)ptr->data;
PointerRNA iuserptr = RNA_pointer_create_discrete(ptr->owner_id, &RNA_ImageUser, node->storage);
layout->context_ptr_set("image_user", &iuserptr);
uiTemplateImage(layout, C, ptr, "image", &iuserptr, false, true);
}
static void node_composit_buts_huecorrect(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
bNode *node = (bNode *)ptr->data;
CurveMapping *cumap = (CurveMapping *)node->storage;
if (_sample_col[0] != SAMPLE_FLT_ISNONE) {
cumap->flag |= CUMA_DRAW_SAMPLE;
copy_v3_v3(cumap->sample, _sample_col);
}
else {
cumap->flag &= ~CUMA_DRAW_SAMPLE;
}
uiTemplateCurveMapping(layout, ptr, "mapping", 'h', false, false, false, false, false);
}
static void node_composit_buts_combsep_color(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
bNode *node = (bNode *)ptr->data;
NodeCMPCombSepColor *storage = (NodeCMPCombSepColor *)node->storage;
layout->prop(ptr, "mode", DEFAULT_FLAGS, "", ICON_NONE);
if (storage->mode == CMP_NODE_COMBSEP_COLOR_YCC) {
layout->prop(ptr, "ycc_mode", DEFAULT_FLAGS, "", ICON_NONE);
}
}
static void node_composit_buts_cryptomatte_legacy(uiLayout *layout,
bContext * /*C*/,
PointerRNA *ptr)
{
uiLayout *col = &layout->column(true);
col->label(IFACE_("Matte Objects:"), ICON_NONE);
uiLayout *row = &col->row(true);
uiTemplateCryptoPicker(row, ptr, "add", ICON_ADD);
uiTemplateCryptoPicker(row, ptr, "remove", ICON_REMOVE);
col->prop(ptr, "matte_id", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_composit_buts_cryptomatte_legacy_ex(uiLayout *layout,
bContext * /*C*/,
PointerRNA * /*ptr*/)
{
layout->op("NODE_OT_cryptomatte_layer_add", IFACE_("Add Crypto Layer"), ICON_ADD);
layout->op("NODE_OT_cryptomatte_layer_remove", IFACE_("Remove Crypto Layer"), ICON_REMOVE);
}
static void node_composit_buts_cryptomatte(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = (bNode *)ptr->data;
uiLayout *row = &layout->row(true);
row->prop(ptr, "source", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, std::nullopt, ICON_NONE);
uiLayout *col = &layout->column(false);
if (node->custom1 == CMP_NODE_CRYPTOMATTE_SOURCE_RENDER) {
uiTemplateID(col, C, ptr, "scene", nullptr, nullptr, nullptr);
}
else {
uiTemplateID(col, C, ptr, "image", nullptr, "IMAGE_OT_open", nullptr);
NodeCryptomatte *crypto = (NodeCryptomatte *)node->storage;
PointerRNA imaptr = RNA_pointer_get(ptr, "image");
PointerRNA iuserptr = RNA_pointer_create_discrete(
ptr->owner_id, &RNA_ImageUser, &crypto->iuser);
layout->context_ptr_set("image_user", &iuserptr);
node_buts_image_user(col, C, ptr, &imaptr, &iuserptr, false, false);
node_buts_image_views(col, C, ptr, &imaptr);
}
col = &layout->column(true);
col->prop(ptr, "layer_name", UI_ITEM_NONE, "", ICON_NONE);
col->label(IFACE_("Matte ID:"), ICON_NONE);
row = &col->row(true);
row->prop(ptr, "matte_id", DEFAULT_FLAGS, "", ICON_NONE);
uiTemplateCryptoPicker(row, ptr, "add", ICON_ADD);
uiTemplateCryptoPicker(row, ptr, "remove", ICON_REMOVE);
}
/* only once called */
static void node_composit_set_butfunc(blender::bke::bNodeType *ntype)
{
switch (ntype->type_legacy) {
case CMP_NODE_IMAGE:
ntype->draw_buttons = node_composit_buts_image;
ntype->draw_buttons_ex = node_composit_buts_image_ex;
break;
case CMP_NODE_NORMAL:
ntype->draw_buttons = node_buts_normal;
break;
case CMP_NODE_CURVE_RGB:
ntype->draw_buttons = node_buts_curvecol;
break;
case CMP_NODE_TIME:
ntype->draw_buttons = node_buts_time;
break;
case CMP_NODE_HUECORRECT:
ntype->draw_buttons = node_composit_buts_huecorrect;
break;
case CMP_NODE_COMBINE_COLOR:
case CMP_NODE_SEPARATE_COLOR:
ntype->draw_buttons = node_composit_buts_combsep_color;
break;
case CMP_NODE_CRYPTOMATTE:
ntype->draw_buttons = node_composit_buts_cryptomatte;
break;
case CMP_NODE_CRYPTOMATTE_LEGACY:
ntype->draw_buttons = node_composit_buts_cryptomatte_legacy;
ntype->draw_buttons_ex = node_composit_buts_cryptomatte_legacy_ex;
break;
}
}
/* ****************** BUTTON CALLBACKS FOR TEXTURE NODES ***************** */
static void node_texture_buts_bricks(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
uiLayout *col;
col = &layout->column(true);
col->prop(ptr, "offset", DEFAULT_FLAGS | UI_ITEM_R_SLIDER, IFACE_("Offset"), ICON_NONE);
col->prop(ptr, "offset_frequency", DEFAULT_FLAGS, IFACE_("Frequency"), ICON_NONE);
col = &layout->column(true);
col->prop(ptr, "squash", DEFAULT_FLAGS, IFACE_("Squash"), ICON_NONE);
col->prop(ptr, "squash_frequency", DEFAULT_FLAGS, IFACE_("Frequency"), ICON_NONE);
}
static void node_texture_buts_proc(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
bNode *node = (bNode *)ptr->data;
ID *id = ptr->owner_id;
Tex *tex = (Tex *)node->storage;
uiLayout *col, *row;
PointerRNA tex_ptr = RNA_pointer_create_discrete(id, &RNA_Texture, tex);
col = &layout->column(false);
switch (tex->type) {
case TEX_BLEND:
col->prop(&tex_ptr, "progression", DEFAULT_FLAGS, "", ICON_NONE);
row = &col->row(false);
row->prop(
&tex_ptr, "use_flip_axis", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, std::nullopt, ICON_NONE);
break;
case TEX_MARBLE:
row = &col->row(false);
row->prop(
&tex_ptr, "marble_type", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, std::nullopt, ICON_NONE);
row = &col->row(false);
row->prop(&tex_ptr, "noise_type", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, std::nullopt, ICON_NONE);
row = &col->row(false);
row->prop(&tex_ptr, "noise_basis", DEFAULT_FLAGS, "", ICON_NONE);
row = &col->row(false);
row->prop(
&tex_ptr, "noise_basis_2", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, std::nullopt, ICON_NONE);
break;
case TEX_MAGIC:
col->prop(&tex_ptr, "noise_depth", DEFAULT_FLAGS, std::nullopt, ICON_NONE);
break;
case TEX_STUCCI:
row = &col->row(false);
row->prop(
&tex_ptr, "stucci_type", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, std::nullopt, ICON_NONE);
row = &col->row(false);
row->prop(&tex_ptr, "noise_type", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, std::nullopt, ICON_NONE);
col->prop(&tex_ptr, "noise_basis", DEFAULT_FLAGS, "", ICON_NONE);
break;
case TEX_WOOD:
col->prop(&tex_ptr, "noise_basis", DEFAULT_FLAGS, "", ICON_NONE);
col->prop(&tex_ptr, "wood_type", DEFAULT_FLAGS, "", ICON_NONE);
row = &col->row(false);
row->prop(
&tex_ptr, "noise_basis_2", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, std::nullopt, ICON_NONE);
row = &col->row(false);
row->active_set(!ELEM(tex->stype, TEX_BAND, TEX_RING));
row->prop(&tex_ptr, "noise_type", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, std::nullopt, ICON_NONE);
break;
case TEX_CLOUDS:
col->prop(&tex_ptr, "noise_basis", DEFAULT_FLAGS, "", ICON_NONE);
row = &col->row(false);
row->prop(&tex_ptr, "cloud_type", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, std::nullopt, ICON_NONE);
row = &col->row(false);
row->prop(&tex_ptr, "noise_type", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, std::nullopt, ICON_NONE);
col->prop(
&tex_ptr, "noise_depth", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, IFACE_("Depth"), ICON_NONE);
break;
case TEX_DISTNOISE:
col->prop(&tex_ptr, "noise_basis", DEFAULT_FLAGS, "", ICON_NONE);
col->prop(&tex_ptr, "noise_distortion", DEFAULT_FLAGS, "", ICON_NONE);
break;
case TEX_MUSGRAVE:
col->prop(&tex_ptr, "musgrave_type", DEFAULT_FLAGS, "", ICON_NONE);
col->prop(&tex_ptr, "noise_basis", DEFAULT_FLAGS, "", ICON_NONE);
break;
case TEX_VORONOI:
col->prop(&tex_ptr, "distance_metric", DEFAULT_FLAGS, "", ICON_NONE);
if (tex->vn_distm == TEX_MINKOVSKY) {
col->prop(&tex_ptr, "minkovsky_exponent", DEFAULT_FLAGS, std::nullopt, ICON_NONE);
}
col->prop(&tex_ptr, "color_mode", DEFAULT_FLAGS, "", ICON_NONE);
break;
}
}
static void node_texture_buts_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiTemplateID(layout, C, ptr, "image", "IMAGE_OT_new", "IMAGE_OT_open", nullptr);
}
static void node_texture_buts_image_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = (bNode *)ptr->data;
PointerRNA iuserptr = RNA_pointer_create_discrete(ptr->owner_id, &RNA_ImageUser, node->storage);
uiTemplateImage(layout, C, ptr, "image", &iuserptr, false, false);
}
static void node_texture_buts_output(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
layout->prop(ptr, "filepath", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_texture_buts_combsep_color(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
layout->prop(ptr, "mode", DEFAULT_FLAGS, "", ICON_NONE);
}
/* only once called */
static void node_texture_set_butfunc(blender::bke::bNodeType *ntype)
{
if (ntype->type_legacy >= TEX_NODE_PROC && ntype->type_legacy < TEX_NODE_PROC_MAX) {
ntype->draw_buttons = node_texture_buts_proc;
}
else {
switch (ntype->type_legacy) {
case TEX_NODE_MATH:
ntype->draw_buttons = node_buts_math;
break;
case TEX_NODE_MIX_RGB:
ntype->draw_buttons = node_buts_mix_rgb;
break;
case TEX_NODE_VALTORGB:
ntype->draw_buttons = node_buts_colorramp;
break;
case TEX_NODE_CURVE_RGB:
ntype->draw_buttons = node_buts_curvecol;
break;
case TEX_NODE_CURVE_TIME:
ntype->draw_buttons = node_buts_time;
break;
case TEX_NODE_TEXTURE:
ntype->draw_buttons = node_buts_texture;
break;
case TEX_NODE_BRICKS:
ntype->draw_buttons = node_texture_buts_bricks;
break;
case TEX_NODE_IMAGE:
ntype->draw_buttons = node_texture_buts_image;
ntype->draw_buttons_ex = node_texture_buts_image_ex;
break;
case TEX_NODE_OUTPUT:
ntype->draw_buttons = node_texture_buts_output;
break;
case TEX_NODE_COMBINE_COLOR:
case TEX_NODE_SEPARATE_COLOR:
ntype->draw_buttons = node_texture_buts_combsep_color;
break;
}
}
}
/* -------------------------------------------------------------------- */
/** \name Init Draw Callbacks For All Tree Types
*
* Only called on node initialization, once.
* \{ */
static void node_property_update_default(Main *bmain, Scene * /*scene*/, PointerRNA *ptr)
{
bNodeTree *ntree = (bNodeTree *)ptr->owner_id;
bNode *node = (bNode *)ptr->data;
BKE_ntree_update_tag_node_property(ntree, node);
BKE_main_ensure_invariants(*bmain);
}
static void node_socket_template_properties_update(blender::bke::bNodeType *ntype,
blender::bke::bNodeSocketTemplate *stemp)
{
StructRNA *srna = ntype->rna_ext.srna;
PropertyRNA *prop = RNA_struct_type_find_property(srna, stemp->identifier);
if (prop) {
RNA_def_property_update_runtime(prop, node_property_update_default);
}
}
static void node_template_properties_update(blender::bke::bNodeType *ntype)
{
blender::bke::bNodeSocketTemplate *stemp;
if (ntype->inputs) {
for (stemp = ntype->inputs; stemp->type >= 0; stemp++) {
node_socket_template_properties_update(ntype, stemp);
}
}
if (ntype->outputs) {
for (stemp = ntype->outputs; stemp->type >= 0; stemp++) {
node_socket_template_properties_update(ntype, stemp);
}
}
}
static void node_socket_undefined_draw(bContext * /*C*/,
uiLayout *layout,
PointerRNA * /*ptr*/,
PointerRNA * /*node_ptr*/,
StringRef /*text*/)
{
layout->label(IFACE_("Undefined Socket Type"), ICON_ERROR);
}
static void node_socket_undefined_draw_color(bContext * /*C*/,
PointerRNA * /*ptr*/,
PointerRNA * /*node_ptr*/,
float *r_color)
{
r_color[0] = 1.0f;
r_color[1] = 0.0f;
r_color[2] = 0.0f;
r_color[3] = 1.0f;
}
static void node_socket_undefined_draw_color_simple(const bke::bNodeSocketType * /*type*/,
float *r_color)
{
r_color[0] = 1.0f;
r_color[1] = 0.0f;
r_color[2] = 0.0f;
r_color[3] = 1.0f;
}
static void node_socket_undefined_interface_draw(ID * /*id*/,
bNodeTreeInterfaceSocket * /*interface_socket*/,
bContext * /*C*/,
uiLayout *layout)
{
layout->label(IFACE_("Undefined Socket Type"), ICON_ERROR);
}
/** \} */
} // namespace blender::ed::space_node
void ED_node_init_butfuncs()
{
using namespace blender::ed::space_node;
/* Fallback types for undefined tree, nodes, sockets
* Defined in blenkernel, but not registered in type hashes.
*/
using blender::bke::NodeSocketTypeUndefined;
using blender::bke::NodeTypeUndefined;
NodeTypeUndefined.draw_buttons = nullptr;
NodeTypeUndefined.draw_buttons_ex = nullptr;
NodeSocketTypeUndefined.draw = node_socket_undefined_draw;
NodeSocketTypeUndefined.draw_color = node_socket_undefined_draw_color;
NodeSocketTypeUndefined.draw_color_simple = node_socket_undefined_draw_color_simple;
NodeSocketTypeUndefined.interface_draw = node_socket_undefined_interface_draw;
/* node type ui functions */
for (blender::bke::bNodeType *ntype : blender::bke::node_types_get()) {
node_common_set_butfunc(ntype);
node_composit_set_butfunc(ntype);
node_shader_set_butfunc(ntype);
node_texture_set_butfunc(ntype);
/* define update callbacks for socket properties */
node_template_properties_update(ntype);
}
}
void ED_init_custom_node_type(blender::bke::bNodeType * /*ntype*/) {}
void ED_init_custom_node_socket_type(blender::bke::bNodeSocketType *stype)
{
stype->draw = blender::ed::space_node::node_socket_button_label;
}
namespace blender::ed::space_node {
static const float virtual_node_socket_color[4] = {0.2, 0.2, 0.2, 1.0};
/* maps standard socket integer type to a color */
static const float std_node_socket_colors[][4] = {
{0.63, 0.63, 0.63, 1.0}, /* SOCK_FLOAT */
{0.39, 0.39, 0.78, 1.0}, /* SOCK_VECTOR */
{0.78, 0.78, 0.16, 1.0}, /* SOCK_RGBA */
{0.39, 0.78, 0.39, 1.0}, /* SOCK_SHADER */
{0.80, 0.65, 0.84, 1.0}, /* SOCK_BOOLEAN */
{0.0, 0.0, 0.0, 0.0}, /* UNUSED */
{0.35, 0.55, 0.36, 1.0}, /* SOCK_INT */
{0.44, 0.70, 1.00, 1.0}, /* SOCK_STRING */
{0.93, 0.62, 0.36, 1.0}, /* SOCK_OBJECT */
{0.39, 0.22, 0.39, 1.0}, /* SOCK_IMAGE */
{0.00, 0.84, 0.64, 1.0}, /* SOCK_GEOMETRY */
{0.96, 0.96, 0.96, 1.0}, /* SOCK_COLLECTION */
{0.62, 0.31, 0.64, 1.0}, /* SOCK_TEXTURE */
{0.92, 0.46, 0.51, 1.0}, /* SOCK_MATERIAL */
{0.65, 0.39, 0.78, 1.0}, /* SOCK_ROTATION */
{0.40, 0.40, 0.40, 1.0}, /* SOCK_MENU */
{0.72, 0.20, 0.52, 1.0}, /* SOCK_MATRIX */
{0.30, 0.50, 0.50, 1.0}, /* SOCK_BUNDLE */
{0.49, 0.49, 0.23, 1.0}, /* SOCK_CLOSURE */
};
void std_node_socket_colors_get(int socket_type, float *r_color)
{
BLI_assert(socket_type >= 0);
BLI_assert(socket_type < std::size(std_node_socket_colors));
copy_v4_v4(r_color, std_node_socket_colors[socket_type]);
}
/* Callback for colors that does not depend on the socket pointer argument to get the type. */
template<int socket_type>
void std_node_socket_color_fn(bContext * /*C*/,
PointerRNA * /*ptr*/,
PointerRNA * /*node_ptr*/,
float *r_color)
{
copy_v4_v4(r_color, std_node_socket_colors[socket_type]);
};
static void std_node_socket_color_simple_fn(const bke::bNodeSocketType *type, float *r_color)
{
copy_v4_v4(r_color, std_node_socket_colors[type->type]);
};
using SocketColorFn = void (*)(bContext *C, PointerRNA *ptr, PointerRNA *node_ptr, float *r_color);
/* Callbacks for all built-in socket types. */
static const SocketColorFn std_node_socket_color_funcs[] = {
std_node_socket_color_fn<SOCK_FLOAT>, std_node_socket_color_fn<SOCK_VECTOR>,
std_node_socket_color_fn<SOCK_RGBA>, std_node_socket_color_fn<SOCK_SHADER>,
std_node_socket_color_fn<SOCK_BOOLEAN>, nullptr /* UNUSED. */,
std_node_socket_color_fn<SOCK_INT>, std_node_socket_color_fn<SOCK_STRING>,
std_node_socket_color_fn<SOCK_OBJECT>, std_node_socket_color_fn<SOCK_IMAGE>,
std_node_socket_color_fn<SOCK_GEOMETRY>, std_node_socket_color_fn<SOCK_COLLECTION>,
std_node_socket_color_fn<SOCK_TEXTURE>, std_node_socket_color_fn<SOCK_MATERIAL>,
std_node_socket_color_fn<SOCK_ROTATION>, std_node_socket_color_fn<SOCK_MENU>,
std_node_socket_color_fn<SOCK_MATRIX>, std_node_socket_color_fn<SOCK_BUNDLE>,
std_node_socket_color_fn<SOCK_CLOSURE>,
};
static bool socket_needs_attribute_search(bNode &node, bNodeSocket &socket)
{
const nodes::NodeDeclaration *node_decl = node.declaration();
if (node_decl == nullptr) {
return false;
}
if (node_decl->skip_updating_sockets) {
return false;
}
if (socket.in_out == SOCK_OUT) {
return false;
}
return socket.runtime->declaration->is_attribute_name;
}
static bool socket_needs_layer_search(const bNode &node, const bNodeSocket &socket)
{
const nodes::NodeDeclaration *node_decl = node.declaration();
if (node_decl == nullptr) {
return false;
}
if (node_decl->skip_updating_sockets) {
return false;
}
if (socket.in_out == SOCK_OUT) {
return false;
}
return socket.runtime->declaration->is_layer_name;
}
static bool socket_needs_volume_grid_search(const bNode &node, const bNodeSocket &socket)
{
const nodes::NodeDeclaration *node_decl = node.declaration();
if (node_decl == nullptr) {
return false;
}
if (node_decl->skip_updating_sockets) {
return false;
}
if (socket.in_out == SOCK_OUT) {
return false;
}
return socket.runtime->declaration->is_volume_grid_name;
}
static void draw_gizmo_pin_icon(uiLayout *layout, PointerRNA *socket_ptr)
{
layout->prop(socket_ptr, "pin_gizmo", UI_ITEM_NONE, "", ICON_GIZMO);
}
static void draw_node_socket_name_editable(uiLayout *layout,
bNodeSocket *sock,
const StringRef text)
{
if (sock->runtime->declaration) {
if (sock->runtime->declaration->socket_name_rna) {
layout->emboss_set(ui::EmbossType::None);
layout->prop((&sock->runtime->declaration->socket_name_rna->owner),
sock->runtime->declaration->socket_name_rna->property_name,
UI_ITEM_NONE,
"",
ICON_NONE);
return;
}
}
layout->label(text, ICON_NONE);
}
static void draw_node_socket_without_value(uiLayout *layout,
bNodeSocket *sock,
const StringRef text)
{
draw_node_socket_name_editable(layout, sock, text);
}
static void std_node_socket_draw(
bContext *C, uiLayout *layout, PointerRNA *ptr, PointerRNA *node_ptr, StringRef label)
{
bNode *node = (bNode *)node_ptr->data;
bNodeSocket *sock = (bNodeSocket *)ptr->data;
bNodeTree *tree = reinterpret_cast<bNodeTree *>(ptr->owner_id);
int type = sock->typeinfo->type;
// int subtype = sock->typeinfo->subtype;
const nodes::SocketDeclaration *socket_decl = sock->runtime->declaration;
if (sock->is_inactive()) {
layout->active_set(false);
}
const bool optional_label = (socket_decl && socket_decl->optional_label) || label.is_empty();
const StringRef label_or_empty = optional_label ? "" : label;
const bool has_gizmo = tree->runtime->gizmo_propagation ?
tree->runtime->gizmo_propagation->gizmo_endpoint_sockets.contains(
sock) :
false;
if (has_gizmo) {
if (sock->in_out == SOCK_OUT && node->is_group_input()) {
uiLayout *row = &layout->row(false);
row->alignment_set(ui::LayoutAlign::Right);
node_socket_button_label(C, row, ptr, node_ptr, label);
row->label("", ICON_GIZMO);
return;
}
if (sock->in_out == SOCK_IN && sock->index() == 0 &&
nodes::gizmos::is_builtin_gizmo_node(*node))
{
uiLayout *row = &layout->row(false);
node_socket_button_label(C, row, ptr, node_ptr, label);
draw_gizmo_pin_icon(row, ptr);
return;
}
}
if ((sock->in_out == SOCK_OUT) || (sock->flag & SOCK_HIDE_VALUE) || sock->is_logically_linked())
{
draw_node_socket_without_value(layout, sock, label);
return;
}
if (tree->type == NTREE_GEOMETRY &&
ELEM(sock->display_shape, SOCK_DISPLAY_SHAPE_LIST, SOCK_DISPLAY_SHAPE_VOLUME_GRID))
{
draw_node_socket_without_value(layout, sock, label);
return;
}
/* Some socket types draw the gizmo icon in a special way to look better. All others use a
* fallback default code path. */
bool gizmo_handled = false;
switch (type) {
case SOCK_FLOAT:
case SOCK_INT:
case SOCK_BOOLEAN:
layout->prop(ptr, "default_value", DEFAULT_FLAGS, label_or_empty, ICON_NONE);
break;
case SOCK_VECTOR:
if (socket_decl && socket_decl->compact) {
uiTemplateComponentMenu(layout, ptr, "default_value", label_or_empty);
}
else {
if (sock->typeinfo->subtype == PROP_DIRECTION) {
layout->prop(ptr, "default_value", DEFAULT_FLAGS, "", ICON_NONE);
}
else {
uiLayout *column = &layout->column(false);
{
uiLayout *row = &column->row(true);
draw_node_socket_name_editable(row, sock, label_or_empty);
if (has_gizmo) {
draw_gizmo_pin_icon(row, ptr);
gizmo_handled = true;
}
}
column->prop(ptr, "default_value", DEFAULT_FLAGS, "", ICON_NONE);
}
}
break;
case SOCK_ROTATION: {
uiLayout *column = &layout->column(false);
{
uiLayout *row = &column->row(true);
draw_node_socket_name_editable(row, sock, label_or_empty);
if (has_gizmo) {
draw_gizmo_pin_icon(row, ptr);
gizmo_handled = true;
}
}
column->prop(ptr, "default_value", DEFAULT_FLAGS, "", ICON_NONE);
break;
}
case SOCK_MATRIX: {
draw_node_socket_name_editable(layout, sock, label);
break;
}
case SOCK_RGBA: {
if (optional_label) {
layout->prop(ptr, "default_value", DEFAULT_FLAGS, "", ICON_NONE);
}
else {
uiLayout *row = &layout->split(0.4f, false);
row->label(label, ICON_NONE);
row->prop(ptr, "default_value", DEFAULT_FLAGS, "", ICON_NONE);
}
break;
}
case SOCK_STRING: {
if (socket_needs_attribute_search(*node, *sock)) {
if (optional_label) {
node_geometry_add_attribute_search_button(*C, *node, *ptr, *layout, label);
}
else {
uiLayout *row = &layout->split(0.4f, false);
row->label(label, ICON_NONE);
node_geometry_add_attribute_search_button(*C, *node, *ptr, *row);
}
}
else if (socket_needs_layer_search(*node, *sock)) {
if (optional_label) {
node_geometry_add_layer_search_button(*C, *node, *ptr, *layout, label);
}
else {
uiLayout *row = &layout->split(0.4f, false);
row->label(label, ICON_NONE);
node_geometry_add_layer_search_button(*C, *node, *ptr, *row);
}
}
else if (socket_needs_volume_grid_search(*node, *sock)) {
if (optional_label) {
node_geometry_add_volume_grid_search_button(*C, *node, *ptr, *layout, label);
}
else {
uiLayout *row = &layout->split(0.4f, false);
row->label(label, ICON_NONE);
node_geometry_add_volume_grid_search_button(*C, *node, *ptr, *row);
}
}
else {
if (optional_label) {
layout->prop(ptr,
RNA_struct_find_property(ptr, "default_value"),
-1,
0,
UI_ITEM_NONE,
"",
ICON_NONE,
label);
}
else {
uiLayout *row = &layout->split(0.4f, false);
row->label(label, ICON_NONE);
row->prop(ptr, "default_value", DEFAULT_FLAGS, "", ICON_NONE);
}
}
break;
}
case SOCK_MENU: {
const bNodeSocketValueMenu *default_value =
sock->default_value_typed<bNodeSocketValueMenu>();
if (default_value->enum_items) {
if (default_value->enum_items->items.is_empty()) {
uiLayout *row = &layout->split(0.4f, false);
row->label(label, ICON_NONE);
row->label(IFACE_("No Items"), ICON_NONE);
}
else {
bool expanded = false;
if (const auto *menu_decl = dynamic_cast<const nodes::decl::Menu *>(socket_decl)) {
expanded = menu_decl->is_expanded;
}
if (optional_label) {
if (expanded) {
/* Use a single space for the name to work around a bug. Also see
* #ui_item_enum_expand_exec. */
layout->prop(ptr, "default_value", UI_ITEM_R_EXPAND, " ", ICON_NONE);
}
else {
layout->prop(ptr, "default_value", DEFAULT_FLAGS, "", ICON_NONE);
}
}
else {
uiLayout &row = layout->split(0.4f, false);
row.label(label, ICON_NONE);
if (expanded) {
/* Use a single space for the name to work around a bug. Also see
* #ui_item_enum_expand_exec. */
row.row(true).prop(ptr, "default_value", UI_ITEM_R_EXPAND, " ", ICON_NONE);
}
else {
row.prop(ptr, "default_value", DEFAULT_FLAGS, "", ICON_NONE);
}
}
}
}
else if (default_value->has_conflict()) {
layout->label(IFACE_("Menu Error"), ICON_ERROR);
}
else {
layout->label(IFACE_("Menu Undefined"), ICON_QUESTION);
}
break;
}
case SOCK_COLLECTION:
case SOCK_OBJECT:
case SOCK_MATERIAL: {
if (optional_label) {
layout->prop(ptr,
RNA_struct_find_property(ptr, "default_value"),
-1,
0,
DEFAULT_FLAGS,
"",
ICON_NONE,
std::optional(label));
}
else {
layout->prop(ptr,
RNA_struct_find_property(ptr, "default_value"),
-1,
0,
DEFAULT_FLAGS,
label,
ICON_NONE);
}
break;
}
case SOCK_IMAGE: {
const bNodeTree *node_tree = (const bNodeTree *)node_ptr->owner_id;
if (node_tree->type == NTREE_GEOMETRY) {
if (optional_label) {
uiTemplateID(layout, C, ptr, "default_value", "image.new", "image.open", nullptr);
}
else {
/* 0.3 split ratio is inconsistent, but use it here because the "New" button is large. */
uiLayout *row = &layout->split(0.3f, false);
row->label(label, ICON_NONE);
uiTemplateID(row, C, ptr, "default_value", "image.new", "image.open", nullptr);
}
}
else {
layout->prop(ptr, "default_value", DEFAULT_FLAGS, label_or_empty, ICON_NONE);
}
break;
}
case SOCK_TEXTURE: {
if (optional_label) {
uiTemplateID(layout, C, ptr, "default_value", "texture.new", nullptr, nullptr);
}
else {
/* 0.3 split ratio is inconsistent, but use it here because the "New" button is large. */
uiLayout *row = &layout->split(0.3f, false);
row->label(label, ICON_NONE);
uiTemplateID(row, C, ptr, "default_value", "texture.new", nullptr, nullptr);
}
break;
}
default:
draw_node_socket_without_value(layout, sock, label_or_empty);
break;
}
if (has_gizmo && !gizmo_handled) {
draw_gizmo_pin_icon(layout, ptr);
}
}
static void std_node_socket_interface_draw(ID *id,
bNodeTreeInterfaceSocket *interface_socket,
bContext * /*C*/,
uiLayout *layout)
{
PointerRNA ptr = RNA_pointer_create_discrete(id, &RNA_NodeTreeInterfaceSocket, interface_socket);
const bke::bNodeSocketType *typeinfo = interface_socket->socket_typeinfo();
BLI_assert(typeinfo != nullptr);
eNodeSocketDatatype type = eNodeSocketDatatype(typeinfo->type);
uiLayout *col = &layout->column(false);
switch (type) {
case SOCK_FLOAT: {
col->prop(&ptr, "subtype", DEFAULT_FLAGS, IFACE_("Subtype"), ICON_NONE);
col->prop(&ptr, "default_value", DEFAULT_FLAGS, IFACE_("Default"), ICON_NONE);
uiLayout *sub = &col->column(true);
sub->prop(&ptr, "min_value", DEFAULT_FLAGS, IFACE_("Min"), ICON_NONE);
sub->prop(&ptr, "max_value", DEFAULT_FLAGS, IFACE_("Max"), ICON_NONE);
break;
}
case SOCK_INT: {
col->prop(&ptr, "subtype", DEFAULT_FLAGS, IFACE_("Subtype"), ICON_NONE);
col->prop(&ptr, "default_value", DEFAULT_FLAGS, IFACE_("Default"), ICON_NONE);
uiLayout *sub = &col->column(true);
sub->prop(&ptr, "min_value", DEFAULT_FLAGS, IFACE_("Min"), ICON_NONE);
sub->prop(&ptr, "max_value", DEFAULT_FLAGS, IFACE_("Max"), ICON_NONE);
break;
}
case SOCK_VECTOR: {
col->prop(&ptr, "subtype", DEFAULT_FLAGS, IFACE_("Subtype"), ICON_NONE);
col->prop(&ptr,
"dimensions",
DEFAULT_FLAGS,
CTX_IFACE_(BLT_I18NCONTEXT_ID_TEXTURE, "Dimensions"),
ICON_NONE);
col->prop(&ptr, "default_value", UI_ITEM_R_EXPAND, IFACE_("Default"), ICON_NONE);
uiLayout *sub = &col->column(true);
sub->prop(&ptr, "min_value", DEFAULT_FLAGS, IFACE_("Min"), ICON_NONE);
sub->prop(&ptr, "max_value", DEFAULT_FLAGS, IFACE_("Max"), ICON_NONE);
break;
}
case SOCK_STRING: {
col->prop(&ptr, "subtype", DEFAULT_FLAGS, IFACE_("Subtype"), ICON_NONE);
col->prop(&ptr, "default_value", DEFAULT_FLAGS, IFACE_("Default"), ICON_NONE);
break;
}
case SOCK_BOOLEAN:
case SOCK_ROTATION:
case SOCK_RGBA:
case SOCK_OBJECT:
case SOCK_COLLECTION:
case SOCK_IMAGE:
case SOCK_TEXTURE:
case SOCK_MATERIAL: {
col->prop(&ptr, "default_value", DEFAULT_FLAGS, IFACE_("Default"), ICON_NONE);
break;
}
case SOCK_MENU: {
col->prop(&ptr, "default_value", DEFAULT_FLAGS, IFACE_("Default"), ICON_NONE);
col->prop(&ptr, "menu_expanded", DEFAULT_FLAGS, IFACE_("Expanded"), ICON_NONE);
break;
}
case SOCK_SHADER:
case SOCK_GEOMETRY:
case SOCK_MATRIX:
case SOCK_BUNDLE:
case SOCK_CLOSURE:
break;
case SOCK_CUSTOM:
BLI_assert_unreachable();
break;
}
col = &layout->column(false);
const bNodeTree *node_tree = reinterpret_cast<const bNodeTree *>(id);
if (interface_socket->flag & NODE_INTERFACE_SOCKET_INPUT && node_tree->type == NTREE_GEOMETRY) {
if (ELEM(type, SOCK_INT, SOCK_VECTOR, SOCK_MATRIX)) {
col->prop(&ptr, "default_input", DEFAULT_FLAGS, std::nullopt, ICON_NONE);
}
}
if (interface_socket->flag & NODE_INTERFACE_SOCKET_INPUT) {
col->prop(&ptr, "optional_label", DEFAULT_FLAGS, std::nullopt, ICON_NONE);
}
{
uiLayout *sub = &col->column(false);
sub->active_set(interface_socket->default_input == NODE_DEFAULT_INPUT_VALUE);
sub->prop(&ptr, "hide_value", DEFAULT_FLAGS, std::nullopt, ICON_NONE);
}
if (interface_socket->flag & NODE_INTERFACE_SOCKET_INPUT && node_tree->type == NTREE_GEOMETRY) {
if (type == SOCK_BOOLEAN) {
col->prop(&ptr, "layer_selection_field", DEFAULT_FLAGS, std::nullopt, ICON_NONE);
}
uiLayout *sub = &col->column(false);
sub->active_set(!is_layer_selection_field(*interface_socket));
sub->prop(&ptr, "hide_in_modifier", DEFAULT_FLAGS, std::nullopt, ICON_NONE);
if (nodes::socket_type_supports_fields(type) || nodes::socket_type_supports_grids(type)) {
sub->prop(&ptr, "structure_type", DEFAULT_FLAGS, IFACE_("Shape"), ICON_NONE);
}
}
}
static void node_socket_virtual_draw_color(bContext * /*C*/,
PointerRNA * /*ptr*/,
PointerRNA * /*node_ptr*/,
float *r_color)
{
copy_v4_v4(r_color, virtual_node_socket_color);
}
static void node_socket_virtual_draw_color_simple(const bke::bNodeSocketType * /*type*/,
float *r_color)
{
copy_v4_v4(r_color, virtual_node_socket_color);
}
} // namespace blender::ed::space_node
void ED_init_standard_node_socket_type(blender::bke::bNodeSocketType *stype)
{
using namespace blender::ed::space_node;
stype->draw = std_node_socket_draw;
stype->draw_color = std_node_socket_color_funcs[stype->type];
stype->draw_color_simple = std_node_socket_color_simple_fn;
stype->interface_draw = std_node_socket_interface_draw;
}
void ED_init_node_socket_type_virtual(blender::bke::bNodeSocketType *stype)
{
using namespace blender::ed::space_node;
stype->draw = std_node_socket_draw;
stype->draw_color = node_socket_virtual_draw_color;
stype->draw_color_simple = node_socket_virtual_draw_color_simple;
}
void ED_node_type_draw_color(const char *idname, float *r_color)
{
using namespace blender::ed::space_node;
const blender::bke::bNodeSocketType *typeinfo = blender::bke::node_socket_type_find(idname);
if (!typeinfo || typeinfo->type == SOCK_CUSTOM) {
r_color[0] = 0.0f;
r_color[1] = 0.0f;
r_color[2] = 0.0f;
r_color[3] = 0.0f;
return;
}
BLI_assert(typeinfo->type < ARRAY_SIZE(std_node_socket_colors));
copy_v4_v4(r_color, std_node_socket_colors[typeinfo->type]);
}
namespace blender::ed::space_node {
/* ************** Generic drawing ************** */
void draw_nodespace_back_pix(const bContext &C,
ARegion &region,
SpaceNode &snode,
bNodeInstanceKey parent_key)
{
Main *bmain = CTX_data_main(&C);
bNodeInstanceKey active_viewer_key = (snode.nodetree ? snode.nodetree->active_viewer_key :
bke::NODE_INSTANCE_KEY_NONE);
GPU_matrix_push_projection();
GPU_matrix_push();
wmOrtho2_region_pixelspace(&region);
GPU_matrix_identity_set();
ED_region_draw_cb_draw(&C, &region, REGION_DRAW_BACKDROP);
GPU_matrix_pop_projection();
GPU_matrix_pop();
if (!(snode.flag & SNODE_BACKDRAW) || !ED_node_is_compositor(&snode) ||
snode.node_tree_sub_type != SNODE_COMPOSITOR_SCENE)
{
return;
}
if (parent_key.value != active_viewer_key.value) {
return;
}
GPU_matrix_push_projection();
GPU_matrix_push();
/* The draw manager is used to draw the backdrop image. */
blender::gpu::FrameBuffer *old_fb = GPU_framebuffer_active_get();
GPU_framebuffer_restore();
BLI_thread_lock(LOCK_DRAW_IMAGE);
DRW_draw_view(&C);
BLI_thread_unlock(LOCK_DRAW_IMAGE);
GPU_framebuffer_bind_no_srgb(old_fb);
/* Draw manager changes the depth state. Set it back to NONE. Without this the
* node preview images aren't drawn correctly. */
GPU_depth_test(GPU_DEPTH_NONE);
void *lock;
Image *ima = BKE_image_ensure_viewer(bmain, IMA_TYPE_COMPOSITE, "Viewer Node");
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, nullptr, &lock);
if (ibuf) {
/* somehow the offset has to be calculated inverse */
wmOrtho2_region_pixelspace(&region);
const float offset_x = snode.xof + ima->runtime->backdrop_offset[0] * snode.zoom;
const float offset_y = snode.yof + ima->runtime->backdrop_offset[1] * snode.zoom;
const float x = (region.winx - snode.zoom * ibuf->x) / 2 + offset_x;
const float y = (region.winy - snode.zoom * ibuf->y) / 2 + offset_y;
/** \note draw selected info on backdrop
*/
if (snode.edittree) {
bNode *node = (bNode *)snode.edittree->nodes.first;
const rctf *viewer_border = &snode.nodetree->viewer_border;
while (node) {
if (node->flag & NODE_SELECT) {
if (node->typeinfo->draw_backdrop) {
node->typeinfo->draw_backdrop(&snode, ibuf, node, x, y);
}
}
node = node->next;
}
if ((snode.nodetree->flag & NTREE_VIEWER_BORDER) &&
viewer_border->xmin < viewer_border->xmax && viewer_border->ymin < viewer_border->ymax)
{
rcti pixel_border;
BLI_rcti_init(&pixel_border,
x + snode.zoom * viewer_border->xmin * ibuf->x,
x + snode.zoom * viewer_border->xmax * ibuf->x,
y + snode.zoom * viewer_border->ymin * ibuf->y,
y + snode.zoom * viewer_border->ymax * ibuf->y);
uint pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", blender::gpu::VertAttrType::SFLOAT_32_32);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformThemeColor(TH_ACTIVE);
immDrawBorderCorners(pos, &pixel_border, 1.0f, 1.0f);
immUnbindProgram();
}
}
}
BKE_image_release_ibuf(ima, ibuf, lock);
GPU_matrix_pop_projection();
GPU_matrix_pop();
}
float2 socket_link_connection_location(const bNode &node,
const bNodeSocket &socket,
const bNodeLink &link)
{
const float2 socket_location = socket.runtime->location;
if (socket.is_multi_input() && socket.is_input() && !(node.flag & NODE_COLLAPSED)) {
/* For internal link case, handle number of links as at least 1. */
const int clamped_total_inputs = math::max<int>(1, socket.runtime->total_inputs);
return node_link_calculate_multi_input_position(
socket_location, link.multi_input_sort_id, clamped_total_inputs);
}
return socket_location;
}
static void calculate_inner_link_bezier_points(std::array<float2, 4> &points)
{
const int curving = UI_GetThemeValueType(TH_NODE_CURVING, SPACE_NODE);
if (curving == 0) {
/* Straight line: align all points. */
points[1] = math::interpolate(points[0], points[3], 1.0f / 3.0f);
points[2] = math::interpolate(points[0], points[3], 2.0f / 3.0f);
}
else {
const float dist_x = math::distance(points[0].x, points[3].x);
const float dist_y = math::distance(points[0].y, points[3].y);
/* Reduce the handle offset when the link endpoints are close to horizontal. */
const float slope = math::safe_divide(dist_y, dist_x);
const float clamp_factor = math::min(1.0f, slope * (4.5f - 0.25f * float(curving)));
const float handle_offset = curving * 0.1f * dist_x * clamp_factor;
points[1].x = points[0].x + handle_offset;
points[1].y = points[0].y;
points[2].x = points[3].x - handle_offset;
points[2].y = points[3].y;
}
}
static std::array<float2, 4> node_link_bezier_points(const bNodeLink &link)
{
std::array<float2, 4> points;
points[0] = socket_link_connection_location(*link.fromnode, *link.fromsock, link);
points[3] = socket_link_connection_location(*link.tonode, *link.tosock, link);
calculate_inner_link_bezier_points(points);
return points;
}
static bool node_link_draw_is_visible(const View2D &v2d, const std::array<float2, 4> &points)
{
if (min_ffff(points[0].x, points[1].x, points[2].x, points[3].x) > v2d.cur.xmax) {
return false;
}
if (max_ffff(points[0].x, points[1].x, points[2].x, points[3].x) < v2d.cur.xmin) {
return false;
}
return true;
}
void node_link_bezier_points_evaluated(const bNodeLink &link,
std::array<float2, NODE_LINK_RESOL + 1> &coords)
{
const std::array<float2, 4> points = node_link_bezier_points(link);
/* The extra +1 in size is required by these functions and would be removed ideally. */
BKE_curve_forward_diff_bezier(points[0].x,
points[1].x,
points[2].x,
points[3].x,
&coords[0].x,
NODE_LINK_RESOL,
sizeof(float2));
BKE_curve_forward_diff_bezier(points[0].y,
points[1].y,
points[2].y,
points[3].y,
&coords[0].y,
NODE_LINK_RESOL,
sizeof(float2));
}
/* -------------------------------------------------------------------- */
/** \name Node Socket Drawing
* \{ */
/* Keep in sync with node socket shader. */
#define MAX_SOCKET_PARAMETERS 4
#define MAX_SOCKET_INSTANCE 32
struct GBatchNodesocket {
gpu::Batch *batch;
Vector<NodeSocketShaderParameters, MAX_SOCKET_INSTANCE> params;
bool enabled;
};
static GBatchNodesocket &g_batch_nodesocket()
{
static GBatchNodesocket nodesocket_batch;
return nodesocket_batch;
}
static gpu::Batch *nodesocket_batch_init()
{
if (g_batch_nodesocket().batch == nullptr) {
GPUIndexBufBuilder ibuf;
GPU_indexbuf_init(&ibuf, GPU_PRIM_TRIS, 2, 4);
/* Quad to draw the node socket in. */
GPU_indexbuf_add_tri_verts(&ibuf, 0, 1, 2);
GPU_indexbuf_add_tri_verts(&ibuf, 2, 1, 3);
g_batch_nodesocket().batch = GPU_batch_create_ex(
GPU_PRIM_TRIS, nullptr, GPU_indexbuf_build(&ibuf), GPU_BATCH_OWNS_INDEX);
gpu_batch_presets_register(g_batch_nodesocket().batch);
}
return g_batch_nodesocket().batch;
}
static void nodesocket_cache_flush()
{
if (g_batch_nodesocket().params.is_empty()) {
return;
}
gpu::Batch *batch = nodesocket_batch_init();
if (g_batch_nodesocket().params.size() == 1) {
/* draw single */
GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_NODE_SOCKET);
GPU_batch_uniform_4fv_array(
batch,
"parameters",
4,
reinterpret_cast<const float (*)[4]>(g_batch_nodesocket().params.data()));
GPU_batch_draw(batch);
}
else {
GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_NODE_SOCKET_INST);
GPU_batch_uniform_4fv_array(
batch,
"parameters",
MAX_SOCKET_PARAMETERS * MAX_SOCKET_INSTANCE,
reinterpret_cast<const float (*)[4]>(g_batch_nodesocket().params.data()));
GPU_batch_draw_instance_range(batch, 0, g_batch_nodesocket().params.size());
}
g_batch_nodesocket().params.clear();
}
void nodesocket_batch_start()
{
BLI_assert(g_batch_nodesocket().enabled == false);
g_batch_nodesocket().enabled = true;
}
void nodesocket_batch_end()
{
BLI_assert(g_batch_nodesocket().enabled == true);
g_batch_nodesocket().enabled = false;
GPU_blend(GPU_BLEND_ALPHA);
nodesocket_cache_flush();
GPU_blend(GPU_BLEND_NONE);
}
static void draw_node_socket_batch(const NodeSocketShaderParameters &socket_params)
{
if (g_batch_nodesocket().enabled) {
g_batch_nodesocket().params.append(socket_params);
if (g_batch_nodesocket().params.size() >= MAX_SOCKET_INSTANCE) {
nodesocket_cache_flush();
}
}
else {
/* Draw single instead of batch. */
gpu::Batch *batch = nodesocket_batch_init();
GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_NODE_SOCKET);
GPU_batch_uniform_4fv_array(
batch, "parameters", MAX_SOCKET_PARAMETERS, (const float (*)[4])(&socket_params));
GPU_batch_draw(batch);
}
}
void node_draw_nodesocket(const rctf *rect,
const float color_inner[4],
const float color_outline[4],
const float outline_thickness,
const int shape,
const float aspect)
{
/* WATCH: This is assuming the ModelViewProjectionMatrix is area pixel space.
* If it has been scaled, then it's no longer valid. */
BLI_assert((color_inner != nullptr) && (color_outline != nullptr));
NodeSocketShaderParameters socket_params = {};
socket_params.rect[0] = rect->xmin;
socket_params.rect[1] = rect->xmax;
socket_params.rect[2] = rect->ymin;
socket_params.rect[3] = rect->ymax;
socket_params.color_inner[0] = color_inner[0];
socket_params.color_inner[1] = color_inner[1];
socket_params.color_inner[2] = color_inner[2];
socket_params.color_inner[3] = color_inner[3];
socket_params.color_outline[0] = color_outline[0];
socket_params.color_outline[1] = color_outline[1];
socket_params.color_outline[2] = color_outline[2];
socket_params.color_outline[3] = color_outline[3];
socket_params.outline_thickness = outline_thickness;
socket_params.outline_offset = 0.0;
socket_params.shape = float(shape) + 0.1f;
socket_params.aspect = aspect;
GPU_blend(GPU_BLEND_ALPHA);
draw_node_socket_batch(socket_params);
GPU_blend(GPU_BLEND_NONE);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Node Link Drawing
* \{ */
#define NODELINK_GROUP_SIZE 256
#define LINK_RESOL 24
#define LINK_WIDTH 2.5f
#define ARROW_SIZE (7 * UI_SCALE_FAC)
/* Reroute arrow shape and mute bar. These are expanded here and shrunk in the GLSL code.
* See: `gpu_shader_2D_nodelink_vert.glsl`. */
static float arrow_verts[3][2] = {{-1.0f, 1.0f}, {0.0f, 0.0f}, {-1.0f, -1.0f}};
static float arrow_expand_axis[3][2] = {{0.7071f, 0.7071f}, {M_SQRT2, 0.0f}, {0.7071f, -0.7071f}};
static float mute_verts[3][2] = {{0.7071f, 1.0f}, {0.7071f, 0.0f}, {0.7071f, -1.0f}};
static float mute_expand_axis[3][2] = {{1.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, -0.0f}};
/* Is zero initialized because it is static data. */
static struct {
gpu::Batch *batch;
gpu::StorageBuf *link_buf;
uint count;
bool enabled;
NodeLinkData data[NODELINK_GROUP_SIZE];
} g_batch_link;
static void nodelink_batch_reset()
{
g_batch_link.count = 0;
}
static void set_nodelink_vertex(gpu::VertBuf *vbo,
uint uv_id,
uint pos_id,
uint exp_id,
uint v,
const float uv[2],
const float pos[2],
const float exp[2])
{
GPU_vertbuf_attr_set(vbo, uv_id, v, uv);
GPU_vertbuf_attr_set(vbo, pos_id, v, pos);
GPU_vertbuf_attr_set(vbo, exp_id, v, exp);
}
static void nodelink_batch_init()
{
GPUVertFormat format = {0};
uint uv_id = GPU_vertformat_attr_add(&format, "uv", gpu::VertAttrType::SFLOAT_32_32);
uint pos_id = GPU_vertformat_attr_add(&format, "pos", gpu::VertAttrType::SFLOAT_32_32);
uint expand_id = GPU_vertformat_attr_add(&format, "expand", gpu::VertAttrType::SFLOAT_32_32);
gpu::VertBuf *vbo = GPU_vertbuf_create_with_format_ex(format, GPU_USAGE_STATIC);
int vcount = LINK_RESOL * 2; /* curve */
vcount += 2; /* restart strip */
vcount += 3 * 2; /* arrow */
vcount += 2; /* restart strip */
vcount += 3 * 2; /* mute */
vcount *= 2; /* shadow */
vcount += 2; /* restart strip */
GPU_vertbuf_data_alloc(*vbo, vcount);
int v = 0;
for (int k = 0; k < 2; k++) {
float uv[2] = {0.0f, 0.0f};
float pos[2] = {0.0f, 0.0f};
float exp[2] = {0.0f, 1.0f};
/* restart */
if (k == 1) {
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
}
/* curve strip */
for (int i = 0; i < LINK_RESOL; i++) {
uv[0] = (i / float(LINK_RESOL - 1));
uv[1] = 0.0f;
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
uv[1] = 1.0f;
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
}
/* restart */
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
uv[0] = 0.5f;
uv[1] = 0.0f;
copy_v2_v2(pos, arrow_verts[0]);
copy_v2_v2(exp, arrow_expand_axis[0]);
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
/* arrow */
for (int i = 0; i < 3; i++) {
uv[1] = 0.0f;
copy_v2_v2(pos, arrow_verts[i]);
copy_v2_v2(exp, arrow_expand_axis[i]);
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
uv[1] = 1.0f;
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
}
/* restart */
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
uv[0] = 0.5f;
uv[1] = 0.0f;
copy_v2_v2(pos, mute_verts[0]);
copy_v2_v2(exp, mute_expand_axis[0]);
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
/* bar */
for (int i = 0; i < 3; ++i) {
uv[1] = 0.0f;
copy_v2_v2(pos, mute_verts[i]);
copy_v2_v2(exp, mute_expand_axis[i]);
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
uv[1] = 1.0f;
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
}
/* restart */
if (k == 0) {
set_nodelink_vertex(vbo, uv_id, pos_id, expand_id, v++, uv, pos, exp);
}
}
g_batch_link.batch = GPU_batch_create_ex(GPU_PRIM_TRI_STRIP, vbo, nullptr, GPU_BATCH_OWNS_VBO);
gpu_batch_presets_register(g_batch_link.batch);
/* Instances data */
g_batch_link.link_buf = GPU_storagebuf_create(sizeof(NodeLinkData) * NODELINK_GROUP_SIZE);
gpu_batch_storage_buffer_register(g_batch_link.link_buf);
nodelink_batch_reset();
}
static char nodelink_get_color_id(int th_col)
{
switch (th_col) {
case TH_WIRE:
return 1;
case TH_WIRE_INNER:
return 2;
case TH_ACTIVE:
return 3;
case TH_EDGE_SELECT:
return 4;
case TH_REDALERT:
return 5;
}
return 0;
}
static void nodelink_batch_draw(const SpaceNode &snode)
{
if (g_batch_link.count == 0) {
return;
}
GPU_blend(GPU_BLEND_ALPHA);
NodeLinkUniformData node_link_data;
UI_GetThemeColor4fv(TH_WIRE_INNER, node_link_data.colors[nodelink_get_color_id(TH_WIRE_INNER)]);
UI_GetThemeColor4fv(TH_WIRE, node_link_data.colors[nodelink_get_color_id(TH_WIRE)]);
UI_GetThemeColor4fv(TH_ACTIVE, node_link_data.colors[nodelink_get_color_id(TH_ACTIVE)]);
UI_GetThemeColor4fv(TH_EDGE_SELECT,
node_link_data.colors[nodelink_get_color_id(TH_EDGE_SELECT)]);
UI_GetThemeColor4fv(TH_REDALERT, node_link_data.colors[nodelink_get_color_id(TH_REDALERT)]);
node_link_data.aspect = snode.runtime->aspect;
node_link_data.arrow_size = ARROW_SIZE;
gpu::UniformBuf *ubo = GPU_uniformbuf_create_ex(
sizeof(node_link_data), &node_link_data, __func__);
/* TODO(fclem): Update sub. */
GPU_storagebuf_update(g_batch_link.link_buf, g_batch_link.data);
GPU_batch_program_set_builtin(g_batch_link.batch, GPU_SHADER_2D_NODELINK);
GPU_batch_uniformbuf_bind(g_batch_link.batch, "link_uniforms", ubo);
GPU_storagebuf_bind(g_batch_link.link_buf, 0);
GPU_batch_draw_instance_range(g_batch_link.batch, 0, g_batch_link.count);
GPU_uniformbuf_unbind(ubo);
GPU_uniformbuf_free(ubo);
nodelink_batch_reset();
GPU_blend(GPU_BLEND_NONE);
}
void nodelink_batch_start(const SpaceNode & /*snode*/)
{
g_batch_link.enabled = true;
}
void nodelink_batch_end(const SpaceNode &snode)
{
nodelink_batch_draw(snode);
g_batch_link.enabled = false;
}
struct NodeLinkDrawConfig {
int th_col1;
int th_col2;
int th_col3;
ColorTheme4f start_color;
ColorTheme4f end_color;
ColorTheme4f outline_color;
bool draw_arrow;
bool draw_muted;
bool highlighted;
bool has_back_link;
float dim_factor;
float thickness;
float dash_length;
float dash_factor;
float dash_alpha;
};
static void nodelink_batch_add_link(const SpaceNode &snode,
const std::array<float2, 4> &points,
const NodeLinkDrawConfig &draw_config)
{
/* Only allow these colors. If more is needed, you need to modify the shader accordingly. */
BLI_assert(
ELEM(draw_config.th_col1, TH_WIRE_INNER, TH_WIRE, TH_ACTIVE, TH_EDGE_SELECT, TH_REDALERT));
BLI_assert(
ELEM(draw_config.th_col2, TH_WIRE_INNER, TH_WIRE, TH_ACTIVE, TH_EDGE_SELECT, TH_REDALERT));
BLI_assert(ELEM(draw_config.th_col3, TH_WIRE, TH_REDALERT, -1));
NodeLinkData &data = g_batch_link.data[g_batch_link.count++];
data.bezier_P0 = points[0];
data.bezier_P1 = points[1];
data.bezier_P2 = points[2];
data.bezier_P3 = points[3];
char *colid = reinterpret_cast<char *>(&data.color_ids);
colid[0] = nodelink_get_color_id(draw_config.th_col1);
colid[1] = nodelink_get_color_id(draw_config.th_col2);
colid[2] = nodelink_get_color_id(draw_config.th_col3);
data.do_muted = draw_config.draw_muted;
data.do_arrow = draw_config.draw_arrow;
data.start_color = float4(draw_config.start_color);
data.end_color = float4(draw_config.end_color);
data.dim_factor = draw_config.dim_factor;
data.thickness = draw_config.thickness;
data.dash_length = draw_config.dash_length;
data.dash_factor = draw_config.dash_factor;
data.dash_alpha = draw_config.dash_alpha;
data.has_back_link = draw_config.has_back_link;
if (g_batch_link.count == NODELINK_GROUP_SIZE) {
nodelink_batch_draw(snode);
}
}
static void node_draw_link_end_marker(const float2 center,
const float radius,
const ColorTheme4f &color)
{
rctf rect;
BLI_rctf_init(&rect, center.x - radius, center.x + radius, center.y - radius, center.y + radius);
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox_4fv(&rect, true, radius, color);
/* Round-box disables alpha. Re-enable it for node links that are drawn after this one. */
GPU_blend(GPU_BLEND_ALPHA);
}
static void node_draw_link_end_markers(const bNodeLink &link,
const NodeLinkDrawConfig &draw_config,
const std::array<float2, 4> &points,
const bool outline)
{
const float radius = (outline ? 0.65f : 0.45f) * NODE_SOCKSIZE;
if (link.fromsock) {
node_draw_link_end_marker(
points[0], radius, outline ? draw_config.outline_color : draw_config.start_color);
}
if (link.tosock) {
node_draw_link_end_marker(
points[3], radius, outline ? draw_config.outline_color : draw_config.end_color);
}
}
static bool node_link_is_field_link(const SpaceNode &snode, const bNodeLink &link)
{
const bNodeTree &tree = *snode.edittree;
if (tree.type != NTREE_GEOMETRY) {
return false;
}
if (link.fromsock && link.fromsock->may_be_field()) {
return true;
}
return false;
}
static bool node_link_is_gizmo_link(const SpaceNode &snode, const bNodeLink &link)
{
if (snode.edittree->type != NTREE_GEOMETRY) {
return false;
}
if (!link.fromsock || !link.tosock) {
return false;
}
const bNodeTree &tree = *snode.edittree;
return tree.runtime->sockets_on_active_gizmo_paths.contains(link.fromsock) &&
tree.runtime->sockets_on_active_gizmo_paths.contains(link.tosock);
}
static NodeLinkDrawConfig nodelink_get_draw_config(const bContext &C,
const View2D &v2d,
const SpaceNode &snode,
const bNodeLink &link,
const int th_col1,
const int th_col2,
const int th_col3,
const bool selected)
{
NodeLinkDrawConfig draw_config;
draw_config.th_col1 = th_col1;
draw_config.th_col2 = th_col2;
draw_config.th_col3 = th_col3;
draw_config.dim_factor = selected ? 1.0f : node_link_dim_factor(v2d, link);
bTheme *btheme = UI_GetTheme();
draw_config.dash_alpha = btheme->space_node.dash_alpha;
const bool field_link = node_link_is_field_link(snode, link);
const bool gizmo_link = node_link_is_gizmo_link(snode, link);
draw_config.dash_factor = field_link ? 0.75f : 1.0f;
draw_config.dash_length = 10.0f * UI_SCALE_FAC;
const float scale = UI_view2d_scale_get_x(&v2d);
/* Clamp the thickness to make the links more readable when zooming out. */
draw_config.thickness = LINK_WIDTH * max_ff(UI_SCALE_FAC * scale, 1.0f) *
(field_link ? 0.7f : 1.0f);
draw_config.has_back_link = gizmo_link;
draw_config.highlighted = link.flag & NODE_LINK_TEMP_HIGHLIGHT;
draw_config.draw_arrow = ((link.tonode && link.tonode->is_reroute()) &&
(link.fromnode && link.fromnode->is_reroute()));
draw_config.draw_muted = (link.flag & NODE_LINK_MUTED);
UI_GetThemeColor4fv(th_col3, draw_config.outline_color);
if (snode.overlay.flag & SN_OVERLAY_SHOW_OVERLAYS &&
snode.overlay.flag & SN_OVERLAY_SHOW_WIRE_COLORS)
{
const bNodeTree &node_tree = *snode.edittree;
PointerRNA from_node_ptr = RNA_pointer_create_discrete(
&const_cast<ID &>(node_tree.id), &RNA_Node, link.fromnode);
PointerRNA to_node_ptr = RNA_pointer_create_discrete(
&const_cast<ID &>(node_tree.id), &RNA_Node, link.tonode);
if (link.fromsock) {
node_socket_color_get(C, node_tree, from_node_ptr, *link.fromsock, draw_config.start_color);
}
else {
node_socket_color_get(C, node_tree, to_node_ptr, *link.tosock, draw_config.start_color);
}
if (link.tosock) {
node_socket_color_get(C, node_tree, to_node_ptr, *link.tosock, draw_config.end_color);
}
else {
node_socket_color_get(C, node_tree, from_node_ptr, *link.fromsock, draw_config.end_color);
}
}
else {
UI_GetThemeColor4fv(th_col1, draw_config.start_color);
UI_GetThemeColor4fv(th_col2, draw_config.end_color);
}
/* Highlight links connected to selected nodes. */
if (selected) {
ColorTheme4f color_selected;
UI_GetThemeColor4fv(TH_EDGE_SELECT, color_selected);
const float alpha = color_selected.a;
/* Interpolate color if highlight color is not fully transparent. */
if (alpha != 0.0) {
if (link.fromsock) {
interp_v3_v3v3(draw_config.start_color, draw_config.start_color, color_selected, alpha);
}
if (link.tosock) {
interp_v3_v3v3(draw_config.end_color, draw_config.end_color, color_selected, alpha);
}
}
}
if (draw_config.highlighted) {
ColorTheme4f link_preselection_highlight_color;
UI_GetThemeColor4fv(TH_SELECT, link_preselection_highlight_color);
/* Multi sockets can only be inputs. So we only have to highlight the end of the link. */
copy_v4_v4(draw_config.end_color, link_preselection_highlight_color);
}
return draw_config;
}
static void node_draw_link_bezier_ex(const SpaceNode &snode,
const NodeLinkDrawConfig &draw_config,
const std::array<float2, 4> &points)
{
if (g_batch_link.batch == nullptr) {
nodelink_batch_init();
}
if (g_batch_link.enabled && !draw_config.highlighted) {
/* Add link to batch. */
nodelink_batch_add_link(snode, points, draw_config);
}
else {
/* Slow path but should eventually not be the majority of them. */
nodelink_batch_start(snode);
nodelink_batch_add_link(snode, points, draw_config);
nodelink_batch_end(snode);
}
}
void node_draw_link_bezier(const bContext &C,
const View2D &v2d,
const SpaceNode &snode,
const bNodeLink &link,
const int th_col1,
const int th_col2,
const int th_col3,
const bool selected)
{
const std::array<float2, 4> points = node_link_bezier_points(link);
if (!node_link_draw_is_visible(v2d, points)) {
return;
}
const NodeLinkDrawConfig draw_config = nodelink_get_draw_config(
C, v2d, snode, link, th_col1, th_col2, th_col3, selected);
node_draw_link_bezier_ex(snode, draw_config, points);
}
void node_draw_link(const bContext &C,
const View2D &v2d,
const SpaceNode &snode,
const bNodeLink &link,
const bool selected)
{
int th_col1 = TH_WIRE_INNER, th_col2 = TH_WIRE_INNER, th_col3 = TH_WIRE;
if (link.fromsock == nullptr && link.tosock == nullptr) {
return;
}
/* going to give issues once... */
if (link.tosock->flag & SOCK_UNAVAIL) {
return;
}
if (link.fromsock->flag & SOCK_UNAVAIL) {
return;
}
if (link.flag & NODE_LINK_VALID) {
/* special indicated link, on drop-node */
if (link.flag & NODE_LINK_INSERT_TARGET && !(link.flag & NODE_LINK_INSERT_TARGET_INVALID)) {
th_col1 = th_col2 = TH_ACTIVE;
}
else if (link.flag & NODE_LINK_MUTED) {
th_col1 = th_col2 = TH_REDALERT;
}
}
else {
/* Invalid link. */
th_col1 = th_col2 = th_col3 = TH_REDALERT;
// th_col3 = -1; /* no shadow */
}
node_draw_link_bezier(C, v2d, snode, link, th_col1, th_col2, th_col3, selected);
}
std::array<float2, 4> node_link_bezier_points_dragged(const SpaceNode &snode,
const bNodeLink &link)
{
const float2 cursor = snode.runtime->cursor * UI_SCALE_FAC;
std::array<float2, 4> points;
points[0] = link.fromsock ?
socket_link_connection_location(*link.fromnode, *link.fromsock, link) :
cursor;
points[3] = link.tosock ? socket_link_connection_location(*link.tonode, *link.tosock, link) :
cursor;
calculate_inner_link_bezier_points(points);
return points;
}
void node_draw_link_dragged(const bContext &C,
const View2D &v2d,
const SpaceNode &snode,
const bNodeLink &link)
{
if (link.fromsock == nullptr && link.tosock == nullptr) {
return;
}
const std::array<float2, 4> points = node_link_bezier_points_dragged(snode, link);
const NodeLinkDrawConfig draw_config = nodelink_get_draw_config(
C, v2d, snode, link, TH_WIRE_INNER, TH_WIRE_INNER, TH_WIRE, true);
/* End marker outline. */
node_draw_link_end_markers(link, draw_config, points, true);
/* Link. */
node_draw_link_bezier_ex(snode, draw_config, points);
/* End marker fill. */
node_draw_link_end_markers(link, draw_config, points, false);
}
} // namespace blender::ed::space_node