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test/source/blender/draw/engines/basic/basic_shader.cc

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3.1 KiB
C++

/* SPDX-FileCopyrightText: 2019 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw_engine
*/
#include "DRW_render.hh"
#include "GPU_shader.hh"
#include "basic_private.h"
extern "C" char datatoc_basic_depth_frag_glsl[];
extern "C" char datatoc_basic_depth_vert_glsl[];
extern "C" char datatoc_basic_conservative_depth_geom_glsl[];
extern "C" char datatoc_common_view_lib_glsl[];
extern "C" char datatoc_common_pointcloud_lib_glsl[];
/* Shaders */
struct BASIC_Shaders {
/* Depth Pre Pass */
GPUShader *depth;
GPUShader *pointcloud_depth;
GPUShader *curves_depth;
GPUShader *depth_conservative;
GPUShader *pointcloud_depth_conservative;
};
static struct {
BASIC_Shaders sh_data[GPU_SHADER_CFG_LEN];
} e_data = {{{nullptr}}}; /* Engine data */
GPUShader *BASIC_shaders_depth_sh_get(eGPUShaderConfig config)
{
BASIC_Shaders *sh_data = &e_data.sh_data[config];
if (sh_data->depth == nullptr) {
sh_data->depth = GPU_shader_create_from_info_name(
config == GPU_SHADER_CFG_CLIPPED ? "basic_depth_mesh_clipped" : "basic_depth_mesh");
}
return sh_data->depth;
}
GPUShader *BASIC_shaders_pointcloud_depth_sh_get(eGPUShaderConfig config)
{
BASIC_Shaders *sh_data = &e_data.sh_data[config];
if (sh_data->pointcloud_depth == nullptr) {
sh_data->pointcloud_depth = GPU_shader_create_from_info_name(
config == GPU_SHADER_CFG_CLIPPED ? "basic_depth_pointcloud_clipped" :
"basic_depth_pointcloud");
}
return sh_data->pointcloud_depth;
}
GPUShader *BASIC_shaders_curves_depth_sh_get(eGPUShaderConfig config)
{
BASIC_Shaders *sh_data = &e_data.sh_data[config];
if (sh_data->curves_depth == nullptr) {
sh_data->curves_depth = GPU_shader_create_from_info_name(
config == GPU_SHADER_CFG_CLIPPED ? "basic_depth_curves_clipped" : "basic_depth_curves");
}
return sh_data->curves_depth;
}
GPUShader *BASIC_shaders_depth_conservative_sh_get(eGPUShaderConfig config)
{
BASIC_Shaders *sh_data = &e_data.sh_data[config];
if (sh_data->depth_conservative == nullptr) {
sh_data->depth_conservative = GPU_shader_create_from_info_name(
config == GPU_SHADER_CFG_CLIPPED ? "basic_depth_mesh_conservative_clipped" :
"basic_depth_mesh_conservative");
}
return sh_data->depth_conservative;
}
GPUShader *BASIC_shaders_pointcloud_depth_conservative_sh_get(eGPUShaderConfig config)
{
BASIC_Shaders *sh_data = &e_data.sh_data[config];
if (sh_data->pointcloud_depth_conservative == nullptr) {
sh_data->pointcloud_depth_conservative = GPU_shader_create_from_info_name(
config == GPU_SHADER_CFG_CLIPPED ? "basic_depth_pointcloud_conservative_clipped" :
"basic_depth_pointcloud_conservative");
}
return sh_data->pointcloud_depth_conservative;
}
void BASIC_shaders_free()
{
for (int i = 0; i < GPU_SHADER_CFG_LEN; i++) {
GPUShader **sh_data_as_array = (GPUShader **)&e_data.sh_data[i];
for (int j = 0; j < (sizeof(BASIC_Shaders) / sizeof(GPUShader *)); j++) {
DRW_SHADER_FREE_SAFE(sh_data_as_array[j]);
}
}
}