Files
test/source/blender/blenkernel/intern/mesh_evaluate.cc
Hans Goudey cb62ab5b28 Cleanup: Access mesh edges, faces, and loops with spans
Using spans instead of raw pointers helps to differentiate ararys from
pointers to single elements, gives bounds checking in debug builds, and
conveniently stores the number of elements in the same variable.

Also make variable naming consistent. For example, use `loops` instead
of `mloop`. The plural helps to clarify that the variable is an array.

I didn't change positions because there is a type mismatch between
C and C++ code that is ugly to manage. All remaining code can be
converted to C++, then that change will be simpler.

Pull Request #105138
2023-02-23 17:14:03 +01:00

846 lines
26 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup bke
*
* Functions to evaluate mesh data.
*/
#include <climits>
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BLI_alloca.h"
#include "BLI_bitmap.h"
#include "BLI_edgehash.h"
#include "BLI_index_range.hh"
#include "BLI_math.h"
#include "BLI_span.hh"
#include "BLI_utildefines.h"
#include "BLI_virtual_array.hh"
#include "BKE_customdata.h"
#include "BKE_attribute.hh"
#include "BKE_mesh.h"
#include "BKE_multires.h"
using blender::float3;
using blender::MutableSpan;
using blender::Span;
using blender::VArray;
/* -------------------------------------------------------------------- */
/** \name Polygon Calculations
* \{ */
static void mesh_calc_ngon_center(const MPoly *mpoly,
const MLoop *loopstart,
const float (*positions)[3],
float cent[3])
{
const float w = 1.0f / float(mpoly->totloop);
zero_v3(cent);
for (int i = 0; i < mpoly->totloop; i++) {
madd_v3_v3fl(cent, positions[(loopstart++)->v], w);
}
}
void BKE_mesh_calc_poly_center(const MPoly *mpoly,
const MLoop *loopstart,
const float (*vert_positions)[3],
float r_cent[3])
{
if (mpoly->totloop == 3) {
mid_v3_v3v3v3(r_cent,
vert_positions[loopstart[0].v],
vert_positions[loopstart[1].v],
vert_positions[loopstart[2].v]);
}
else if (mpoly->totloop == 4) {
mid_v3_v3v3v3v3(r_cent,
vert_positions[loopstart[0].v],
vert_positions[loopstart[1].v],
vert_positions[loopstart[2].v],
vert_positions[loopstart[3].v]);
}
else {
mesh_calc_ngon_center(mpoly, loopstart, vert_positions, r_cent);
}
}
float BKE_mesh_calc_poly_area(const MPoly *mpoly,
const MLoop *loopstart,
const float (*vert_positions)[3])
{
if (mpoly->totloop == 3) {
return area_tri_v3(vert_positions[loopstart[0].v],
vert_positions[loopstart[1].v],
vert_positions[loopstart[2].v]);
}
const MLoop *l_iter = loopstart;
float(*vertexcos)[3] = (float(*)[3])BLI_array_alloca(vertexcos, size_t(mpoly->totloop));
/* pack vertex cos into an array for area_poly_v3 */
for (int i = 0; i < mpoly->totloop; i++, l_iter++) {
copy_v3_v3(vertexcos[i], vert_positions[l_iter->v]);
}
/* finally calculate the area */
float area = area_poly_v3((const float(*)[3])vertexcos, uint(mpoly->totloop));
return area;
}
float BKE_mesh_calc_area(const Mesh *me)
{
const Span<float3> positions = me->vert_positions();
const Span<MPoly> polys = me->polys();
const Span<MLoop> loops = me->loops();
float total_area = 0.0f;
for (const MPoly &poly : polys) {
total_area += BKE_mesh_calc_poly_area(
&poly, &loops[poly.loopstart], reinterpret_cast<const float(*)[3]>(positions.data()));
}
return total_area;
}
static float UNUSED_FUNCTION(mesh_calc_poly_volume_centroid)(const MPoly *mpoly,
const MLoop *loopstart,
const float (*positions)[3],
float r_cent[3])
{
const float *v_pivot, *v_step1;
float total_volume = 0.0f;
zero_v3(r_cent);
v_pivot = positions[loopstart[0].v];
v_step1 = positions[loopstart[1].v];
for (int i = 2; i < mpoly->totloop; i++) {
const float *v_step2 = positions[loopstart[i].v];
/* Calculate the 6x volume of the tetrahedron formed by the 3 vertices
* of the triangle and the origin as the fourth vertex */
const float tetra_volume = volume_tri_tetrahedron_signed_v3_6x(v_pivot, v_step1, v_step2);
total_volume += tetra_volume;
/* Calculate the centroid of the tetrahedron formed by the 3 vertices
* of the triangle and the origin as the fourth vertex.
* The centroid is simply the average of the 4 vertices.
*
* Note that the vector is 4x the actual centroid
* so the division can be done once at the end. */
for (uint j = 0; j < 3; j++) {
r_cent[j] += tetra_volume * (v_pivot[j] + v_step1[j] + v_step2[j]);
}
v_step1 = v_step2;
}
return total_volume;
}
/**
* A version of mesh_calc_poly_volume_centroid that takes an initial reference center,
* use this to increase numeric stability as the quality of the result becomes
* very low quality as the value moves away from 0.0, see: #65986.
*/
static float mesh_calc_poly_volume_centroid_with_reference_center(const MPoly *mpoly,
const MLoop *loopstart,
const Span<float3> positions,
const float reference_center[3],
float r_cent[3])
{
/* See: mesh_calc_poly_volume_centroid for comments. */
float v_pivot[3], v_step1[3];
float total_volume = 0.0f;
zero_v3(r_cent);
sub_v3_v3v3(v_pivot, positions[loopstart[0].v], reference_center);
sub_v3_v3v3(v_step1, positions[loopstart[1].v], reference_center);
for (int i = 2; i < mpoly->totloop; i++) {
float v_step2[3];
sub_v3_v3v3(v_step2, positions[loopstart[i].v], reference_center);
const float tetra_volume = volume_tri_tetrahedron_signed_v3_6x(v_pivot, v_step1, v_step2);
total_volume += tetra_volume;
for (uint j = 0; j < 3; j++) {
r_cent[j] += tetra_volume * (v_pivot[j] + v_step1[j] + v_step2[j]);
}
copy_v3_v3(v_step1, v_step2);
}
return total_volume;
}
/**
* \note
* - Results won't be correct if polygon is non-planar.
* - This has the advantage over #mesh_calc_poly_volume_centroid
* that it doesn't depend on solid geometry, instead it weights the surface by volume.
*/
static float mesh_calc_poly_area_centroid(const MPoly *mpoly,
const MLoop *loopstart,
const float (*positions)[3],
float r_cent[3])
{
float total_area = 0.0f;
float v1[3], v2[3], v3[3], normal[3], tri_cent[3];
BKE_mesh_calc_poly_normal(mpoly, loopstart, positions, normal);
copy_v3_v3(v1, positions[loopstart[0].v]);
copy_v3_v3(v2, positions[loopstart[1].v]);
zero_v3(r_cent);
for (int i = 2; i < mpoly->totloop; i++) {
copy_v3_v3(v3, positions[loopstart[i].v]);
float tri_area = area_tri_signed_v3(v1, v2, v3, normal);
total_area += tri_area;
mid_v3_v3v3v3(tri_cent, v1, v2, v3);
madd_v3_v3fl(r_cent, tri_cent, tri_area);
copy_v3_v3(v2, v3);
}
mul_v3_fl(r_cent, 1.0f / total_area);
return total_area;
}
void BKE_mesh_calc_poly_angles(const MPoly *mpoly,
const MLoop *loopstart,
const float (*vert_positions)[3],
float angles[])
{
float nor_prev[3];
float nor_next[3];
int i_this = mpoly->totloop - 1;
int i_next = 0;
sub_v3_v3v3(
nor_prev, vert_positions[loopstart[i_this - 1].v], vert_positions[loopstart[i_this].v]);
normalize_v3(nor_prev);
while (i_next < mpoly->totloop) {
sub_v3_v3v3(
nor_next, vert_positions[loopstart[i_this].v], vert_positions[loopstart[i_next].v]);
normalize_v3(nor_next);
angles[i_this] = angle_normalized_v3v3(nor_prev, nor_next);
/* step */
copy_v3_v3(nor_prev, nor_next);
i_this = i_next;
i_next++;
}
}
void BKE_mesh_poly_edgehash_insert(EdgeHash *ehash, const MPoly *mp, const MLoop *mloop)
{
const MLoop *ml, *ml_next;
int i = mp->totloop;
ml_next = mloop; /* first loop */
ml = &ml_next[i - 1]; /* last loop */
while (i-- != 0) {
BLI_edgehash_reinsert(ehash, ml->v, ml_next->v, nullptr);
ml = ml_next;
ml_next++;
}
}
void BKE_mesh_poly_edgebitmap_insert(uint *edge_bitmap, const MPoly *mp, const MLoop *mloop)
{
const MLoop *ml;
int i = mp->totloop;
ml = mloop;
while (i-- != 0) {
BLI_BITMAP_ENABLE(edge_bitmap, ml->e);
ml++;
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Center Calculation
* \{ */
bool BKE_mesh_center_median(const Mesh *me, float r_cent[3])
{
const Span<float3> positions = me->vert_positions();
zero_v3(r_cent);
for (const int i : positions.index_range()) {
add_v3_v3(r_cent, positions[i]);
}
/* otherwise we get NAN for 0 verts */
if (me->totvert) {
mul_v3_fl(r_cent, 1.0f / float(me->totvert));
}
return (me->totvert != 0);
}
bool BKE_mesh_center_median_from_polys(const Mesh *me, float r_cent[3])
{
int tot = 0;
const Span<float3> positions = me->vert_positions();
const Span<MPoly> polys = me->polys();
const Span<MLoop> loops = me->loops();
zero_v3(r_cent);
for (const MPoly &poly : polys) {
int loopend = poly.loopstart + poly.totloop;
for (int j = poly.loopstart; j < loopend; j++) {
add_v3_v3(r_cent, positions[loops[j].v]);
}
tot += poly.totloop;
}
/* otherwise we get NAN for 0 verts */
if (me->totpoly) {
mul_v3_fl(r_cent, 1.0f / float(tot));
}
return (me->totpoly != 0);
}
bool BKE_mesh_center_bounds(const Mesh *me, float r_cent[3])
{
float min[3], max[3];
INIT_MINMAX(min, max);
if (BKE_mesh_minmax(me, min, max)) {
mid_v3_v3v3(r_cent, min, max);
return true;
}
return false;
}
bool BKE_mesh_center_of_surface(const Mesh *me, float r_cent[3])
{
float poly_area;
float total_area = 0.0f;
float poly_cent[3];
const float(*positions)[3] = BKE_mesh_vert_positions(me);
const blender::Span<MPoly> polys = me->polys();
const blender::Span<MLoop> loops = me->loops();
zero_v3(r_cent);
/* calculate a weighted average of polygon centroids */
for (const int i : polys.index_range()) {
poly_area = mesh_calc_poly_area_centroid(
&polys[i], &loops[polys[i].loopstart], positions, poly_cent);
madd_v3_v3fl(r_cent, poly_cent, poly_area);
total_area += poly_area;
}
/* otherwise we get NAN for 0 polys */
if (me->totpoly) {
mul_v3_fl(r_cent, 1.0f / total_area);
}
/* zero area faces cause this, fallback to median */
if (UNLIKELY(!is_finite_v3(r_cent))) {
return BKE_mesh_center_median(me, r_cent);
}
return (me->totpoly != 0);
}
bool BKE_mesh_center_of_volume(const Mesh *me, float r_cent[3])
{
float poly_volume;
float total_volume = 0.0f;
float poly_cent[3];
const Span<float3> positions = me->vert_positions();
const blender::Span<MPoly> polys = me->polys();
const blender::Span<MLoop> loops = me->loops();
/* Use an initial center to avoid numeric instability of geometry far away from the center. */
float init_cent[3];
const bool init_cent_result = BKE_mesh_center_median_from_polys(me, init_cent);
zero_v3(r_cent);
/* calculate a weighted average of polyhedron centroids */
for (const int i : polys.index_range()) {
poly_volume = mesh_calc_poly_volume_centroid_with_reference_center(
&polys[i], &loops[polys[i].loopstart], positions, init_cent, poly_cent);
/* poly_cent is already volume-weighted, so no need to multiply by the volume */
add_v3_v3(r_cent, poly_cent);
total_volume += poly_volume;
}
/* otherwise we get NAN for 0 polys */
if (total_volume != 0.0f) {
/* multiply by 0.25 to get the correct centroid */
/* no need to divide volume by 6 as the centroid is weighted by 6x the volume,
* so it all cancels out. */
mul_v3_fl(r_cent, 0.25f / total_volume);
}
/* this can happen for non-manifold objects, fallback to median */
if (UNLIKELY(!is_finite_v3(r_cent))) {
copy_v3_v3(r_cent, init_cent);
return init_cent_result;
}
add_v3_v3(r_cent, init_cent);
return (me->totpoly != 0);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Volume Calculation
* \{ */
static bool mesh_calc_center_centroid_ex(const float (*positions)[3],
int /*mverts_num*/,
const MLoopTri *looptri,
int looptri_num,
const MLoop *mloop,
float r_center[3])
{
zero_v3(r_center);
if (looptri_num == 0) {
return false;
}
float totweight = 0.0f;
const MLoopTri *lt;
int i;
for (i = 0, lt = looptri; i < looptri_num; i++, lt++) {
const float *v1 = positions[mloop[lt->tri[0]].v];
const float *v2 = positions[mloop[lt->tri[1]].v];
const float *v3 = positions[mloop[lt->tri[2]].v];
float area;
area = area_tri_v3(v1, v2, v3);
madd_v3_v3fl(r_center, v1, area);
madd_v3_v3fl(r_center, v2, area);
madd_v3_v3fl(r_center, v3, area);
totweight += area;
}
if (totweight == 0.0f) {
return false;
}
mul_v3_fl(r_center, 1.0f / (3.0f * totweight));
return true;
}
void BKE_mesh_calc_volume(const float (*vert_positions)[3],
const int mverts_num,
const MLoopTri *looptri,
const int looptri_num,
const MLoop *mloop,
float *r_volume,
float r_center[3])
{
const MLoopTri *lt;
float center[3];
float totvol;
int i;
if (r_volume) {
*r_volume = 0.0f;
}
if (r_center) {
zero_v3(r_center);
}
if (looptri_num == 0) {
return;
}
if (!mesh_calc_center_centroid_ex(
vert_positions, mverts_num, looptri, looptri_num, mloop, center)) {
return;
}
totvol = 0.0f;
for (i = 0, lt = looptri; i < looptri_num; i++, lt++) {
const float *v1 = vert_positions[mloop[lt->tri[0]].v];
const float *v2 = vert_positions[mloop[lt->tri[1]].v];
const float *v3 = vert_positions[mloop[lt->tri[2]].v];
float vol;
vol = volume_tetrahedron_signed_v3(center, v1, v2, v3);
if (r_volume) {
totvol += vol;
}
if (r_center) {
/* averaging factor 1/3 is applied in the end */
madd_v3_v3fl(r_center, v1, vol);
madd_v3_v3fl(r_center, v2, vol);
madd_v3_v3fl(r_center, v3, vol);
}
}
/* NOTE: Depending on arbitrary centroid position,
* totvol can become negative even for a valid mesh.
* The true value is always the positive value.
*/
if (r_volume) {
*r_volume = fabsf(totvol);
}
if (r_center) {
/* NOTE: Factor 1/3 is applied once for all vertices here.
* This also automatically negates the vector if totvol is negative.
*/
if (totvol != 0.0f) {
mul_v3_fl(r_center, (1.0f / 3.0f) / totvol);
}
}
}
/** \} */
void BKE_mesh_mdisp_flip(MDisps *md, const bool use_loop_mdisp_flip)
{
if (UNLIKELY(!md->totdisp || !md->disps)) {
return;
}
const int sides = int(sqrt(md->totdisp));
float(*co)[3] = md->disps;
for (int x = 0; x < sides; x++) {
float *co_a, *co_b;
for (int y = 0; y < x; y++) {
co_a = co[y * sides + x];
co_b = co[x * sides + y];
swap_v3_v3(co_a, co_b);
std::swap(co_a[0], co_a[1]);
std::swap(co_b[0], co_b[1]);
if (use_loop_mdisp_flip) {
co_a[2] *= -1.0f;
co_b[2] *= -1.0f;
}
}
co_a = co[x * sides + x];
std::swap(co_a[0], co_a[1]);
if (use_loop_mdisp_flip) {
co_a[2] *= -1.0f;
}
}
}
void BKE_mesh_polygon_flip_ex(const MPoly *mpoly,
MLoop *mloop,
CustomData *ldata,
float (*lnors)[3],
MDisps *mdisp,
const bool use_loop_mdisp_flip)
{
int loopstart = mpoly->loopstart;
int loopend = loopstart + mpoly->totloop - 1;
const bool loops_in_ldata = (CustomData_get_layer(ldata, CD_MLOOP) == mloop);
if (mdisp) {
for (int i = loopstart; i <= loopend; i++) {
BKE_mesh_mdisp_flip(&mdisp[i], use_loop_mdisp_flip);
}
}
/* Note that we keep same start vertex for flipped face. */
/* We also have to update loops edge
* (they will get their original 'other edge', that is,
* the original edge of their original previous loop)... */
uint prev_edge_index = mloop[loopstart].e;
mloop[loopstart].e = mloop[loopend].e;
for (loopstart++; loopend > loopstart; loopstart++, loopend--) {
mloop[loopend].e = mloop[loopend - 1].e;
std::swap(mloop[loopstart].e, prev_edge_index);
if (!loops_in_ldata) {
std::swap(mloop[loopstart], mloop[loopend]);
}
if (lnors) {
swap_v3_v3(lnors[loopstart], lnors[loopend]);
}
CustomData_swap(ldata, loopstart, loopend);
}
/* Even if we did not swap the other 'pivot' loop, we need to set its swapped edge. */
if (loopstart == loopend) {
mloop[loopstart].e = prev_edge_index;
}
}
void BKE_mesh_polygon_flip(const MPoly *mpoly, MLoop *mloop, CustomData *ldata, const int totloop)
{
MDisps *mdisp = (MDisps *)CustomData_get_layer_for_write(ldata, CD_MDISPS, totloop);
BKE_mesh_polygon_flip_ex(mpoly, mloop, ldata, nullptr, mdisp, true);
}
void BKE_mesh_polys_flip(const MPoly *mpoly, MLoop *mloop, CustomData *ldata, int totpoly)
{
MDisps *mdisp = (MDisps *)CustomData_get_layer_for_write(ldata, CD_MDISPS, totpoly);
const MPoly *mp;
int i;
for (mp = mpoly, i = 0; i < totpoly; mp++, i++) {
BKE_mesh_polygon_flip_ex(mp, mloop, ldata, nullptr, mdisp, true);
}
}
/* -------------------------------------------------------------------- */
/** \name Mesh Flag Flushing
* \{ */
void BKE_mesh_flush_hidden_from_verts(Mesh *me)
{
using namespace blender;
using namespace blender::bke;
MutableAttributeAccessor attributes = me->attributes_for_write();
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
".hide_vert", ATTR_DOMAIN_POINT, false);
if (hide_vert.is_single() && !hide_vert.get_internal_single()) {
attributes.remove(".hide_edge");
attributes.remove(".hide_poly");
return;
}
const VArraySpan<bool> hide_vert_span{hide_vert};
const Span<MEdge> edges = me->edges();
const Span<MPoly> polys = me->polys();
const Span<MLoop> loops = me->loops();
/* Hide edges when either of their vertices are hidden. */
SpanAttributeWriter<bool> hide_edge = attributes.lookup_or_add_for_write_only_span<bool>(
".hide_edge", ATTR_DOMAIN_EDGE);
for (const int i : edges.index_range()) {
const MEdge &edge = edges[i];
hide_edge.span[i] = hide_vert_span[edge.v1] || hide_vert_span[edge.v2];
}
hide_edge.finish();
/* Hide polygons when any of their vertices are hidden. */
SpanAttributeWriter<bool> hide_poly = attributes.lookup_or_add_for_write_only_span<bool>(
".hide_poly", ATTR_DOMAIN_FACE);
for (const int i : polys.index_range()) {
const MPoly &poly = polys[i];
const Span<MLoop> poly_loops = loops.slice(poly.loopstart, poly.totloop);
hide_poly.span[i] = std::any_of(poly_loops.begin(), poly_loops.end(), [&](const MLoop &loop) {
return hide_vert_span[loop.v];
});
}
hide_poly.finish();
}
void BKE_mesh_flush_hidden_from_polys(Mesh *me)
{
using namespace blender;
using namespace blender::bke;
MutableAttributeAccessor attributes = me->attributes_for_write();
const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
".hide_poly", ATTR_DOMAIN_FACE, false);
if (hide_poly.is_single() && !hide_poly.get_internal_single()) {
attributes.remove(".hide_vert");
attributes.remove(".hide_edge");
return;
}
const VArraySpan<bool> hide_poly_span{hide_poly};
const Span<MPoly> polys = me->polys();
const Span<MLoop> loops = me->loops();
SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_only_span<bool>(
".hide_vert", ATTR_DOMAIN_POINT);
SpanAttributeWriter<bool> hide_edge = attributes.lookup_or_add_for_write_only_span<bool>(
".hide_edge", ATTR_DOMAIN_EDGE);
/* Hide all edges or vertices connected to hidden polygons. */
for (const int i : polys.index_range()) {
if (hide_poly_span[i]) {
const MPoly &poly = polys[i];
for (const MLoop &loop : loops.slice(poly.loopstart, poly.totloop)) {
hide_vert.span[loop.v] = true;
hide_edge.span[loop.e] = true;
}
}
}
/* Unhide vertices and edges connected to visible polygons. */
for (const int i : polys.index_range()) {
if (!hide_poly_span[i]) {
const MPoly &poly = polys[i];
for (const MLoop &loop : loops.slice(poly.loopstart, poly.totloop)) {
hide_vert.span[loop.v] = false;
hide_edge.span[loop.e] = false;
}
}
}
hide_vert.finish();
hide_edge.finish();
}
void BKE_mesh_flush_select_from_polys(Mesh *me)
{
using namespace blender::bke;
MutableAttributeAccessor attributes = me->attributes_for_write();
const VArray<bool> select_poly = attributes.lookup_or_default<bool>(
".select_poly", ATTR_DOMAIN_FACE, false);
if (select_poly.is_single() && !select_poly.get_internal_single()) {
attributes.remove(".select_vert");
attributes.remove(".select_edge");
return;
}
SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_only_span<bool>(
".select_vert", ATTR_DOMAIN_POINT);
SpanAttributeWriter<bool> select_edge = attributes.lookup_or_add_for_write_only_span<bool>(
".select_edge", ATTR_DOMAIN_EDGE);
/* Use generic domain interpolation to read the polygon attribute on the other domains.
* Assume selected faces are not hidden and none of their vertices/edges are hidden. */
attributes.lookup_or_default<bool>(".select_poly", ATTR_DOMAIN_POINT, false)
.materialize(select_vert.span);
attributes.lookup_or_default<bool>(".select_poly", ATTR_DOMAIN_EDGE, false)
.materialize(select_edge.span);
select_vert.finish();
select_edge.finish();
}
static void mesh_flush_select_from_verts(const Span<MEdge> edges,
const Span<MPoly> polys,
const Span<MLoop> loops,
const VArray<bool> &hide_edge,
const VArray<bool> &hide_poly,
const VArray<bool> &select_vert,
MutableSpan<bool> select_edge,
MutableSpan<bool> select_poly)
{
/* Select visible edges that have both of their vertices selected. */
for (const int i : edges.index_range()) {
if (!hide_edge[i]) {
const MEdge &edge = edges[i];
select_edge[i] = select_vert[edge.v1] && select_vert[edge.v2];
}
}
/* Select visible faces that have all of their vertices selected. */
for (const int i : polys.index_range()) {
if (!hide_poly[i]) {
const MPoly &poly = polys[i];
const Span<MLoop> poly_loops = loops.slice(poly.loopstart, poly.totloop);
select_poly[i] = std::all_of(poly_loops.begin(), poly_loops.end(), [&](const MLoop &loop) {
return select_vert[loop.v];
});
}
}
}
void BKE_mesh_flush_select_from_verts(Mesh *me)
{
using namespace blender::bke;
MutableAttributeAccessor attributes = me->attributes_for_write();
const VArray<bool> select_vert = attributes.lookup_or_default<bool>(
".select_vert", ATTR_DOMAIN_POINT, false);
if (select_vert.is_single() && !select_vert.get_internal_single()) {
attributes.remove(".select_edge");
attributes.remove(".select_poly");
return;
}
SpanAttributeWriter<bool> select_edge = attributes.lookup_or_add_for_write_only_span<bool>(
".select_edge", ATTR_DOMAIN_EDGE);
SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_only_span<bool>(
".select_poly", ATTR_DOMAIN_FACE);
mesh_flush_select_from_verts(
me->edges(),
me->polys(),
me->loops(),
attributes.lookup_or_default<bool>(".hide_edge", ATTR_DOMAIN_EDGE, false),
attributes.lookup_or_default<bool>(".hide_poly", ATTR_DOMAIN_FACE, false),
select_vert,
select_edge.span,
select_poly.span);
select_edge.finish();
select_poly.finish();
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Spatial Calculation
* \{ */
void BKE_mesh_calc_relative_deform(const MPoly *mpoly,
const int totpoly,
const MLoop *mloop,
const int totvert,
const float (*vert_cos_src)[3],
const float (*vert_cos_dst)[3],
const float (*vert_cos_org)[3],
float (*vert_cos_new)[3])
{
const MPoly *mp;
int i;
int *vert_accum = (int *)MEM_calloc_arrayN(size_t(totvert), sizeof(*vert_accum), __func__);
memset(vert_cos_new, '\0', sizeof(*vert_cos_new) * size_t(totvert));
for (i = 0, mp = mpoly; i < totpoly; i++, mp++) {
const MLoop *loopstart = mloop + mp->loopstart;
for (int j = 0; j < mp->totloop; j++) {
uint v_prev = loopstart[(mp->totloop + (j - 1)) % mp->totloop].v;
uint v_curr = loopstart[j].v;
uint v_next = loopstart[(j + 1) % mp->totloop].v;
float tvec[3];
transform_point_by_tri_v3(tvec,
vert_cos_dst[v_curr],
vert_cos_org[v_prev],
vert_cos_org[v_curr],
vert_cos_org[v_next],
vert_cos_src[v_prev],
vert_cos_src[v_curr],
vert_cos_src[v_next]);
add_v3_v3(vert_cos_new[v_curr], tvec);
vert_accum[v_curr] += 1;
}
}
for (i = 0; i < totvert; i++) {
if (vert_accum[i]) {
mul_v3_fl(vert_cos_new[i], 1.0f / float(vert_accum[i]));
}
else {
copy_v3_v3(vert_cos_new[i], vert_cos_org[i]);
}
}
MEM_freeN(vert_accum);
}
/** \} */