Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
407 lines
12 KiB
C++
407 lines
12 KiB
C++
/* SPDX-FileCopyrightText: 2008 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edinterface
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*
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* Pie Menu Region
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*/
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#include <cstdarg>
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#include <cstdlib>
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#include <cstring>
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#include "MEM_guardedalloc.h"
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#include "DNA_userdef_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "PIL_time.h"
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#include "BKE_context.h"
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#include "BKE_screen.h"
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#include "WM_api.hh"
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#include "WM_types.hh"
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#include "RNA_access.hh"
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#include "RNA_path.hh"
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#include "RNA_prototypes.h"
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#include "UI_interface.hh"
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#include "BLT_translation.h"
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#include "ED_screen.hh"
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#include "interface_intern.hh"
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#include "interface_regions_intern.hh"
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/* -------------------------------------------------------------------- */
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/** \name Pie Menu
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* \{ */
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struct uiPieMenu {
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uiBlock *block_radial; /* radial block of the pie menu (more could be added later) */
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uiLayout *layout;
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int mx, my;
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};
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static uiBlock *ui_block_func_PIE(bContext * /*C*/, uiPopupBlockHandle *handle, void *arg_pie)
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{
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uiBlock *block;
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uiPieMenu *pie = static_cast<uiPieMenu *>(arg_pie);
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int minwidth, width, height;
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minwidth = UI_MENU_WIDTH_MIN;
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block = pie->block_radial;
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/* in some cases we create the block before the region,
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* so we set it delayed here if necessary */
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if (BLI_findindex(&handle->region->uiblocks, block) == -1) {
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UI_block_region_set(block, handle->region);
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}
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UI_block_layout_resolve(block, &width, &height);
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UI_block_flag_enable(block, UI_BLOCK_LOOP | UI_BLOCK_NUMSELECT);
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UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP);
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block->minbounds = minwidth;
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block->bounds = 1;
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block->bounds_offset[0] = 0;
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block->bounds_offset[1] = 0;
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block->bounds_type = UI_BLOCK_BOUNDS_PIE_CENTER;
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block->pie_data.pie_center_spawned[0] = pie->mx;
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block->pie_data.pie_center_spawned[1] = pie->my;
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return pie->block_radial;
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}
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static float ui_pie_menu_title_width(const char *name, int icon)
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{
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const uiFontStyle *fstyle = UI_FSTYLE_WIDGET;
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return (UI_fontstyle_string_width(fstyle, name) + (UI_UNIT_X * (1.50f + (icon ? 0.25f : 0.0f))));
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}
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uiPieMenu *UI_pie_menu_begin(bContext *C, const char *title, int icon, const wmEvent *event)
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{
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const uiStyle *style = UI_style_get_dpi();
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short event_type;
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wmWindow *win = CTX_wm_window(C);
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uiPieMenu *pie = MEM_cnew<uiPieMenu>(__func__);
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pie->block_radial = UI_block_begin(C, nullptr, __func__, UI_EMBOSS);
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/* may be useful later to allow spawning pies
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* from old positions */
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/* pie->block_radial->flag |= UI_BLOCK_POPUP_MEMORY; */
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pie->block_radial->puphash = ui_popup_menu_hash(title);
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pie->block_radial->flag |= UI_BLOCK_RADIAL;
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/* if pie is spawned by a left click, release or click event,
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* it is always assumed to be click style */
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if (event->type == LEFTMOUSE || ELEM(event->val, KM_RELEASE, KM_CLICK)) {
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pie->block_radial->pie_data.flags |= UI_PIE_CLICK_STYLE;
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pie->block_radial->pie_data.event_type = EVENT_NONE;
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win->pie_event_type_lock = EVENT_NONE;
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}
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else {
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if (win->pie_event_type_last != EVENT_NONE) {
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/* original pie key has been released, so don't propagate the event */
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if (win->pie_event_type_lock == EVENT_NONE) {
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event_type = EVENT_NONE;
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pie->block_radial->pie_data.flags |= UI_PIE_CLICK_STYLE;
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}
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else {
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event_type = win->pie_event_type_last;
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}
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}
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else {
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event_type = event->type;
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}
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pie->block_radial->pie_data.event_type = event_type;
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win->pie_event_type_lock = event_type;
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}
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pie->layout = UI_block_layout(
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pie->block_radial, UI_LAYOUT_VERTICAL, UI_LAYOUT_PIEMENU, 0, 0, 200, 0, 0, style);
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/* NOTE: #wmEvent.xy is where we started dragging in case of #KM_CLICK_DRAG. */
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pie->mx = event->xy[0];
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pie->my = event->xy[1];
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/* create title button */
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if (title[0]) {
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uiBut *but;
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char titlestr[256];
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int w;
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if (icon) {
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SNPRINTF(titlestr, " %s", title);
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w = ui_pie_menu_title_width(titlestr, icon);
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but = uiDefIconTextBut(pie->block_radial,
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UI_BTYPE_LABEL,
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0,
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icon,
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titlestr,
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0,
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0,
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w,
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UI_UNIT_Y,
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nullptr,
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0.0,
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0.0,
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0,
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0,
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"");
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}
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else {
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w = ui_pie_menu_title_width(title, 0);
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but = uiDefBut(pie->block_radial,
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UI_BTYPE_LABEL,
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0,
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title,
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0,
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0,
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w,
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UI_UNIT_Y,
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nullptr,
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0.0,
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0.0,
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0,
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0,
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"");
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}
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/* do not align left */
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but->drawflag &= ~UI_BUT_TEXT_LEFT;
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pie->block_radial->pie_data.title = but->str;
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pie->block_radial->pie_data.icon = icon;
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}
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return pie;
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}
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void UI_pie_menu_end(bContext *C, uiPieMenu *pie)
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{
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wmWindow *window = CTX_wm_window(C);
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uiPopupBlockHandle *menu;
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menu = ui_popup_block_create(C, nullptr, nullptr, nullptr, ui_block_func_PIE, pie, nullptr);
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menu->popup = true;
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menu->towardstime = PIL_check_seconds_timer();
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UI_popup_handlers_add(C, &window->modalhandlers, menu, WM_HANDLER_ACCEPT_DBL_CLICK);
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WM_event_add_mousemove(window);
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MEM_freeN(pie);
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}
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uiLayout *UI_pie_menu_layout(uiPieMenu *pie)
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{
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return pie->layout;
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}
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int UI_pie_menu_invoke(bContext *C, const char *idname, const wmEvent *event)
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{
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uiPieMenu *pie;
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uiLayout *layout;
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MenuType *mt = WM_menutype_find(idname, true);
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if (mt == nullptr) {
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printf("%s: named menu \"%s\" not found\n", __func__, idname);
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return OPERATOR_CANCELLED;
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}
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if (WM_menutype_poll(C, mt) == false) {
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/* cancel but allow event to pass through, just like operators do */
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return (OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH);
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}
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pie = UI_pie_menu_begin(C, CTX_IFACE_(mt->translation_context, mt->label), ICON_NONE, event);
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layout = UI_pie_menu_layout(pie);
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UI_menutype_draw(C, mt, layout);
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UI_pie_menu_end(C, pie);
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return OPERATOR_INTERFACE;
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}
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int UI_pie_menu_invoke_from_operator_enum(
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bContext *C, const char *title, const char *opname, const char *propname, const wmEvent *event)
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{
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uiPieMenu *pie;
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uiLayout *layout;
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pie = UI_pie_menu_begin(C, IFACE_(title), ICON_NONE, event);
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layout = UI_pie_menu_layout(pie);
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layout = uiLayoutRadial(layout);
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uiItemsEnumO(layout, opname, propname);
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UI_pie_menu_end(C, pie);
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return OPERATOR_INTERFACE;
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}
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int UI_pie_menu_invoke_from_rna_enum(bContext *C,
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const char *title,
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const char *path,
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const wmEvent *event)
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{
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PointerRNA ctx_ptr;
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PointerRNA r_ptr;
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PropertyRNA *r_prop;
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uiPieMenu *pie;
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uiLayout *layout;
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RNA_pointer_create(nullptr, &RNA_Context, C, &ctx_ptr);
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if (!RNA_path_resolve(&ctx_ptr, path, &r_ptr, &r_prop)) {
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return OPERATOR_CANCELLED;
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}
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/* invalid property, only accept enums */
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if (RNA_property_type(r_prop) != PROP_ENUM) {
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BLI_assert(0);
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return OPERATOR_CANCELLED;
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}
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pie = UI_pie_menu_begin(C, IFACE_(title), ICON_NONE, event);
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layout = UI_pie_menu_layout(pie);
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layout = uiLayoutRadial(layout);
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uiItemFullR(layout, &r_ptr, r_prop, RNA_NO_INDEX, 0, UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
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UI_pie_menu_end(C, pie);
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return OPERATOR_INTERFACE;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Pie Menu Levels
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*
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* Pie menus can't contain more than 8 items (yet).
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* When using #uiItemsFullEnumO, a "More" button is created that calls
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* a new pie menu if the enum has too many items. We call this a new "level".
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* Indirect recursion is used, so that a theoretically unlimited number of items is supported.
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*
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* This is a implementation specifically for operator enums,
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* needed since the object mode pie now has more than 8 items.
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* Ideally we'd have some way of handling this for all kinds of pie items, but that's tricky.
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*
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* - Julian (Feb 2016)
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* \{ */
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struct PieMenuLevelData {
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char title[UI_MAX_NAME_STR]; /* parent pie title, copied for level */
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int icon; /* parent pie icon, copied for level */
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int totitem; /* total count of *remaining* items */
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/* needed for calling uiItemsFullEnumO_array again for new level */
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wmOperatorType *ot;
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const char *propname;
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IDProperty *properties;
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wmOperatorCallContext context;
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eUI_Item_Flag flag;
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};
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/**
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* Invokes a new pie menu for a new level.
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*/
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static void ui_pie_menu_level_invoke(bContext *C, void *argN, void *arg2)
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{
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EnumPropertyItem *item_array = (EnumPropertyItem *)argN;
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PieMenuLevelData *lvl = (PieMenuLevelData *)arg2;
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wmWindow *win = CTX_wm_window(C);
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uiPieMenu *pie = UI_pie_menu_begin(C, IFACE_(lvl->title), lvl->icon, win->eventstate);
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uiLayout *layout = UI_pie_menu_layout(pie);
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layout = uiLayoutRadial(layout);
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PointerRNA ptr;
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WM_operator_properties_create_ptr(&ptr, lvl->ot);
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/* So the context is passed to `itemf` functions (some need it). */
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WM_operator_properties_sanitize(&ptr, false);
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PropertyRNA *prop = RNA_struct_find_property(&ptr, lvl->propname);
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if (prop) {
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uiItemsFullEnumO_items(layout,
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lvl->ot,
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ptr,
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prop,
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lvl->properties,
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lvl->context,
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lvl->flag,
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item_array,
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lvl->totitem);
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}
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else {
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RNA_warning("%s.%s not found", RNA_struct_identifier(ptr.type), lvl->propname);
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}
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UI_pie_menu_end(C, pie);
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}
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void ui_pie_menu_level_create(uiBlock *block,
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wmOperatorType *ot,
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const char *propname,
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IDProperty *properties,
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const EnumPropertyItem *items,
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int totitem,
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const wmOperatorCallContext context,
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const eUI_Item_Flag flag)
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{
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const int totitem_parent = PIE_MAX_ITEMS - 1;
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const int totitem_remain = totitem - totitem_parent;
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const size_t array_size = sizeof(EnumPropertyItem) * totitem_remain;
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/* used as but->func_argN so freeing is handled elsewhere */
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EnumPropertyItem *remaining = static_cast<EnumPropertyItem *>(
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MEM_mallocN(array_size + sizeof(EnumPropertyItem), "pie_level_item_array"));
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memcpy(remaining, items + totitem_parent, array_size);
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/* A null terminating sentinel element is required. */
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memset(&remaining[totitem_remain], 0, sizeof(EnumPropertyItem));
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/* yuk, static... issue is we can't reliably free this without doing dangerous changes */
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static PieMenuLevelData lvl;
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STRNCPY(lvl.title, block->pie_data.title);
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lvl.totitem = totitem_remain;
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lvl.ot = ot;
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lvl.propname = propname;
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lvl.properties = properties;
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lvl.context = context;
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lvl.flag = flag;
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/* add a 'more' menu entry */
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uiBut *but = uiDefIconTextBut(block,
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UI_BTYPE_BUT,
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0,
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ICON_PLUS,
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"More",
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0,
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0,
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UI_UNIT_X * 3,
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UI_UNIT_Y,
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nullptr,
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0.0f,
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0.0f,
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0.0f,
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0.0f,
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"Show more items of this menu");
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UI_but_funcN_set(but, ui_pie_menu_level_invoke, remaining, &lvl);
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}
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/** \} */ /* Pie Menu Levels */
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