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8a9d1c0a795aad31c19cc3f0c70e2f53578f49dd
test
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source
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gameengine
History
Mitchell Stokes
ac8c56c6fc
BGE: Better fix for the textures not working with custom shaders regression. Now custom shaders work, and textures aren't uploaded twice for GLSL materials (my earlier fix had some bad logic).
2012-07-14 04:43:32 +00:00
..
BlenderRoutines
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
Converter
Removing channel manipulation from the Action Actuator Python API since this has been broken since the animation changes from Pepper. BL_ArmatureObject.channels should be used instead. For more information see bug
#28843
for more info:
2012-06-28 06:22:47 +00:00
Expressions
style cleanup
2012-07-01 09:54:44 +00:00
GameLogic
code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macros which results in calling the function multiple times needlessly.
2012-07-06 22:48:28 +00:00
GamePlayer
style cleanup: comments
2012-06-30 22:49:33 +00:00
Ketsji
BGE: Better fix for the textures not working with custom shaders regression. Now custom shaders work, and textures aren't uploaded twice for GLSL materials (my earlier fix had some bad logic).
2012-07-14 04:43:32 +00:00
Network
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
Physics
Fix for a crash caused by ReplaceMesh changing an objects physics shape. CcdShapeConstructionInfo::UpdateMesh() would change the CcdShapeConstructionInfo's m_meshObject, but didn't change m_meshShapeMap, which means the CcdShapeConstructionInfo object's destructor would not find it's m_meshObject in the m_meshShapeMap. This leaves some nasty dangling pointers laying around which caused issues if the scene was re-run, or the scene was changed to one that also had the mesh.
2012-07-10 02:05:06 +00:00
Rasterizer
Fix for [
#31978
] "Horizon colour drawn on two edges of screen when a 2D filter is active" reported by Alex Fraser.
2012-07-05 21:03:29 +00:00
SceneGraph
More spell checking.
2012-07-04 15:04:38 +00:00
VideoTexture
Reduce amount of deprecated symbols used from FFmpeg
2012-06-18 10:29:11 +00:00
CMakeLists.txt
code cleanup: remove mode comments, these were applied very un-evenly across a few files.
2012-05-27 13:22:43 +00:00
SConscript
enable building the game engine without bullet for scons & cmake
2010-10-10 07:01:56 +00:00