Files
test/source
Brecht Van Lommel c9a10b99ff Cycles: optimization for 3D viewport border render with heavy scenes, the OpenGL
render of objects could slow things down when redrawing the view each time a new
sample is displayed.

Now it does a partial redraw of the viewport with only the render border area,
skipping OpenGL object drawing while the render is refining.
2013-04-14 21:42:58 +00:00
..
2012-12-17 08:01:43 +00:00
2012-12-17 08:01:43 +00:00