Files
test/source/blender/blenkernel/intern/multires_reshape_util.c
Kévin Dietrich eed45d2a23 OpenSubDiv: add support for an OpenGL evaluator
This evaluator is used in order to evaluate subdivision at render time, allowing for
faster renders of meshes with a subdivision surface modifier placed at the last
position in the modifier list.

When evaluating the subsurf modifier, we detect whether we can delegate evaluation
to the draw code. If so, the subdivision is first evaluated on the GPU using our own
custom evaluator (only the coarse data needs to be initially sent to the GPU), then,
buffers for the final `MeshBufferCache` are filled on the GPU using a set of
compute shaders. However, some buffers are still filled on the CPU side, if doing so
on the GPU is impractical (e.g. the line adjacency buffer used for x-ray, whose
logic is hardly GPU compatible).

This is done at the mesh buffer extraction level so that the result can be readily used
in the various OpenGL engines, without having to write custom geometry or tesselation
shaders.

We use our own subdivision evaluation shaders, instead of OpenSubDiv's vanilla one, in
order to control the data layout, and interpolation. For example, we store vertex colors
as compressed 16-bit integers, while OpenSubDiv's default evaluator only work for float
types.

In order to still access the modified geometry on the CPU side, for use in modifiers
or transform operators, a dedicated wrapper type is added `MESH_WRAPPER_TYPE_SUBD`.
Subdivision will be lazily evaluated via `BKE_object_get_evaluated_mesh` which will
create such a wrapper if possible. If the final subdivision surface is not needed on
the CPU side, `BKE_object_get_evaluated_mesh_no_subsurf` should be used.

Enabling or disabling GPU subdivision can be done through the user preferences (under
Viewport -> Subdivision).

See patch description for benchmarks.

Reviewed By: campbellbarton, jbakker, fclem, brecht, #eevee_viewport

Differential Revision: https://developer.blender.org/D12406
2021-12-27 16:35:54 +01:00

794 lines
29 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2020 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#include "multires_reshape.h"
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_task.h"
#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "BKE_multires.h"
#include "BKE_subdiv.h"
#include "BKE_subdiv_ccg.h"
#include "BKE_subdiv_eval.h"
#include "BKE_subdiv_foreach.h"
#include "BKE_subdiv_mesh.h"
#include "DEG_depsgraph_query.h"
/* -------------------------------------------------------------------- */
/** \name Construct/destruct reshape context
* \{ */
Subdiv *multires_reshape_create_subdiv(Depsgraph *depsgraph,
/*const*/ Object *object,
const MultiresModifierData *mmd)
{
Mesh *base_mesh;
if (depsgraph != NULL) {
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *object_eval = DEG_get_evaluated_object(depsgraph, object);
base_mesh = mesh_get_eval_deform(depsgraph, scene_eval, object_eval, &CD_MASK_BAREMESH);
}
else {
base_mesh = (Mesh *)object->data;
}
SubdivSettings subdiv_settings;
BKE_multires_subdiv_settings_init(&subdiv_settings, mmd);
Subdiv *subdiv = BKE_subdiv_new_from_mesh(&subdiv_settings, base_mesh);
if (!BKE_subdiv_eval_begin_from_mesh(subdiv, base_mesh, NULL, SUBDIV_EVALUATOR_TYPE_CPU, NULL)) {
BKE_subdiv_free(subdiv);
return NULL;
}
return subdiv;
}
static void context_zero(MultiresReshapeContext *reshape_context)
{
memset(reshape_context, 0, sizeof(*reshape_context));
}
static void context_init_lookup(MultiresReshapeContext *reshape_context)
{
const Mesh *base_mesh = reshape_context->base_mesh;
const MPoly *mpoly = base_mesh->mpoly;
const int num_faces = base_mesh->totpoly;
reshape_context->face_start_grid_index = MEM_malloc_arrayN(
num_faces, sizeof(int), "face_start_grid_index");
int num_grids = 0;
int num_ptex_faces = 0;
for (int face_index = 0; face_index < num_faces; ++face_index) {
const int num_corners = mpoly[face_index].totloop;
reshape_context->face_start_grid_index[face_index] = num_grids;
num_grids += num_corners;
num_ptex_faces += (num_corners == 4) ? 1 : num_corners;
}
reshape_context->grid_to_face_index = MEM_malloc_arrayN(
num_grids, sizeof(int), "grid_to_face_index");
reshape_context->ptex_start_grid_index = MEM_malloc_arrayN(
num_ptex_faces, sizeof(int), "ptex_start_grid_index");
for (int face_index = 0, grid_index = 0, ptex_index = 0; face_index < num_faces; ++face_index) {
const int num_corners = mpoly[face_index].totloop;
const int num_face_ptex_faces = (num_corners == 4) ? 1 : num_corners;
for (int i = 0; i < num_face_ptex_faces; ++i) {
reshape_context->ptex_start_grid_index[ptex_index + i] = grid_index + i;
}
for (int corner = 0; corner < num_corners; ++corner, ++grid_index) {
reshape_context->grid_to_face_index[grid_index] = face_index;
}
ptex_index += num_face_ptex_faces;
}
/* Store number of grids, which will be used for sanity checks. */
reshape_context->num_grids = num_grids;
}
static void context_init_grid_pointers(MultiresReshapeContext *reshape_context)
{
Mesh *base_mesh = reshape_context->base_mesh;
reshape_context->mdisps = CustomData_get_layer(&base_mesh->ldata, CD_MDISPS);
reshape_context->grid_paint_masks = CustomData_get_layer(&base_mesh->ldata, CD_GRID_PAINT_MASK);
}
static void context_init_commoon(MultiresReshapeContext *reshape_context)
{
BLI_assert(reshape_context->subdiv != NULL);
BLI_assert(reshape_context->base_mesh != NULL);
reshape_context->face_ptex_offset = BKE_subdiv_face_ptex_offset_get(reshape_context->subdiv);
context_init_lookup(reshape_context);
context_init_grid_pointers(reshape_context);
}
static bool context_is_valid(MultiresReshapeContext *reshape_context)
{
if (reshape_context->mdisps == NULL) {
/* Multires displacement has been removed before current changes were applies. */
return false;
}
return true;
}
static bool context_verify_or_free(MultiresReshapeContext *reshape_context)
{
const bool is_valid = context_is_valid(reshape_context);
if (!is_valid) {
multires_reshape_context_free(reshape_context);
}
return is_valid;
}
bool multires_reshape_context_create_from_base_mesh(MultiresReshapeContext *reshape_context,
Depsgraph *depsgraph,
Object *object,
MultiresModifierData *mmd)
{
context_zero(reshape_context);
const bool use_render_params = false;
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Mesh *base_mesh = (Mesh *)object->data;
reshape_context->depsgraph = depsgraph;
reshape_context->object = object;
reshape_context->mmd = mmd;
reshape_context->base_mesh = base_mesh;
reshape_context->subdiv = multires_reshape_create_subdiv(NULL, object, mmd);
reshape_context->need_free_subdiv = true;
reshape_context->reshape.level = multires_get_level(
scene_eval, object, mmd, use_render_params, true);
reshape_context->reshape.grid_size = BKE_subdiv_grid_size_from_level(
reshape_context->reshape.level);
reshape_context->top.level = mmd->totlvl;
reshape_context->top.grid_size = BKE_subdiv_grid_size_from_level(reshape_context->top.level);
context_init_commoon(reshape_context);
return context_verify_or_free(reshape_context);
}
bool multires_reshape_context_create_from_object(MultiresReshapeContext *reshape_context,
Depsgraph *depsgraph,
Object *object,
MultiresModifierData *mmd)
{
context_zero(reshape_context);
const bool use_render_params = false;
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Mesh *base_mesh = (Mesh *)object->data;
reshape_context->depsgraph = depsgraph;
reshape_context->object = object;
reshape_context->mmd = mmd;
reshape_context->base_mesh = base_mesh;
reshape_context->subdiv = multires_reshape_create_subdiv(depsgraph, object, mmd);
reshape_context->need_free_subdiv = true;
reshape_context->reshape.level = multires_get_level(
scene_eval, object, mmd, use_render_params, true);
reshape_context->reshape.grid_size = BKE_subdiv_grid_size_from_level(
reshape_context->reshape.level);
reshape_context->top.level = mmd->totlvl;
reshape_context->top.grid_size = BKE_subdiv_grid_size_from_level(reshape_context->top.level);
context_init_commoon(reshape_context);
return context_verify_or_free(reshape_context);
}
bool multires_reshape_context_create_from_ccg(MultiresReshapeContext *reshape_context,
SubdivCCG *subdiv_ccg,
Mesh *base_mesh,
int top_level)
{
context_zero(reshape_context);
reshape_context->base_mesh = base_mesh;
reshape_context->subdiv = subdiv_ccg->subdiv;
reshape_context->need_free_subdiv = false;
reshape_context->reshape.level = subdiv_ccg->level;
reshape_context->reshape.grid_size = BKE_subdiv_grid_size_from_level(
reshape_context->reshape.level);
reshape_context->top.level = top_level;
reshape_context->top.grid_size = BKE_subdiv_grid_size_from_level(reshape_context->top.level);
context_init_commoon(reshape_context);
return context_verify_or_free(reshape_context);
}
bool multires_reshape_context_create_from_modifier(MultiresReshapeContext *reshape_context,
struct Object *object,
struct MultiresModifierData *mmd,
int top_level)
{
Subdiv *subdiv = multires_reshape_create_subdiv(NULL, object, mmd);
const bool result = multires_reshape_context_create_from_subdiv(
reshape_context, object, mmd, subdiv, top_level);
reshape_context->need_free_subdiv = true;
return result;
}
bool multires_reshape_context_create_from_subdiv(MultiresReshapeContext *reshape_context,
struct Object *object,
struct MultiresModifierData *mmd,
struct Subdiv *subdiv,
int top_level)
{
context_zero(reshape_context);
Mesh *base_mesh = (Mesh *)object->data;
reshape_context->mmd = mmd;
reshape_context->base_mesh = base_mesh;
reshape_context->subdiv = subdiv;
reshape_context->need_free_subdiv = false;
reshape_context->reshape.level = mmd->totlvl;
reshape_context->reshape.grid_size = BKE_subdiv_grid_size_from_level(
reshape_context->reshape.level);
reshape_context->top.level = top_level;
reshape_context->top.grid_size = BKE_subdiv_grid_size_from_level(reshape_context->top.level);
context_init_commoon(reshape_context);
return context_verify_or_free(reshape_context);
}
void multires_reshape_free_original_grids(MultiresReshapeContext *reshape_context)
{
MDisps *orig_mdisps = reshape_context->orig.mdisps;
GridPaintMask *orig_grid_paint_masks = reshape_context->orig.grid_paint_masks;
if (orig_mdisps == NULL && orig_grid_paint_masks == NULL) {
return;
}
const int num_grids = reshape_context->num_grids;
for (int grid_index = 0; grid_index < num_grids; grid_index++) {
if (orig_mdisps != NULL) {
MDisps *orig_grid = &orig_mdisps[grid_index];
MEM_SAFE_FREE(orig_grid->disps);
}
if (orig_grid_paint_masks != NULL) {
GridPaintMask *orig_paint_mask_grid = &orig_grid_paint_masks[grid_index];
MEM_SAFE_FREE(orig_paint_mask_grid->data);
}
}
MEM_SAFE_FREE(orig_mdisps);
MEM_SAFE_FREE(orig_grid_paint_masks);
reshape_context->orig.mdisps = NULL;
reshape_context->orig.grid_paint_masks = NULL;
}
void multires_reshape_context_free(MultiresReshapeContext *reshape_context)
{
if (reshape_context->need_free_subdiv) {
BKE_subdiv_free(reshape_context->subdiv);
}
multires_reshape_free_original_grids(reshape_context);
MEM_SAFE_FREE(reshape_context->face_start_grid_index);
MEM_SAFE_FREE(reshape_context->ptex_start_grid_index);
MEM_SAFE_FREE(reshape_context->grid_to_face_index);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Helper accessors
* \{ */
int multires_reshape_grid_to_face_index(const MultiresReshapeContext *reshape_context,
int grid_index)
{
BLI_assert(grid_index >= 0);
BLI_assert(grid_index < reshape_context->num_grids);
/* TODO(sergey): Optimization: when SubdivCCG is known we can calculate face index using
* SubdivCCG::grid_faces and SubdivCCG::faces, saving memory used by grid_to_face_index. */
return reshape_context->grid_to_face_index[grid_index];
}
int multires_reshape_grid_to_corner(const MultiresReshapeContext *reshape_context, int grid_index)
{
BLI_assert(grid_index >= 0);
BLI_assert(grid_index < reshape_context->num_grids);
/* TODO(sergey): Optimization: when SubdivCCG is known we can calculate face index using
* SubdivCCG::grid_faces and SubdivCCG::faces, saving memory used by grid_to_face_index. */
const int face_index = multires_reshape_grid_to_face_index(reshape_context, grid_index);
return grid_index - reshape_context->face_start_grid_index[face_index];
}
bool multires_reshape_is_quad_face(const MultiresReshapeContext *reshape_context, int face_index)
{
const MPoly *base_poly = &reshape_context->base_mesh->mpoly[face_index];
return (base_poly->totloop == 4);
}
int multires_reshape_grid_to_ptex_index(const MultiresReshapeContext *reshape_context,
int grid_index)
{
const int face_index = multires_reshape_grid_to_face_index(reshape_context, grid_index);
const int corner = multires_reshape_grid_to_corner(reshape_context, grid_index);
const bool is_quad = multires_reshape_is_quad_face(reshape_context, face_index);
return reshape_context->face_ptex_offset[face_index] + (is_quad ? 0 : corner);
}
PTexCoord multires_reshape_grid_coord_to_ptex(const MultiresReshapeContext *reshape_context,
const GridCoord *grid_coord)
{
PTexCoord ptex_coord;
ptex_coord.ptex_face_index = multires_reshape_grid_to_ptex_index(reshape_context,
grid_coord->grid_index);
float corner_u, corner_v;
BKE_subdiv_grid_uv_to_ptex_face_uv(grid_coord->u, grid_coord->v, &corner_u, &corner_v);
const int face_index = multires_reshape_grid_to_face_index(reshape_context,
grid_coord->grid_index);
const int corner = multires_reshape_grid_to_corner(reshape_context, grid_coord->grid_index);
if (multires_reshape_is_quad_face(reshape_context, face_index)) {
float grid_u, grid_v;
BKE_subdiv_ptex_face_uv_to_grid_uv(corner_u, corner_v, &grid_u, &grid_v);
BKE_subdiv_rotate_grid_to_quad(corner, grid_u, grid_v, &ptex_coord.u, &ptex_coord.v);
}
else {
ptex_coord.u = corner_u;
ptex_coord.v = corner_v;
}
return ptex_coord;
}
GridCoord multires_reshape_ptex_coord_to_grid(const MultiresReshapeContext *reshape_context,
const PTexCoord *ptex_coord)
{
GridCoord grid_coord;
const int start_grid_index = reshape_context->ptex_start_grid_index[ptex_coord->ptex_face_index];
const int face_index = reshape_context->grid_to_face_index[start_grid_index];
int corner_delta;
if (multires_reshape_is_quad_face(reshape_context, face_index)) {
corner_delta = BKE_subdiv_rotate_quad_to_corner(
ptex_coord->u, ptex_coord->v, &grid_coord.u, &grid_coord.v);
}
else {
corner_delta = 0;
grid_coord.u = ptex_coord->u;
grid_coord.v = ptex_coord->v;
}
grid_coord.grid_index = start_grid_index + corner_delta;
BKE_subdiv_ptex_face_uv_to_grid_uv(grid_coord.u, grid_coord.v, &grid_coord.u, &grid_coord.v);
return grid_coord;
}
void multires_reshape_tangent_matrix_for_corner(const MultiresReshapeContext *reshape_context,
const int face_index,
const int corner,
const float dPdu[3],
const float dPdv[3],
float r_tangent_matrix[3][3])
{
/* For a quad faces we would need to flip the tangent, since they will use
* use different coordinates within displacement grid compared to the ptex face. */
const bool is_quad = multires_reshape_is_quad_face(reshape_context, face_index);
const int tangent_corner = is_quad ? corner : 0;
BKE_multires_construct_tangent_matrix(r_tangent_matrix, dPdu, dPdv, tangent_corner);
}
ReshapeGridElement multires_reshape_grid_element_for_grid_coord(
const MultiresReshapeContext *reshape_context, const GridCoord *grid_coord)
{
ReshapeGridElement grid_element = {NULL, NULL};
const int grid_size = reshape_context->top.grid_size;
const int grid_x = lround(grid_coord->u * (grid_size - 1));
const int grid_y = lround(grid_coord->v * (grid_size - 1));
const int grid_element_index = grid_y * grid_size + grid_x;
if (reshape_context->mdisps != NULL) {
MDisps *displacement_grid = &reshape_context->mdisps[grid_coord->grid_index];
grid_element.displacement = displacement_grid->disps[grid_element_index];
}
if (reshape_context->grid_paint_masks != NULL) {
GridPaintMask *grid_paint_mask = &reshape_context->grid_paint_masks[grid_coord->grid_index];
grid_element.mask = &grid_paint_mask->data[grid_element_index];
}
return grid_element;
}
ReshapeGridElement multires_reshape_grid_element_for_ptex_coord(
const MultiresReshapeContext *reshape_context, const PTexCoord *ptex_coord)
{
GridCoord grid_coord = multires_reshape_ptex_coord_to_grid(reshape_context, ptex_coord);
return multires_reshape_grid_element_for_grid_coord(reshape_context, &grid_coord);
}
ReshapeConstGridElement multires_reshape_orig_grid_element_for_grid_coord(
const MultiresReshapeContext *reshape_context, const GridCoord *grid_coord)
{
ReshapeConstGridElement grid_element = {{0.0f, 0.0f, 0.0f}, 0.0f};
const MDisps *mdisps = reshape_context->orig.mdisps;
if (mdisps != NULL) {
const MDisps *displacement_grid = &mdisps[grid_coord->grid_index];
if (displacement_grid->disps != NULL) {
const int grid_size = BKE_subdiv_grid_size_from_level(displacement_grid->level);
const int grid_x = lround(grid_coord->u * (grid_size - 1));
const int grid_y = lround(grid_coord->v * (grid_size - 1));
const int grid_element_index = grid_y * grid_size + grid_x;
copy_v3_v3(grid_element.displacement, displacement_grid->disps[grid_element_index]);
}
}
const GridPaintMask *grid_paint_masks = reshape_context->orig.grid_paint_masks;
if (grid_paint_masks != NULL) {
const GridPaintMask *paint_mask_grid = &grid_paint_masks[grid_coord->grid_index];
if (paint_mask_grid->data != NULL) {
const int grid_size = BKE_subdiv_grid_size_from_level(paint_mask_grid->level);
const int grid_x = lround(grid_coord->u * (grid_size - 1));
const int grid_y = lround(grid_coord->v * (grid_size - 1));
const int grid_element_index = grid_y * grid_size + grid_x;
grid_element.mask = paint_mask_grid->data[grid_element_index];
}
}
return grid_element;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Sample limit surface of the base mesh
* \{ */
void multires_reshape_evaluate_limit_at_grid(const MultiresReshapeContext *reshape_context,
const GridCoord *grid_coord,
float r_P[3],
float r_tangent_matrix[3][3])
{
float dPdu[3], dPdv[3];
const PTexCoord ptex_coord = multires_reshape_grid_coord_to_ptex(reshape_context, grid_coord);
Subdiv *subdiv = reshape_context->subdiv;
BKE_subdiv_eval_limit_point_and_derivatives(
subdiv, ptex_coord.ptex_face_index, ptex_coord.u, ptex_coord.v, r_P, dPdu, dPdv);
const int face_index = multires_reshape_grid_to_face_index(reshape_context,
grid_coord->grid_index);
const int corner = multires_reshape_grid_to_corner(reshape_context, grid_coord->grid_index);
multires_reshape_tangent_matrix_for_corner(
reshape_context, face_index, corner, dPdu, dPdv, r_tangent_matrix);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Custom data preparation
* \{ */
static void allocate_displacement_grid(MDisps *displacement_grid, const int level)
{
const int grid_size = BKE_subdiv_grid_size_from_level(level);
const int grid_area = grid_size * grid_size;
float(*disps)[3] = MEM_calloc_arrayN(grid_area, sizeof(float[3]), "multires disps");
if (displacement_grid->disps != NULL) {
MEM_freeN(displacement_grid->disps);
}
/* TODO(sergey): Preserve data on the old level. */
displacement_grid->disps = disps;
displacement_grid->totdisp = grid_area;
displacement_grid->level = level;
}
static void ensure_displacement_grid(MDisps *displacement_grid, const int level)
{
if (displacement_grid->disps != NULL && displacement_grid->level >= level) {
return;
}
allocate_displacement_grid(displacement_grid, level);
}
static void ensure_displacement_grids(Mesh *mesh, const int grid_level)
{
const int num_grids = mesh->totloop;
MDisps *mdisps = CustomData_get_layer(&mesh->ldata, CD_MDISPS);
for (int grid_index = 0; grid_index < num_grids; grid_index++) {
ensure_displacement_grid(&mdisps[grid_index], grid_level);
}
}
static void ensure_mask_grids(Mesh *mesh, const int level)
{
GridPaintMask *grid_paint_masks = CustomData_get_layer(&mesh->ldata, CD_GRID_PAINT_MASK);
if (grid_paint_masks == NULL) {
return;
}
const int num_grids = mesh->totloop;
const int grid_size = BKE_subdiv_grid_size_from_level(level);
const int grid_area = grid_size * grid_size;
for (int grid_index = 0; grid_index < num_grids; grid_index++) {
GridPaintMask *grid_paint_mask = &grid_paint_masks[grid_index];
if (grid_paint_mask->level >= level) {
continue;
}
grid_paint_mask->level = level;
if (grid_paint_mask->data) {
MEM_freeN(grid_paint_mask->data);
}
/* TODO(sergey): Preserve data on the old level. */
grid_paint_mask->data = MEM_calloc_arrayN(grid_area, sizeof(float), "gpm.data");
}
}
void multires_reshape_ensure_grids(Mesh *mesh, const int level)
{
ensure_displacement_grids(mesh, level);
ensure_mask_grids(mesh, level);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Displacement, space conversion
* \{ */
void multires_reshape_store_original_grids(MultiresReshapeContext *reshape_context)
{
const MDisps *mdisps = reshape_context->mdisps;
const GridPaintMask *grid_paint_masks = reshape_context->grid_paint_masks;
MDisps *orig_mdisps = MEM_dupallocN(mdisps);
GridPaintMask *orig_grid_paint_masks = NULL;
if (grid_paint_masks != NULL) {
orig_grid_paint_masks = MEM_dupallocN(grid_paint_masks);
}
const int num_grids = reshape_context->num_grids;
for (int grid_index = 0; grid_index < num_grids; grid_index++) {
MDisps *orig_grid = &orig_mdisps[grid_index];
/* Ignore possibly invalid/non-allocated original grids. They will be replaced with 0 original
* data when accessed during reshape process.
* Reshape process will ensure all grids are on top level, but that happens on separate set of
* grids which eventually replaces original one. */
if (orig_grid->disps != NULL) {
orig_grid->disps = MEM_dupallocN(orig_grid->disps);
}
if (orig_grid_paint_masks != NULL) {
GridPaintMask *orig_paint_mask_grid = &orig_grid_paint_masks[grid_index];
if (orig_paint_mask_grid->data != NULL) {
orig_paint_mask_grid->data = MEM_dupallocN(orig_paint_mask_grid->data);
}
}
}
reshape_context->orig.mdisps = orig_mdisps;
reshape_context->orig.grid_paint_masks = orig_grid_paint_masks;
}
typedef void (*ForeachGridCoordinateCallback)(const MultiresReshapeContext *reshape_context,
const GridCoord *grid_coord,
void *userdata_v);
typedef struct ForeachGridCoordinateTaskData {
const MultiresReshapeContext *reshape_context;
int grid_size;
float grid_size_1_inv;
ForeachGridCoordinateCallback callback;
void *callback_userdata_v;
} ForeachGridCoordinateTaskData;
static void foreach_grid_face_coordinate_task(void *__restrict userdata_v,
const int face_index,
const TaskParallelTLS *__restrict UNUSED(tls))
{
ForeachGridCoordinateTaskData *data = userdata_v;
const MultiresReshapeContext *reshape_context = data->reshape_context;
const Mesh *base_mesh = data->reshape_context->base_mesh;
const MPoly *mpoly = base_mesh->mpoly;
const int grid_size = data->grid_size;
const float grid_size_1_inv = 1.0f / (((float)grid_size) - 1.0f);
const int num_corners = mpoly[face_index].totloop;
int grid_index = reshape_context->face_start_grid_index[face_index];
for (int corner = 0; corner < num_corners; ++corner, ++grid_index) {
for (int y = 0; y < grid_size; ++y) {
const float v = (float)y * grid_size_1_inv;
for (int x = 0; x < grid_size; ++x) {
const float u = (float)x * grid_size_1_inv;
GridCoord grid_coord;
grid_coord.grid_index = grid_index;
grid_coord.u = u;
grid_coord.v = v;
data->callback(data->reshape_context, &grid_coord, data->callback_userdata_v);
}
}
}
}
/* Run given callback for every grid coordinate at a given level. */
static void foreach_grid_coordinate(const MultiresReshapeContext *reshape_context,
const int level,
ForeachGridCoordinateCallback callback,
void *userdata_v)
{
ForeachGridCoordinateTaskData data;
data.reshape_context = reshape_context;
data.grid_size = BKE_subdiv_grid_size_from_level(level);
data.grid_size_1_inv = 1.0f / (((float)data.grid_size) - 1.0f);
data.callback = callback;
data.callback_userdata_v = userdata_v;
TaskParallelSettings parallel_range_settings;
BLI_parallel_range_settings_defaults(&parallel_range_settings);
parallel_range_settings.min_iter_per_thread = 1;
const Mesh *base_mesh = reshape_context->base_mesh;
const int num_faces = base_mesh->totpoly;
BLI_task_parallel_range(
0, num_faces, &data, foreach_grid_face_coordinate_task, &parallel_range_settings);
}
static void object_grid_element_to_tangent_displacement(
const MultiresReshapeContext *reshape_context,
const GridCoord *grid_coord,
void *UNUSED(userdata_v))
{
float P[3];
float tangent_matrix[3][3];
multires_reshape_evaluate_limit_at_grid(reshape_context, grid_coord, P, tangent_matrix);
float inv_tangent_matrix[3][3];
invert_m3_m3(inv_tangent_matrix, tangent_matrix);
ReshapeGridElement grid_element = multires_reshape_grid_element_for_grid_coord(reshape_context,
grid_coord);
float D[3];
sub_v3_v3v3(D, grid_element.displacement, P);
float tangent_D[3];
mul_v3_m3v3(tangent_D, inv_tangent_matrix, D);
copy_v3_v3(grid_element.displacement, tangent_D);
}
void multires_reshape_object_grids_to_tangent_displacement(
const MultiresReshapeContext *reshape_context)
{
foreach_grid_coordinate(reshape_context,
reshape_context->top.level,
object_grid_element_to_tangent_displacement,
NULL);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name MDISPS
* \{ */
/* TODO(sergey): Make foreach_grid_coordinate more accessible and move this functionality to
* own file. */
static void assign_final_coords_from_mdisps(const MultiresReshapeContext *reshape_context,
const GridCoord *grid_coord,
void *UNUSED(userdata_v))
{
float P[3];
float tangent_matrix[3][3];
multires_reshape_evaluate_limit_at_grid(reshape_context, grid_coord, P, tangent_matrix);
ReshapeGridElement grid_element = multires_reshape_grid_element_for_grid_coord(reshape_context,
grid_coord);
float D[3];
mul_v3_m3v3(D, tangent_matrix, grid_element.displacement);
add_v3_v3v3(grid_element.displacement, P, D);
}
void multires_reshape_assign_final_coords_from_mdisps(
const MultiresReshapeContext *reshape_context)
{
foreach_grid_coordinate(
reshape_context, reshape_context->top.level, assign_final_coords_from_mdisps, NULL);
}
static void assign_final_elements_from_orig_mdisps(const MultiresReshapeContext *reshape_context,
const GridCoord *grid_coord,
void *UNUSED(userdata_v))
{
float P[3];
float tangent_matrix[3][3];
multires_reshape_evaluate_limit_at_grid(reshape_context, grid_coord, P, tangent_matrix);
const ReshapeConstGridElement orig_grid_element =
multires_reshape_orig_grid_element_for_grid_coord(reshape_context, grid_coord);
float D[3];
mul_v3_m3v3(D, tangent_matrix, orig_grid_element.displacement);
ReshapeGridElement grid_element = multires_reshape_grid_element_for_grid_coord(reshape_context,
grid_coord);
add_v3_v3v3(grid_element.displacement, P, D);
if (grid_element.mask != NULL) {
*grid_element.mask = orig_grid_element.mask;
}
}
void multires_reshape_assign_final_elements_from_orig_mdisps(
const MultiresReshapeContext *reshape_context)
{
foreach_grid_coordinate(
reshape_context, reshape_context->top.level, assign_final_elements_from_orig_mdisps, NULL);
}
/** \} */