Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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struct NodesModifierData;
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struct Object;
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namespace blender::bke::sim {
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class ModifierSimulationCache;
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}
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namespace blender::nodes::geo_eval_log {
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class GeoModifierLog;
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}
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/**
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* Rebuild the list of properties based on the sockets exposed as the modifier's node group
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* inputs. If any properties correspond to the old properties by name and type, carry over
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* the values.
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*/
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void MOD_nodes_update_interface(Object *object, NodesModifierData *nmd);
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namespace blender {
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struct NodesModifierRuntime {
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/**
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* Contains logged information from the last evaluation.
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* This can be used to help the user to debug a node tree.
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*/
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std::unique_ptr<nodes::geo_eval_log::GeoModifierLog> eval_log;
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/**
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* Simulation cache that is shared between original and evaluated modifiers. This allows the
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* original modifier to be removed, without also removing the simulation state which may still be
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* used by the evaluated modifier.
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*/
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std::shared_ptr<bke::sim::ModifierSimulationCache> simulation_cache;
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};
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} // namespace blender
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