Files
test/source/blender/editors/space_node/node_edit.cc
Leon Schittek 8a78c14d03 Nodes: Remove resize widgets from collapsed nodes
Collapsed nodes had a specific widget to change their width.
Now that collapsed nodes are square rather than pill-shaped, the edges
can be used to resize them, just like in the uncollapsed state.
Therefore the scape widget can be removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/147576
2025-10-14 18:05:11 +02:00

2546 lines
74 KiB
C++

/* SPDX-FileCopyrightText: 2005 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup spnode
*/
#include <algorithm>
#include <optional>
#include "MEM_guardedalloc.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_text_types.h"
#include "DNA_world_types.h"
#include "BKE_callbacks.hh"
#include "BKE_context.hh"
#include "BKE_global.hh"
#include "BKE_image.hh"
#include "BKE_lib_id.hh"
#include "BKE_main.hh"
#include "BKE_main_invariants.hh"
#include "BKE_material.hh"
#include "BKE_node.hh"
#include "BKE_node_legacy_types.hh"
#include "BKE_node_runtime.hh"
#include "BKE_node_tree_update.hh"
#include "BKE_report.hh"
#include "BKE_scene.hh"
#include "BKE_scene_runtime.hh"
#include "BKE_screen.hh"
#include "BLI_listbase.h"
#include "BLI_math_vector.h"
#include "BLI_math_vector.hh"
#include "BLI_string.h"
#include "BLI_string_utf8.h"
#include "BLI_utildefines.h"
#include "BLT_translation.hh"
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_build.hh"
#include "DEG_depsgraph_debug.hh"
#include "DEG_depsgraph_query.hh"
#include "NOD_shader_nodes_inline.hh"
#include "RE_engine.h"
#include "RE_pipeline.h"
#include "ED_image.hh"
#include "ED_node.hh" /* own include */
#include "ED_render.hh"
#include "ED_screen.hh"
#include "ED_viewer_path.hh"
#include "RNA_access.hh"
#include "RNA_define.hh"
#include "RNA_prototypes.hh"
#include "WM_api.hh"
#include "WM_types.hh"
#include "UI_view2d.hh"
#include "GPU_capabilities.hh"
#include "GPU_material.hh"
#include "IMB_imbuf_types.hh"
#include "NOD_composite.hh"
#include "NOD_geometry.hh"
#include "NOD_shader.h"
#include "NOD_socket.hh"
#include "NOD_texture.h"
#include "node_intern.hh" /* own include */
#include "COM_compositor.hh"
#include "COM_context.hh"
#include "COM_profiler.hh"
namespace blender::ed::space_node {
#define USE_ESC_COMPO
/* -------------------------------------------------------------------- */
/** \name Composite Job Manager
* \{ */
struct CompoJob {
/* Input parameters. */
Main *bmain;
Scene *scene;
ViewLayer *view_layer;
bNodeTree *ntree;
/* Evaluated state/ */
Depsgraph *compositor_depsgraph;
bNodeTree *localtree;
/* Render instance. */
Render *re;
/* Job system integration. */
const bool *stop;
bool *do_update;
float *progress;
bool cancelled;
compositor::Profiler profiler;
compositor::OutputTypes needed_outputs;
};
float node_socket_calculate_height(const bNodeSocket &socket)
{
float sock_height = NODE_SOCKSIZE;
if (socket.flag & SOCK_MULTI_INPUT) {
sock_height += max_ii(NODE_MULTI_INPUT_LINK_GAP * 0.5f * socket.runtime->total_inputs,
NODE_SOCKSIZE);
}
return sock_height;
}
float2 node_link_calculate_multi_input_position(const float2 &socket_position,
const int index,
const int total_inputs)
{
const float offset = (total_inputs * NODE_MULTI_INPUT_LINK_GAP - NODE_MULTI_INPUT_LINK_GAP) *
0.5f;
return {socket_position.x, socket_position.y - offset + index * NODE_MULTI_INPUT_LINK_GAP};
}
/* Called by compositor, only to check job 'stop' value. */
static bool compo_breakjob(void *cjv)
{
CompoJob *cj = (CompoJob *)cjv;
/* Without G.is_break 'ESC' won't quit - which annoys users. */
return (*(cj->stop)
#ifdef USE_ESC_COMPO
|| G.is_break
#endif
);
}
/* Called by compositor, #wmJob sends notifier. */
static void compo_statsdrawjob(void *cjv, const char * /*str*/)
{
CompoJob *cj = (CompoJob *)cjv;
*(cj->do_update) = true;
}
/* Called by compositor, wmJob sends notifier. */
static void compo_redrawjob(void *cjv)
{
CompoJob *cj = (CompoJob *)cjv;
*(cj->do_update) = true;
}
static void compo_freejob(void *cjv)
{
CompoJob *cj = (CompoJob *)cjv;
if (cj->localtree) {
/* Merge back node previews, only for completed jobs. */
if (!cj->cancelled) {
bke::node_tree_local_merge(cj->bmain, cj->localtree, cj->ntree);
}
bke::node_tree_free_tree(*cj->localtree);
MEM_freeN(cj->localtree);
}
MEM_delete(cj);
}
/* Only now we copy the nodetree, so adding many jobs while
* sliding buttons doesn't frustrate. */
static void compo_initjob(void *cjv)
{
CompoJob *cj = (CompoJob *)cjv;
Main *bmain = cj->bmain;
Scene *scene = cj->scene;
ViewLayer *view_layer = cj->view_layer;
bke::CompositorRuntime &compositor_runtime = scene->runtime->compositor;
if (!compositor_runtime.preview_depsgraph) {
compositor_runtime.preview_depsgraph = DEG_graph_new(
bmain, scene, view_layer, DAG_EVAL_RENDER);
DEG_debug_name_set(compositor_runtime.preview_depsgraph, "COMPOSITOR");
}
/* Update the viewer layer of the compositor since it changed since the depsgraph was created. */
if (DEG_get_input_view_layer(compositor_runtime.preview_depsgraph) != view_layer) {
DEG_graph_replace_owners(compositor_runtime.preview_depsgraph, bmain, scene, view_layer);
DEG_graph_tag_relations_update(compositor_runtime.preview_depsgraph);
}
cj->compositor_depsgraph = compositor_runtime.preview_depsgraph;
DEG_graph_build_for_compositor_preview(cj->compositor_depsgraph, cj->ntree);
/* NOTE: Don't update animation to preserve unkeyed changes, this means can not use
* evaluate_on_framechange. */
DEG_evaluate_on_refresh(cj->compositor_depsgraph);
bNodeTree *ntree_eval = DEG_get_evaluated(cj->compositor_depsgraph, cj->ntree);
cj->localtree = bke::node_tree_localize(ntree_eval, nullptr);
cj->re = RE_NewInteractiveCompositorRender(scene);
if (scene->r.compositor_device == SCE_COMPOSITOR_DEVICE_GPU) {
RE_system_gpu_context_ensure(cj->re);
}
}
/* Called before redraw notifiers, it moves finished previews over. */
static void compo_updatejob(void * /*cjv*/)
{
WM_main_add_notifier(NC_SCENE | ND_COMPO_RESULT, nullptr);
}
static void compo_progressjob(void *cjv, float progress)
{
CompoJob *cj = (CompoJob *)cjv;
*(cj->progress) = progress;
}
/* Only this runs inside thread. */
static void compo_startjob(void *cjv, wmJobWorkerStatus *worker_status)
{
CompoJob *cj = (CompoJob *)cjv;
bNodeTree *ntree = cj->localtree;
Scene *scene = DEG_get_evaluated_scene(cj->compositor_depsgraph);
cj->stop = &worker_status->stop;
cj->do_update = &worker_status->do_update;
cj->progress = &worker_status->progress;
ntree->runtime->test_break = compo_breakjob;
ntree->runtime->tbh = cj;
ntree->runtime->stats_draw = compo_statsdrawjob;
ntree->runtime->sdh = cj;
ntree->runtime->progress = compo_progressjob;
ntree->runtime->prh = cj;
ntree->runtime->update_draw = compo_redrawjob;
ntree->runtime->udh = cj;
BKE_callback_exec_id(cj->bmain, &cj->scene->id, BKE_CB_EVT_COMPOSITE_PRE);
if ((scene->r.scemode & R_MULTIVIEW) == 0) {
COM_execute(cj->re, &scene->r, scene, ntree, "", nullptr, &cj->profiler, cj->needed_outputs);
}
else {
LISTBASE_FOREACH (SceneRenderView *, srv, &scene->r.views) {
if (BKE_scene_multiview_is_render_view_active(&scene->r, srv) == false) {
continue;
}
COM_execute(
cj->re, &scene->r, scene, ntree, srv->name, nullptr, &cj->profiler, cj->needed_outputs);
}
}
ntree->runtime->test_break = nullptr;
ntree->runtime->stats_draw = nullptr;
ntree->runtime->progress = nullptr;
}
static void compo_canceljob(void *cjv)
{
CompoJob *cj = (CompoJob *)cjv;
Main *bmain = cj->bmain;
Scene *scene = cj->scene;
BKE_callback_exec_id(bmain, &scene->id, BKE_CB_EVT_COMPOSITE_CANCEL);
cj->cancelled = true;
scene->runtime->compositor.per_node_execution_time = cj->profiler.get_nodes_evaluation_times();
}
static void compo_completejob(void *cjv)
{
CompoJob *cj = (CompoJob *)cjv;
Main *bmain = cj->bmain;
Scene *scene = cj->scene;
BKE_callback_exec_id(bmain, &scene->id, BKE_CB_EVT_COMPOSITE_POST);
scene->runtime->compositor.per_node_execution_time = cj->profiler.get_nodes_evaluation_times();
}
/** \} */
} // namespace blender::ed::space_node
/* -------------------------------------------------------------------- */
/** \name Composite Job C API
* \{ */
/* Identify if the compositor can run. Currently, this only checks if the compositor is set to GPU
* and the render size exceeds what can be allocated as a texture in it. */
static bool is_compositing_possible(const bContext *C)
{
Scene *scene = CTX_data_scene(C);
/* CPU compositor can always run. */
if (scene->r.compositor_device != SCE_COMPOSITOR_DEVICE_GPU) {
return true;
}
int width, height;
BKE_render_resolution(&scene->r, false, &width, &height);
if (!GPU_is_safe_texture_size(width, height)) {
WM_global_report(RPT_ERROR, "Render size too large for GPU, use CPU compositor instead");
return false;
}
return true;
}
/* Returns the compositor outputs that need to be computed because their result is visible to the
* user. */
static blender::compositor::OutputTypes get_compositor_needed_outputs(const bContext *C)
{
blender::compositor::OutputTypes needed_outputs = blender::compositor::OutputTypes::None;
wmWindowManager *window_manager = CTX_wm_manager(C);
LISTBASE_FOREACH (wmWindow *, window, &window_manager->windows) {
bScreen *screen = WM_window_get_active_screen(window);
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
SpaceLink *space_link = static_cast<SpaceLink *>(area->spacedata.first);
if (!space_link || !ELEM(space_link->spacetype, SPACE_NODE, SPACE_IMAGE)) {
continue;
}
if (space_link->spacetype == SPACE_NODE) {
const SpaceNode *space_node = reinterpret_cast<const SpaceNode *>(space_link);
if (space_node->flag & SNODE_BACKDRAW) {
needed_outputs |= blender::compositor::OutputTypes::Viewer;
}
if (space_node->overlay.flag & SN_OVERLAY_SHOW_PREVIEWS) {
needed_outputs |= blender::compositor::OutputTypes::Previews;
}
}
else if (space_link->spacetype == SPACE_IMAGE) {
const SpaceImage *space_image = reinterpret_cast<const SpaceImage *>(space_link);
Image *image = ED_space_image(space_image);
if (!image || image->source != IMA_SRC_VIEWER) {
continue;
}
if (image->type == IMA_TYPE_R_RESULT) {
needed_outputs |= blender::compositor::OutputTypes::Composite;
}
else if (image->type == IMA_TYPE_COMPOSITE) {
needed_outputs |= blender::compositor::OutputTypes::Viewer;
}
}
/* All outputs are already needed, return early. */
if (needed_outputs ==
(blender::compositor::OutputTypes::Composite | blender::compositor::OutputTypes::Viewer |
blender::compositor::OutputTypes::Previews))
{
return needed_outputs;
}
}
}
return needed_outputs;
}
void ED_node_composite_job(const bContext *C, bNodeTree *nodetree, Scene *scene_owner)
{
/* None of the outputs are needed except maybe previews, so no need to execute the compositor.
* Previews are not considered because they are a secondary output that needs another output to
* be computed with. */
blender::compositor::OutputTypes needed_outputs = get_compositor_needed_outputs(C);
if (ELEM(needed_outputs,
blender::compositor::OutputTypes::None,
blender::compositor::OutputTypes::Previews))
{
return;
}
using namespace blender::ed::space_node;
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
if (!is_compositing_possible(C)) {
return;
}
/* See #32272. */
if (G.is_rendering) {
return;
}
#ifdef USE_ESC_COMPO
G.is_break = false;
#endif
BKE_image_backup_render(
scene, BKE_image_ensure_viewer(bmain, IMA_TYPE_R_RESULT, "Render Result"), false);
wmJob *wm_job = WM_jobs_get(CTX_wm_manager(C),
CTX_wm_window(C),
scene_owner,
"Compositing...",
WM_JOB_EXCL_RENDER | WM_JOB_PROGRESS,
WM_JOB_TYPE_COMPOSITE);
CompoJob *cj = MEM_new<CompoJob>("compo job");
/* Custom data for preview thread. */
cj->bmain = bmain;
cj->scene = scene;
cj->view_layer = view_layer;
cj->ntree = nodetree;
cj->needed_outputs = needed_outputs;
/* Set up job. */
WM_jobs_customdata_set(wm_job, cj, compo_freejob);
WM_jobs_timer(wm_job, 0.1, NC_SCENE | ND_COMPO_RESULT, NC_SCENE | ND_COMPO_RESULT);
WM_jobs_callbacks_ex(wm_job,
compo_startjob,
compo_initjob,
compo_updatejob,
nullptr,
compo_completejob,
compo_canceljob);
WM_jobs_start(CTX_wm_manager(C), wm_job);
}
/** \} */
namespace blender::ed::space_node {
/* -------------------------------------------------------------------- */
/** \name Composite Poll & Utility Functions
* \{ */
bool composite_node_active(bContext *C)
{
if (ED_operator_node_active(C)) {
SpaceNode *snode = CTX_wm_space_node(C);
if (ED_node_is_compositor(snode)) {
return true;
}
}
return false;
}
bool composite_node_editable(bContext *C)
{
if (ED_operator_node_editable(C)) {
SpaceNode *snode = CTX_wm_space_node(C);
if (ED_node_is_compositor(snode)) {
return true;
}
}
return false;
}
/** \} */
} // namespace blender::ed::space_node
/* -------------------------------------------------------------------- */
/** \name Node Editor Public API Functions
* \{ */
void ED_node_set_tree_type(SpaceNode *snode, blender::bke::bNodeTreeType *typeinfo)
{
if (typeinfo) {
STRNCPY_UTF8(snode->tree_idname, typeinfo->idname.c_str());
}
else {
snode->tree_idname[0] = '\0';
}
/* Reset members that store tree type-dependant values. */
snode->node_tree_sub_type = 0;
snode->selected_node_group = nullptr;
}
bool ED_node_is_compositor(const SpaceNode *snode)
{
return snode->tree_idname == ntreeType_Composite->idname;
}
bool ED_node_is_shader(SpaceNode *snode)
{
return snode->tree_idname == ntreeType_Shader->idname;
}
bool ED_node_is_texture(SpaceNode *snode)
{
return snode->tree_idname == ntreeType_Texture->idname;
}
bool ED_node_is_geometry(const SpaceNode *snode)
{
return snode->tree_idname == ntreeType_Geometry->idname;
}
bool ED_node_supports_preview(SpaceNode *snode)
{
return ED_node_is_compositor(snode) ||
(USER_EXPERIMENTAL_TEST(&U, use_shader_node_previews) && ED_node_is_shader(snode));
}
void ED_node_shader_default(const bContext *C, Main *bmain, ID *id)
{
if (GS(id->name) == ID_MA) {
/* Materials */
Object *ob = CTX_data_active_object(C);
Material *ma = (Material *)id;
Material *ma_default;
if (ob && ob->type == OB_VOLUME) {
ma_default = BKE_material_default_volume();
}
else {
ma_default = BKE_material_default_surface();
}
ma->nodetree = blender::bke::node_tree_copy_tree(bmain, *ma_default->nodetree);
ma->nodetree->owner_id = &ma->id;
for (bNode *node_iter : ma->nodetree->all_nodes()) {
STRNCPY_UTF8(node_iter->name, DATA_(node_iter->name));
blender::bke::node_unique_name(*ma->nodetree, *node_iter);
}
BKE_ntree_update_after_single_tree_change(*bmain, *ma->nodetree);
}
else if (ELEM(GS(id->name), ID_WO, ID_LA)) {
/* Emission */
bNode *shader, *output;
bNodeTree *ntree = blender::bke::node_tree_add_tree_embedded(
nullptr, id, "Shader Nodetree", ntreeType_Shader->idname);
if (GS(id->name) == ID_WO) {
World *world = (World *)id;
ntree = world->nodetree;
shader = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_BACKGROUND);
output = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_OUTPUT_WORLD);
blender::bke::node_add_link(*ntree,
*shader,
*blender::bke::node_find_socket(*shader, SOCK_OUT, "Background"),
*output,
*blender::bke::node_find_socket(*output, SOCK_IN, "Surface"));
bNodeSocket *color_sock = blender::bke::node_find_socket(*shader, SOCK_IN, "Color");
copy_v3_v3(((bNodeSocketValueRGBA *)color_sock->default_value)->value, &world->horr);
}
else {
shader = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_EMISSION);
output = blender::bke::node_add_static_node(nullptr, *ntree, SH_NODE_OUTPUT_LIGHT);
blender::bke::node_add_link(*ntree,
*shader,
*blender::bke::node_find_socket(*shader, SOCK_OUT, "Emission"),
*output,
*blender::bke::node_find_socket(*output, SOCK_IN, "Surface"));
}
shader->location[0] = -200.0f;
shader->location[1] = 100.0f;
output->location[0] = 200.0f;
output->location[1] = 100.0f;
blender::bke::node_set_active(*ntree, *output);
BKE_ntree_update_after_single_tree_change(*bmain, *ntree);
}
else {
printf("ED_node_shader_default called on wrong ID type.\n");
return;
}
}
void ED_node_composit_default(const bContext *C, Scene *sce)
{
Main *bmain = CTX_data_main(C);
/* but lets check it anyway */
if (sce->compositing_node_group) {
if (G.debug & G_DEBUG) {
printf("error in composite initialize\n");
}
return;
}
sce->compositing_node_group = blender::bke::node_tree_add_tree(
bmain, DATA_("Compositor Nodes"), ntreeType_Composite->idname);
ED_node_composit_default_init(C, sce->compositing_node_group);
BKE_ntree_update_after_single_tree_change(*bmain, *sce->compositing_node_group);
}
void ED_node_composit_default_init(const bContext *C, bNodeTree *ntree)
{
BLI_assert(ntree != nullptr && ntree->type == NTREE_COMPOSIT);
BLI_assert(BLI_listbase_count(&ntree->nodes) == 0);
ntree->tree_interface.add_socket(
DATA_("Image"), "", "NodeSocketColor", NODE_INTERFACE_SOCKET_INPUT, nullptr);
ntree->tree_interface.add_socket(
DATA_("Image"), "", "NodeSocketColor", NODE_INTERFACE_SOCKET_OUTPUT, nullptr);
bNode *composite = blender::bke::node_add_node(C, *ntree, "NodeGroupOutput");
composite->location[0] = 200.0f;
composite->location[1] = 0.0f;
bNode *in = blender::bke::node_add_static_node(C, *ntree, CMP_NODE_R_LAYERS);
in->location[0] = -150.0f - in->width;
in->location[1] = 0.0f;
blender::bke::node_set_active(*ntree, *in);
in->flag &= ~NODE_PREVIEW;
bNode *reroute = blender::bke::node_add_static_node(C, *ntree, NODE_REROUTE);
reroute->location[0] = 100.0f;
reroute->location[1] = -35.0f;
bNode *viewer = blender::bke::node_add_static_node(C, *ntree, CMP_NODE_VIEWER);
viewer->location[0] = 200.0f;
viewer->location[1] = -80.0f;
/* Viewer and Composite nodes are linked to Render Layer's output image socket through a reroute
* node. */
blender::bke::node_add_link(*ntree,
*in,
*(bNodeSocket *)in->outputs.first,
*reroute,
*(bNodeSocket *)reroute->inputs.first);
blender::bke::node_add_link(*ntree,
*reroute,
*(bNodeSocket *)reroute->outputs.first,
*composite,
*(bNodeSocket *)composite->inputs.first);
blender::bke::node_add_link(*ntree,
*reroute,
*(bNodeSocket *)reroute->outputs.first,
*viewer,
*(bNodeSocket *)viewer->inputs.first);
BKE_ntree_update_after_single_tree_change(*CTX_data_main(C), *ntree);
}
void ED_node_texture_default(const bContext *C, Tex *tex)
{
if (tex->nodetree) {
if (G.debug & G_DEBUG) {
printf("error in texture initialize\n");
}
return;
}
tex->nodetree = blender::bke::node_tree_add_tree_embedded(
nullptr, &tex->id, "Texture Nodetree", ntreeType_Texture->idname);
bNode *out = blender::bke::node_add_static_node(C, *tex->nodetree, TEX_NODE_OUTPUT);
out->location[0] = 300.0f;
out->location[1] = 300.0f;
bNode *in = blender::bke::node_add_static_node(C, *tex->nodetree, TEX_NODE_CHECKER);
in->location[0] = 10.0f;
in->location[1] = 300.0f;
blender::bke::node_set_active(*tex->nodetree, *in);
bNodeSocket *fromsock = (bNodeSocket *)in->outputs.first;
bNodeSocket *tosock = (bNodeSocket *)out->inputs.first;
blender::bke::node_add_link(*tex->nodetree, *in, *fromsock, *out, *tosock);
BKE_ntree_update_after_single_tree_change(*CTX_data_main(C), *tex->nodetree);
}
namespace blender::ed::space_node {
void snode_set_context(const bContext &C)
{
/* NOTE: Here we set the active tree(s), even called for each redraw now, so keep it fast :). */
SpaceNode *snode = CTX_wm_space_node(&C);
bke::bNodeTreeType *treetype = bke::node_tree_type_find(snode->tree_idname);
bNodeTree *ntree = snode->nodetree;
ID *id = snode->id, *from = snode->from;
/* Check the tree type. */
if (!treetype || (treetype->poll && !treetype->poll(&C, treetype))) {
/* Invalid tree type, skip.
* NOTE: not resetting the node path here, invalid #bNodeTreeType
* may still be registered at a later point. */
return;
}
if (snode->nodetree && !STREQ(snode->nodetree->idname, snode->tree_idname)) {
/* Current tree does not match selected type, clear tree path. */
ntree = nullptr;
id = nullptr;
from = nullptr;
}
if (!(snode->flag & SNODE_PIN) || ntree == nullptr) {
if (treetype->get_from_context) {
/* Reset and update from context. */
ntree = nullptr;
id = nullptr;
from = nullptr;
treetype->get_from_context(&C, treetype, &ntree, &id, &from);
}
}
if (snode->nodetree != ntree || snode->id != id || snode->from != from ||
(snode->treepath.last == nullptr && ntree))
{
ScrArea *area = CTX_wm_area(&C);
ARegion *region = BKE_area_find_region_type(area, RGN_TYPE_WINDOW);
ED_node_tree_start(region, snode, ntree, id, from);
}
}
} // namespace blender::ed::space_node
void ED_node_set_active(
Main *bmain, SpaceNode *snode, bNodeTree *ntree, bNode *node, bool *r_active_texture_changed)
{
if (r_active_texture_changed) {
*r_active_texture_changed = false;
}
blender::bke::node_set_active(*ntree, *node);
if (node->type_legacy == NODE_GROUP) {
return;
}
const bool was_output = (node->flag & NODE_DO_OUTPUT) != 0;
bool do_update = false;
/* Generic node group output: set node as active output. */
if (node->is_group_output()) {
for (bNode *node_iter : ntree->all_nodes()) {
if (node_iter->is_group_output()) {
node_iter->flag &= ~NODE_DO_OUTPUT;
}
}
node->flag |= NODE_DO_OUTPUT;
if (!was_output) {
do_update = true;
BKE_ntree_update_tag_active_output_changed(ntree);
}
}
/* Tree specific activate calls. */
if (ntree->type == NTREE_SHADER) {
if (ELEM(node->type_legacy,
SH_NODE_OUTPUT_MATERIAL,
SH_NODE_OUTPUT_WORLD,
SH_NODE_OUTPUT_LIGHT,
SH_NODE_OUTPUT_LINESTYLE))
{
for (bNode *node_iter : ntree->all_nodes()) {
if (node_iter->type_legacy == node->type_legacy) {
node_iter->flag &= ~NODE_DO_OUTPUT;
}
}
node->flag |= NODE_DO_OUTPUT;
BKE_ntree_update_tag_active_output_changed(ntree);
}
BKE_main_ensure_invariants(*bmain, ntree->id);
if (node->flag & NODE_ACTIVE_TEXTURE) {
/* If active texture changed, free GLSL materials. */
LISTBASE_FOREACH (Material *, ma, &bmain->materials) {
if (ma->nodetree && blender::bke::node_tree_contains_tree(*ma->nodetree, *ntree)) {
GPU_material_free(&ma->gpumaterial);
/* Sync to active texpaint slot, otherwise we can end up painting on a different slot
* than we are looking at. */
if (ma->texpaintslot) {
if (node->id != nullptr && GS(node->id->name) == ID_IM) {
Image *image = (Image *)node->id;
for (int i = 0; i < ma->tot_slots; i++) {
if (ma->texpaintslot[i].ima == image) {
ma->paint_active_slot = i;
}
}
}
}
}
}
LISTBASE_FOREACH (World *, wo, &bmain->worlds) {
if (wo->nodetree && blender::bke::node_tree_contains_tree(*wo->nodetree, *ntree)) {
GPU_material_free(&wo->gpumaterial);
}
}
/* Sync to Image Editor under the following conditions:
* - current image is not pinned
* - current image is not a Render Result or ViewerNode (want to keep looking at these) */
if (node->id != nullptr && GS(node->id->name) == ID_IM) {
Image *image = (Image *)node->id;
ED_space_image_sync(bmain, image, true);
}
if (r_active_texture_changed) {
*r_active_texture_changed = true;
}
BKE_main_ensure_invariants(*bmain, ntree->id);
WM_main_add_notifier(NC_IMAGE, nullptr);
}
WM_main_add_notifier(NC_MATERIAL | ND_NODES, node->id);
}
else if (ntree->type == NTREE_COMPOSIT) {
/* Make active viewer, currently only one is supported. */
if (node->type_legacy == CMP_NODE_VIEWER) {
for (bNode *node_iter : ntree->all_nodes()) {
if (node_iter->type_legacy == CMP_NODE_VIEWER) {
node_iter->flag &= ~NODE_DO_OUTPUT;
}
}
node->flag |= NODE_DO_OUTPUT;
if (was_output == 0) {
BKE_ntree_update_tag_active_output_changed(ntree);
BKE_main_ensure_invariants(*bmain, ntree->id);
}
}
else if (do_update) {
BKE_main_ensure_invariants(*bmain, ntree->id);
}
}
else if (ntree->type == NTREE_GEOMETRY) {
if (node->type_legacy == GEO_NODE_VIEWER) {
if ((node->flag & NODE_DO_OUTPUT) == 0) {
for (bNode *node_iter : ntree->all_nodes()) {
if (node_iter->type_legacy == GEO_NODE_VIEWER) {
node_iter->flag &= ~NODE_DO_OUTPUT;
}
}
node->flag |= NODE_DO_OUTPUT;
}
blender::ed::viewer_path::activate_geometry_node(*bmain, *snode, *node);
}
}
}
void ED_node_post_apply_transform(bContext * /*C*/, bNodeTree * /*ntree*/)
{
/* XXX This does not work due to layout functions relying on node->block,
* which only exists during actual drawing. Can we rely on valid draw_bounds rects?
*/
/* make sure nodes have correct bounding boxes after transform */
// node_update_nodetree(C, ntree, 0.0f, 0.0f);
}
/** \} */
namespace blender::ed::space_node {
/* -------------------------------------------------------------------- */
/** \name Node Generic
* \{ */
static bool socket_is_occluded(const float2 &location,
const bNode &node_the_socket_belongs_to,
const Span<bNode *> sorted_nodes)
{
for (bNode *node : sorted_nodes) {
if (node == &node_the_socket_belongs_to) {
/* Nodes after this one are underneath and can't occlude the socket. */
return false;
}
rctf socket_hitbox;
const float socket_hitbox_radius = NODE_SOCKSIZE - 0.1f * U.widget_unit;
BLI_rctf_init_pt_radius(&socket_hitbox, location, socket_hitbox_radius);
if (BLI_rctf_inside_rctf(&node->runtime->draw_bounds, &socket_hitbox)) {
return true;
}
}
return false;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Node Size Widget Operator
* \{ */
struct NodeSizeWidget {
float mxstart, mystart;
float oldlocx, oldlocy;
float oldwidth, oldheight;
int directions;
bool precision, snap_to_grid;
};
static void node_resize_init(
bContext *C, wmOperator *op, const float2 &cursor, const bNode *node, NodeResizeDirection dir)
{
Scene *scene = CTX_data_scene(C);
NodeSizeWidget *nsw = MEM_callocN<NodeSizeWidget>(__func__);
op->customdata = nsw;
nsw->mxstart = cursor.x;
nsw->mystart = cursor.y;
/* store old */
nsw->oldlocx = node->location[0];
nsw->oldlocy = node->location[1];
nsw->oldwidth = node->width;
nsw->oldheight = node->height;
nsw->directions = dir;
nsw->snap_to_grid = scene->toolsettings->snap_flag_node;
WM_cursor_modal_set(CTX_wm_window(C), node_get_resize_cursor(dir));
/* add modal handler */
WM_event_add_modal_handler(C, op);
}
static void node_resize_exit(bContext *C, wmOperator *op, bool cancel)
{
NodeSizeWidget *nsw = (NodeSizeWidget *)op->customdata;
WM_cursor_modal_restore(CTX_wm_window(C));
/* Restore old data on cancel. */
if (cancel) {
SpaceNode *snode = CTX_wm_space_node(C);
bNode *node = bke::node_get_active(*snode->edittree);
node->location[0] = nsw->oldlocx;
node->location[1] = nsw->oldlocy;
node->width = nsw->oldwidth;
node->height = nsw->oldheight;
}
MEM_freeN(nsw);
op->customdata = nullptr;
}
enum class NodeResizeAction : int {
Begin = 0,
Cancel = 1,
SnapInvertOn = 2,
SnapInvertOff = 3,
};
wmKeyMap *node_resize_modal_keymap(wmKeyConfig *keyconf)
{
static const EnumPropertyItem modal_items[] = {
{int(NodeResizeAction::Begin), "BEGIN", 0, "Resize Node", ""},
{int(NodeResizeAction::Cancel), "CANCEL", 0, "Cancel", ""},
{int(NodeResizeAction::SnapInvertOn), "SNAP_INVERT_ON", 0, "Snap Invert", ""},
{int(NodeResizeAction::SnapInvertOff), "SNAP_INVERT_OFF", 0, "Snap Invert", ""},
{0, nullptr, 0, nullptr, nullptr},
};
wmKeyMap *keymap = WM_modalkeymap_find(keyconf, "Node Resize Modal Map");
if (keymap && keymap->modal_items) {
return nullptr;
}
keymap = WM_modalkeymap_ensure(keyconf, "Node Resize Modal Map", modal_items);
WM_modalkeymap_assign(keymap, "NODE_OT_resize");
return keymap;
}
/* Compute the nearest 1D coordinate corresponding to the nearest grid in node editors. */
static float nearest_node_grid_coord(float co)
{
/* Size and location of nodes are independent of UI scale, so grid size should be independent of
* UI scale as well. */
float grid_size = grid_size_get() / UI_SCALE_FAC;
float rest = fmod(co, grid_size);
float offset = rest - grid_size / 2 >= 0 ? grid_size : 0;
return co - rest + offset;
}
static wmOperatorStatus node_resize_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
SpaceNode *snode = CTX_wm_space_node(C);
ARegion *region = CTX_wm_region(C);
bNode *node = bke::node_get_active(*snode->edittree);
NodeSizeWidget *nsw = (NodeSizeWidget *)op->customdata;
if (event->type == EVT_MODAL_MAP) {
switch (NodeResizeAction(event->val)) {
case NodeResizeAction::Begin: {
return OPERATOR_RUNNING_MODAL;
}
case NodeResizeAction::Cancel: {
node_resize_exit(C, op, true);
ED_region_tag_redraw(region);
return OPERATOR_CANCELLED;
}
case NodeResizeAction::SnapInvertOn:
case NodeResizeAction::SnapInvertOff: {
nsw->snap_to_grid = !nsw->snap_to_grid;
return OPERATOR_RUNNING_MODAL;
}
}
}
switch (event->type) {
case MOUSEMOVE: {
int2 mval;
WM_event_drag_start_mval(event, region, mval);
float mx, my;
UI_view2d_region_to_view(&region->v2d, mval.x, mval.y, &mx, &my);
const float dx = (mx - nsw->mxstart) / UI_SCALE_FAC;
const float dy = (my - nsw->mystart) / UI_SCALE_FAC;
if (node) {
float *pwidth = &node->width;
float *pheight = &node->height;
float oldwidth = nsw->oldwidth;
float widthmin = node->typeinfo->minwidth;
float widthmax = node->typeinfo->maxwidth;
{
if (nsw->directions & NODE_RESIZE_RIGHT) {
*pwidth = oldwidth + dx;
if (nsw->snap_to_grid) {
*pwidth = nearest_node_grid_coord(*pwidth);
}
CLAMP(*pwidth, widthmin, widthmax);
}
if (nsw->directions & NODE_RESIZE_LEFT) {
float locmax = nsw->oldlocx + oldwidth;
*pwidth = oldwidth - dx;
if (nsw->snap_to_grid) {
*pwidth = nearest_node_grid_coord(*pwidth);
}
CLAMP(*pwidth, widthmin, widthmax);
node->location[0] = locmax - *pwidth;
}
}
/* Height works the other way round. */
{
float heightmin = UI_SCALE_FAC * node->typeinfo->minheight;
float heightmax = UI_SCALE_FAC * node->typeinfo->maxheight;
if (nsw->directions & NODE_RESIZE_TOP) {
float locmin = nsw->oldlocy - nsw->oldheight;
*pheight = nsw->oldheight + dy;
if (nsw->snap_to_grid) {
*pheight = nearest_node_grid_coord(*pheight);
}
CLAMP(*pheight, heightmin, heightmax);
node->location[1] = locmin + *pheight;
}
if (nsw->directions & NODE_RESIZE_BOTTOM) {
*pheight = nsw->oldheight - dy;
if (nsw->snap_to_grid) {
*pheight = nearest_node_grid_coord(*pheight);
}
CLAMP(*pheight, heightmin, heightmax);
}
}
}
ED_region_tag_redraw(region);
break;
}
case LEFTMOUSE:
case MIDDLEMOUSE:
case RIGHTMOUSE: {
if (event->val == KM_RELEASE) {
node_resize_exit(C, op, false);
ED_node_post_apply_transform(C, snode->edittree);
return OPERATOR_FINISHED;
}
break;
}
default: {
break;
}
}
return OPERATOR_RUNNING_MODAL;
}
static wmOperatorStatus node_resize_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
SpaceNode *snode = CTX_wm_space_node(C);
ARegion *region = CTX_wm_region(C);
const bNode *node = bke::node_get_active(*snode->edittree);
if (node == nullptr) {
return OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH;
}
/* Convert mouse coordinates to `v2d` space. */
float2 cursor;
int2 mval;
WM_event_drag_start_mval(event, region, mval);
UI_view2d_region_to_view(&region->v2d, mval.x, mval.y, &cursor.x, &cursor.y);
const NodeResizeDirection dir = node_get_resize_direction(*snode, node, cursor.x, cursor.y);
if (dir == NODE_RESIZE_NONE) {
return OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH;
}
node_resize_init(C, op, cursor, node, dir);
return OPERATOR_RUNNING_MODAL;
}
static void node_resize_cancel(bContext *C, wmOperator *op)
{
node_resize_exit(C, op, true);
}
void NODE_OT_resize(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Resize Node";
ot->idname = "NODE_OT_resize";
ot->description = "Resize a node";
/* API callbacks. */
ot->invoke = node_resize_invoke;
ot->modal = node_resize_modal;
ot->poll = ED_operator_node_active;
ot->cancel = node_resize_cancel;
/* flags */
ot->flag = OPTYPE_BLOCKING;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Node Hidden Sockets
* \{ */
bool node_has_hidden_sockets(bNode *node)
{
LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) {
if (sock->flag & SOCK_HIDDEN) {
return true;
}
}
LISTBASE_FOREACH (bNodeSocket *, sock, &node->outputs) {
if (sock->flag & SOCK_HIDDEN) {
return true;
}
}
return false;
}
void node_set_hidden_sockets(bNode *node, int set)
{
/* The Reroute node is the socket itself, do not hide this. */
if (node->is_reroute()) {
return;
}
if (set == 0) {
LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) {
sock->flag &= ~SOCK_HIDDEN;
}
LISTBASE_FOREACH (bNodeSocket *, sock, &node->outputs) {
sock->flag &= ~SOCK_HIDDEN;
}
}
else {
/* Hide unused sockets. */
LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) {
if (sock->link == nullptr) {
sock->flag |= SOCK_HIDDEN;
}
}
LISTBASE_FOREACH (bNodeSocket *, sock, &node->outputs) {
if ((sock->flag & SOCK_IS_LINKED) == 0) {
sock->flag |= SOCK_HIDDEN;
}
}
}
}
bool node_is_previewable(const SpaceNode &snode, const bNodeTree &ntree, const bNode &node)
{
if (!(snode.overlay.flag & SN_OVERLAY_SHOW_OVERLAYS) ||
!(snode.overlay.flag & SN_OVERLAY_SHOW_PREVIEWS))
{
return false;
}
if (ntree.type == NTREE_SHADER) {
return USER_EXPERIMENTAL_TEST(&U, use_shader_node_previews) && !node.is_frame() &&
snode.shaderfrom == SNODE_SHADER_OBJECT;
}
return node.typeinfo->flag & NODE_PREVIEW;
}
static bool cursor_isect_multi_input_socket(const float2 &cursor, const bNodeSocket &socket)
{
const float node_socket_height = node_socket_calculate_height(socket);
const float2 location = socket.runtime->location;
/* `.xmax = socket->location[0] + NODE_SOCKSIZE * 5.5f`
* would be the same behavior as for regular sockets.
* But keep it smaller because for multi-input socket you
* sometimes want to drag the link to the other side, if you may
* accidentally pick the wrong link otherwise. */
rctf multi_socket_rect;
BLI_rctf_init(&multi_socket_rect,
location.x - NODE_SOCKSIZE * 4.0f,
location.x + NODE_SOCKSIZE * 2.0f,
location.y - node_socket_height,
location.y + node_socket_height);
if (BLI_rctf_isect_pt(&multi_socket_rect, cursor.x, cursor.y)) {
return true;
}
return false;
}
bNodeSocket *node_find_indicated_socket(SpaceNode &snode,
ARegion &region,
const float2 &cursor,
const eNodeSocketInOut in_out)
{
const float view2d_scale = UI_view2d_scale_get_x(&region.v2d);
const float max_distance = NODE_SOCKSIZE + std::clamp(20.0f / view2d_scale, 5.0f, 30.0f);
const float padded_socket_size = NODE_SOCKSIZE + 4;
bNodeTree &tree = *snode.edittree;
tree.ensure_topology_cache();
const Array<bNode *> sorted_nodes = tree_draw_order_calc_nodes_reversed(tree);
if (sorted_nodes.is_empty()) {
return nullptr;
}
float best_distance = FLT_MAX;
bNodeSocket *best_socket = nullptr;
auto update_best_socket = [&](bNodeSocket *socket, const float distance) {
if (socket_is_occluded(socket->runtime->location, socket->owner_node(), sorted_nodes)) {
return;
}
if (distance < best_distance) {
best_distance = distance;
best_socket = socket;
}
};
for (bNode *node : sorted_nodes) {
const bool node_collapsed = node->flag & NODE_COLLAPSED;
if (!node->is_reroute() && !node_collapsed &&
node->runtime->draw_bounds.ymax - cursor.y < NODE_DY)
{
/* Don't pick socket when cursor is over node header. This allows the user to always resize
* by dragging on the left and right side of the header. */
continue;
}
if (in_out & SOCK_IN) {
for (bNodeSocket *sock : node->input_sockets()) {
if (!sock->is_icon_visible()) {
continue;
}
const float2 location = sock->runtime->location;
const float distance = math::distance(location, cursor);
if (sock->flag & SOCK_MULTI_INPUT && !node_collapsed) {
if (cursor_isect_multi_input_socket(cursor, *sock)) {
update_best_socket(sock, distance);
continue;
}
}
if (distance < max_distance) {
if (node_collapsed) {
if ((cursor.x - location.x > NODE_SOCKSIZE) ||
((location.x < cursor.x) && (cursor.x - location.x <= padded_socket_size) &&
(abs(location.y - cursor.y) > NODE_SOCKSIZE)))
{
/* Needed to be able to resize collapsed nodes. */
continue;
}
}
update_best_socket(sock, distance);
}
}
}
if (in_out & SOCK_OUT) {
for (bNodeSocket *sock : node->output_sockets()) {
if (!sock->is_icon_visible()) {
continue;
}
const float2 location = sock->runtime->location;
const float distance = math::distance(location, cursor);
if (distance < max_distance) {
if (node_collapsed) {
if ((location.x - cursor.x > NODE_SOCKSIZE) ||
((location.x > cursor.x) && (location.x - cursor.x <= padded_socket_size) &&
(abs(location.y - cursor.y) > NODE_SOCKSIZE)))
{
/* Needed to be able to resize collapsed nodes. */
continue;
}
}
update_best_socket(sock, distance);
}
}
}
}
return best_socket;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Node Link Dimming
* \{ */
float node_link_dim_factor(const View2D &v2d, const bNodeLink &link)
{
if (link.fromsock == nullptr || link.tosock == nullptr) {
return 1.0f;
}
if (link.flag & NODE_LINK_INSERT_TARGET_INVALID) {
return 0.2f;
}
const float2 from = link.fromsock->runtime->location;
const float2 to = link.tosock->runtime->location;
const float min_endpoint_distance = std::min(
std::max(BLI_rctf_length_x(&v2d.cur, from.x), BLI_rctf_length_y(&v2d.cur, from.y)),
std::max(BLI_rctf_length_x(&v2d.cur, to.x), BLI_rctf_length_y(&v2d.cur, to.y)));
if (min_endpoint_distance == 0.0f) {
return 1.0f;
}
const float viewport_width = BLI_rctf_size_x(&v2d.cur);
return std::clamp(1.0f - min_endpoint_distance / viewport_width * 10.0f, 0.05f, 1.0f);
}
bool node_link_is_hidden_or_dimmed(const View2D &v2d, const bNodeLink &link)
{
return bke::node_link_is_hidden(link) || node_link_dim_factor(v2d, link) < 0.5f;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Node Duplicate Operator
* \{ */
static void node_duplicate_reparent_recursive(bNodeTree *ntree,
const Map<bNode *, bNode *> &node_map,
bNode *node)
{
bNode *parent;
node->flag |= NODE_TEST;
/* Find first selected parent. */
for (parent = node->parent; parent; parent = parent->parent) {
if (parent->flag & SELECT) {
if (!(parent->flag & NODE_TEST)) {
node_duplicate_reparent_recursive(ntree, node_map, parent);
}
break;
}
}
/* Reparent node copy to parent copy. */
if (parent) {
bke::node_detach_node(*ntree, *node_map.lookup(node));
bke::node_attach_node(*ntree, *node_map.lookup(node), *node_map.lookup(parent));
}
}
void remap_node_pairing(bNodeTree &dst_tree, const Map<const bNode *, bNode *> &node_map)
{
/* We don't have the old tree for looking up output nodes by ID,
* so we have to build a map first to find copied output nodes in the new tree. */
Map<int32_t, bNode *> dst_output_node_map;
for (const auto &item : node_map.items()) {
if (bke::all_zone_output_node_types().contains(item.key->type_legacy)) {
dst_output_node_map.add_new(item.key->identifier, item.value);
}
}
for (bNode *dst_node : node_map.values()) {
if (bke::all_zone_input_node_types().contains(dst_node->type_legacy)) {
const bke::bNodeZoneType &zone_type = *bke::zone_type_by_node_type(dst_node->type_legacy);
int &output_node_id = zone_type.get_corresponding_output_id(*dst_node);
if (const bNode *output_node = dst_output_node_map.lookup_default(output_node_id, nullptr)) {
output_node_id = output_node->identifier;
}
else {
output_node_id = 0;
blender::nodes::update_node_declaration_and_sockets(dst_tree, *dst_node);
}
}
}
}
static wmOperatorStatus node_duplicate_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
SpaceNode *snode = CTX_wm_space_node(C);
bNodeTree *ntree = snode->edittree;
const bool keep_inputs = RNA_boolean_get(op->ptr, "keep_inputs");
bool linked = RNA_boolean_get(op->ptr, "linked") || ((U.dupflag & USER_DUP_NTREE) == 0);
const bool dupli_node_tree = !linked;
ED_preview_kill_jobs(CTX_wm_manager(C), bmain);
Map<bNode *, bNode *> node_map;
Map<const bNodeSocket *, bNodeSocket *> socket_map;
Map<const ID *, ID *> duplicated_node_groups;
node_select_paired(*ntree);
for (bNode *node : get_selected_nodes(*ntree)) {
bNode *new_node = bke::node_copy_with_mapping(
ntree, *node, LIB_ID_COPY_DEFAULT, std::nullopt, std::nullopt, socket_map);
node_map.add_new(node, new_node);
if (node->id && dupli_node_tree) {
ID *new_group = duplicated_node_groups.lookup_or_add_cb(node->id, [&]() {
ID *new_group = BKE_id_copy(bmain, node->id);
/* Remove user added by copying. */
id_us_min(new_group);
return new_group;
});
id_us_plus(new_group);
id_us_min(new_node->id);
new_node->id = new_group;
}
}
if (node_map.is_empty()) {
return OPERATOR_CANCELLED;
}
/* Copy links between selected nodes. */
bNodeLink *lastlink = (bNodeLink *)ntree->links.last;
LISTBASE_FOREACH (bNodeLink *, link, &ntree->links) {
/* This creates new links between copied nodes. If keep_inputs is set, also copies input links
* from unselected (when fromnode is null)! */
if (link->tonode && (link->tonode->flag & NODE_SELECT) &&
(keep_inputs || (link->fromnode && (link->fromnode->flag & NODE_SELECT))))
{
bNodeLink *newlink = MEM_callocN<bNodeLink>("bNodeLink");
newlink->flag = link->flag;
newlink->tonode = node_map.lookup(link->tonode);
newlink->tosock = socket_map.lookup(link->tosock);
if (link->tosock->flag & SOCK_MULTI_INPUT) {
newlink->multi_input_sort_id = link->multi_input_sort_id;
}
if (link->fromnode && (link->fromnode->flag & NODE_SELECT)) {
newlink->fromnode = node_map.lookup(link->fromnode);
newlink->fromsock = socket_map.lookup(link->fromsock);
}
else {
/* Input node not copied, this keeps the original input linked. */
newlink->fromnode = link->fromnode;
newlink->fromsock = link->fromsock;
}
BLI_addtail(&ntree->links, newlink);
}
/* Make sure we don't copy new links again. */
if (link == lastlink) {
break;
}
}
for (bNode *node : node_map.values()) {
blender::bke::node_declaration_ensure(*ntree, *node);
}
ntree->ensure_topology_cache();
for (bNode *node : node_map.values()) {
update_multi_input_indices_for_removed_links(*node);
}
/* Clear flags for recursive depth-first iteration. */
for (bNode *node : ntree->all_nodes()) {
node->flag &= ~NODE_TEST;
}
/* Reparent copied nodes. */
for (bNode *node : node_map.keys()) {
if (!(node->flag & NODE_TEST)) {
node_duplicate_reparent_recursive(ntree, node_map, node);
}
}
{
/* Use temporary map that has const key, because that's what the function below expects. */
Map<const bNode *, bNode *> const_node_map;
for (const auto item : node_map.items()) {
const_node_map.add(item.key, item.value);
}
remap_node_pairing(*ntree, const_node_map);
}
/* Deselect old nodes, select the copies instead. */
for (const auto item : node_map.items()) {
bNode *src_node = item.key;
bNode *dst_node = item.value;
bke::node_set_selected(*src_node, false);
src_node->flag &= ~(NODE_ACTIVE | NODE_ACTIVE_TEXTURE);
bke::node_set_selected(*dst_node, true);
}
tree_draw_order_update(*snode->edittree);
BKE_main_ensure_invariants(*bmain, snode->edittree->id);
return OPERATOR_FINISHED;
}
void NODE_OT_duplicate(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Duplicate Nodes";
ot->description = "Duplicate selected nodes";
ot->idname = "NODE_OT_duplicate";
/* API callbacks. */
ot->exec = node_duplicate_exec;
ot->poll = ED_operator_node_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(
ot->srna, "keep_inputs", false, "Keep Inputs", "Keep the input links to duplicated nodes");
prop = RNA_def_boolean(ot->srna,
"linked",
true,
"Linked",
"Duplicate node but not node trees, linking to the original data");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
/* Goes over all scenes, reads render layers. */
static wmOperatorStatus node_read_viewlayers_exec(bContext *C, wmOperator * /*op*/)
{
Main *bmain = CTX_data_main(C);
SpaceNode *snode = CTX_wm_space_node(C);
Scene *curscene = CTX_data_scene(C);
bNodeTree &edit_tree = *snode->edittree;
ED_preview_kill_jobs(CTX_wm_manager(C), bmain);
/* first tag scenes unread */
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
scene->id.tag |= ID_TAG_DOIT;
}
for (bNode *node : edit_tree.all_nodes()) {
if ((node->type_legacy == CMP_NODE_R_LAYERS) ||
(node->type_legacy == CMP_NODE_CRYPTOMATTE &&
node->custom1 == CMP_NODE_CRYPTOMATTE_SOURCE_RENDER))
{
ID *id = node->id;
if (id == nullptr) {
continue;
}
if (id->tag & ID_TAG_DOIT) {
RE_ReadRenderResult(curscene, (Scene *)id);
ntreeCompositTagRender((Scene *)id);
id->tag &= ~ID_TAG_DOIT;
}
}
}
BKE_main_ensure_invariants(*bmain, edit_tree.id);
return OPERATOR_FINISHED;
}
void NODE_OT_read_viewlayers(wmOperatorType *ot)
{
ot->name = "Read View Layers";
ot->idname = "NODE_OT_read_viewlayers";
ot->description = "Read all render layers of all used scenes";
ot->exec = node_read_viewlayers_exec;
ot->poll = composite_node_active;
}
wmOperatorStatus node_render_changed_exec(bContext *C, wmOperator * /*op*/)
{
Scene *sce = CTX_data_scene(C);
/* This is actually a test whether scene is used by the compositor or not.
* All the nodes are using same render result, so there is no need to do
* anything smart about check how exactly scene is used. */
bNode *node = nullptr;
for (bNode *node_iter : sce->compositing_node_group->all_nodes()) {
if (node_iter->id == (ID *)sce) {
node = node_iter;
break;
}
}
if (node) {
ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&sce->view_layers, node->custom1);
if (view_layer) {
PointerRNA op_ptr;
WM_operator_properties_create(&op_ptr, "RENDER_OT_render");
RNA_string_set(&op_ptr, "layer", view_layer->name);
RNA_string_set(&op_ptr, "scene", sce->id.name + 2);
/* To keep keyframe positions. */
sce->r.scemode |= R_NO_FRAME_UPDATE;
WM_operator_name_call(
C, "RENDER_OT_render", wm::OpCallContext::InvokeDefault, &op_ptr, nullptr);
WM_operator_properties_free(&op_ptr);
return OPERATOR_FINISHED;
}
}
return OPERATOR_CANCELLED;
}
void NODE_OT_render_changed(wmOperatorType *ot)
{
ot->name = "Render Changed Layer";
ot->idname = "NODE_OT_render_changed";
ot->description = "Render current scene, when input node's layer has been changed";
ot->exec = node_render_changed_exec;
ot->poll = composite_node_active;
/* flags */
ot->flag = 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Node Collapse Operator
* \{ */
/**
* Toggles the flag on all selected nodes. If the flag is set on all nodes it is unset.
* If the flag is not set on all nodes, it is set. If tag_update is true, the nodes will be tagged
* for a property change update.
*/
static void node_flag_toggle_exec(SpaceNode *snode, int toggle_flag, const bool tag_update = false)
{
int tot_eq = 0, tot_neq = 0;
for (bNode *node : snode->edittree->all_nodes()) {
if (node->flag & SELECT) {
if (toggle_flag == NODE_PREVIEW && !node_is_previewable(*snode, *snode->edittree, *node)) {
continue;
}
if (toggle_flag == NODE_OPTIONS &&
!(node->typeinfo->draw_buttons || node->typeinfo->draw_buttons_ex))
{
continue;
}
if (node->flag & toggle_flag) {
tot_eq++;
}
else {
tot_neq++;
}
}
}
for (bNode *node : snode->edittree->all_nodes()) {
if (node->flag & SELECT) {
if (toggle_flag == NODE_PREVIEW && !node_is_previewable(*snode, *snode->edittree, *node)) {
continue;
}
if (toggle_flag == NODE_OPTIONS &&
!(node->typeinfo->draw_buttons || node->typeinfo->draw_buttons_ex))
{
continue;
}
if ((tot_eq && tot_neq) || tot_eq == 0) {
node->flag |= toggle_flag;
}
else {
node->flag &= ~toggle_flag;
}
if (tag_update) {
BKE_ntree_update_tag_node_property(snode->edittree, node);
}
}
}
}
static wmOperatorStatus node_collapse_toggle_exec(bContext *C, wmOperator * /*op*/)
{
SpaceNode *snode = CTX_wm_space_node(C);
/* Sanity checking (poll callback checks this already). */
if ((snode == nullptr) || (snode->edittree == nullptr)) {
return OPERATOR_CANCELLED;
}
node_flag_toggle_exec(snode, NODE_COLLAPSED);
WM_event_add_notifier(C, NC_NODE | ND_DISPLAY, nullptr);
return OPERATOR_FINISHED;
}
void NODE_OT_collapse_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Collapse";
ot->description = "Toggle collapsing of selected nodes";
ot->idname = "NODE_OT_hide_toggle";
/* callbacks */
ot->exec = node_collapse_toggle_exec;
ot->poll = ED_operator_node_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static wmOperatorStatus node_preview_toggle_exec(bContext *C, wmOperator * /*op*/)
{
SpaceNode *snode = CTX_wm_space_node(C);
/* Sanity checking (poll callback checks this already). */
if ((snode == nullptr) || (snode->edittree == nullptr)) {
return OPERATOR_CANCELLED;
}
node_flag_toggle_exec(snode, NODE_PREVIEW, true);
WM_event_add_notifier(C, NC_NODE | NA_EDITED, &snode->edittree->id);
WM_event_add_notifier(C, NC_NODE | ND_DISPLAY, &snode->edittree->id);
BKE_main_ensure_invariants(*CTX_data_main(C), snode->edittree->id);
return OPERATOR_FINISHED;
}
static bool node_previewable(bContext *C)
{
if (ED_operator_node_active(C)) {
SpaceNode *snode = CTX_wm_space_node(C);
if (ED_node_supports_preview(snode)) {
return true;
}
}
return false;
}
void NODE_OT_preview_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Toggle Node Preview";
ot->description = "Toggle preview display for selected nodes";
ot->idname = "NODE_OT_preview_toggle";
/* callbacks */
ot->exec = node_preview_toggle_exec;
ot->poll = node_previewable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static wmOperatorStatus node_activate_viewer_exec(bContext *C, wmOperator * /*op*/)
{
SpaceNode *snode = CTX_wm_space_node(C);
PointerRNA ptr = CTX_data_pointer_get(C, "node");
Main *bmain = CTX_data_main(C);
bNodeTree *ntree = nullptr;
bNode *node = nullptr;
if (ptr.data) {
node = static_cast<bNode *>(ptr.data);
ntree = reinterpret_cast<bNodeTree *>(ptr.owner_id);
}
else if (snode && snode->edittree) {
ntree = snode->edittree;
node = bke::node_get_active(*ntree);
}
if (!node) {
return OPERATOR_CANCELLED;
}
if (node->is_type("CompositorNodeViewer")) {
for (bNode *other_node : ntree->all_nodes()) {
if (other_node->type_legacy == node->type_legacy) {
other_node->flag &= ~NODE_DO_OUTPUT;
}
node->flag |= NODE_DO_OUTPUT;
WM_main_add_notifier(NC_NODE | NA_EDITED, &ntree->id);
WM_main_add_notifier(NC_SCENE | ND_NODES, &ntree->id);
}
}
else if (node->is_type("GeometryNodeViewer")) {
/* Geometry nodes viewers don't rely on NODE_DO_OUTPUT flag alone. */
viewer_path::activate_geometry_node(*bmain, *snode, *node);
}
else {
return OPERATOR_CANCELLED;
}
BKE_ntree_update_tag_active_output_changed(snode->edittree);
BKE_main_ensure_invariants(*bmain, snode->edittree->id);
return OPERATOR_FINISHED;
}
void NODE_OT_activate_viewer(wmOperatorType *ot)
{
ot->name = "Activate Viewer Node";
ot->description = "Activate selected viewer node in compositor and geometry nodes";
ot->idname = "NODE_OT_activate_viewer";
ot->exec = node_activate_viewer_exec;
ot->poll = ED_operator_node_active;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static wmOperatorStatus test_inline_shader_nodes_exec(bContext *C, wmOperator * /*op*/)
{
SpaceNode &snode = *CTX_wm_space_node(C);
bNodeTree &ntree = *snode.edittree;
Main &bmain = *CTX_data_main(C);
bNodeTree *new_tree = bke::node_tree_add_tree(
&bmain, (StringRef(ntree.id.name) + " Inlined").c_str(), ntree.idname);
nodes::InlineShaderNodeTreeParams params;
params.allow_preserving_repeat_zones = false;
nodes::inline_shader_node_tree(ntree, *new_tree, params);
bNode *group_node = bke::node_add_node(C, ntree, ntree.typeinfo->group_idname);
group_node->id = &new_tree->id;
node_deselect_all(ntree);
bke::node_set_selected(*group_node, true);
bke::node_set_active(ntree, *group_node);
BKE_main_ensure_invariants(bmain);
return OPERATOR_FINISHED;
}
void NODE_OT_test_inlining_shader_nodes(wmOperatorType *ot)
{
ot->name = "Test Inlining Shader Nodes";
ot->description = "Create a new inlined shader node tree as is consumed by renderers";
ot->idname = "NODE_OT_test_inlining_shader_nodes";
ot->exec = test_inline_shader_nodes_exec;
ot->poll = ED_operator_node_active;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static wmOperatorStatus node_deactivate_viewer_exec(bContext *C, wmOperator * /*op*/)
{
SpaceNode &snode = *CTX_wm_space_node(C);
WorkSpace &workspace = *CTX_wm_workspace(C);
bNode *active_viewer = viewer_path::find_geometry_nodes_viewer(workspace.viewer_path, snode);
for (bNode *node : snode.edittree->all_nodes()) {
if (node->type_legacy != GEO_NODE_VIEWER) {
continue;
}
if (node == active_viewer) {
node->flag &= ~NODE_DO_OUTPUT;
BKE_ntree_update_tag_node_property(snode.edittree, node);
/* At most, only one viewer is active so break early. */
break;
}
}
BKE_main_ensure_invariants(*CTX_data_main(C), snode.edittree->id);
return OPERATOR_FINISHED;
}
void NODE_OT_deactivate_viewer(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Deactivate Viewer Node";
ot->description = "Deactivate selected viewer node in geometry nodes";
ot->idname = __func__;
/* callbacks */
ot->exec = node_deactivate_viewer_exec;
ot->poll = ED_operator_node_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static wmOperatorStatus node_toggle_viewer_exec(bContext *C, wmOperator * /*op*/)
{
SpaceNode *snode = CTX_wm_space_node(C);
WorkSpace *workspace = CTX_wm_workspace(C);
PointerRNA ptr = CTX_data_pointer_get(C, "node");
bNode *node = nullptr;
bNodeTree *ntree = nullptr;
wmOperatorStatus ret = OPERATOR_FINISHED;
if (ptr.data) {
node = static_cast<bNode *>(ptr.data);
ntree = reinterpret_cast<bNodeTree *>(ptr.owner_id);
}
else if (snode && snode->edittree) {
ntree = snode->edittree;
node = bke::node_get_active(*ntree);
}
if (!node) {
return OPERATOR_CANCELLED;
}
bNode *active_viewer = viewer_path::find_geometry_nodes_viewer(workspace->viewer_path, *snode);
if (node == active_viewer) {
ret = WM_operator_name_call(
C, "NODE_OT_deactivate_viewer", wm::OpCallContext::InvokeDefault, nullptr, nullptr);
}
else {
ret = WM_operator_name_call(
C, "NODE_OT_activate_viewer", wm::OpCallContext::InvokeDefault, nullptr, nullptr);
}
return ret;
}
void NODE_OT_toggle_viewer(wmOperatorType *ot)
{
ot->name = "Toggle Viewer Node";
ot->description = "Toggle selected viewer node in compositor and geometry nodes";
ot->idname = "NODE_OT_toggle_viewer";
ot->exec = node_toggle_viewer_exec;
ot->poll = ED_operator_node_active;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static wmOperatorStatus node_options_toggle_exec(bContext *C, wmOperator * /*op*/)
{
SpaceNode *snode = CTX_wm_space_node(C);
/* Sanity checking (poll callback checks this already). */
if ((snode == nullptr) || (snode->edittree == nullptr)) {
return OPERATOR_CANCELLED;
}
node_flag_toggle_exec(snode, NODE_OPTIONS);
WM_event_add_notifier(C, NC_NODE | ND_DISPLAY, nullptr);
return OPERATOR_FINISHED;
}
void NODE_OT_options_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Toggle Node Options";
ot->description = "Toggle option buttons display for selected nodes";
ot->idname = "NODE_OT_options_toggle";
/* callbacks */
ot->exec = node_options_toggle_exec;
ot->poll = ED_operator_node_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static wmOperatorStatus node_socket_toggle_exec(bContext *C, wmOperator * /*op*/)
{
SpaceNode *snode = CTX_wm_space_node(C);
/* Sanity checking (poll callback checks this already). */
if ((snode == nullptr) || (snode->edittree == nullptr)) {
return OPERATOR_CANCELLED;
}
ED_preview_kill_jobs(CTX_wm_manager(C), CTX_data_main(C));
/* Toggle for all selected nodes */
bool hidden = false;
for (bNode *node : snode->edittree->all_nodes()) {
if (node->flag & SELECT) {
if (node_has_hidden_sockets(node)) {
hidden = true;
break;
}
}
}
for (bNode *node : snode->edittree->all_nodes()) {
if (node->flag & SELECT) {
node_set_hidden_sockets(node, !hidden);
}
}
BKE_main_ensure_invariants(*CTX_data_main(C), snode->edittree->id);
WM_event_add_notifier(C, NC_NODE | ND_DISPLAY, nullptr);
/* Hack to force update of the button state after drawing, see #112462. */
WM_event_add_mousemove(CTX_wm_window(C));
return OPERATOR_FINISHED;
}
void NODE_OT_hide_socket_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Toggle Hidden Node Sockets";
ot->description = "Toggle unused node socket display";
ot->idname = "NODE_OT_hide_socket_toggle";
/* callbacks */
ot->exec = node_socket_toggle_exec;
ot->poll = ED_operator_node_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Node Mute Operator
* \{ */
static wmOperatorStatus node_mute_exec(bContext *C, wmOperator * /*op*/)
{
Main *bmain = CTX_data_main(C);
SpaceNode *snode = CTX_wm_space_node(C);
ED_preview_kill_jobs(CTX_wm_manager(C), bmain);
for (bNode *node : snode->edittree->all_nodes()) {
if ((node->flag & SELECT) && !node->typeinfo->no_muting) {
node->flag ^= NODE_MUTED;
BKE_ntree_update_tag_node_mute(snode->edittree, node);
}
}
BKE_main_ensure_invariants(*bmain, snode->edittree->id);
return OPERATOR_FINISHED;
}
void NODE_OT_mute_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Toggle Node Mute";
ot->description = "Toggle muting of selected nodes";
ot->idname = "NODE_OT_mute_toggle";
/* callbacks */
ot->exec = node_mute_exec;
ot->poll = ED_operator_node_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Node Delete Operator
* \{ */
static wmOperatorStatus node_delete_exec(bContext *C, wmOperator * /*op*/)
{
Main *bmain = CTX_data_main(C);
SpaceNode *snode = CTX_wm_space_node(C);
ED_preview_kill_jobs(CTX_wm_manager(C), bmain);
/* Delete paired nodes as well. */
node_select_paired(*snode->edittree);
LISTBASE_FOREACH_MUTABLE (bNode *, node, &snode->edittree->nodes) {
if (node->flag & SELECT) {
bke::node_remove_node(bmain, *snode->edittree, *node, true);
}
}
ED_node_set_active_viewer_key(snode);
BKE_main_ensure_invariants(*bmain, snode->edittree->id);
return OPERATOR_FINISHED;
}
void NODE_OT_delete(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Delete";
ot->description = "Remove selected nodes";
ot->idname = "NODE_OT_delete";
/* API callbacks. */
ot->exec = node_delete_exec;
ot->poll = ED_operator_node_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Node Delete with Reconnect Operator
* \{ */
static wmOperatorStatus node_delete_reconnect_exec(bContext *C, wmOperator * /*op*/)
{
Main *bmain = CTX_data_main(C);
SpaceNode *snode = CTX_wm_space_node(C);
ED_preview_kill_jobs(CTX_wm_manager(C), CTX_data_main(C));
/* Delete paired nodes as well. */
node_select_paired(*snode->edittree);
LISTBASE_FOREACH_MUTABLE (bNode *, node, &snode->edittree->nodes) {
if (node->flag & SELECT) {
blender::bke::node_internal_relink(*snode->edittree, *node);
bke::node_remove_node(bmain, *snode->edittree, *node, true);
/* Since this node might have been animated, and that animation data been
* deleted, a notifier call is necessary to redraw any animation editor. */
WM_event_add_notifier(C, NC_ANIMATION | ND_ANIMCHAN, nullptr);
}
}
BKE_main_ensure_invariants(*bmain, snode->edittree->id);
return OPERATOR_FINISHED;
}
void NODE_OT_delete_reconnect(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Delete with Reconnect";
ot->description = "Remove nodes and reconnect nodes as if deletion was muted";
ot->idname = "NODE_OT_delete_reconnect";
/* API callbacks. */
ot->exec = node_delete_reconnect_exec;
ot->poll = ED_operator_node_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Node Copy Node Color Operator
* \{ */
static wmOperatorStatus node_copy_color_exec(bContext *C, wmOperator * /*op*/)
{
SpaceNode &snode = *CTX_wm_space_node(C);
bNodeTree &ntree = *snode.edittree;
bNode *active_node = bke::node_get_active(ntree);
if (!active_node) {
return OPERATOR_CANCELLED;
}
for (bNode *node : ntree.all_nodes()) {
if (node->flag & NODE_SELECT && node != active_node) {
if (active_node->flag & NODE_CUSTOM_COLOR) {
node->flag |= NODE_CUSTOM_COLOR;
copy_v3_v3(node->color, active_node->color);
}
else {
node->flag &= ~NODE_CUSTOM_COLOR;
}
}
}
WM_event_add_notifier(C, NC_NODE | ND_DISPLAY, nullptr);
return OPERATOR_FINISHED;
}
void NODE_OT_node_copy_color(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Copy Color";
ot->description = "Copy color to all selected nodes";
ot->idname = "NODE_OT_node_copy_color";
/* API callbacks. */
ot->exec = node_copy_color_exec;
ot->poll = ED_operator_node_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Node Shader Script Update
* \{ */
static bool node_shader_script_update_poll(bContext *C)
{
RenderEngineType *type = CTX_data_engine_type(C);
SpaceNode *snode = CTX_wm_space_node(C);
/* Test if we have a render engine that supports shaders scripts. */
if (!(type && type->update_script_node)) {
return false;
}
/* See if we have a shader script node in context. */
bNode *node = (bNode *)CTX_data_pointer_get_type(C, "node", &RNA_ShaderNodeScript).data;
if (!node && snode && snode->edittree) {
node = bke::node_get_active(*snode->edittree);
}
if (node && node->type_legacy == SH_NODE_SCRIPT) {
NodeShaderScript *nss = (NodeShaderScript *)node->storage;
if (node->id || nss->filepath[0]) {
return ED_operator_node_editable(C);
}
}
return false;
}
static wmOperatorStatus node_shader_script_update_exec(bContext *C, wmOperator *op)
{
RenderEngineType *type = CTX_data_engine_type(C);
SpaceNode *snode = CTX_wm_space_node(C);
PointerRNA nodeptr = CTX_data_pointer_get_type(C, "node", &RNA_ShaderNodeScript);
/* setup render engine */
RenderEngine *engine = RE_engine_create(type);
engine->reports = op->reports;
bNodeTree *ntree_base = nullptr;
bNode *node = nullptr;
if (nodeptr.data) {
ntree_base = (bNodeTree *)nodeptr.owner_id;
node = (bNode *)nodeptr.data;
}
else if (snode && snode->edittree) {
ntree_base = snode->edittree;
node = bke::node_get_active(*snode->edittree);
}
/* Update node. */
type->update_script_node(engine, ntree_base, node);
RE_engine_free(engine);
return OPERATOR_FINISHED;
}
void NODE_OT_shader_script_update(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Script Node Update";
ot->description = "Update shader script node with new sockets and options from the script";
ot->idname = "NODE_OT_shader_script_update";
/* API callbacks. */
ot->exec = node_shader_script_update_exec;
ot->poll = node_shader_script_update_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Node Viewer Border
* \{ */
static void viewer_border_corner_to_backdrop(SpaceNode *snode,
ARegion *region,
int x,
int y,
int backdrop_width,
int backdrop_height,
float *fx,
float *fy)
{
float bufx = backdrop_width * snode->zoom;
float bufy = backdrop_height * snode->zoom;
*fx = (bufx > 0.0f ? (float(x) - 0.5f * region->winx - snode->xof) / bufx + 0.5f : 0.0f);
*fy = (bufy > 0.0f ? (float(y) - 0.5f * region->winy - snode->yof) / bufy + 0.5f : 0.0f);
}
static wmOperatorStatus viewer_border_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
void *lock;
ED_preview_kill_jobs(CTX_wm_manager(C), bmain);
Image *ima = BKE_image_ensure_viewer(bmain, IMA_TYPE_COMPOSITE, "Viewer Node");
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, nullptr, &lock);
if (ibuf) {
ARegion *region = CTX_wm_region(C);
SpaceNode *snode = CTX_wm_space_node(C);
bNodeTree *btree = snode->nodetree;
rcti rect;
rctf rectf;
/* Get border from operator. */
WM_operator_properties_border_to_rcti(op, &rect);
/* Convert border to unified space within backdrop image. */
viewer_border_corner_to_backdrop(
snode, region, rect.xmin, rect.ymin, ibuf->x, ibuf->y, &rectf.xmin, &rectf.ymin);
viewer_border_corner_to_backdrop(
snode, region, rect.xmax, rect.ymax, ibuf->x, ibuf->y, &rectf.xmax, &rectf.ymax);
/* Clamp coordinates. */
rectf.xmin = max_ff(rectf.xmin, 0.0f);
rectf.ymin = max_ff(rectf.ymin, 0.0f);
rectf.xmax = min_ff(rectf.xmax, 1.0f);
rectf.ymax = min_ff(rectf.ymax, 1.0f);
if (rectf.xmin < rectf.xmax && rectf.ymin < rectf.ymax) {
btree->viewer_border = rectf;
if (rectf.xmin == 0.0f && rectf.ymin == 0.0f && rectf.xmax == 1.0f && rectf.ymax == 1.0f) {
btree->flag &= ~NTREE_VIEWER_BORDER;
}
else {
btree->flag |= NTREE_VIEWER_BORDER;
}
BKE_main_ensure_invariants(*bmain, btree->id);
WM_event_add_notifier(C, NC_NODE | ND_DISPLAY, nullptr);
}
else {
btree->flag &= ~NTREE_VIEWER_BORDER;
}
}
BKE_image_release_ibuf(ima, ibuf, lock);
return OPERATOR_FINISHED;
}
void NODE_OT_viewer_border(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Viewer Region";
ot->description = "Set the boundaries for viewer operations";
ot->idname = "NODE_OT_viewer_border";
/* API callbacks. */
ot->invoke = WM_gesture_box_invoke;
ot->exec = viewer_border_exec;
ot->modal = WM_gesture_box_modal;
ot->cancel = WM_gesture_box_cancel;
ot->poll = composite_node_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
WM_operator_properties_gesture_box(ot);
}
static wmOperatorStatus clear_viewer_border_exec(bContext *C, wmOperator * /*op*/)
{
SpaceNode *snode = CTX_wm_space_node(C);
bNodeTree *btree = snode->nodetree;
btree->flag &= ~NTREE_VIEWER_BORDER;
BKE_main_ensure_invariants(*CTX_data_main(C), btree->id);
WM_event_add_notifier(C, NC_NODE | ND_DISPLAY, nullptr);
return OPERATOR_FINISHED;
}
void NODE_OT_clear_viewer_border(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Viewer Region";
ot->description = "Clear the boundaries for viewer operations";
ot->idname = "NODE_OT_clear_viewer_border";
/* API callbacks. */
ot->exec = clear_viewer_border_exec;
ot->poll = composite_node_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Cryptomatte Add Socket
* \{ */
static wmOperatorStatus node_cryptomatte_add_socket_exec(bContext *C, wmOperator * /*op*/)
{
SpaceNode *snode = CTX_wm_space_node(C);
PointerRNA ptr = CTX_data_pointer_get(C, "node");
bNodeTree *ntree = nullptr;
bNode *node = nullptr;
if (ptr.data) {
node = (bNode *)ptr.data;
ntree = (bNodeTree *)ptr.owner_id;
}
else if (snode && snode->edittree) {
ntree = snode->edittree;
node = bke::node_get_active(*snode->edittree);
}
if (!node || node->type_legacy != CMP_NODE_CRYPTOMATTE_LEGACY) {
return OPERATOR_CANCELLED;
}
ntreeCompositCryptomatteAddSocket(ntree, node);
BKE_main_ensure_invariants(*CTX_data_main(C), ntree->id);
return OPERATOR_FINISHED;
}
void NODE_OT_cryptomatte_layer_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Cryptomatte Socket";
ot->description = "Add a new input layer to a Cryptomatte node";
ot->idname = "NODE_OT_cryptomatte_layer_add";
/* callbacks */
ot->exec = node_cryptomatte_add_socket_exec;
ot->poll = composite_node_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Cryptomatte Remove Socket
* \{ */
static wmOperatorStatus node_cryptomatte_remove_socket_exec(bContext *C, wmOperator * /*op*/)
{
SpaceNode *snode = CTX_wm_space_node(C);
PointerRNA ptr = CTX_data_pointer_get(C, "node");
bNodeTree *ntree = nullptr;
bNode *node = nullptr;
if (ptr.data) {
node = (bNode *)ptr.data;
ntree = (bNodeTree *)ptr.owner_id;
}
else if (snode && snode->edittree) {
ntree = snode->edittree;
node = bke::node_get_active(*snode->edittree);
}
if (!node || node->type_legacy != CMP_NODE_CRYPTOMATTE_LEGACY) {
return OPERATOR_CANCELLED;
}
if (!ntreeCompositCryptomatteRemoveSocket(ntree, node)) {
return OPERATOR_CANCELLED;
}
BKE_main_ensure_invariants(*CTX_data_main(C), ntree->id);
return OPERATOR_FINISHED;
}
void NODE_OT_cryptomatte_layer_remove(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Remove Cryptomatte Socket";
ot->description = "Remove layer from a Cryptomatte node";
ot->idname = "NODE_OT_cryptomatte_layer_remove";
/* callbacks */
ot->exec = node_cryptomatte_remove_socket_exec;
ot->poll = composite_node_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
} // namespace blender::ed::space_node