Files
test/tests/python/bl_animation_keyframing.py
Christoph Lendenfeld 8a8921e7a8 Anim: Add unit tests for keying custom properties
This PR adds unit tests for the "Custom Properties" option in the User Preferences.
It checks that the correct properties are keyed but not others.

Pull Request: https://projects.blender.org/blender/blender/pulls/120422
2024-04-23 09:36:38 +02:00

675 lines
27 KiB
Python

# SPDX-FileCopyrightText: 2020-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import unittest
import bpy
import pathlib
import sys
from math import radians
"""
blender -b --factory-startup --python tests/python/bl_animation_keyframing.py -- --testdir /path/to/tests/data/animation
"""
def _fcurve_paths_match(fcurves: list, expected_paths: list) -> bool:
data_paths = list(set([fcurve.data_path for fcurve in fcurves]))
data_paths.sort()
expected_paths.sort()
if data_paths != expected_paths:
raise AssertionError(
f"Expected paths do not match F-Curve paths. Expected: {expected_paths}. F-Curve: {data_paths}")
def _get_view3d_context():
ctx = bpy.context.copy()
for area in bpy.context.window.screen.areas:
if area.type != 'VIEW_3D':
continue
ctx['area'] = area
ctx['space'] = area.spaces.active
break
return ctx
def _get_nla_context():
ctx = bpy.context.copy()
for area in bpy.context.window.screen.areas:
if area.type != 'NLA_EDITOR':
continue
ctx['area'] = area
ctx['space'] = area.spaces.active
break
return ctx
def _create_animation_object():
anim_object = bpy.data.objects.new("anim_object", None)
# Ensure that the rotation mode is correct so we can check against rotation_euler
anim_object.rotation_mode = "XYZ"
bpy.context.scene.collection.objects.link(anim_object)
bpy.context.view_layer.objects.active = anim_object
anim_object.select_set(True)
return anim_object
_BONE_NAME = "bone"
def _create_armature():
armature = bpy.data.armatures.new("anim_armature")
armature_obj = bpy.data.objects.new("anim_object", armature)
bpy.context.scene.collection.objects.link(armature_obj)
bpy.context.view_layer.objects.active = armature_obj
armature_obj.select_set(True)
bpy.ops.object.mode_set(mode='EDIT')
edit_bone = armature.edit_bones.new(_BONE_NAME)
edit_bone.head = (1, 0, 0)
bpy.ops.object.mode_set(mode='POSE')
armature_obj.pose.bones[_BONE_NAME].rotation_mode = "XYZ"
armature_obj.pose.bones[_BONE_NAME].bone.select = True
armature_obj.pose.bones[_BONE_NAME].bone.select_head = True
armature_obj.pose.bones[_BONE_NAME].bone.select_tail = True
bpy.ops.object.mode_set(mode='OBJECT')
return armature_obj
def _insert_by_name_test(insert_key: str, expected_paths: list):
keyed_object = _create_animation_object()
with bpy.context.temp_override(**_get_view3d_context()):
bpy.ops.anim.keyframe_insert_by_name(type=insert_key)
_fcurve_paths_match(keyed_object.animation_data.action.fcurves, expected_paths)
bpy.data.objects.remove(keyed_object, do_unlink=True)
def _insert_from_user_preference_test(enabled_user_pref_fields: set, expected_paths: list):
keyed_object = _create_animation_object()
bpy.context.preferences.edit.key_insert_channels = enabled_user_pref_fields
with bpy.context.temp_override(**_get_view3d_context()):
bpy.ops.anim.keyframe_insert()
_fcurve_paths_match(keyed_object.animation_data.action.fcurves, expected_paths)
bpy.data.objects.remove(keyed_object, do_unlink=True)
def _get_keying_set(scene, name: str):
return scene.keying_sets_all[scene.keying_sets_all.find(name)]
def _insert_with_keying_set_test(keying_set_name: str, expected_paths: list):
scene = bpy.context.scene
keying_set = _get_keying_set(scene, keying_set_name)
scene.keying_sets.active = keying_set
keyed_object = _create_animation_object()
with bpy.context.temp_override(**_get_view3d_context()):
bpy.ops.anim.keyframe_insert()
_fcurve_paths_match(keyed_object.animation_data.action.fcurves, expected_paths)
bpy.data.objects.remove(keyed_object, do_unlink=True)
class AbstractKeyframingTest:
def setUp(self):
super().setUp()
bpy.ops.wm.read_homefile(use_factory_startup=True)
class InsertKeyTest(AbstractKeyframingTest, unittest.TestCase):
""" Ensure keying things by name or with a keying set adds the right keys. """
def test_insert_by_name(self):
_insert_by_name_test("Location", ["location"])
_insert_by_name_test("Rotation", ["rotation_euler"])
_insert_by_name_test("Scaling", ["scale"])
_insert_by_name_test("LocRotScale", ["location", "rotation_euler", "scale"])
def test_insert_with_keying_set(self):
_insert_with_keying_set_test("Location", ["location"])
_insert_with_keying_set_test("Rotation", ["rotation_euler"])
_insert_with_keying_set_test("Scale", ["scale"])
_insert_with_keying_set_test("Location, Rotation & Scale", ["location", "rotation_euler", "scale"])
def test_insert_from_user_preferences(self):
_insert_from_user_preference_test({"LOCATION"}, ["location"])
_insert_from_user_preference_test({"ROTATION"}, ["rotation_euler"])
_insert_from_user_preference_test({"SCALE"}, ["scale"])
_insert_from_user_preference_test({"LOCATION", "ROTATION", "SCALE"}, ["location", "rotation_euler", "scale"])
def test_insert_custom_properties(self):
# Used to create a datablock reference property.
ref_object = bpy.data.objects.new("ref_object", None)
bpy.context.scene.collection.objects.link(ref_object)
bpy.context.preferences.edit.key_insert_channels = {"CUSTOM_PROPS"}
keyed_object = _create_animation_object()
keyed_properties = {
"int": 1,
"float": 1.0,
"bool": True,
"int_array": [1, 2, 3],
"float_array": [1.0, 2.0, 3.0],
"bool_array": [True, False, True],
"'escaped'": 1,
'"escaped"': 1
}
unkeyed_properties = {
"str": "unkeyed",
"reference": ref_object,
}
for path, value in keyed_properties.items():
keyed_object[path] = value
for path, value in unkeyed_properties.items():
keyed_object[path] = value
with bpy.context.temp_override(**_get_view3d_context()):
bpy.ops.anim.keyframe_insert()
keyed_rna_paths = [f"[\"{bpy.utils.escape_identifier(path)}\"]" for path in keyed_properties.keys()]
_fcurve_paths_match(keyed_object.animation_data.action.fcurves, keyed_rna_paths)
bpy.data.objects.remove(keyed_object, do_unlink=True)
class VisualKeyingTest(AbstractKeyframingTest, unittest.TestCase):
""" Check if visual keying produces the correct keyframe values. """
def tearDown(self):
super().tearDown()
bpy.context.preferences.edit.use_visual_keying = False
def test_visual_location_keying_set(self):
t_value = 1
target = _create_animation_object()
target.location = (t_value, t_value, t_value)
constrained = _create_animation_object()
constraint = constrained.constraints.new("COPY_LOCATION")
constraint.target = target
with bpy.context.temp_override(**_get_view3d_context()):
bpy.ops.anim.keyframe_insert_by_name(type="BUILTIN_KSI_VisualLoc")
for fcurve in constrained.animation_data.action.fcurves:
self.assertEqual(fcurve.keyframe_points[0].co.y, t_value)
def test_visual_rotation_keying_set(self):
rot_value_deg = 45
rot_value_rads = radians(rot_value_deg)
target = _create_animation_object()
target.rotation_euler = (rot_value_rads, rot_value_rads, rot_value_rads)
constrained = _create_animation_object()
constraint = constrained.constraints.new("COPY_ROTATION")
constraint.target = target
with bpy.context.temp_override(**_get_view3d_context()):
bpy.ops.anim.keyframe_insert_by_name(type="BUILTIN_KSI_VisualRot")
for fcurve in constrained.animation_data.action.fcurves:
self.assertAlmostEqual(fcurve.keyframe_points[0].co.y, rot_value_rads, places=4)
def test_visual_location_user_pref_override(self):
# When enabling the user preference setting,
# the normal keying sets behave like their visual keying set counterpart.
bpy.context.preferences.edit.use_visual_keying = True
t_value = 1
target = _create_animation_object()
target.location = (t_value, t_value, t_value)
constrained = _create_animation_object()
constraint = constrained.constraints.new("COPY_LOCATION")
constraint.target = target
with bpy.context.temp_override(**_get_view3d_context()):
bpy.ops.anim.keyframe_insert_by_name(type="Location")
for fcurve in constrained.animation_data.action.fcurves:
self.assertEqual(fcurve.keyframe_points[0].co.y, t_value)
def test_visual_location_user_pref(self):
target = _create_animation_object()
t_value = 1
target.location = (t_value, t_value, t_value)
constrained = _create_animation_object()
constraint = constrained.constraints.new("COPY_LOCATION")
constraint.target = target
bpy.context.preferences.edit.use_visual_keying = True
bpy.context.preferences.edit.key_insert_channels = {"LOCATION"}
with bpy.context.temp_override(**_get_view3d_context()):
bpy.ops.anim.keyframe_insert()
for fcurve in constrained.animation_data.action.fcurves:
self.assertEqual(fcurve.keyframe_points[0].co.y, t_value)
class CycleAwareKeyingTest(AbstractKeyframingTest, unittest.TestCase):
""" Check if cycle aware keying remaps the keyframes correctly and adds fcurve modifiers. """
def setUp(self):
super().setUp()
bpy.context.scene.tool_settings.use_keyframe_cycle_aware = True
def test_insert_by_name(self):
# In order to make cycle aware keying work, the action needs to be created and have the
# frame_range set plus the use_frame_range flag set to True.
keyed_object = _create_animation_object()
with bpy.context.temp_override(**_get_view3d_context()):
bpy.ops.anim.keyframe_insert_by_name(type="Location")
action = keyed_object.animation_data.action
action.use_cyclic = True
action.use_frame_range = True
action.frame_range = [1, 20]
with bpy.context.temp_override(**_get_view3d_context()):
bpy.context.scene.frame_set(5)
bpy.ops.anim.keyframe_insert_by_name(type="Location")
# Will be mapped to frame 3.
bpy.context.preferences.edit.key_insert_channels = {"LOCATION"}
bpy.context.scene.frame_set(22)
bpy.ops.anim.keyframe_insert_by_name(type="Location")
# Will be mapped to frame 9.
bpy.context.scene.frame_set(-10)
bpy.ops.anim.keyframe_insert_by_name(type="Location")
# Check that only location keys have been created.
_fcurve_paths_match(action.fcurves, ["location"])
expected_keys = [1, 3, 5, 9, 20]
for fcurve in action.fcurves:
self.assertEqual(len(fcurve.keyframe_points), len(expected_keys))
key_index = 0
for key in fcurve.keyframe_points:
self.assertEqual(key.co.x, expected_keys[key_index])
key_index += 1
# All fcurves should have a cycles modifier.
self.assertTrue(fcurve.modifiers[0].type == "CYCLES")
def test_insert_key(self):
keyed_object = _create_animation_object()
bpy.context.preferences.edit.key_insert_channels = {'LOCATION'}
with bpy.context.temp_override(**_get_view3d_context()):
bpy.ops.anim.keyframe_insert()
action = keyed_object.animation_data.action
action.use_cyclic = True
action.use_frame_range = True
action.frame_range = [1, 20]
with bpy.context.temp_override(**_get_view3d_context()):
bpy.context.scene.frame_set(5)
bpy.ops.anim.keyframe_insert()
# Will be mapped to frame 3.
bpy.context.scene.frame_set(22)
bpy.ops.anim.keyframe_insert()
expected_keys = [1, 3, 5, 20]
for fcurve in action.fcurves:
self.assertEqual(len(fcurve.keyframe_points), len(expected_keys))
key_index = 0
for key in fcurve.keyframe_points:
self.assertEqual(key.co.x, expected_keys[key_index])
key_index += 1
# All fcurves should have a cycles modifier.
self.assertTrue(fcurve.modifiers[0].type == "CYCLES")
class AutoKeyframingTest(AbstractKeyframingTest, unittest.TestCase):
def setUp(self):
super().setUp()
bpy.context.scene.tool_settings.use_keyframe_insert_auto = True
bpy.context.preferences.edit.use_keyframe_insert_available = False
bpy.context.preferences.edit.use_keyframe_insert_needed = False
bpy.context.preferences.edit.use_auto_keyframe_insert_needed = False
def tearDown(self):
super().tearDown()
bpy.context.scene.tool_settings.use_keyframe_insert_auto = False
def test_autokey_basic(self):
keyed_object = _create_animation_object()
with bpy.context.temp_override(**_get_view3d_context()):
bpy.ops.transform.translate(value=(1, 0, 0))
action = keyed_object.animation_data.action
_fcurve_paths_match(action.fcurves, ["location", "rotation_euler", "scale"])
def test_autokey_bone(self):
armature_obj = _create_armature()
bpy.ops.object.mode_set(mode='POSE')
# Not overriding the context because it would mean context.selected_pose_bones is empty
# resulting in a failure to move/key the bone
bpy.ops.transform.translate(value=(1, 0, 0))
bpy.ops.object.mode_set(mode='OBJECT')
action = armature_obj.animation_data.action
bone_path = f"pose.bones[\"{_BONE_NAME}\"]"
expected_paths = [f"{bone_path}.location", f"{bone_path}.rotation_euler", f"{bone_path}.scale"]
_fcurve_paths_match(action.fcurves, expected_paths)
class InsertAvailableTest(AbstractKeyframingTest, unittest.TestCase):
def setUp(self):
super().setUp()
bpy.context.scene.tool_settings.use_keyframe_insert_auto = True
bpy.context.preferences.edit.use_keyframe_insert_available = True
bpy.context.preferences.edit.use_keyframe_insert_needed = False
bpy.context.preferences.edit.use_auto_keyframe_insert_needed = False
def tearDown(self):
super().tearDown()
bpy.context.scene.tool_settings.use_keyframe_insert_auto = False
bpy.context.preferences.edit.use_keyframe_insert_available = False
def test_autokey_available_object(self):
keyed_object = _create_animation_object()
with bpy.context.temp_override(**_get_view3d_context()):
bpy.context.scene.frame_set(1)
bpy.ops.anim.keyframe_insert_by_name(type="Rotation")
bpy.context.scene.frame_set(5)
bpy.ops.transform.translate(value=(1, 0, 0))
# Test that no new keyframes have been added.
action = keyed_object.animation_data.action
_fcurve_paths_match(action.fcurves, ["rotation_euler"])
with bpy.context.temp_override(**_get_view3d_context()):
bpy.context.scene.frame_set(1)
bpy.ops.anim.keyframe_insert_by_name(type="Location")
bpy.context.scene.frame_set(5)
bpy.ops.transform.translate(value=(1, 0, 0))
action = keyed_object.animation_data.action
_fcurve_paths_match(action.fcurves, ["location", "rotation_euler"])
for fcurve in action.fcurves:
# Translating the bone would also add rotation keys as long as "Only Insert Needed" is off.
if "location" in fcurve.data_path or "rotation" in fcurve.data_path:
self.assertEqual(len(fcurve.keyframe_points), 2)
else:
raise AssertionError(f"Did not expect keys other than location and rotation, got {fcurve.data_path}.")
def test_autokey_available_bone(self):
armature_obj = _create_armature()
bpy.ops.object.mode_set(mode='POSE')
with bpy.context.temp_override(**_get_view3d_context()):
bpy.context.scene.frame_set(1)
bpy.ops.anim.keyframe_insert_by_name(type="Rotation")
bpy.context.scene.frame_set(5)
bpy.ops.transform.translate(value=(1, 0, 0))
# Test that no new keyframes have been added.
action = armature_obj.animation_data.action
bone_path = f"pose.bones[\"{_BONE_NAME}\"]"
expected_paths = [f"{bone_path}.rotation_euler"]
_fcurve_paths_match(action.fcurves, expected_paths)
with bpy.context.temp_override(**_get_view3d_context()):
bpy.context.scene.frame_set(1)
bpy.ops.anim.keyframe_insert_by_name(type="Location")
bpy.context.scene.frame_set(5)
bpy.ops.transform.translate(value=(1, 0, 0))
expected_paths = [f"{bone_path}.location", f"{bone_path}.rotation_euler"]
_fcurve_paths_match(action.fcurves, expected_paths)
for fcurve in action.fcurves:
# Translating the bone would also add rotation keys as long as "Only Insert Needed" is off.
if "location" in fcurve.data_path or "rotation" in fcurve.data_path:
self.assertEqual(len(fcurve.keyframe_points), 2)
else:
raise AssertionError(f"Did not expect keys other than location and rotation, got {fcurve.data_path}.")
def test_insert_available_keying_set(self):
keyed_object = _create_animation_object()
with bpy.context.temp_override(**_get_view3d_context()):
self.assertRaises(RuntimeError, bpy.ops.anim.keyframe_insert_by_name, type="Available")
self.assertIsNone(keyed_object.animation_data)
with bpy.context.temp_override(**_get_view3d_context()):
bpy.context.scene.frame_set(1)
bpy.ops.anim.keyframe_insert_by_name(type="Location")
bpy.context.scene.frame_set(5)
bpy.ops.anim.keyframe_insert_by_name(type="Available")
action = keyed_object.animation_data.action
_fcurve_paths_match(action.fcurves, ["location"])
for fcurve in action.fcurves:
self.assertEqual(len(fcurve.keyframe_points), 2)
class InsertNeededTest(AbstractKeyframingTest, unittest.TestCase):
def setUp(self):
super().setUp()
bpy.context.scene.tool_settings.use_keyframe_insert_auto = True
bpy.context.preferences.edit.use_keyframe_insert_needed = True
bpy.context.preferences.edit.use_auto_keyframe_insert_needed = True
bpy.context.preferences.edit.use_keyframe_insert_available = False
def tearDown(self):
super().tearDown()
bpy.context.scene.tool_settings.use_keyframe_insert_auto = False
bpy.context.preferences.edit.use_keyframe_insert_needed = False
bpy.context.preferences.edit.use_auto_keyframe_insert_needed = False
def test_insert_needed_object(self):
keyed_object = _create_animation_object()
with bpy.context.temp_override(**_get_view3d_context()):
bpy.context.scene.frame_set(1)
bpy.ops.transform.translate(value=(-1, 0, 0))
bpy.context.scene.frame_set(5)
bpy.ops.transform.translate(value=(1, 0, 0))
action = keyed_object.animation_data.action
_fcurve_paths_match(action.fcurves, ["location"])
# With "Insert Needed" enabled it has to key all location channels first,
# before it can add keys only to the channels where values have actually
# changed.
expected_keys = {
"location": (2, 1, 1)
}
self.assertEqual(len(action.fcurves), 3)
for fcurve in action.fcurves:
if fcurve.data_path not in expected_keys:
raise AssertionError(f"Did not expect a key on {fcurve.data_path}")
self.assertEqual(expected_keys[fcurve.data_path][fcurve.array_index], len(fcurve.keyframe_points))
def test_insert_needed_bone(self):
armature_obj = _create_armature()
bpy.ops.object.mode_set(mode='POSE')
with bpy.context.temp_override(**_get_view3d_context()):
bpy.context.scene.frame_set(1)
bpy.ops.transform.translate(value=(-1, 0, 0), orient_type='LOCAL')
bpy.context.scene.frame_set(5)
bpy.ops.transform.translate(value=(1, 0, 0), orient_type='LOCAL')
bpy.ops.object.mode_set(mode='OBJECT')
action = armature_obj.animation_data.action
bone_path = f"pose.bones[\"{_BONE_NAME}\"]"
_fcurve_paths_match(action.fcurves, [f"{bone_path}.location"])
# With "Insert Needed" enabled it has to key all location channels first,
# before it can add keys only to the channels where values have actually
# changed.
expected_keys = {
f"{bone_path}.location": (2, 1, 1)
}
self.assertEqual(len(action.fcurves), 3)
for fcurve in action.fcurves:
if fcurve.data_path not in expected_keys:
raise AssertionError(f"Did not expect a key on {fcurve.data_path}")
self.assertEqual(expected_keys[fcurve.data_path][fcurve.array_index], len(fcurve.keyframe_points))
def _create_nla_anim_object():
"""
Creates an object with 3 NLA tracks each with a strip that has its own action.
The middle layer is additive.
Creates a key on frame 0 and frame 10 for each of them.
The values are:
top: 0, 0
add: 0, 1
base: 0, 1
"""
anim_object = bpy.data.objects.new("anim_object", None)
bpy.context.scene.collection.objects.link(anim_object)
bpy.context.view_layer.objects.active = anim_object
anim_object.select_set(True)
anim_object.animation_data_create()
track = anim_object.animation_data.nla_tracks.new()
track.name = "base"
action_base = bpy.data.actions.new(name="action_base")
fcu = action_base.fcurves.new(data_path="location", index=0)
fcu.keyframe_points.insert(0, value=0).interpolation = 'LINEAR'
fcu.keyframe_points.insert(10, value=1).interpolation = 'LINEAR'
track.strips.new("base_strip", 0, action_base)
track = anim_object.animation_data.nla_tracks.new()
track.name = "add"
action_add = bpy.data.actions.new(name="action_add")
fcu = action_add.fcurves.new(data_path="location", index=0)
fcu.keyframe_points.insert(0, value=0).interpolation = 'LINEAR'
fcu.keyframe_points.insert(10, value=1).interpolation = 'LINEAR'
strip = track.strips.new("add_strip", 0, action_add)
strip.blend_type = "ADD"
track = anim_object.animation_data.nla_tracks.new()
track.name = "top"
action_top = bpy.data.actions.new(name="action_top")
fcu = action_top.fcurves.new(data_path="location", index=0)
fcu.keyframe_points.insert(0, value=0).interpolation = 'LINEAR'
fcu.keyframe_points.insert(10, value=0).interpolation = 'LINEAR'
track.strips.new("top_strip", 0, action_top)
return anim_object
class NlaInsertTest(AbstractKeyframingTest, unittest.TestCase):
"""
Testing inserting keys into an NLA stack.
The system is expected to remap the inserted values based on the strips blend_type.
"""
def setUp(self):
super().setUp()
bpy.context.preferences.edit.key_insert_channels = {'LOCATION'}
# Change one area to the NLA so we can call operators in it.
# Assumes there is at least one editor in the blender default startup file that is not the 3D viewport.
for area in bpy.context.window.screen.areas:
if area.type == 'VIEW_3D':
continue
area.type = "NLA_EDITOR"
break
def test_insert_failure(self):
# If the topmost track is set to "REPLACE" the system will fail
# when trying to insert keys into a layer beneath.
nla_anim_object = _create_nla_anim_object()
tracks = nla_anim_object.animation_data.nla_tracks
with bpy.context.temp_override(**_get_nla_context()):
bpy.ops.nla.select_all(action="DESELECT")
tracks.active = tracks["base"]
tracks["base"].strips[0].select = True
bpy.ops.nla.tweakmode_enter(use_upper_stack_evaluation=True)
with bpy.context.temp_override(**_get_view3d_context()):
bpy.context.scene.frame_set(5)
bpy.ops.anim.keyframe_insert()
base_action = bpy.data.actions["action_base"]
# Location X should not have been able to insert a keyframe because the top strip is overriding the result completely,
# making it impossible to calculate which value should be inserted.
self.assertEqual(len(base_action.fcurves.find("location", index=0).keyframe_points), 2)
# Location Y and Z will go through since they have not been defined in the action of the top strip.
self.assertEqual(len(base_action.fcurves.find("location", index=1).keyframe_points), 1)
self.assertEqual(len(base_action.fcurves.find("location", index=2).keyframe_points), 1)
def test_insert_additive(self):
nla_anim_object = _create_nla_anim_object()
tracks = nla_anim_object.animation_data.nla_tracks
# This leaves the additive track as the topmost track with influence
tracks["top"].mute = True
with bpy.context.temp_override(**_get_nla_context()):
bpy.ops.nla.select_all(action="DESELECT")
tracks.active = tracks["base"]
tracks["base"].strips[0].select = True
bpy.ops.nla.tweakmode_enter(use_upper_stack_evaluation=True)
# Inserting over the existing keyframe.
bpy.context.scene.frame_set(10)
with bpy.context.temp_override(**_get_view3d_context()):
bpy.ops.anim.keyframe_insert()
base_action = bpy.data.actions["action_base"]
# This should have added keys to Y and Z but not X.
# X already had two keys from the file setup.
self.assertEqual(len(base_action.fcurves.find("location", index=0).keyframe_points), 2)
self.assertEqual(len(base_action.fcurves.find("location", index=1).keyframe_points), 1)
self.assertEqual(len(base_action.fcurves.find("location", index=2).keyframe_points), 1)
# The keyframe value should not be changed even though the position of the
# object is modified by the additive layer.
self.assertAlmostEqual(nla_anim_object.location.x, 2.0, 8)
fcurve_loc_x = base_action.fcurves.find("location", index=0)
self.assertAlmostEqual(fcurve_loc_x.keyframe_points[-1].co[1], 1.0, 8)
def main():
global args
import argparse
if '--' in sys.argv:
argv = [sys.argv[0]] + sys.argv[sys.argv.index('--') + 1:]
else:
argv = sys.argv
parser = argparse.ArgumentParser()
parser.add_argument('--testdir', required=True, type=pathlib.Path)
args, remaining = parser.parse_known_args(argv)
unittest.main(argv=remaining)
if __name__ == "__main__":
main()