Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/* SPDX-FileCopyrightText: 2009 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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struct Scene;
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struct Sequence;
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struct SpaceSeq;
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struct bContext;
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void ED_sequencer_select_sequence_single(Scene *scene, Sequence *seq, bool deselect_all);
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/**
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* Iterates over a scene's sequences and deselects all of them.
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*
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* \param scene: scene containing sequences to be deselected.
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* \return true if any sequences were deselected; false otherwise.
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*/
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bool ED_sequencer_deselect_all(Scene *scene);
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bool ED_space_sequencer_maskedit_mask_poll(bContext *C);
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bool ED_space_sequencer_check_show_maskedit(SpaceSeq *sseq, Scene *scene);
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bool ED_space_sequencer_maskedit_poll(bContext *C);
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/**
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* Are we displaying the seq output (not channels or histogram).
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*/
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bool ED_space_sequencer_check_show_imbuf(SpaceSeq *sseq);
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bool ED_space_sequencer_check_show_strip(SpaceSeq *sseq);
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/**
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* Check if there is animation shown during playback.
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*
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* - Colors of color strips are displayed on the strip itself.
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* - Backdrop is drawn.
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*/
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bool ED_space_sequencer_has_playback_animation(const SpaceSeq *sseq, const Scene *scene);
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void ED_operatormacros_sequencer();
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Sequence *ED_sequencer_special_preview_get();
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void ED_sequencer_special_preview_set(bContext *C, const int mval[2]);
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void ED_sequencer_special_preview_clear();
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