Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
32 lines
849 B
C++
32 lines
849 B
C++
/* SPDX-FileCopyrightText: 2007 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup nodes
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*/
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#pragma once
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#include "BKE_node.h"
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struct bNode;
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struct bNodeTree;
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bNodeSocket *node_add_socket_from_template(bNodeTree *ntree,
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bNode *node,
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bNodeSocketTemplate *stemp,
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eNodeSocketInOut in_out);
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void node_verify_sockets(bNodeTree *ntree, bNode *node, bool do_id_user);
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void node_socket_init_default_value(bNodeSocket *sock);
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void node_socket_copy_default_value(bNodeSocket *to, const bNodeSocket *from);
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void register_standard_node_socket_types();
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namespace blender::nodes {
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void update_node_declaration_and_sockets(bNodeTree &ntree, bNode &node);
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} // namespace blender::nodes
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