Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
64 lines
2.6 KiB
C
64 lines
2.6 KiB
C
/* SPDX-FileCopyrightText: 2023 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#pragma once
|
|
|
|
/**
|
|
* A #ViewerPath is a path to data that is viewed/debugged by the user. It is a list of
|
|
* #ViewerPathElem.
|
|
*
|
|
* This is only used for geometry nodes currently. When the user activates a viewer node the
|
|
* corresponding path contains the following elements:
|
|
* - Object the viewer is activated on.
|
|
* - Modifier that contains the corresponding geometry node group.
|
|
* - Node tree path in case the viewer node is in a nested node group.
|
|
* - Viewer node name.
|
|
*
|
|
* The entire path is necessary (instead of just the combination of node group and viewer name),
|
|
* because the same node group may be used in many different places.
|
|
*
|
|
* This file contains basic functions for creating/deleting a #ViewerPath. For more use-case
|
|
* specific functions look in `ED_viewer_path.hh`.
|
|
*/
|
|
|
|
#include "DNA_viewer_path_types.h"
|
|
|
|
struct BlendWriter;
|
|
struct BlendDataReader;
|
|
struct BlendLibReader;
|
|
struct LibraryForeachIDData;
|
|
struct Library;
|
|
struct IDRemapper;
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
void BKE_viewer_path_init(ViewerPath *viewer_path);
|
|
void BKE_viewer_path_clear(ViewerPath *viewer_path);
|
|
void BKE_viewer_path_copy(ViewerPath *dst, const ViewerPath *src);
|
|
bool BKE_viewer_path_equal(const ViewerPath *a, const ViewerPath *b);
|
|
void BKE_viewer_path_blend_write(struct BlendWriter *writer, const ViewerPath *viewer_path);
|
|
void BKE_viewer_path_blend_read_data(struct BlendDataReader *reader, ViewerPath *viewer_path);
|
|
void BKE_viewer_path_blend_read_lib(struct BlendLibReader *reader,
|
|
struct ID *self_id,
|
|
ViewerPath *viewer_path);
|
|
void BKE_viewer_path_foreach_id(struct LibraryForeachIDData *data, ViewerPath *viewer_path);
|
|
void BKE_viewer_path_id_remap(ViewerPath *viewer_path, const struct IDRemapper *mappings);
|
|
|
|
ViewerPathElem *BKE_viewer_path_elem_new(ViewerPathElemType type);
|
|
IDViewerPathElem *BKE_viewer_path_elem_new_id(void);
|
|
ModifierViewerPathElem *BKE_viewer_path_elem_new_modifier(void);
|
|
GroupNodeViewerPathElem *BKE_viewer_path_elem_new_group_node(void);
|
|
SimulationZoneViewerPathElem *BKE_viewer_path_elem_new_simulation_zone(void);
|
|
ViewerNodeViewerPathElem *BKE_viewer_path_elem_new_viewer_node(void);
|
|
RepeatZoneViewerPathElem *BKE_viewer_path_elem_new_repeat_zone(void);
|
|
ViewerPathElem *BKE_viewer_path_elem_copy(const ViewerPathElem *src);
|
|
bool BKE_viewer_path_elem_equal(const ViewerPathElem *a, const ViewerPathElem *b);
|
|
void BKE_viewer_path_elem_free(ViewerPathElem *elem);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|