Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
159 lines
6.7 KiB
C++
159 lines
6.7 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_OutputFileNode.h"
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namespace blender::compositor {
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OutputFileNode::OutputFileNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void OutputFileNode::add_input_sockets(OutputOpenExrMultiLayerOperation &operation) const
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{
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for (NodeInput *input : inputs_) {
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NodeImageMultiFileSocket *sockdata =
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(NodeImageMultiFileSocket *)input->get_bnode_socket()->storage;
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/* NOTE: layer becomes an empty placeholder if the input is not linked. */
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operation.add_layer(sockdata->layer, input->get_data_type(), input->is_linked());
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}
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}
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void OutputFileNode::map_input_sockets(NodeConverter &converter,
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OutputOpenExrMultiLayerOperation &operation) const
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{
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bool preview_added = false;
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int index = 0;
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for (NodeInput *input : inputs_) {
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converter.map_input_socket(input, operation.get_input_socket(index++));
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if (!preview_added) {
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converter.add_node_input_preview(input);
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preview_added = true;
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}
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}
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}
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void OutputFileNode::add_preview_to_first_linked_input(NodeConverter &converter) const
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{
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if (get_input_sockets().is_empty()) {
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return;
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}
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NodeInput *first_socket = this->get_input_socket(0);
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if (first_socket->is_linked()) {
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converter.add_node_input_preview(first_socket);
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}
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}
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void OutputFileNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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const NodeImageMultiFile *storage = (const NodeImageMultiFile *)this->get_bnode()->storage;
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const bool is_multiview = (context.get_render_data()->scemode & R_MULTIVIEW) != 0;
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add_preview_to_first_linked_input(converter);
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if (!context.is_rendering()) {
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/* only output files when rendering a sequence -
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* otherwise, it overwrites the output files just
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* scrubbing through the timeline when the compositor updates.
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*/
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return;
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}
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if (storage->format.imtype == R_IMF_IMTYPE_MULTILAYER) {
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const bool use_half_float = (storage->format.depth == R_IMF_CHAN_DEPTH_16);
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/* Single output operation for the multi-layer file. */
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OutputOpenExrMultiLayerOperation *output_operation;
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if (is_multiview && storage->format.views_format == R_IMF_VIEWS_MULTIVIEW) {
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output_operation = new OutputOpenExrMultiLayerMultiViewOperation(context.get_scene(),
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context.get_render_data(),
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context.get_bnodetree(),
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storage->base_path,
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storage->format.exr_codec,
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use_half_float,
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context.get_view_name());
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}
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else {
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output_operation = new OutputOpenExrMultiLayerOperation(context.get_scene(),
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context.get_render_data(),
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context.get_bnodetree(),
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storage->base_path,
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storage->format.exr_codec,
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use_half_float,
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context.get_view_name());
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}
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converter.add_operation(output_operation);
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/* First add all inputs. Inputs are stored in a Vector and can be moved to a different
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* memory address during this time. */
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add_input_sockets(*output_operation);
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/* After adding the sockets the memory addresses will stick. */
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map_input_sockets(converter, *output_operation);
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}
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else { /* single layer format */
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for (NodeInput *input : inputs_) {
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if (input->is_linked()) {
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NodeImageMultiFileSocket *sockdata =
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(NodeImageMultiFileSocket *)input->get_bnode_socket()->storage;
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const ImageFormatData *format = (sockdata->use_node_format ? &storage->format :
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&sockdata->format);
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char path[FILE_MAX];
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/* combine file path for the input */
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if (sockdata->path[0]) {
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BLI_path_join(path, FILE_MAX, storage->base_path, sockdata->path);
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}
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else {
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STRNCPY(path, storage->base_path);
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BLI_path_slash_ensure(path, FILE_MAX);
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}
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NodeOperation *output_operation = nullptr;
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if (is_multiview && format->views_format == R_IMF_VIEWS_MULTIVIEW) {
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output_operation = new OutputOpenExrSingleLayerMultiViewOperation(
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context.get_scene(),
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context.get_render_data(),
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context.get_bnodetree(),
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input->get_data_type(),
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format,
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path,
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context.get_view_name(),
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sockdata->save_as_render);
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}
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else if ((!is_multiview) || (format->views_format == R_IMF_VIEWS_INDIVIDUAL)) {
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output_operation = new OutputSingleLayerOperation(context.get_scene(),
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context.get_render_data(),
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context.get_bnodetree(),
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input->get_data_type(),
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format,
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path,
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context.get_view_name(),
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sockdata->save_as_render);
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}
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else { /* R_IMF_VIEWS_STEREO_3D */
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output_operation = new OutputStereoOperation(context.get_scene(),
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context.get_render_data(),
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context.get_bnodetree(),
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input->get_data_type(),
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format,
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path,
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sockdata->layer,
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context.get_view_name(),
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sockdata->save_as_render);
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}
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converter.add_operation(output_operation);
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converter.map_input_socket(input, output_operation->get_input_socket(0));
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}
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}
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}
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}
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} // namespace blender::compositor
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